Massive Islands in Space | Voxel Dev Showcase

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  • Опубліковано 28 лют 2024
  • In this video, I scaled up the voxels to be 64 meters per voxel. This means that my 2048^3 testing volume spans 131 kilometers, making it visible from space!
    I did this because I am working on the atmospheric haze, which can be seen over-top the terrain
    The bottom half of the voxel volume is actually underneath the planet's surface, and therefore the sky fog kinda breaks 😅
    The Public Codebase:
    github.com/GabeRundlett/gvox_...
    If you want to chat with other community members and me, join my Discord!
    / discord
    My website:
    www.gaberundlett.com
    GPU: RTX 3070 (8GB VRAM)
    CPU: AMD Ryzen 7 5800x (8 core/16 thread)
    RAM: 16GB 2667 MHz DDR4
  • Наука та технологія

КОМЕНТАРІ • 17

  • @lopsidedpolygon
    @lopsidedpolygon 2 місяці тому +2

    last year: can't find any small voxel devs
    this year: can't escape them
    😂
    good job friend, love it!
    youtube algo decided to drown me in
    voxel developer
    channels this week, i suppose.
    Looking forward to more! 🎉
    💜💜💜💜💜💜

  • @ChipboardDev
    @ChipboardDev 2 місяці тому +2

    wtf the graphics are incredible

  • @kelvin2854
    @kelvin2854 2 місяці тому +1

    Terraria space biome vibes

  • @lemonke8132
    @lemonke8132 2 місяці тому +2

    Lin reference

    • @GabeRundlett
      @GabeRundlett  2 місяці тому

      Is this true??

    • @aspidinton
      @aspidinton 2 місяці тому +1

      yeah getting really close to lin's game, looking so good

    • @aspidinton
      @aspidinton 2 місяці тому +1

      especially i like the physically-based skybox and auto exposure

  • @polybius2282
    @polybius2282 2 місяці тому +1

    Half the game dev videos I see lately are about voxel engines, you guys should collaborate! You'll get a lot more done that way.

    • @GabeRundlett
      @GabeRundlett  2 місяці тому

      I agree! I've tried reaching out to others, inquiring about teaming up, but not many are open. the only person who has been open is Douglas! have done some work with him already. I wish more people were open

  • @eugenevarbanets3898
    @eugenevarbanets3898 2 місяці тому

    Bootiful

  • @borz1504
    @borz1504 2 місяці тому

    Love the light effects 😍

  • @megachelick
    @megachelick 2 місяці тому +1

    Still looks astonishing tho, keep it up

  • @megachelick
    @megachelick 2 місяці тому +1

    I wonder how this shader will work with a wall 1 voxel wide, will the voxels glow like crazy on both sides?

    • @GabeRundlett
      @GabeRundlett  2 місяці тому +1

      If you're referring to the dithered normals I showed in the previous video, they're actually not enabled in this video. Instead, the normals that are stored are analytically derived from the noise generator. However, regarding 1-voxel thick surfaces, they basically just don't work. Their normals will be computed completely wrong because it essentially has no clue which direction to point. I'm not sure if there's a good fix for this.

    • @aspidinton
      @aspidinton 2 місяці тому +1

      @@GabeRundlett maybe there's a way to make a mesh or some other way to save normals for chunk so that every voxel's face calculates normal independently. Probably computationally expensive tho...

    • @GabeRundlett
      @GabeRundlett  2 місяці тому +1

      @@aspidinton The normals would be better calculated from a density field, which in a sense is related to a meshing solution.

  • @gumball258able
    @gumball258able 2 місяці тому +1

    Go off queen 👑