Interesting update and some nice contraptions. The elimination contraptions have a bit of a weakness and that's if the marbles come in very far apart or the last one gets stuck on track. The first one can be avoided by having the detection zone cover the entire stage, but if the last marble gets stuck it will either eliminate the second to last one or, if the others were all in the finish already, flick the divider without the marble ever arriving. Still a lot easier to set up than the old eliminators, which also suffered from the same problems.
xor flip flops might produce some issues if marbles get into places they arent supposed to be in (e.g. two marbles taking the same path in a splitter), you might want to look into SR latches (really simple, just two nor gates)
You can make a race where the teams can get rid of one of their marbles in order to gain a shortcut. (the marble would be stuck & the shortcut would stay open) Then if you can somehow add a time-limit the goal would be to get as many marbles to the end as possible in the time-limit. Or traps where the team loses a marble & they are just trying to get most of the marbles to the end. Also you should make sure to have the trigger go all the way back to the last stop in elimination races so that a marble that is very far behind doesn't mess up any marbles in front.(By not being in the trigger yet)
make a giant blender or mixer, mix the marbles, make a big version of this... but only the last marble gets through, and THEN there´s a track (where you give every marble the same starting point and velocity)
Easy for next update to logic videos, update your elimination tracks. I have an elimination race using your old way of doing it, time for me to go update it.
How about a team elimination. You use a spread out version of the elimination system, with some of the team elements like the lucky shortcut and the seasaw
For the elimination, here's an almost-guaranteed robust setup I quickly envisioned: 1: Make the area where marbles stack up exactly the length needed to hold as many marbles as you want to advance. 2: Cover the whole stage before to the eliminator with a marble detection zone and run the output of that zone through an inverter before using it in step 3 (OR 2b: cover a good part of the track before the elimination setup with a detection zone and run the output of it through a falling edge detector - a logic component that outputs a TRUE signal when the input changes from TRUE to FALSE). Both of these types of detection zones should stop where they touch the top 1-2 marbles in the stack-up zone. 3: Use the logic output from step 2 as the "set" input for a RS latch. 4: use the output from the RS latch to both divert any marble that didn't make it INTO the stack up area into the elimination contraption, and also release the marbles inside the stack up area. Step 2 is one key to making it robust. If any marbles get stuck, that will trigger the release. Step 1 is the second trick, defining the number of marbles you want to proceed rather than the number of marbles you want to eliminate will make sure you don't eliminate your last marbles. And also, you can eliminate any number of marbles (if you start with 10 marbles and want to eliminate 2, you keep 8 marbles. And if 1 or 3 marbles get stuck, you still send as close to 8 marbles onward as you can get.) The RS latch from step 3 is there to ensure that all proceeding marbles consistently make it through. It could possibly be omitted if your detection zone ends at the right spot.
What should you do? Make a calculator. Something simple for starters.
Interesting update and some nice contraptions. The elimination contraptions have a bit of a weakness and that's if the marbles come in very far apart or the last one gets stuck on track. The first one can be avoided by having the detection zone cover the entire stage, but if the last marble gets stuck it will either eliminate the second to last one or, if the others were all in the finish already, flick the divider without the marble ever arriving.
Still a lot easier to set up than the old eliminators, which also suffered from the same problems.
You could count marbles with a binary system, this is really easy with the logic gates.
Have done that on my own in school 😅
He could then use those binary values for addition using a string of adders which would be really cool and it's not that complicated
xor flip flops might produce some issues if marbles get into places they arent supposed to be in (e.g. two marbles taking the same path in a splitter), you might want to look into SR latches (really simple, just two nor gates)
Hi I love your Chanel
I wish I had a pc to play this game, it looks so fun!
Hello everyone and have a great day
Good video!
Can you make more Zeepkist videos? I think their SO GOOD!
Nice fresh update! Like wireing but easier!
Now you can make really interesting races
I hope this would be a fan marble race this time
You can make a race where the teams can get rid of one of their marbles in order to gain a shortcut. (the marble would be stuck & the shortcut would stay open) Then if you can somehow add a time-limit the goal would be to get as many marbles to the end as possible in the time-limit. Or traps where the team loses a marble & they are just trying to get most of the marbles to the end.
Also you should make sure to have the trigger go all the way back to the last stop in elimination races so that a marble that is very far behind doesn't mess up any marbles in front.(By not being in the trigger yet)
Oh hey, you can finally do a relay race. Neat.
I can see kan going crazy with this
Imagine if they were to add the possibility to detect physics pieces as well. There would be endless possibilities.
Wow! Works on getting new computer and $11.99 to get Marble World
That is nice
and just like that, its possible to easily create a full computer in this
make a giant blender or mixer, mix the marbles, make a big version of this... but only the last marble gets through, and THEN there´s a track (where you give every marble the same starting point and velocity)
Please make a elimination race 🏁
Perhaps you should make a logic marble shuffler!
Use non-triggered timers to tell portals to turn on or off
Easy for next update to logic videos, update your elimination tracks. I have an elimination race using your old way of doing it, time for me to go update it.
How about a team elimination.
You use a spread out version of the elimination system, with some of the team elements like the lucky shortcut and the seasaw
I lobe this update and thx for making this vid
For the elimination, here's an almost-guaranteed robust setup I quickly envisioned:
1: Make the area where marbles stack up exactly the length needed to hold as many marbles as you want to advance.
2: Cover the whole stage before to the eliminator with a marble detection zone and run the output of that zone through an inverter before using it in step 3
(OR 2b: cover a good part of the track before the elimination setup with a detection zone and run the output of it through a falling edge detector - a logic component that outputs a TRUE signal when the input changes from TRUE to FALSE).
Both of these types of detection zones should stop where they touch the top 1-2 marbles in the stack-up zone.
3: Use the logic output from step 2 as the "set" input for a RS latch.
4: use the output from the RS latch to both divert any marble that didn't make it INTO the stack up area into the elimination contraption, and also release the marbles inside the stack up area.
Step 2 is one key to making it robust. If any marbles get stuck, that will trigger the release.
Step 1 is the second trick, defining the number of marbles you want to proceed rather than the number of marbles you want to eliminate will make sure you don't eliminate your last marbles.
And also, you can eliminate any number of marbles (if you start with 10 marbles and want to eliminate 2, you keep 8 marbles. And if 1 or 3 marbles get stuck, you still send as close to 8 marbles onward as you can get.)
The RS latch from step 3 is there to ensure that all proceeding marbles consistently make it through. It could possibly be omitted if your detection zone ends at the right spot.
Nice
You should do a team elimination with the new logic
Make a Logic based elimination marble race.
You should play incredimarble again, of course if you don't want to play it I totally understand that.
I'm still getting used to the logic blocks. Managed to make a janky eliminator with the flipper
I just got zeepkist so now i own two games you play
wonder how long till kan makes a crazy logic map
I don't have the update in my house in uk for some reason
First one!
With the splitter how do you do it now
what happend to the multi player with kan?
Where is your race track with jab and the others want to see how you do compact !
my xor gates are just flashing and resting, any clue why?
I wanna be a blue marble
Ooh
Hi me cool
What if I wanted to trigger osmethign only once?
Wouldn't the delayed elimination system just always kill marbles if they are far behind the next marble?
In the test setup yes in a real one I would make the trigger cover the whole track
Hey dapper, make a calculator.
Hi
Make a Co-op track with kAN again
pls play logic world
4 new ones
AYO??????
whaaa?
Can I be a marble
I like red
i will say
''pc part update''🙃🙃
Ok