What made Doom 3 graphics so iconic wasn't just the realtime shadow and lighting (which are a very big deal at that time) but also the art direction. Just look at the techno-organic theme on the architecture and marine's armor. you can see alot of thoughts have been put into it. Or better yet, look at how they made those fleshy growth/hell corruption in D3 then compared them to D2016 and Eternal version. Every Doom3 models are so visceral, they make those in new Dooms looks cartoony in comparison.
I 100% agree I love doom eternal, but definitely doesn't feel scary nor was it what they were going for. I've longed for another game that gave me the anxiety of doom 3 when it first released. This game was crazy! As you said, the techno mechanic look of everything especially the level design is so, so good. I mean to this day I marvel at the look fo these scifi corridors, all the tunes, machinery and depth they put into every map, claustrophobic, but yet really busy immersive environment that to this day I haven't seen much again from. I feel like the closest thing was Dead space in look and feel along with amazing art direction and interior level design
I'm sure ID Software's today developers, 3D animators, programmers, art directors, story writers, designers lack inspiration and true passion for DOOM. They are the just for the fucking money, not for ART.
@@FACF0416 it could be that is the case, but I also think it's more so how business focused games have become. Alot of times they got deadlines breathing over their necks by their publishers and not enough passion over all. These publishers want them to create games that make money, not games that they want to make. I think this is why so many games now a days feels kind of the same. It's truly sad. That's not to say there's not good games, but just alot of passion is not there
@@HeavyMetalMayhem I'll be honest with you I did lose interest after the beginning and didn't finish as well but I do that a lot with games. Yea Doom 3 isn't my favorite but I do respect the fact it was one of the scariest games for it's time and graphicly superior to many of those games at that time.
@@HeavyMetalMayhem DOOM 3 is highly Replayable and never get tired of it. It might be the blacksheep in the series, but the hell levels and demon design in this game is absolutely amazing, unique and yet terrifying, better than the unrealistic DOOM RPG-type ones though. Year 2004 of gaming was ahead of its time. Just sharing my thoughts.
@@charlissedelapena5167 Absolutely, every few years I have to do another replay. One thing I absolutely love about Doom 3 is how the enemies are given some serious weight to them. A lot of other games the enemies are flying all over the screen like weightless confetti. Something the newer Dooms are also guilty of.
Oh I agree. It is for me too! F.E.A.R was phenomenal too I remember the anxiety that caused lol! What I love is how they use light and force the player to use light in Doom. We need more like Doom and F.E.A.R
@@ps4games164 their definitely very different experiences, but you got to appreciate what they both managed to capture with their own atmospheres. FEAR definitely had moments I'd recall to how I felt with doom 3
@cyclopticwonder5 funny that this video winds up on my feed the day I start to replay both Doom 3 and Fear. Can't say anything bad about the D3HDP mod. It was more than enough for me alone.
Same here. Of course in terms of gameplay and aesthetic, Doom 3 was totally the outlier - the slower pacing, the more intense storytelling, the atmospheric horror - all mostly absent from the other titles in the series. Still, I wish that was the direction the franchise had gone from there on. A masterpiece to be sure!
@@karstuxwell said and very agreeable. They had alot going here for a 2004 title. Doom before this had such limited tech to really even have established the kind of storyline it has here. I think it didn't get a chance to see what all it could be cause everyone just expected it to be a fast paced shoot em up after the og. I love this direction, and it would have been so cool to see it further developed. I hope we at least get a remake for this if nothing else
@@keithblackburn1069its just boring and lame. And after Half-Life 2 it was allmost impossible for me to play d3. Also I dont get sweaty while plaing D3 and Doom Eternal really makes me learn some mechanics and gives me apportunity to master gunplay and movement. Eternal just kick me in my guts while d3 is a sleepy walk
Doom 3 is one of scariest game I've ever played. I remember I was a kid at the time and I was really petrified by the anxiety of moving through those dark corridors, with all those ominous mechanical sounds, blood everywhere, satanic symbols and screams in the radio messages. Really a demonic atmosphere. Sure, it's not a real Doom, meaning it's not a fast-paced fps, but the horror vibes and graphics were out of this world.
Actually. Doom 1 and 2 were horror masterpieces as well, but you had to be there when they came out. Today they look too primitive in order to be really scary.
@@pistool1 I play it in VR on my Quest 3 in a grass field during the daytime. It's mind-blowing to physically walk through an entire level, unimpeded. You can trick your body to believe it's actually there on Mars.
If you loved Doom 3 as much as I do, then Dead Space will be right up your alley. I recommend playing the OG version (2008) prior to the remake (2023), you'll appreciate the remake that much more, but the OG has the best atmosphere of all the DS games.
I’m a turbo turkey puncher, I always thought that the message you got was insanely funny. You cool off Martian zombies and in the end of everything. Your record still holds and your tour of death ends in like three days community service followed by the next horror.
What still blows my mind is Doom 2 happened in 1994 and Doom 3 in 2004. So the incredible explosion in graphical fidelity and home computing power that took us from games looking like Doom 2 to games looking like Doom 3 all happened in just ten years. I often think about the incredible technological progress between Doom 2 and 3 only taking ten years in the same way people think about how wild it is that we went from inventing powered flight to landing on the moon in just 60 years
Go back another decade and all 3D games used wireframe graphics: Battlezone (1980), Red Baron (1981), Star Wars (1983), Elite (1984), Empire Strikes Back (1985).
just look at Doom 2 to Half life 1 in 4 years. HUGE change. And then to both sequals in 2004. Insane. As someone born in 1991, seeing the advancements in video games has been one of the coolest parts of living in this time.
Well first of all what is pretty amazing is how well the graphics hold up despite being 20 year old game. In some sense I feel bad that D3 got so much shit back in the day by not being just a mindless shooter where you just run through the rooms mowing down dozens of enemies. It had exploring, reading recordings of the workers, collecting passcodes for doors and lockers etc. I actually liked it because it took the approach of "okay, but serously this is what happened" and it gave a actual story and exploring and sort of a horror game vibe. But yeah as far as tehnology has gone those born in 80's or at the start of the 90's have seen insane progress within just couple of years wether its PC or console gaming. Nowday it has gotten so good that its really hard to expect any significant progress over like 5-10 year allthough the upcoming UE engine looks really awesome. What bothers me the most for some years now is the fact that the visuals keep improving but what I miss the most is how your actions should affect the enviroment. I mean the characters may look allmost movie like CGI but then you toss a greande on the table next to a computer and after the explosion the computer has just a temporary ash smudge on - I mean come on.
@@brudel001 i hear you.Most games felt so static after playing HL2 or any source engine game where physics were so integrated into the world. It was such a huge step forward. Even Oblivion in 2006 had good physics. If you were a PC gamer from 2000-2015 however, the rate at which computer tech became outdated was very tough on the wallet!
I just replayed doom3 and im amazed how they have perfect reflections in the mirror with out ray tracing and so much details with listening to tormented souls asking for help
Dude the sound design in this game is immaculate. They really make you focus on everything there is to hear in the environment it feels so intense! I wonder if for the reflections, they did what half life 1 did which was they just duplicate everything in the mirror but flip it so that it looks like a reflection. I can't think of another way they got such perfect reflections for the time!
Can be two things a camera, that is the glass, you just can't do it with reflections, or a cubemap and just rasterized the character with planar reflections, but in rasterized game the reflection can be very good just with a cubemap but not realtime
The art design & lighting of mid 2000's shooters like DOOM 3, Half Life 2, FEAR, Quake 4, Bioshock (Whole series) & The OG Prey, to my eyes still look incredible in high resolutions on modern displays. Especially on an OLED with inky blacks and perfect motion rendering, these games look fucking amazing. Mood, atmosphere and art design is king for making a game age well!
I'm playing it now and it's terrifying. every corner you turn makes your heart skip a beat. I'm scared as hell in this game. the music and lights create a truly demonic atmosphere. for me this is real doom, I love it
Same here. It took me years to not be bothered by the creepiness and the tight corridors. Like man I had to hype myself up everytime I saw the pinky demon. Thing used to creep me the f out 😂 only other game that has come close in my opinion I'd deadspace and it's remake
Playin the marine in both AvP games was like that, even when you got the smartgun the scary factor didn't end. Actually got worse with the starting to track targets all crazy and you not having any clue what and how many hostiles there are.
@@Vilfy this is what makes it so good! Alot of horror games lose their edge when they give the player a means to defend themselves, but doom 3, avp, and dead space really hold their own with that regard. It's the atmosphere, the lighting all just comes together. Man when you are in the darkness and the only lighting is the muzzleflash of your gun there's something about that!
I remember seeing a demo of this the first year released, at like the CES show or something. It was running on a very high end rig (Silicon Graphics?). On high settings not ultra, it was bogging down in places. None the less, it was mind blowing graphics for the day! A quantum leap in technology, at least for me!
@@xxxxxxxxxx6903 same here. The first time I saw the pinky demon bend the rail and the light fixtures shaking from the body of the pinky hitting it sent me chills lol it was impressive. I remember thinking how the heck they got graphics that good compared to say halo just 2 years before
@@attiladalmadi182 will do! Been busy lately and trying to finish HL2 videos, but I'll be back to doom 3 soon! And I'm planning on doing something similar to quake 4
@@attiladalmadi182 oh Return to castle wolfenstein? Oh that will be interesting! I'm gonna have to look into it! I also would like to try using rtx remix to remaster old games too but I'll have to learn all that!
Duuude thats legit! I still have my original copy from Xbox! And even a demo cd from the movie lol. I remember being so stoked when I saw the trailer and eagerly waiting for release
lOL SEEMS LIKE YESTERDAY 2004 i WAS IN dAVES BASEMENT GETTING DRUNK AND DISCUSSING A COOL NEW GAME COMING OUT. NOW 20 YEARS HAVE GONE AND1/4TH TO 1/5TH OF MY LIFE IS OVER.
I know its almost impossible for Id to break away from the way Doom is now known in the mainstream... but I wish they'd at least try a horror shooter again even if it's a new franchise or spin off.
Exactly! I feel like it would do so well! Aside from doom 3, I don't think they have a true action horror game. By today's standards, it would he interesting what they could come up with to stand against big ones like dead space
@@cyclopticwonder5 I think Id should make a Doom 4 at some point. Maybe a few years after the 2016 trilogy is over. It could be a direct sequel to Doom 3 or just a different game that retains the gameplay and horror aspect of Doom 3.
Fr man. I wish they wouldn't exclude it from the Canon and that we could get more development of this direction of game. Don't get me wrong I love the new dooms too, and they are fun and make you feel bad ass. I just wish we could also focus somehow on this experience
Glad we're all not alone. I spent a bit of time trying to figure out what the new doom is missing and we all know what it is lol. It's John Carmack. Simple as that. EDIT: And all the talented crew that worked at ID.
If you play on the highest texture settings and in a high resolution (1600x1200), and you stand behind the initial marine who books you in at reception, you can see the words he types on his screen, something like .... "Just booked in a new recruit and this guy is a wierdo. He's standing over my shoulder watching everything I type. I hate my job....".
Doom 3 is the best Doom ever....the one and the only with true horror ambient and atmosphere...and today is look even better thanks to the excellent work of the mod community...
I like how the developers made the interaction with the environment (the interface on 3:35). 20 years later, the developers of Star Citizen: "we will have a revolutionary system of interaction with the environment....."
Star Citizen? I seem to remember that coming in 2013! XD Maybe after another $500m, the developers will buy another island in the pacific ... I MEAN, maybe they'll finish the game! XD
Doom 3 looks good every year, it has aged beautifully. The per pixel lighting can look rough on characters sometimes cause of how low-poly they are (Doom 3's models are actually pretty low-poly even for the time, but they use fancy tricks to look more like their high poly source) but on the actual environment lighting still looks soft, rich and beautiful.
Well said and I couldn't agree more. What we are missing these days is a high poly models mod that adds in high grade models in in a similar way that the doom 3 hd textures pack absolutely made doom 3 pop even that much more
@kayeplaguedoc9054 As gorgeous as the majority of Doom 3 is, making so many of the NPCs bald was a poor choice... their jagged conehead points is always unsettling to see lol.
@@jamesb1988I used to work with the render programmer that solved the issue with the lines on their head. Something with the normal maps being mirrores a certain way.
I was running this game on my Duron 950 MHz/GeForce FX5200, I was playing this game on my C2D E8400/Radeon HD4870, I was replaying this game on my Ryzen 2700X/RTX3060Ti. I am going to revisit Doom 3 in the future. This is the best Doom. Dark, dirty with a slow gameplay. Space horror FPS.
I'll never forget getting this when it first came out, how confused I was that it was so different than Doom and Doom 2, but how stoked I was that it was so much more "up to date" and scary. I recently played it on PS4 last year for the first time in probably a decade, and it holds up great to this day.
Same experience for me! It was different but a welcome switch. I hadn't really played any horror before then but also I felt like doom 3's horror atmosphere and scares were different then anything else I'd seen at the time so it was haunting!
20 years later and my sister and i still will pull a "took your sweet time marine?" when one of us is late. Just seeing some footage makes me want to play it again, i loved it that much. It's incredible how it still looks good twenty years later.
The thing punching through a certain door (or "monster closet" that pc mags referred to them as at the time of release) was a great way to let the player know what they're up against as even the BFG couldn't bust down doors. Topped off with the Starship Troopers "Would you like to know more?" vibe...
@@K3NN3H1 dude same! Rhe world building. I also liked having to hear them to get locker codes. Really did a good job of showing you other perspectives on the events that took place and the stuff they were working on at the uac. That and the interactive doors were so cool
tight corridors, small spaces, darkness... wearing headphone and playing this the first time in the night with lights off... priceless... love this version still after so many years.
Dude fr! The fact they even had the cherubs at the time was crazy to me. We didn't see evil babies or kids or even harm to children in games for a long period even after doom 3. It was bold and added to the disturbing atmosphere the game already had. Hit even harder at the time
@@antonycrumpton5758 dude this is faxx. I think the only other thing that gave me similar feelings was desd space 1 especially the remake that had random spawns everytime you enter a section even if you already cleared it
Doom3 made extensive use of the stencil buffer to draw multiple lights at a time in several passes, one per visible light, ensuring only the lit pixels were calculated and the rest skipped, that's why Doom3 and Quake4 have such charasteristic lighting and shadows
Impressive..The later half of the game gets lengthy in corridors & sections. Very dark environment hard too see anything. Also alot of Skulls and Teleporting demons, Random explosions. It defintely takes alot of Effort too finish this game.. Which alot of people can't withstand. 🔥💀💯 @@TheVanillatech
@@chad_ak47 Delta Labs onwards is where it starts to kick off, for sure. It's a breeze up until then. I've play it quite a few times over the years though, which helps!
I 100% agree, after that train like puzzle section with that lone scientist, if im not mistaken. The game forces you down a set narrative path and you cant handle Doom 3 at a core level & mechanics, it is hellishly brutal. This game is like a Mix of Metroid, Half-Life, & DMC Difficulty. This game is a very overlooked gem imo 🗣💎 @@TheVanillatech
@@chad_ak47 Yeah it's a case of reaction times and knowing the attack timings of the various enemies, weapon selection, etc. Definitely a challenging FPS, the lack of "clever" AI seen in the likes of FEAR is replaced with the sheer pace of the combat and speed and damage of the enemies, and proximity. Great game.
Played this game for the first time 2 years ago Probably my favorite horror game The lighting really makes this game stick out more than any other game
@@Maleniabom dude same like when I think favorite horror games its automatically doom 3 and dead space there's something both those games do with the atmosphere and balance with action that keeps me coming back!
Doom 3 is what I used to build my gaming rig around, and I got soooo immersed. I went from an N64 to this on max settings. It blew my brains out and I read every email, dossier, etc in the game. I played the shit out of this game.
Oh definitely! This games level design, lighting amd aestethic is crazy. I'm always immersed with how living the environment is and the sound effects. Really makes you believe all the machinery is necessary
Same it legit took me a few years to get the courage to finish it 💀 idk why I'd always get creeper out by the pinky demon scene as a kid. I couldn't handle how big bulky and fast it was in the tight cramped hall ways. It would freak me out everytime especially just a big mouth with no eyes 😵💫
Using the Particle Effect Mod makes this game better than ever, I love seeing the sparks from the bullets flying with the Particle Effect Mod in this game.
Using Redux , Perfected but mostly play with the D3HD mod and ofcourse the dhewm3 which provides also more intense gameplay Doom 3 is what FEAR and Even Dead Space series will never be and ID chose not for the sequels which are closer to Quake or Wolfenstein (Cool gameplay though) , with Dead Space running behind when it comes to atmospherics and scenario. The rest are meant to be part of a decaded...Cant wait to get Dark Ages in my hands.
Loved this game for what it was - Survival horror with a fascinating backstory, people wanted action fps though but there were plenty of other shooters out there
@@dan-bp9tj the Xbox port was the move! I wish mine still worked so I could revisit on it. But of course, the mods im running here on pc make it enjoyable as well!
@cyclopticwonder5 yeah it looks unbelievable on the pc mate especially with the mods. The xbox version is great for me because of the xbox controller it just felt smooth
@@dan-bp9tj dude fr! There's something also nostalgic about the Xbox port. Maybe its cause it was the first place I played it. The original box art and the Xbox had coop that no other version I know of had!
Why? It'd be a regenerating health, cover system, immersion breaking "fatality" moves, casual console shooter. Instead of remaking and butchering old legends and classics, I think they should come up with something GOOD and NEW. How about that? Oh my god what a CRAZY idea! XD
@@TheVanillatech couldnt agree more they would destroy this masterpiece, only thing that can be modified is better textures and models no changes in core gaming but that is already doable with mods like Dhewm3 Doom 3 Redux, Arl's Improvements so yeah fuck that
@@cido676 They gonna remake everything though, cos it makes money. Gaming is dead outside of the Indie scene and the odd decent original game that makes it through. Everythings a FIFA, a COD, a TombRaider, a Soulslike, a Roguelike or a REMAKE.
@@RPRsChannel lol nope! Believe it or not some of us out there like to play with the restrictions of the flashlight. I know many disagree, I just like it that way
Woah I never got to have the steel book, but I remember thinking how scary the game must be to have such a gory necrotic image on the front no matter how disturbing
Любимый Doom 3 в 2004 году заставил обновлять систему. Сейчас в 2024 аналогичная история с его модом essential hd pack v2.0. Может нынче уже не самая технологичная игра, но самая реалистичная запросто.
Игра где металл выглядит металлом, кожа кожей, картон картоном, пластик пластиком. И пожалуй самые реалистичные "сухие" подземные камни и скалы в играх вообще.
@@FallenEdict yeah it's good that that's an option since bfg is inferior! I personally like having to switch to it though. Or I would be fine with a pistol handicap where only the pistol has the flashlight but nothing else
I remember my friend showing me this game in a videogame magazine and the character models blew my mind. He swore that games were gonna look like the cg used in Jurassic Park one day. It was the first time I could actually visualize it.
@@TheHighSeasPodcast no dude fr! I was thinking there was no way it would look like that in actual gameplsy I thought that was like pre rendered. Absolutely jarred seeing it all in action the first time
I remember a friend getting his hands on the E3 demo which was released or even leaked. He had the biggest and beefiest rig in the lam party cellar. And we where absolutely blown away by the 640p windowed 15fps gameplay we could barely get to work. Yet it was absolutely insane after having played counterstrike 1.x for ages, those graphics where like nothing we've seen before. And guess what? Doom 3 became my absolute favourite doom game of all time until 2016 released.
That's so crazy to think about bro! Like I wonder what specs his rig was back then man. Who would have thought these days we'd be running 4k with 120 or more fps 😂 but I agree man the game was so far ahead of its time. You look st other titles from 2004 and nothing even comes close. Something about this engine gad a flare to it. Loved the original prey and quake 4 because of the same vibe too!
@@Dal2227 i agree half life 2 was phenomenal and also had ground breaking engine physics, but the most noticeable difference in my opinion where doom surpasses is gonna have to be lighting. Hl2 looks good and holds up, but it falls short having utilized baked lighting. Doom 3 was probably the only game in that time period that used fully dynamic light throughout the entire game as opposed to only flashlight or certain individual elements. However this is more a matter of my opinion on it. I'm also not super sure off the top of my head what other ground breaking games were out in 2004 that stick out besides doom 3 and hl2
That's valid lol but I don't mind the flashlight mechanic. I think it's good for the stress but I agree they could have atleasy handicapped you to only being able to use pistol while using flashlight or something. Like there's a retro shooter called cultic and you can shoot pistol while using light, but you can't use 2 hand weapons
They could've also added to the lore that there were a constant shortage of necessary equipment and supplies due to money being funneled into Betruger's research.
2004 was honestly probably the best year of my life. I was completely obsessed with Doom 3 and Half-Life 2 when they came out. I had just graduated high school and a buddy of mine and I built our first gaming PCs, themed after those two games. Mine was Doom 3 themed and his was Half-Life 2 themed. I miss those days. Haven't gamed with or even talked to that buddy in several years now.
@@themoon69420 yeah man who would have known they'd be the icons they are now. I had a similar year of interest around 2007. I picked up the 360 for the first time with bioshock, halo 3 and gear of war. I'll never get the raw gamage 😂 times sure are different. But man I'm sorry to hear that! 😔 it's always sad realizing it when those people aren't as close as they once were. Ypu never think for a day the last time yall signed ok was gonna be it. I feel you man. The ebb and flows of life sometimes tug at the heart strings when you become aware of it.
@@The_Gentabsolutely true, I recently upgraded my GPU from 980ti to 4070ti and played CP 2077 with ray tracing, I swear no difference whatsoever beside FPS dropping to half, I see older games have shadow and light reflection, Ray tracing is a scam
@mot8862 it really just depends on the game. Most just tack the feature on without any thought. Games like Metro Exodus, which was rebuilt around it, look incredible. Control is another example where it really adds a huge layer to the visuals, further grounding you in the experience. Designing games where art meets the tech has really fallen by the wayside.
One of my all time favourites. I actually prefer the dark moody style over the new dooms. Also having that spider drone as a supportive buddy to this day holds up
It's my favourite Doom game for sure. Loved the atmosphere and horror aspect of it. The mods for this game are also incredible which still keeps the game going even 20 years later.
Indeed! I loved when they came out with bvg and added new content and semi revamped it! I'm ok if we never get a sequel since the new doom vibe is different and also enjoyable, but I'd love if we were treated to a deadspace type remake. They need to make a new ip that explores thus style cause Id knew what they were doing with thus atmosphere and level design
@@sulrich70 dude fr I think this was the earliest known game I ever played to have sound design as good as this. There was no horror game prior that really got me as creeper put as doom 3 ambience. They didn't meed music or anything only industrial sounds amd creepy tones
I agree. Doom 2016 actually had some similar vibes to doom 3 in level design, but I agree they kind of took the art style especially with eternal to a cartoony space with all the colors and stuff. I know they were emulating the classics which they did a great job with that. However I do agree it's a bit cartoony now
@@cyclopticwonder5 Bethesda hired COD develoeprs to make Doom 2016, they did all the daft funky cartoony stuff and in the end, MahineGames had to be called in to "fix the game" cos of the massive backlash from fans on STEAM once the demo had been released. Machine didn't have time to start again from scratch, just did the best they could with the crap that was handed to them. Machine are the last bastions of true PC FPS gaming developers. They were all brought up as kids on a diet of Doom and Quake and Wolfenstein.
I remember wishing my computer was good enough to play this! Nothing could handle this damn game without top shelf components, good luck turning up the graphic settings.
I loved this game so much, but my hardware at the time of purchasing the game wasn't great (I had just finished highschool lol) , so everytime I got a new piece of hardware to help my system cope I started the game from scratch. To this day this game is still one of my favorite games of all time. A remake of this like what they did with deadspace would be a dream come true.
@@sachak I've been saying the same thing! It needs that deadspace 2023 remake. That is probably the best remake treatment I've seen by far. Kept the game the same while improving it and making it somewhat new of an experience
I like the set up under the hood here. What seems like Nitro or a modern equivalent for the non disappearing bodies of enemies, the updated weapon behaviors and sfx are perfect. I saw it said Mars Weapons of Destruction or something. That the overhaul itself?
Yep! The weapons of mars destruction add in some new anims, sounds, and the ability to aim jot quite ads but close. Weapons especially minimum sound awesome and allows you to keep the minimum spinning. It's also were the option to keep the bodies afyer they die come from. The graphics are coming from doom 3 HD texture pack highly recommend, and then some rtgi shaders that emulate raytracing. (Why some sections look slightly shiny and when I flash the light ypu can see reflections in the metal walls and stuff)
I'm only use to the re realease of Doom 3 which comes with two dlc. The main problem I have with that game is way too much ammo, whats the ammo pick ups like in the original ?
doom 3 still has one of the best written lines of dialogue i've seen from any game since "the devil is real. i know. i built his cage." is delivered so well and at such a key point in the game, that it really sells the setting and tone of the game modern games wish they were this well made
It’s my favorite FPS of all time, and yeah I haven’t played them all it just happens to be the one I play the most and is the golden standard I compare every other FPS to
Brooo i remember the first time i played this game the sound ... it really scared me at that time... some times i have to pause for a while so i can recompose
I've played this and actually prefer it to the recent version which basically had you doing constant jumping around which was really annoying impossible heights. Perhaps the newest version coming out soon won't have that too often.
Doom 3 was iconic for the time and still looks good to this day, I still play it at 1440p every once in awhile. It just takes a bit of effort to get it running properly these days.
Plenty of websites out there with all the advice you need for the perfect Doom 3 experience. You can get the GOG version (original, not BFG) and it pretty much works out the box. Just use the console to add the custom resolutions, jitter, etc.
What made Doom 3 graphics so iconic wasn't just the realtime shadow and lighting (which are a very big deal at that time) but also the art direction. Just look at the techno-organic theme on the architecture and marine's armor. you can see alot of thoughts have been put into it. Or better yet, look at how they made those fleshy growth/hell corruption in D3 then compared them to D2016 and Eternal version. Every Doom3 models are so visceral, they make those in new Dooms looks cartoony in comparison.
I 100% agree I love doom eternal, but definitely doesn't feel scary nor was it what they were going for. I've longed for another game that gave me the anxiety of doom 3 when it first released. This game was crazy! As you said, the techno mechanic look of everything especially the level design is so, so good. I mean to this day I marvel at the look fo these scifi corridors, all the tunes, machinery and depth they put into every map, claustrophobic, but yet really busy immersive environment that to this day I haven't seen much again from. I feel like the closest thing was Dead space in look and feel along with amazing art direction and interior level design
I'm sure ID Software's today developers, 3D animators, programmers, art directors, story writers, designers lack inspiration and true passion for DOOM. They are the just for the fucking money, not for ART.
@@FACF0416 it could be that is the case, but I also think it's more so how business focused games have become. Alot of times they got deadlines breathing over their necks by their publishers and not enough passion over all. These publishers want them to create games that make money, not games that they want to make. I think this is why so many games now a days feels kind of the same. It's truly sad. That's not to say there's not good games, but just alot of passion is not there
New Doom is cartoony on purpose so that children can play it. Bad news for adults though.
@@SnakeEngine The cartoony aspect also extended to the writings unfortunately. From a genuine good man making a stand against evil to a walking meme.
This game holds a special place in my heart dude
Me too man. Literally get an itch for it every year. I really hope it gets a proper remake one day
@@cyclopticwonder5
I've played it so much i know every inch. Same as you I've played with mods.
@@ps4games164 always a pleasure meeting like minded people! I love this game and always desire for it to get more love. Such an underrated classic
Mine too brother 😌😙
@@cyclopticwonder5 concur absolutely!
For those of you who were too young or don't know, this game was really ahead of it's time and influenced a lot of games.
It had a great start, but it was so damn long and repetitive and boring.
@@HeavyMetalMayhem I'll be honest with you I did lose interest after the beginning and didn't finish as well but I do that a lot with games. Yea Doom 3 isn't my favorite but I do respect the fact it was one of the scariest games for it's time and graphicly superior to many of those games at that time.
Pretty much all of Carmacks works laid the groundwork for what followed
@@HeavyMetalMayhem DOOM 3 is highly Replayable and never get tired of it. It might be the blacksheep in the series, but the hell levels and demon design in this game is absolutely amazing, unique and
yet terrifying, better than the unrealistic DOOM RPG-type ones though.
Year 2004 of gaming was ahead of its time. Just sharing my thoughts.
@@charlissedelapena5167 Absolutely, every few years I have to do another replay. One thing I absolutely love about Doom 3 is how the enemies are given some serious weight to them. A lot of other games the enemies are flying all over the screen like weightless confetti. Something the newer Dooms are also guilty of.
Doom 3 will always be one of my favorites. That dark action horror like F.E.A.R. had a great pace and feel to it.
Oh I agree. It is for me too! F.E.A.R was phenomenal too I remember the anxiety that caused lol! What I love is how they use light and force the player to use light in Doom. We need more like Doom and F.E.A.R
To compare FEAR with Doom 3 is blasphemy!
@@ps4games164 their definitely very different experiences, but you got to appreciate what they both managed to capture with their own atmospheres. FEAR definitely had moments I'd recall to how I felt with doom 3
@cyclopticwonder5 funny that this video winds up on my feed the day I start to replay both Doom 3 and Fear.
Can't say anything bad about the D3HDP mod. It was more than enough for me alone.
@@mikew1080 lol the algorithms know that they are doing!
This game doesn't HAVE atmosphere, this game IS atmosphere.
@@MasteroChieftan big fax! 📠📠
Unpopular opinion, but Doom 3 is still my favorite of the franchise. Great horror shooter.
Same man. I love the other dooms, but as a horror game doom 3 holds an unshakeable rank in my lists.
Same here. Of course in terms of gameplay and aesthetic, Doom 3 was totally the outlier - the slower pacing, the more intense storytelling, the atmospheric horror - all mostly absent from the other titles in the series. Still, I wish that was the direction the franchise had gone from there on. A masterpiece to be sure!
@@karstuxwell said and very agreeable. They had alot going here for a 2004 title. Doom before this had such limited tech to really even have established the kind of storyline it has here. I think it didn't get a chance to see what all it could be cause everyone just expected it to be a fast paced shoot em up after the og. I love this direction, and it would have been so cool to see it further developed. I hope we at least get a remake for this if nothing else
Doom 3 IS the best. Every few year I have to play through it.
@@rpersen same for me every year at some point. Usually around Halloween!
Doom 3 is by far my favorite. The new ones are cool as fuck, dont get me wrong, but doom 3...... Its just special.
I couldn't agree more! Love all the dooms, but they did something with doom 3 that is special to me and that I rarely find in other games.
I totally agree
it's an ageless classic.
I agree but there is a legion of doom fanatics that claim doom 3 was a disaster. It’s my favorite also
@@keithblackburn1069its just boring and lame. And after Half-Life 2 it was allmost impossible for me to play d3. Also I dont get sweaty while plaing D3 and Doom Eternal really makes me learn some mechanics and gives me apportunity to master gunplay and movement. Eternal just kick me in my guts while d3 is a sleepy walk
Doom 3 is one of scariest game I've ever played. I remember I was a kid at the time and I was really petrified by the anxiety of moving through those dark corridors, with all those ominous mechanical sounds, blood everywhere, satanic symbols and screams in the radio messages. Really a demonic atmosphere. Sure, it's not a real Doom, meaning it's not a fast-paced fps, but the horror vibes and graphics were out of this world.
Sound design and the use of light & shadow really makes this look good even in 2024. Still playable 20 years later :-)
Actually. Doom 1 and 2 were horror masterpieces as well, but you had to be there when they came out. Today they look too primitive in order to be really scary.
@@pistool1 I play it in VR on my Quest 3 in a grass field during the daytime. It's mind-blowing to physically walk through an entire level, unimpeded. You can trick your body to believe it's actually there on Mars.
Doom 3 was scary but Alien isolation topped it for me.
If you loved Doom 3 as much as I do, then Dead Space will be right up your alley. I recommend playing the OG version (2008) prior to the remake (2023), you'll appreciate the remake that much more, but the OG has the best atmosphere of all the DS games.
I’m a turbo turkey puncher, I always thought that the message you got was insanely funny. You cool off Martian zombies and in the end of everything. Your record still holds and your tour of death ends in like three days community service followed by the next horror.
Lol I loved that game too 😂 I remember spending an unreasonable amount of time on it in the cafeteria area
Super turbo turkey puncher.... 3!!!
What still blows my mind is Doom 2 happened in 1994 and Doom 3 in 2004. So the incredible explosion in graphical fidelity and home computing power that took us from games looking like Doom 2 to games looking like Doom 3 all happened in just ten years.
I often think about the incredible technological progress between Doom 2 and 3 only taking ten years in the same way people think about how wild it is that we went from inventing powered flight to landing on the moon in just 60 years
Go back another decade and all 3D games used wireframe graphics: Battlezone (1980), Red Baron (1981), Star Wars (1983), Elite (1984), Empire Strikes Back (1985).
just look at Doom 2 to Half life 1 in 4 years. HUGE change. And then to both sequals in 2004. Insane. As someone born in 1991, seeing the advancements in video games has been one of the coolest parts of living in this time.
Well first of all what is pretty amazing is how well the graphics hold up despite being 20 year old game. In some sense I feel bad that D3 got so much shit back in the day by not being just a mindless shooter where you just run through the rooms mowing down dozens of enemies. It had exploring, reading recordings of the workers, collecting passcodes for doors and lockers etc. I actually liked it because it took the approach of "okay, but serously this is what happened" and it gave a actual story and exploring and sort of a horror game vibe.
But yeah as far as tehnology has gone those born in 80's or at the start of the 90's have seen insane progress within just couple of years wether its PC or console gaming. Nowday it has gotten so good that its really hard to expect any significant progress over like 5-10 year allthough the upcoming UE engine looks really awesome. What bothers me the most for some years now is the fact that the visuals keep improving but what I miss the most is how your actions should affect the enviroment. I mean the characters may look allmost movie like CGI but then you toss a greande on the table next to a computer and after the explosion the computer has just a temporary ash smudge on - I mean come on.
@@brudel001 i hear you.Most games felt so static after playing HL2 or any source engine game where physics were so integrated into the world. It was such a huge step forward. Even Oblivion in 2006 had good physics. If you were a PC gamer from 2000-2015 however, the rate at which computer tech became outdated was very tough on the wallet!
Quake. Why isn't Quake in the conversation here?
I just replayed doom3 and im amazed how they have perfect reflections in the mirror with out ray tracing and so much details with listening to tormented souls asking for help
Dude the sound design in this game is immaculate. They really make you focus on everything there is to hear in the environment it feels so intense! I wonder if for the reflections, they did what half life 1 did which was they just duplicate everything in the mirror but flip it so that it looks like a reflection. I can't think of another way they got such perfect reflections for the time!
Lots of games had reflections without ray tracing. It's just a mirror image of the entire room being rendered again.
@@JustinLesamiz half life 1 is a perfect example of this!
@@cyclopticwonder5one of my favorite examples is mgs2, when the floor is wet, they mirror the level underneath so the wet floor looks reflective.
Can be two things a camera, that is the glass, you just can't do it with reflections, or a cubemap and just rasterized the character with planar reflections, but in rasterized game the reflection can be very good just with a cubemap but not realtime
This was "Can it run Doom 3" before Crysis came.
The art design & lighting of mid 2000's shooters like DOOM 3, Half Life 2, FEAR, Quake 4, Bioshock (Whole series) & The OG Prey, to my eyes still look incredible in high resolutions on modern displays. Especially on an OLED with inky blacks and perfect motion rendering, these games look fucking amazing. Mood, atmosphere and art design is king for making a game age well!
Especially Black
Dude for sure. Halo 2 was also on another level with its lighting back in the day.
I'm playing it now and it's terrifying. every corner you turn makes your heart skip a beat. I'm scared as hell in this game. the music and lights create a truly demonic atmosphere. for me this is real doom, I love it
Same here. It took me years to not be bothered by the creepiness and the tight corridors. Like man I had to hype myself up everytime I saw the pinky demon. Thing used to creep me the f out 😂 only other game that has come close in my opinion I'd deadspace and it's remake
Playin the marine in both AvP games was like that, even when you got the smartgun the scary factor didn't end. Actually got worse with the starting to track targets all crazy and you not having any clue what and how many hostiles there are.
@@Vilfy this is what makes it so good! Alot of horror games lose their edge when they give the player a means to defend themselves, but doom 3, avp, and dead space really hold their own with that regard. It's the atmosphere, the lighting all just comes together. Man when you are in the darkness and the only lighting is the muzzleflash of your gun there's something about that!
This game was way way ahead of its time in many aspects. This game came out in 2004 and it still looks somewhat good 20 years later.
It was a 2003/2004 piece of art! I am was so damn impressed and into the game that I can't tell! The game was best of it's time.
@@pixelverdicts it has aged like a fine wine indeed
I remember seeing a demo of this the first year released, at like the CES show or something. It was running on a very high end rig (Silicon Graphics?). On high settings not ultra, it was bogging down in places. None the less, it was mind blowing graphics for the day! A quantum leap in technology, at least for me!
@@xxxxxxxxxx6903 same here. The first time I saw the pinky demon bend the rail and the light fixtures shaking from the body of the pinky hitting it sent me chills lol it was impressive. I remember thinking how the heck they got graphics that good compared to say halo just 2 years before
Do yall want to see more Doom 3 like this? Let me know!
Yes, please!
@@attiladalmadi182 will do! Been busy lately and trying to finish HL2 videos, but I'll be back to doom 3 soon! And I'm planning on doing something similar to quake 4
@@cyclopticwonder5 Seeing forward to see it! After your HL2 and Quake 4 adventures, don't forget to do some RtCW too!
@@attiladalmadi182 oh interesting! Im not sure i know what that is. What is RTCW?
@@attiladalmadi182 oh Return to castle wolfenstein? Oh that will be interesting! I'm gonna have to look into it! I also would like to try using rtx remix to remaster old games too but I'll have to learn all that!
Playing this game again. My all time favorite horror game. Thank you John Carmak and John Romero for this timeless masterpiece.
John carmack left I d software after doom3
Doom 3 was the first game I just installed on my retro rig. 3x 8800gtx in SLI runs this game so good. Even installed it off of CDs LOL.
Duuude thats legit! I still have my original copy from Xbox! And even a demo cd from the movie lol. I remember being so stoked when I saw the trailer and eagerly waiting for release
brother i still own my cds/pc mini retail boxes, i have them in plastic in mint condition LOL
of course this looks better than most vr games nowadays
And you can play it in VR too
Good classic i wanna play this again remember those young times! Looks pretty good
@@SkrotNisse1987 you definitely should! There's a vibe these Id tech 3 games always gave me I enjoy. If you haven't, give prey (2006) a try
@@cyclopticwonder5 Heard about that game will check that also out thanks!
2004 was incredible year for gaming. Quake 4, Doom 3, Half life 2, Far Cry...
@@pasza_dem duuuude I remember my forst time playing farcry. There was no action game quite as cinematic at the time. Graphics looks incredible too
Gta san andreas, halo 2, nfs underground 2...
@@El_mas_nalgon halo 2. I'll never forget the experience that was playing that. The step up in graphics from 1-2 looked incredible
lOL SEEMS LIKE YESTERDAY 2004 i WAS IN dAVES BASEMENT GETTING DRUNK AND DISCUSSING A COOL NEW GAME COMING OUT. NOW 20 YEARS HAVE GONE AND1/4TH TO 1/5TH OF MY LIFE IS OVER.
@@aryangod2003 dude I know :( it's honestly crazy and bittersweet when you realize how much time has passed
The lighting in this game is ORGASMIC!
you virgin
I know its almost impossible for Id to break away from the way Doom is now known in the mainstream... but I wish they'd at least try a horror shooter again even if it's a new franchise or spin off.
Exactly! I feel like it would do so well! Aside from doom 3, I don't think they have a true action horror game. By today's standards, it would he interesting what they could come up with to stand against big ones like dead space
they could if they use a "normal" human soldier like in halo 3 odst, buff the enemies and add some survival mechanics like health kits
Doom 4??
@@ashgonza92 if I could get some talented people to help, I'd love to make a remake on unreal
@@cyclopticwonder5 I think Id should make a Doom 4 at some point. Maybe a few years after the 2016 trilogy is over. It could be a direct sequel to Doom 3 or just a different game that retains the gameplay and horror aspect of Doom 3.
Atmosphere, feelings, experience, story line, imagination, exploration, fear, desperation. This was the last doom for me.
Fr man. I wish they wouldn't exclude it from the Canon and that we could get more development of this direction of game. Don't get me wrong I love the new dooms too, and they are fun and make you feel bad ass. I just wish we could also focus somehow on this experience
@@cyclopticwonder5 the new dooms are great, for what they are. But I think they do not represent what doom was meant to be.
@@vrontogatosThey for sure don't. I miss so much about Doom playing those games. They're Doom in only the most shallow ways.
Glad we're all not alone. I spent a bit of time trying to figure out what the new doom is missing and we all know what it is lol. It's John Carmack. Simple as that.
EDIT: And all the talented crew that worked at ID.
Yeah as a guy that bought his first PC when the Doom 1 demo came out this was unreal.. The rest meh
It was really neat how the computer screens were actually sharp, rather than a blurry mess like in literally every other game.
Dude and the interactivity with them!
If you play on the highest texture settings and in a high resolution (1600x1200), and you stand behind the initial marine who books you in at reception, you can see the words he types on his screen, something like ....
"Just booked in a new recruit and this guy is a wierdo. He's standing over my shoulder watching everything I type. I hate my job....".
@@TheVanillatech that's insane lol I never noticed wtf 😂
Damn. The shotgun sounds amazing. And even seems to work.
Sounds are thanks to the weapons of mars destruction mod! Punchy for sure!
doesn't it man o man sickness 👍🏻
and the handgun . fkn sick 👍🏻
Doom 3 is the best Doom ever....the one and the only with true horror ambient and atmosphere...and today is look even better thanks to the excellent work of the mod community...
Fr the mod community does amazing work!
The ambience was so dark, so different from the other doom games and I enjoyed it so much, the weapon animation were so cool ❤
Yeah man this game knew what it was doing! I also love the level design
I like how the developers made the interaction with the environment (the interface on 3:35). 20 years later, the developers of Star Citizen: "we will have a revolutionary system of interaction with the environment....."
Same always loved how the doors and stuff would let you interact with the keycsrd interface and stuff. It was very immersive.
I thought the same when watching star citizen haha, like dude this shit was on doom 3 20 years ago
Star Citizen? I seem to remember that coming in 2013! XD
Maybe after another $500m, the developers will buy another island in the pacific ... I MEAN, maybe they'll finish the game! XD
Star Turdizen, emiright?
@@tommj4365 +
Doom 3 looks good every year, it has aged beautifully. The per pixel lighting can look rough on characters sometimes cause of how low-poly they are (Doom 3's models are actually pretty low-poly even for the time, but they use fancy tricks to look more like their high poly source) but on the actual environment lighting still looks soft, rich and beautiful.
Well said and I couldn't agree more. What we are missing these days is a high poly models mod that adds in high grade models in in a similar way that the doom 3 hd textures pack absolutely made doom 3 pop even that much more
@kayeplaguedoc9054 As gorgeous as the majority of Doom 3 is, making so many of the NPCs bald was a poor choice... their jagged conehead points is always unsettling to see lol.
@@jamesb1988 fr 😂😂
@@jamesb1988I used to work with the render programmer that solved the issue with the lines on their head. Something with the normal maps being mirrores a certain way.
I was running this game on my Duron 950 MHz/GeForce FX5200, I was playing this game on my C2D E8400/Radeon HD4870, I was replaying this game on my Ryzen 2700X/RTX3060Ti. I am going to revisit Doom 3 in the future. This is the best Doom. Dark, dirty with a slow gameplay. Space horror FPS.
@@Szklana147 same I feel it's one of the only fps games with thus vibe. Only thing that I rank similarly to it is dead space!
I'll never forget getting this when it first came out, how confused I was that it was so different than Doom and Doom 2, but how stoked I was that it was so much more "up to date" and scary. I recently played it on PS4 last year for the first time in probably a decade, and it holds up great to this day.
Same experience for me! It was different but a welcome switch. I hadn't really played any horror before then but also I felt like doom 3's horror atmosphere and scares were different then anything else I'd seen at the time so it was haunting!
20 years later and my sister and i still will pull a "took your sweet time marine?" when one of us is late. Just seeing some footage makes me want to play it again, i loved it that much. It's incredible how it still looks good twenty years later.
@@nicolasadjignon1336 that's hilarious! Lol same here man ik blown away how good this game still looks now. So much time has passed!
The thing punching through a certain door (or "monster closet" that pc mags referred to them as at the time of release) was a great way to let the player know what they're up against as even the BFG couldn't bust down doors.
Topped off with the Starship Troopers "Would you like to know more?" vibe...
Yeah it was the scariest thing I had ever played at the time it came out. There was absolutely nothing that come close in my opinion
This game was a real jump in graphics, I dare to say that the only game that has jumped as much as this one after was crysis.
listening to those voice recordings were probably the best part of this game in regards to immersion and freaking you out, terrified me
@@K3NN3H1 dude same! Rhe world building. I also liked having to hear them to get locker codes. Really did a good job of showing you other perspectives on the events that took place and the stuff they were working on at the uac. That and the interactive doors were so cool
tight corridors, small spaces, darkness... wearing headphone and playing this the first time in the night with lights off... priceless... love this version still after so many years.
@@juniperli4250 me too man. Come back to it every year around Halloween
Doom 3 was aweosme. The Hellscape was like I never imagined. The sounds of crying babies in Hell was whole new level of fear and terror.
Dude fr! The fact they even had the cherubs at the time was crazy to me. We didn't see evil babies or kids or even harm to children in games for a long period even after doom 3. It was bold and added to the disturbing atmosphere the game already had. Hit even harder at the time
@@cyclopticwonder5 "whatculture" even listed cherubs in their top 10 most creepiest creature in any video games.
@@cyclopticwonder5 cherub is a mutated infant and fly-like demon, they are both creepy and disturbing enemy in the game along with lost souls.
Bad Dreams, Shit.
@@cyclopticwonder5 Cherubs, those fuckers were hammerhead sharks.
Is anyone remember Quake 4? I really love when the modders create like this.
I remember and love that game! I could try my hand at giving quake 4 this treatment too!
I haven't forgotten about this, just don't have enough memory at the moment, but maybe after I finish hl2 I'll look into doing a quake 4 playthrough!
They don’t make em like this nowadays,I have never played a game that got my heart pounding like doom 3 when it was released 😮
@@antonycrumpton5758 dude this is faxx. I think the only other thing that gave me similar feelings was desd space 1 especially the remake that had random spawns everytime you enter a section even if you already cleared it
Doom3 made extensive use of the stencil buffer to draw multiple lights at a time in several passes, one per visible light, ensuring only the lit pixels were calculated and the rest skipped, that's why Doom3 and Quake4 have such charasteristic lighting and shadows
Freaken johm Carmack was a genius and a legend man. To fabricate such work in 2004 is truly inspiring!
@@cyclopticwonder5 patented the "reverse Carmack" algorithm for the doom3 shadows, but he was a genius already 😄
Doom 3 is solid, week's worth of fun
I have no life did it in two days last month.
Impressive..The later half of the game gets lengthy in corridors & sections. Very dark environment hard too see anything. Also alot of Skulls and Teleporting demons, Random explosions. It defintely takes alot of Effort too finish this game.. Which alot of people can't withstand. 🔥💀💯 @@TheVanillatech
@@chad_ak47 Delta Labs onwards is where it starts to kick off, for sure. It's a breeze up until then. I've play it quite a few times over the years though, which helps!
I 100% agree, after that train like puzzle section with that lone scientist, if im not mistaken. The game forces you down a set narrative path and you cant handle Doom 3 at a core level & mechanics, it is hellishly brutal. This game is like a Mix of Metroid, Half-Life, & DMC Difficulty. This game is a very overlooked gem imo 🗣💎 @@TheVanillatech
@@chad_ak47 Yeah it's a case of reaction times and knowing the attack timings of the various enemies, weapon selection, etc. Definitely a challenging FPS, the lack of "clever" AI seen in the likes of FEAR is replaced with the sheer pace of the combat and speed and damage of the enemies, and proximity. Great game.
Played this game for the first time 2 years ago
Probably my favorite horror game
The lighting really makes this game stick out more than any other game
@@Maleniabom dude same like when I think favorite horror games its automatically doom 3 and dead space there's something both those games do with the atmosphere and balance with action that keeps me coming back!
@ exactly !! When UA-cam first came out and people started posting doom 3 vids I would get scarred 😂😂
@Maleniabom dude remember when finding walk-throughs was basically a nonexistent ypu just had to figure stuff out on your own back then 😂
Doom 3 is what I used to build my gaming rig around, and I got soooo immersed. I went from an N64 to this on max settings. It blew my brains out and I read every email, dossier, etc in the game. I played the shit out of this game.
@@JuliusCaesar888 same here man. This game was like nothing I had seen up to that point. Couldn't believe games could look like that
This game aged so well. Been enjoying it on my handheld and shocked at how much better it is than many current Gen titles.
Oh definitely! This games level design, lighting amd aestethic is crazy. I'm always immersed with how living the environment is and the sound effects. Really makes you believe all the machinery is necessary
This game scared the crap out of me when it came out...
Same it legit took me a few years to get the courage to finish it 💀 idk why I'd always get creeper out by the pinky demon scene as a kid. I couldn't handle how big bulky and fast it was in the tight cramped hall ways. It would freak me out everytime especially just a big mouth with no eyes 😵💫
Why? because you couldn't run it on your PC I guess...!?!?
it was too heavy, or am I wrong?
Using the Particle Effect Mod makes this game better than ever, I love seeing the sparks from the bullets flying with the Particle Effect Mod in this game.
Me too it holds up so well!
The VR mod is even better
@@unnamed715 oh I can imagine. I can't wait till I can get vr to try it
@@cyclopticwonder5 Buy some spare pants.
Using Redux , Perfected but mostly play with the D3HD mod and ofcourse the dhewm3 which provides also more intense gameplay Doom 3 is what FEAR and Even Dead Space series will never be and ID chose not for the sequels which are closer to Quake or Wolfenstein (Cool gameplay though) , with Dead Space running behind when it comes to atmospherics and scenario. The rest are meant to be part of a decaded...Cant wait to get Dark Ages in my hands.
I’ve been obsessed with d3 since the day it released.
The vr version is amazing.
@@ironhell813 I hope I get to play the vr version one day soon
Get a psvr and don’t look back 😅
@@ironhell813 I really want a valve index but it's so freaking expensive. I know I need to play half life alyx in vr so it's gotta be pc for me
Sound design is master class and the bass when the monsters spawn is earth shaking. Love it.
@@bluesteel8473 dude I love that bass part!
Loved this game for what it was - Survival horror with a fascinating backstory, people wanted action fps though but there were plenty of other shooters out there
I heard that doom 3 is the last game that was published by a group where john carmack was among other dooms - is it right?
I think so! I'm not sure but I feel like I recall John carmack leaving ID after doom 3
@@cyclopticwonder5 I don't rule out that when the genius left the studio the game masterpieces became weaker.
@@Staglaitor I wish we could get another experience like doom 3 😮💨
@@cyclopticwonder5 You could get it if Carmack didn't leave
@@Staglaitor big sad :( nothings ever given me the same vibes
The original doom 3 was so much better than the bfg edition. The atmosphere and the sounds of the guns are much better . Love this game
@@dan-bp9tj same. I liked being forced to use the flashlight mechanic. Imo it made it much more intense and scary
@@cyclopticwonder5 couldn't agree more mate . I play doom 3 on the original xbox and it's class
@@dan-bp9tj the Xbox port was the move! I wish mine still worked so I could revisit on it. But of course, the mods im running here on pc make it enjoyable as well!
@cyclopticwonder5 yeah it looks unbelievable on the pc mate especially with the mods. The xbox version is great for me because of the xbox controller it just felt smooth
@@dan-bp9tj dude fr! There's something also nostalgic about the Xbox port. Maybe its cause it was the first place I played it. The original box art and the Xbox had coop that no other version I know of had!
I have the Doom 3 BFG edition and it's still amazing to this day
They should remake Doom 3
They should give it the ol dead space 2023 treatment!
Why? It'd be a regenerating health, cover system, immersion breaking "fatality" moves, casual console shooter.
Instead of remaking and butchering old legends and classics, I think they should come up with something GOOD and NEW. How about that? Oh my god what a CRAZY idea! XD
@@TheVanillatech couldnt agree more they would destroy this masterpiece, only thing that can be modified is better textures and models no changes in core gaming but that is already doable with mods like Dhewm3 Doom 3 Redux, Arl's Improvements so yeah fuck that
@@cido676 They gonna remake everything though, cos it makes money. Gaming is dead outside of the Indie scene and the odd decent original game that makes it through.
Everythings a FIFA, a COD, a TombRaider, a Soulslike, a Roguelike or a REMAKE.
Why? It's already perfect :)
---> *_Did you forget the duct tape mod? To tape your flashlight to the shotgun?_*
@@RPRsChannel lol nope! Believe it or not some of us out there like to play with the restrictions of the flashlight. I know many disagree, I just like it that way
@@cyclopticwonder5 *_Hmm...rawdogging DOOM3....maybe I should try that._*
@@RPRsChannel raw dogging is often the best way for many....things 😂
i remember playing this game on my OG xbox back in the days, i had the collector metal case, one of the coolest game cases imo
Woah I never got to have the steel book, but I remember thinking how scary the game must be to have such a gory necrotic image on the front no matter how disturbing
This game still scared me to this day
And Great Video
@@JellLoowyeah they nailed the atmosphere in this game. Very few games keep me feeling anxious throughout the entire game! And thank you so much! 🙏🏽
Любимый Doom 3 в 2004 году заставил обновлять систему. Сейчас в 2024 аналогичная история с его модом essential hd pack v2.0. Может нынче уже не самая технологичная игра, но самая реалистичная запросто.
I'm still blown away how great this games design and lighting look to this day. I get a craving to play this every year!
@@cyclopticwonder5 Да. Хочется наслаждаться видом каждого механизма и каждой тени. Рассматривать каждую стенку. Раз сто уже прошел точно.
Игра где металл выглядит металлом, кожа кожей, картон картоном, пластик пластиком. И пожалуй самые реалистичные "сухие" подземные камни и скалы в играх вообще.
Is one of the mods the Trent Reznor sound pack that make some of the guns sound like, GUNS?
@@sserpent21 the sound mod I used is part of the weapons of mars destruction mod!
A remake of this game would be horrifying with todays graphics.
They turn it into casual console mince.
This game blew my mind when it came out. Loved it. Definitely glad i found the duct tape mod for the flashlight
though lol
@@FallenEdict yeah it's good that that's an option since bfg is inferior! I personally like having to switch to it though. Or I would be fine with a pistol handicap where only the pistol has the flashlight but nothing else
I love the dark atmosphere of this game the new dooms just don’t have that
Same. Such a good universe for this type of horror. I know alot of classic doom fans disagree but I love this game
I remember my friend showing me this game in a videogame magazine and the character models blew my mind. He swore that games were gonna look like the cg used in Jurassic Park one day. It was the first time I could actually visualize it.
@@TheHighSeasPodcast no dude fr! I was thinking there was no way it would look like that in actual gameplsy I thought that was like pre rendered. Absolutely jarred seeing it all in action the first time
Everybody rememberes the moment of reloading plasma gun
I remember a friend getting his hands on the E3 demo which was released or even leaked.
He had the biggest and beefiest rig in the lam party cellar. And we where absolutely blown away by the 640p windowed 15fps gameplay we could barely get to work. Yet it was absolutely insane after having played counterstrike 1.x for ages, those graphics where like nothing we've seen before.
And guess what? Doom 3 became my absolute favourite doom game of all time until 2016 released.
That's so crazy to think about bro! Like I wonder what specs his rig was back then man. Who would have thought these days we'd be running 4k with 120 or more fps 😂 but I agree man the game was so far ahead of its time. You look st other titles from 2004 and nothing even comes close. Something about this engine gad a flare to it. Loved the original prey and quake 4 because of the same vibe too!
No other game from 2004 came close? Half life 2 was way beyond Doom 3. Doom 3 was great though.
@@Dal2227 i agree half life 2 was phenomenal and also had ground breaking engine physics, but the most noticeable difference in my opinion where doom surpasses is gonna have to be lighting. Hl2 looks good and holds up, but it falls short having utilized baked lighting. Doom 3 was probably the only game in that time period that used fully dynamic light throughout the entire game as opposed to only flashlight or certain individual elements. However this is more a matter of my opinion on it. I'm also not super sure off the top of my head what other ground breaking games were out in 2004 that stick out besides doom 3 and hl2
@@cyclopticwonder5 that makes sense I was actually playing Doom 3 just a few weeks ago and the lighting is still impressive even today
Lol dude the "I smell fear" from the arm stretch guy was absolutely terrifying, even at 5 fps on my GeFOrce 3
I like the switching between gun and light!
@@Concionator me too, it was a cool mechanic that added to the scare!
Am I the only one who got angry at the stupid marine whose shots led to the #2 Coolant Rod ruptering?? Lol.
@@jamesb1988 😂😂😂
wish doom was still scary like this
I preferred the BFG edition. It’s the future and they haven’t figured out flashlight attachments or night vision.
That's valid lol but I don't mind the flashlight mechanic. I think it's good for the stress but I agree they could have atleasy handicapped you to only being able to use pistol while using flashlight or something. Like there's a retro shooter called cultic and you can shoot pistol while using light, but you can't use 2 hand weapons
They could've also added to the lore that there were a constant shortage of necessary equipment and supplies due to money being funneled into Betruger's research.
@@terry4897 actually a very valid and practical reason!
2004 was honestly probably the best year of my life. I was completely obsessed with Doom 3 and Half-Life 2 when they came out. I had just graduated high school and a buddy of mine and I built our first gaming PCs, themed after those two games. Mine was Doom 3 themed and his was Half-Life 2 themed. I miss those days. Haven't gamed with or even talked to that buddy in several years now.
@@themoon69420 yeah man who would have known they'd be the icons they are now. I had a similar year of interest around 2007. I picked up the 360 for the first time with bioshock, halo 3 and gear of war. I'll never get the raw gamage 😂 times sure are different. But man I'm sorry to hear that! 😔 it's always sad realizing it when those people aren't as close as they once were. Ypu never think for a day the last time yall signed ok was gonna be it. I feel you man. The ebb and flows of life sometimes tug at the heart strings when you become aware of it.
I like it more than new doom
Kinda wild to think Doom 3 came out 20 years ago
Doom 3 requires rtx more than others. It would shine like never before
Spitshined to the point of having graphics quality like Doom 2016
Absolutely not. Fuck Ray Tracing. That shit is ruining gaming. This game looks better than Cyberpunk 2077 on Overdrive RTX.
@@The_Gentabsolutely true, I recently upgraded my GPU from 980ti to 4070ti and played CP 2077 with ray tracing, I swear no difference whatsoever beside FPS dropping to half, I see older games have shadow and light reflection, Ray tracing is a scam
fucck ray tracing
@mot8862 it really just depends on the game. Most just tack the feature on without any thought. Games like Metro Exodus, which was rebuilt around it, look incredible. Control is another example where it really adds a huge layer to the visuals, further grounding you in the experience.
Designing games where art meets the tech has really fallen by the wayside.
One of my all time favourites. I actually prefer the dark moody style over the new dooms. Also having that spider drone as a supportive buddy to this day holds up
@@joekae1841 I was so sad when I lost the drunk buddy :( but I agree I really like the horror experience. I mean we are dealing with demons after all
Games made with love ❤️
Fr these were the days 😪 now everything's a money grab
I grew up playing late 80s games and 90s games and I thought Doom 3 graphics was ahead of its time back then. Miss playing these games.
Yeah man it was truly great times. Games were more passionate back then.
Doom 3 HD Textures + Enhanced Edition blows gay Ray Tracing out of the water.
Fr doom 3 looks songood with so little. Such a phenomenal engine and game
It's my favourite Doom game for sure. Loved the atmosphere and horror aspect of it. The mods for this game are also incredible which still keeps the game going even 20 years later.
Love this game.
Played the bfg edition on ps3 and ps4. Loved it. The hellknights were massive and scary. Very tall.
Indeed! I loved when they came out with bvg and added new content and semi revamped it! I'm ok if we never get a sequel since the new doom vibe is different and also enjoyable, but I'd love if we were treated to a deadspace type remake. They need to make a new ip that explores thus style cause Id knew what they were doing with thus atmosphere and level design
Few action games have aged as well as Doom 3
Couldn't agree more!
It’s brilliant. How they got it working on the original xbox, and so well is just amazing. The Dolby digital sound was just terrifying.
@@sulrich70 dude fr I think this was the earliest known game I ever played to have sound design as good as this. There was no horror game prior that really got me as creeper put as doom 3 ambience. They didn't meed music or anything only industrial sounds amd creepy tones
They should make DOOM scary again. I always said the 2016 one was too cartoony.
I agree. Doom 2016 actually had some similar vibes to doom 3 in level design, but I agree they kind of took the art style especially with eternal to a cartoony space with all the colors and stuff. I know they were emulating the classics which they did a great job with that. However I do agree it's a bit cartoony now
@@cyclopticwonder5 Bethesda hired COD develoeprs to make Doom 2016, they did all the daft funky cartoony stuff and in the end, MahineGames had to be called in to "fix the game" cos of the massive backlash from fans on STEAM once the demo had been released. Machine didn't have time to start again from scratch, just did the best they could with the crap that was handed to them.
Machine are the last bastions of true PC FPS gaming developers. They were all brought up as kids on a diet of Doom and Quake and Wolfenstein.
fym 2016 was like this game
its eternal that went full cartoon
I remember wishing my computer was good enough to play this! Nothing could handle this damn game without top shelf components, good luck turning up the graphic settings.
I play on ps5 and series x and love it, I've yet to complete it but cannot wait.
I loved this game so much, but my hardware at the time of purchasing the game wasn't great (I had just finished highschool lol) , so everytime I got a new piece of hardware to help my system cope I started the game from scratch. To this day this game is still one of my favorite games of all time. A remake of this like what they did with deadspace would be a dream come true.
@@sachak I've been saying the same thing! It needs that deadspace 2023 remake. That is probably the best remake treatment I've seen by far. Kept the game the same while improving it and making it somewhat new of an experience
I like the set up under the hood here. What seems like Nitro or a modern equivalent for the non disappearing bodies of enemies, the updated weapon behaviors and sfx are perfect. I saw it said Mars Weapons of Destruction or something. That the overhaul itself?
Yep! The weapons of mars destruction add in some new anims, sounds, and the ability to aim jot quite ads but close. Weapons especially minimum sound awesome and allows you to keep the minimum spinning. It's also were the option to keep the bodies afyer they die come from. The graphics are coming from doom 3 HD texture pack highly recommend, and then some rtgi shaders that emulate raytracing. (Why some sections look slightly shiny and when I flash the light ypu can see reflections in the metal walls and stuff)
I'm only use to the re realease of Doom 3 which comes with two dlc. The main problem I have with that game is way too much ammo, whats the ammo pick ups like in the original ?
@@thatconspiracyguyagain9410 I feel like it's more scarce, but it's been quite a while since I've played bfg edition to compare
doom 3 still has one of the best written lines of dialogue i've seen from any game since
"the devil is real. i know. i built his cage."
is delivered so well and at such a key point in the game, that it really sells the setting and tone of the game
modern games wish they were this well made
It’s my favorite FPS of all time, and yeah I haven’t played them all it just happens to be the one I play the most and is the golden standard I compare every other FPS to
This game on the PSVR has to be the ultimate way to play
@@benterry28 I bet! I gotta experience this in vr someday
Brooo i remember the first time i played this game the sound ... it really scared me at that time... some times i have to pause for a while so i can recompose
@@elcabezon2222 it was the same for me. Especially after the pinky demon. I thought the pinky movement, size and sounds were so scary lol
I've played this and actually prefer it to the recent version which basically had you doing constant jumping around which was really annoying impossible heights. Perhaps the newest version coming out soon won't have that too often.
Especially good on a Amoled screen in the dark.
Doom 3 was iconic for the time and still looks good to this day, I still play it at 1440p every once in awhile.
It just takes a bit of effort to get it running properly these days.
Plenty of websites out there with all the advice you need for the perfect Doom 3 experience. You can get the GOG version (original, not BFG) and it pretty much works out the box. Just use the console to add the custom resolutions, jitter, etc.