I know you don't like Endless and I respect that but for obviously busted runs it'd be nice to see how far they can get into Endless. It's a better measure for the power level of a build than "how fast can I kill 2 bosses".
Not sure how i feel about at least 2 of the new legendaries being split with engineering. On the one hand, its nice to see engineering get an endgame that isnt just explosive turrets On the other hand.... we still only have 2 "normal" weapons that scale on engineering, and engineering runs probably wont see the new weapons very often.
@SergeySedlovsky you really could have said that in about 1,000 better ways you have to understand? I find endless modes in games to be boring, and tedious. If you don't, that is okay. It doesn't make you "suck" for liking them, and therefore it doesn't make me "suck" that I don't like them lol.
@@SergeySedlovsky No. I find it tedious, boring, and a waste of time. I like runs to have a conclusion not increase the price and health of something until I am forced to lose. If you are done watching because I've done everything, that is okay and I understand, I am not going to start playing Endless. I am not interested.
@@RetromationI actually like that they've added endless, but at the moment it's kinda boring. After wave 30 it's no longer fun for me and I space out and die pretty quickly.
@@RetromationDon't worry. We don't need endless runs. I watch bcs I like the videos, doesn't matter if it is normal runs or challenge runs or endless, just want to watch and vibe, and I am sure most of the people will agree with me there
Normal - Grey Uncommon - Blue Rare - purple Epic - orange/red Legendary - The ones with the legendary tag This could be the new name system maybe since there are actually Legendary’s now?
One legendary weapon I’ll spoil is chain gun Base 5 damage 3 bullets scales 1 to 1 with engieering and ranged damage A very fast fire rate for 100 shots than a steel reload
If it was modded, it would have said so in the title. And the title says "Brotato 1.0", meaning it's stuff either new to or changed in (like the Hatchet run yesterday) the recent update.
It isn't modded, but may be worth mentioning that this is still on the beta branch, which is still available for anyone to opt into through steam. Their last news update says it will be released to the live branch on June 23rd, and there could be some rebalances that happen when it goes live.
@@joefilomena2768 That's a good call to bring that up. I, uh, don't actually play it myself, I just like watching Retro's runs and have picked up a lot of info from observation.
I know you don't like Endless and I respect that but for obviously busted runs it'd be nice to see how far they can get into Endless. It's a better measure for the power level of a build than "how fast can I kill 2 bosses".
1:20 "Baby with an elephant", I giggled like a little child irl
Baby with the beard + baby elephant = baby with an elephant
Elephant with a beard
Not sure how i feel about at least 2 of the new legendaries being split with engineering. On the one hand, its nice to see engineering get an endgame that isnt just explosive turrets
On the other hand.... we still only have 2 "normal" weapons that scale on engineering, and engineering runs probably wont see the new weapons very often.
Also Engineering runs will propably dump Crit as Turrets can't crit.
Actually would of been the perfect endless run with all the extra money generation
@@SergeySedlovsky no
@SergeySedlovsky you really could have said that in about 1,000 better ways you have to understand? I find endless modes in games to be boring, and tedious. If you don't, that is okay. It doesn't make you "suck" for liking them, and therefore it doesn't make me "suck" that I don't like them lol.
@@SergeySedlovsky No. I find it tedious, boring, and a waste of time. I like runs to have a conclusion not increase the price and health of something until I am forced to lose. If you are done watching because I've done everything, that is okay and I understand, I am not going to start playing Endless. I am not interested.
@@RetromationI actually like that they've added endless, but at the moment it's kinda boring. After wave 30 it's no longer fun for me and I space out and die pretty quickly.
@@RetromationDon't worry. We don't need endless runs. I watch bcs I like the videos, doesn't matter if it is normal runs or challenge runs or endless, just want to watch and vibe, and I am sure most of the people will agree with me there
Damn, that was a MEATY Legendary! And that was more of a support weapon! I wonder what more combat-oriented Legendaries are like?
Normal - Grey
Uncommon - Blue
Rare - purple
Epic - orange/red
Legendary - The ones with the legendary tag
This could be the new name system maybe since there are actually Legendary’s now?
how do you have all of the new weapons?
@@Lollipop15763dont need to beat them all in d5
One PUUUUUUUUUUUUUUUUUUUUUUUUUUNCH
Common - Black
Uncommon - Blue
Rare - Purple
Epic - Red
Legendary - Specific Tag
Do u use the default percentages for damge health and speed of enemies
Its funny that people can watch a workd class player and somehow think endless mode would be a challenge.
Really don't like to see Engineering scaling on actual weapons besides turrets, as it just completely negates all % damage for no reason
Only 56 chance crit but on screen you always crit someone can explain me how?
Weapons have their own base crit chance, the weapons I was using have about 50% chance to crit _by default_
I think it would be even stronger if you actually went with skills one to one with engineering also on top of Melee
I am first, I am speed, kupo.
Hi, Speed. Cool name. Quite an unusual but cool name for a moogle
@@chie970 Actually, my name is Semas, kupo.
One legendary weapon I’ll spoil is chain gun
Base 5 damage 3 bullets scales 1 to 1 with engieering and ranged damage
A very fast fire rate for 100 shots than a steel reload
6 legendary... how?
Is this modded or naw?
nope
If it was modded, it would have said so in the title. And the title says "Brotato 1.0", meaning it's stuff either new to or changed in (like the Hatchet run yesterday) the recent update.
It isn't modded, but may be worth mentioning that this is still on the beta branch, which is still available for anyone to opt into through steam. Their last news update says it will be released to the live branch on June 23rd, and there could be some rebalances that happen when it goes live.
@@joefilomena2768 That's a good call to bring that up. I, uh, don't actually play it myself, I just like watching Retro's runs and have picked up a lot of info from observation.
First
10 mins ago damn