Anyone else bothered by how the way the planets are aligned around the star doesn't make any sense? Aside from that, it looks like an interesting game, eventually I will buy it..
I think it should be said that against harder AI, You need to micro a lot. which ships you're going to blow up first, how are you placing your critical stations? are you going to let enemy ships chase you accross the system or are you going to attack them? I have taken out fleet 1.5x - 2x bigger then mine with proper turret placement and micro. for those wondering, yes you can have endgame fleets near 200 ships if you choose not so heavy on cap ships EDIT: It's Star Trek, Star Wars and Halo mods are purely incredible
Same for me, sadly it seems this game is much like star wars empire at war, which i loved because of micromanaging fights, which this game doesn't really have
Exeon X Then it isn't like Empire at War, I loved that game as well which brought me here due to the trailer and screenshots looked really cool with the whole 'in the battle' immersion, but sadly it doesn't seem to be a lot like EAW.
Exeon X this game actually does have quite a lot of micromanagement. Sure, you can play without it, but micro is what separates good players and the mediocre ones.
Exeon X Using capital ships and especially titans, it is very important to micromanage (especially online, and especially with faster ship speeds). Multiplayer battles in early game revolve around capital ships, and if a player is not micromanaging he is at a serious disadvantage in early combat. Later in the game micro includes maneuvering your carriers away from enemy ships, withdrawing fighters/bombers in the event of excessive enemy fighters, avoiding or staying at the edge of defensive positions, dealing with starbases/capital ships, and micromanaging your own capital ship abilities.
You can manually place every building, except extractors, the auto placement is just a feature you can turn on or off in game (on by default). Placing structures manually becomes a "need" in higher difficulties and against most human opponents. Going on a limb here, TB played on normal, that's not very challenging. The next step is Hard (there are 2-3 difficulty levels after Hard) and it's accurate as the computer can and will stomp you if given any leeway (on an average player). Seems like he got a "winning fleet" and basically stomped the rest. That's kinda the goal usually, but it will not reveal to you the deeper aspects of the game. Once you loose your "winning fleet" a few times and then a few planets, will you awaken to all the features this game has hidden (hopefully sooner). There's a lot more strategic depth in this game (as in any strategy title that is adequately balanced) than he expressed imo. Taking the most out of it, requires challenge and by the sound of it TB had little.
Free on HumbleBundle today. Wanted to know what it was about and remembered TB did a video on it. RIP TB! I miss your WTF is videos and general gaming community news.
Oh my thanks to humble bundle wayfarers bundle i came up to this WTF is, i miss TB so much. Time to watch all the WTF's are, and re listen the Cooptional podcast.
Thank you humble bundle for giving us a reason to view this mans amazing horcrux. i went threw my teens watching tb and i miss him, i wish you the best rest well.
Never played any of this series but I have to say I'm extremely impressed by the detail of the units. To go from basicly nothing but a little colored dot to a very well done ship when you zoom is just great.
I've had this sitting in my library for some time, and just started playing last night. I gotta say that I'm definitely enjoying myself, and I'm hoping to gradually work on micromanagement as I play against the AI.
Note that this does not stress on some of the more micromanagement of combat. For example, a tactic that Advent Loyalists use to slay Ragnarov Titans is teleporting their titan behind the Ragnarov as it turns to strike, using advantage of firing arcs, as well as abilities.
Sarge Rho I'd disagree, the AI with SoE is better and the sheer scale is so much larger than in homeworld. Although i would love to see another homeworld game maybe to the toon of Cataclysm (my favorite of the series)
Casey McGrath Homeworld 2 is an RTS, while it has quite a bit of tactical depth, Sins gives you almost as many options. Sins is an RT4X, and at a massive scale, and I'd say it has more tactical depth than your average RTS.
Yes, Risk ultimately uses Dice rolls to determine the outcome of a battle though your tactics do have meaning. I made the comparison because Sins replaces the dice rolls with if you chose the proper fleet composition or not in addition to your tactics. Unlike say Starcraft where Micro-management is king and can overcome a units disadvantages, here it's all about strategy and planning (thus closer to Risk). If your fleet is properly balanced and your tactics sound for the situation you will win.
Came to GamePass recently, so thanks Microsoft for sending me to this video! Missing TotalBuscit these days. Would have loved to hear his take on Diablo: Immortal lol
Thank you, TotalHalibut. I wasn't sure as to buy the game or not, despite playing the previous installments, but yet again your impression videos has swayed my mind once more. Thank you for the video i will send it friends to try to get them to play along side with me and hyped up about it.
That's another reason I love you TB. You not only give honest reviews on games to help save us money from bad games and promote good games that didn't become famous, you also refuse to let people get to you. Keep up the good work, and ignore anyone who tries to put you down.
You do miss one crucial feature of this game though. Foryour fleet to go from one place to another, it requires some sort of warp drive, and because of that you cannot just make your fleet change in its mind to go in what direction. Every action to move from one point or another is a gambling risk that requires you to factor in the cost/benefit of that action. I would say that this is a much more hardcore 'strategy' game than any RTSes out there, mainly because it is a game that puts a lot of emphasis in the long-term consequences (thus requiring you to think and plan much more) than some twitch-heavy RTSes (if you could even comprehend them in that way e.g. Starcraft).
Overal its a good game with simple mechanics, easy to get into and yet easy to roleplay with enhancing the gameplay. It's realy nice if you got time for it, expanding, making and fielding an army while expanding for the continuous grind for resources keeps you locked in the game. Basicaly, you like slow paced RTS games with massive armies fighting one and yet with a rewarding experience while you watch your empire grow, this game is for you.
Actually there is some micromanaging if you want to really nuke a high value target. For Vasari, you have to use the -armor from the colony capital ship, the explosive nanites ability of the battleship, and then the nanoleech of the siege capital. That really does massive damage on capital ships, starbases and titans.
Micro-ing Subverters, Guardians, and Hoshikos is always good. Capital ships need micro often too. Also, the new win conditions are supposed to prevent fleet-blobbing from being necessary.
While it isn't exactly "micro", in a starcraft sense of hundreds of commands a minute, I do feel that target selection in battle is very important as is which ships move in first and start taking fire. As opposed to just dumping a fleet in and letting it shoot at random. Of course you are right that this is a lot more of a factor when you are playing against another person rather than the AI as I don't think the AI uses things like focusing fire back against you.
Larger maps have multiple star systems where you would have to research the tech to jump from star to star (long distance jumping I think its called) and each of these star systems will have its own set of planets. Those are the maps that can get really fun.
I am glad you liked it. I pre ordered the game, something that has only happende once before (Portal 2), and within a few days I had clocked in over 25 hours in this game. I definitly see what you mean with "shallow combat" but that's what I like about it. The shallow combat and the macro heavy nature of the game make it considerably more relaxing that SC2, but It can be frantic if you play with friends. If you have 2 or more friends to play this with pick this up! Two thumbs up from me!
My favourite thing about Sins of a Solar Empire is that it's the first place where I saw "plane of battle" formation which should be quite an obvious extention of a known naval tactic to space warfare, yet game designers don't seem to think about it.
Its a lot like supreme commander or command and conquer, just in 3 dimensional space, TB is playing top down, but you can rotate the camera around wherever. You just get colony ships to establish planets, build mining platforms, then build an army and upgrade them with the skill tree. Its not any more difficult than any rts, its just the size that looks intimidating.
i whole heatedly agree as long as this comment pertains specifically to intellectual property. However private property, as it applies to physical objects, allows for an alternative to physical violence as the sole means for allocating scarce resources.
I always loved playing as the Advent despite their hippyness because LAZERS LAZERS everywhere woo! Focus 100 lazers on a capital ship and it booms in no time at all. Plus a laser disco swarm looks great.
There's such a thing called multi-tasking and with 1,000,000,000+ hands worldwide that's alot of tasking potential, not saying that most people will do anything but that's why I am encouraging action.
Just got the free game from humble bundle. Had to take a long pause when I saw this video in my search results. Can't watch this now, I added it to my Watch later list. Omg I miss you so much man! I hope you're in a better place.
To be fair, he was at the "Galaxy Purge" phase of end game against an AI (possibly an easier AI too). That is pretty much what that phase of a game is as you're pretty much just waiting for them to toss you a surrender since you have broken their back already. Galaxy Purges on large maps can get pretty dull, I'd like to see a Diplomatic addition to allow you to demand surrender (I'd really like a Civ style demand system in general).
I feel ya man. I'm usualy cruising around with a titan and 8 capital ships and then a bunch of supporting cruisers (for repairs and whatnot). But since XP are shared between ships, it takes a bloody amount of time to level up for them. Good thing about this tactic, I barely loose any units (thus resources) during battles. But when I lose something, then it's frigging costly.
I Would Like A Game Mode Called Carriers, Where You Can Only Build Carriers Armed With Flak Guns For Ships, And All The Science Upgrades Your Fighters.
TB great video as always but maybe try highlighting more unknown indie-like titles like before.Although a lot of people may not know what improvements were made to this from the original I think most of your viewers are familiar with the basic concept of Sins of a solar empire. Just a suggestion. :)
But TotalBiscuit the best way to improve ship combat in Sins of a Solar Empire is to play something like Two Steps From Hell - Armada in the background and voila you just made the game 120% more epic.
I try to be, I see no reason to add more vitriol to the internet and I greatly respect TB for what he does. UA-cam comments have a certain stigma and it can be difficult to not come across as curt with only the space of a comment to get such an idea across so I can see misunderstanding taking place. I'm glad more people seemed to get my meaning after I attempted to explain it better.
Good to know TB's thoughts on my favourite RTS game ever. Although I did want to hear his thoughts on the advent (krappy hippies) and the tec (humans).
Well, I'm still learning as it's pretty in-depth, but so far I'd have to say *yes* because the game oozes quality, runs well, has an active MP community, and has big ass space battles. I mean what more could you want? So, if you don't mind spending several hours to learn the game, and this genre appeals to you, I think you'll enjoy yourself.
***** SSE is a 4X game. It is even mentioned on the wikipedia entry of "4X", "Chronological List of 4X games and 4 alikes" in the 4X and not in the alikes section. It even was mentioned on the SSE-entry itself in the first passage above the contents-section.
Micro is significantly more useful than what it is made out to be in the video and a properly microd fleet can easily take down one two or three times its size that isn't, particularly when the microing player is Advent or Vasari. Now, when you're spread across six systems, it can get impractical, but that makes micro no less effective. You just have more things vying for your attention, but if you direct your full focus to a single fleet, you will see significant a performance increase.
The reason why you don't need to do any kind of micro in combat is because the focus of the game is from the Macro perspective. In early game micro can make a big difference when facing forces of similar sizes, but you are entirely correct for mid/late game. But then, you have a LOT more systems to manage and worry about.
Not always. Paradox grand strategy games like Europa Universalis 3, Crusader kings 2 and Victoria 2 are all in real-time, but due to the fact it requires a fair amount of micromanagement at many times and allows you to act freely while the game is paused, you end up doing most of what you're doing while paused. This gives a distinct turn-based impression even though the game is inarguably running in real time.
No Idea why, but I find this game incredibly therapeutic. It's something about watching a Titan, 3 capital ships and 50 frigates bomb the crap out of the last planet of the last empire on the map which feels really good :P
a huge count of capital ships with a decent level is not very effective, but if you have a small number off them on lvl 10 with a huge number of small ships, you will have a extremly strong fleet
I totally get your point and all this fan-boys obviously never had a dozens of kids wanting a piece of them before.. but my suggestion is what if instead of confusing them even further, maybe you'd just charge for the the baby sitting services and it's a win/win.
I LOVE the fact that there's so little micro. I hate micro rts crap... big, macro forces and tactics are what attracted me to Sins to start with, just like Supreme Commander and Total Annihilation back in the day. Hell, I still play TA and it's ~15 years old.
Yes you can rebind, by default the zoom is already bound to V and B for people who don't like or have a scroll wheel. I still recommend a cheap small laptop mouse, but you don't have to worry if you cant get a mouse for whatever reason.
I wouldn't let this video fool you. This game is made to play against multiple people. If you play online or against the max difficulty computers, you'll run into awesome scenarios. Online you have to micro manage your fleets and micro your capitals using their abilities at the right times on the right targets. Legit late games vs difficult opponents are like massive battles with 100+ support units and 6-7 capitals based around unit comps and using long ranged weapons to take out key targets.
a nice feature, any warnings or mesages, liike the fleet moving on to Damocles at 17:05 can be jumped to. the 4 tabs at the bottum middle of hte screen show all messages and by clicking on them you can jump to any message they displayed. (jump to Damocles) or any other warfare announcment, i do not however remember how it works.
The AI is to quick on the trigger with retreating it's true. There are some ships that allow you to disable phase engines to prevent this but the best trick is to either force them to retreat into a corner with half your fleet chasing and half left behind, or try and get them to jump into a system with a phase jump inhibitor. Ultimately though, you only need destroy planets to win via conquest and eventually the AI will make a stand (or surrender the game to you).
Hm, I find you can actually micro decently as TEC, although that's AI experience speaking. Kols blowing up huge swarms of fighters/bombers when they are in flak range, Dunovs activating their ultimate when all ships are nicely packed together, you crowd your fleet near the loyalist titan and park the titan itself right on the enemy fleet to disrupt their abilities. And then you focus fire some particularly annoying targets. Meanwhile a hitsquad of scouts that was built in a minute jumps into a system on the other side of the map and uses their explosives to blow up the hangar defenses followed up by torpedo cruisers blowing up the other defenses and everything else while your Nova cannon shot finally arrives and wipes out the planet itself. I will admit though that my limited experience with the other races kind of follows more closely with TB's experience. Most TEC abilities have a rather clear purpose, whereas a bunch of Advent and Vasari abilities make me wonder how to properly use them.
the whole "blob up your fleet" is one of the great things about sins. You are intended to spend your time managing your planets/econonomy, not your ships.
It was interesting listening to your take on one of my favorite strategy games, though there where many flaws in yours like putting multiple refiners in a system, big no no. It was definitely a good buy for me since I only ever got the original, non of the micro expansions.
The tutorial in Rebellion is short, sweet, and descriptive enough to teach you just about everything you need to know. I've played RTS games before, and this game is a little different, but I wouldn't call it "very steep" - I consider a steep learning curve... say... the X - X3 games.
Still hurts big man, still miss you.
Best of wishes, Genna.
Thank you humble bundle for giving me an excuse to hear this brilliant man's voice again.
^^This guy gets it
You are damn right.
He is so missed.
@@jepsen1977 yup. Thx Humble for the freebie that lets me get a rundown from a legend
Totalbiscuit
"arcade strategy game like SC"
It's pronounced "realtime strategy game".
Never forget you, man. You and your many hours exploring the option menues. UR 2 Cool 2 B 4gotten
One of the wisest slogans ever came from him: *_All Fanboys must die!_*
I'll always remember you as one of the most valuable voices on UA-cam, thanks TB
It's always nice discovering that this legend has covered a game that you're interested in.
May he rest in peace.
Steam brought me here, RIP Totalbiscuit, be awesome if he was still around to watch more new reviews.
Smashidin same, it is heartbreaking to say the least.
Anyone else bothered by how the way the planets are aligned around the star doesn't make any sense? Aside from that, it looks like an interesting game, eventually I will buy it..
I think it should be said that against harder AI, You need to micro a lot. which ships you're going to blow up first, how are you placing your critical stations? are you going to let enemy ships chase you accross the system or are you going to attack them?
I have taken out fleet 1.5x - 2x bigger then mine with proper turret placement and micro.
for those wondering, yes you can have endgame fleets near 200 ships if you choose not so heavy on cap ships
EDIT: It's Star Trek, Star Wars and Halo mods are purely incredible
Who would have thought that this young man would have passed away 6 years later? how tragic :(
Steam sales brought me here
Same for me, sadly it seems this game is much like star wars empire at war, which i loved because of micromanaging fights, which this game doesn't really have
Exeon X Then it isn't like Empire at War, I loved that game as well which brought me here due to the trailer and screenshots looked really cool with the whole 'in the battle' immersion, but sadly it doesn't seem to be a lot like EAW.
Exeon X this game actually does have quite a lot of micromanagement. Sure, you can play without it, but micro is what separates good players and the mediocre ones.
Exeon X Using capital ships and especially titans, it is very important to micromanage (especially online, and especially with faster ship speeds). Multiplayer battles in early game revolve around capital ships, and if a player is not micromanaging he is at a serious disadvantage in early combat. Later in the game micro includes maneuvering your carriers away from enemy ships, withdrawing fighters/bombers in the event of excessive enemy fighters, avoiding or staying at the edge of defensive positions, dealing with starbases/capital ships, and micromanaging your own capital ship abilities.
Paul Ketcham
Mine clearance too.
good god tb,
Explore
Exploit
Exterminate
Expand
You can manually place every building, except extractors, the auto placement is just a feature you can turn on or off in game (on by default).
Placing structures manually becomes a "need" in higher difficulties and against most human opponents.
Going on a limb here, TB played on normal, that's not very challenging. The next step is Hard (there are 2-3 difficulty levels after Hard) and it's accurate as the computer can and will stomp you if given any leeway (on an average player). Seems like he got a "winning fleet" and basically stomped the rest. That's kinda the goal usually, but it will not reveal to you the deeper aspects of the game.
Once you loose your "winning fleet" a few times and then a few planets, will you awaken to all the features this game has hidden (hopefully sooner). There's a lot more strategic depth in this game (as in any strategy title that is adequately balanced) than he expressed imo. Taking the most out of it, requires challenge and by the sound of it TB had little.
Steam summer sale brought me here.
The Steam sale of this game brought me here, I miss you TB its been a long 10 years since i first watched your channel
Free on HumbleBundle today.
Wanted to know what it was about and remembered TB did a video on it.
RIP TB! I miss your WTF is videos and general gaming community news.
NerdCubed vs. TotalBiscut: Sins of a Solar Empire: Rebellion
I thought I would be fine watching this video but I'm still not. I miss you man.
Rest in peace you beautiful man.
im here from the humble bundle , i miss you TB! Loved your content! :..(
HA! Not even TB could resist the lure of the Phase Gates, and the Titan that can drop them wherever it wants LOL
Oh my thanks to humble bundle wayfarers bundle i came up to this WTF is, i miss TB so much. Time to watch all the WTF's are, and re listen the Cooptional podcast.
I'm playing Sins of a Solar Empire II today because I saw this video when I was twelve. Thanks for everything, TB.
As am I!
@ 3:00
"My economy is really really good here so I can just really afford to do that."
Followed immediately by,
"Not enough crystallllssss."
Miss you man. Hope you have some sweet gaming setups in heaven! We miss you down here!!!
Since this man is gone games have gone to shit. Just needs to be written down in 2022 !
RIP you freaking legend.
Rest in peace man so sad you had to go
Thank you humble bundle for giving us a reason to view this mans amazing horcrux. i went threw my teens watching tb and i miss him, i wish you the best rest well.
humble bundle free game, 2018, rip tb
Never played any of this series but I have to say I'm extremely impressed by the detail of the units. To go from basicly nothing but a little colored dot to a very well done ship when you zoom is just great.
I've had this sitting in my library for some time, and just started playing last night. I gotta say that I'm definitely enjoying myself, and I'm hoping to gradually work on micromanagement as I play against the AI.
You did simplyfy the game alot. On harder difficultys or vs humans, the game is extremely challenging.
Sins is hands down one of my all-time favorite games
Note that this does not stress on some of the more micromanagement of combat. For example, a tactic that Advent Loyalists use to slay Ragnarov Titans is teleporting their titan behind the Ragnarov as it turns to strike, using advantage of firing arcs, as well as abilities.
No game does space combat dimensions better than sins of a solar empire.
Homeworld 2 does.
Sarge Rho I'd disagree, the AI with SoE is better and the sheer scale is so much larger than in homeworld. Although i would love to see another homeworld game maybe to the toon of Cataclysm (my favorite of the series)
MortalCoil64
All ships in Sins move on a plane. You have actual 3d space in Homeworld.
Sarge Rho SoE is a strategic game; Homeworld is a tactical game. It's hard to find a game that can do both well- which is why Total War is so popular.
Casey McGrath Homeworld 2 is an RTS, while it has quite a bit of tactical depth, Sins gives you almost as many options.
Sins is an RT4X, and at a massive scale, and I'd say it has more tactical depth than your average RTS.
Yes, Risk ultimately uses Dice rolls to determine the outcome of a battle though your tactics do have meaning. I made the comparison because Sins replaces the dice rolls with if you chose the proper fleet composition or not in addition to your tactics. Unlike say Starcraft where Micro-management is king and can overcome a units disadvantages, here it's all about strategy and planning (thus closer to Risk). If your fleet is properly balanced and your tactics sound for the situation you will win.
its on Steam sale box now.(28/12/13)... which we would know if the brit would come off holiday :)
team brought me here, RIP Totalbiscuit
Miss ya TB.
Came to GamePass recently, so thanks Microsoft for sending me to this video! Missing TotalBuscit these days. Would have loved to hear his take on Diablo: Immortal lol
"Explore,expand,exploite,exterminate"
Glad you're enjoying it - I had 2 other friends pick it up via the Steam Sale as well, and they are both liking it too!
This game is £29.99 on steam and i got it off Amazon for £9.70 brand new :) i maybe missed it on steam sale but it's always cheaper somewhere else :P
Thank you, TotalHalibut. I wasn't sure as to buy the game or not, despite playing the previous installments, but yet again your impression videos has swayed my mind once more. Thank you for the video i will send it friends to try to get them to play along side with me and hyped up about it.
Wh-what? Why is this age restricted??
if you want to watch it then in the url delete "watch?" and the = and put a / in front of the V
ChickenfishOfDoom you god damn evil genius.
cameron wood Danke
That's another reason I love you TB. You not only give honest reviews on games to help save us money from bad games and promote good games that didn't become famous, you also refuse to let people get to you.
Keep up the good work, and ignore anyone who tries to put you down.
You do miss one crucial feature of this game though. Foryour fleet to go from one place to another, it requires some sort of warp drive, and because of that you cannot just make your fleet change in its mind to go in what direction. Every action to move from one point or another is a gambling risk that requires you to factor in the cost/benefit of that action.
I would say that this is a much more hardcore 'strategy' game than any RTSes out there, mainly because it is a game that puts a lot of emphasis in the long-term consequences (thus requiring you to think and plan much more) than some twitch-heavy RTSes (if you could even comprehend them in that way e.g. Starcraft).
Overal its a good game with simple mechanics, easy to get into and yet easy to roleplay with enhancing the gameplay.
It's realy nice if you got time for it, expanding, making and fielding an army while expanding for the continuous grind for resources keeps you locked in the game.
Basicaly, you like slow paced RTS games with massive armies fighting one and yet with a rewarding experience while you watch your empire grow, this game is for you.
They've announced a sequel, wish you could've seen it TB.
Actually there is some micromanaging if you want to really nuke a high value target. For Vasari, you have to use the -armor from the colony capital ship, the explosive nanites ability of the battleship, and then the nanoleech of the siege capital. That really does massive damage on capital ships, starbases and titans.
It says age restricted! I'm 18+ damn it
Just fake your age lol
d4rksl4sh28 I did...
Why would you be honest about you age on the Internet?
+The Addiction 2 What does it matter? How is my age gonna hurt anyone? If anything it might help to validate some of my arguments in some discussions.
magmaslug Why are you replying me lol? And more importantly, my comment was like almost a month ago
Micro-ing Subverters, Guardians, and Hoshikos is always good. Capital ships need micro often too. Also, the new win conditions are supposed to prevent fleet-blobbing from being necessary.
While it isn't exactly "micro", in a starcraft sense of hundreds of commands a minute, I do feel that target selection in battle is very important as is which ships move in first and start taking fire. As opposed to just dumping a fleet in and letting it shoot at random.
Of course you are right that this is a lot more of a factor when you are playing against another person rather than the AI as I don't think the AI uses things like focusing fire back against you.
Larger maps have multiple star systems where you would have to research the tech to jump from star to star (long distance jumping I think its called) and each of these star systems will have its own set of planets. Those are the maps that can get really fun.
I am glad you liked it. I pre ordered the game, something that has only happende once before (Portal 2), and within a few days I had clocked in over 25 hours in this game. I definitly see what you mean with "shallow combat" but that's what I like about it. The shallow combat and the macro heavy nature of the game make it considerably more relaxing that SC2, but It can be frantic if you play with friends.
If you have 2 or more friends to play this with pick this up! Two thumbs up from me!
My favourite thing about Sins of a Solar Empire is that it's the first place where I saw "plane of battle" formation which should be quite an obvious extention of a known naval tactic to space warfare, yet game designers don't seem to think about it.
Its a lot like supreme commander or command and conquer, just in 3 dimensional space, TB is playing top down, but you can rotate the camera around wherever. You just get colony ships to establish planets, build mining platforms, then build an army and upgrade them with the skill tree. Its not any more difficult than any rts, its just the size that looks intimidating.
this is one of my favorite RTS games
love playing as the vasari loyalists. Blowing up planets for resources is just too satisfying.
i whole heatedly agree as long as this comment pertains specifically to intellectual property. However private property, as it applies to physical objects, allows for an alternative to physical violence as the sole means for allocating scarce resources.
I always loved playing as the Advent despite their hippyness because LAZERS LAZERS everywhere woo! Focus 100 lazers on a capital ship and it booms in no time at all. Plus a laser disco swarm looks great.
There's such a thing called multi-tasking and with 1,000,000,000+ hands worldwide that's alot of tasking potential, not saying that most people will do anything but that's why I am encouraging action.
Just got the free game from humble bundle. Had to take a long pause when I saw this video in my search results.
Can't watch this now, I added it to my Watch later list.
Omg I miss you so much man! I hope you're in a better place.
To be fair, he was at the "Galaxy Purge" phase of end game against an AI (possibly an easier AI too). That is pretty much what that phase of a game is as you're pretty much just waiting for them to toss you a surrender since you have broken their back already. Galaxy Purges on large maps can get pretty dull, I'd like to see a Diplomatic addition to allow you to demand surrender (I'd really like a Civ style demand system in general).
I feel ya man. I'm usualy cruising around with a titan and 8 capital ships and then a bunch of supporting cruisers (for repairs and whatnot). But since XP are shared between ships, it takes a bloody amount of time to level up for them. Good thing about this tactic, I barely loose any units (thus resources) during battles. But when I lose something, then it's frigging costly.
I Would Like A Game Mode Called Carriers, Where You Can Only Build Carriers Armed With Flak Guns For Ships, And All The Science Upgrades Your Fighters.
The new additions: Titans, another ship type, a bunch of splinter factions (coming with new tech trees), balance changes, moar funz
If I can remember....there was a population limit on ships but I use to spam star bases since there wasn't a limit to them.
Whenever my brother comes over to visit we play this game. One of the funnest LAN games imo and the hours just melt away when you get into it.
TB great video as always but maybe try highlighting more unknown indie-like titles like before.Although a lot of people may not know what improvements were made to this from the original I think most of your viewers are familiar with the basic concept of Sins of a solar empire. Just a suggestion. :)
But TotalBiscuit the best way to improve ship combat in Sins of a Solar Empire is to play something like Two Steps From Hell - Armada in the background and voila you just made the game 120% more epic.
I try to be, I see no reason to add more vitriol to the internet and I greatly respect TB for what he does. UA-cam comments have a certain stigma and it can be difficult to not come across as curt with only the space of a comment to get such an idea across so I can see misunderstanding taking place. I'm glad more people seemed to get my meaning after I attempted to explain it better.
Good to know TB's thoughts on my favourite RTS game ever. Although I did want to hear his thoughts on the advent (krappy hippies) and the tec (humans).
a game like this combined with planetary battles like total war and strategy like civilization will be the ultimate strategy game of the future!
Well, I'm still learning as it's pretty in-depth, but so far I'd have to say *yes* because the game oozes quality, runs well, has an active MP community, and has big ass space battles. I mean what more could you want? So, if you don't mind spending several hours to learn the game, and this genre appeals to you, I think you'll enjoy yourself.
This expansion looks to be the best yet! WOO! Thanks TB :)
*****
SSE is a 4X game. It is even mentioned on the wikipedia entry of "4X", "Chronological List of 4X games and 4 alikes" in the 4X and not in the alikes section. It even was mentioned on the SSE-entry itself in the first passage above the contents-section.
Micro is significantly more useful than what it is made out to be in the video and a properly microd fleet can easily take down one two or three times its size that isn't, particularly when the microing player is Advent or Vasari.
Now, when you're spread across six systems, it can get impractical, but that makes micro no less effective. You just have more things vying for your attention, but if you direct your full focus to a single fleet, you will see significant a performance increase.
i like the fact that ships move round each other 2 dimentionally when you set a flight path, its space
Thanks totalbiscuit. This is a great game that deserves more customers
The reason why you don't need to do any kind of micro in combat is because the focus of the game is from the Macro perspective. In early game micro can make a big difference when facing forces of similar sizes, but you are entirely correct for mid/late game. But then, you have a LOT more systems to manage and worry about.
Yes, the Distant Stars team is working on it. It will be glorious!
Not always. Paradox grand strategy games like Europa Universalis 3, Crusader kings 2 and Victoria 2 are all in real-time, but due to the fact it requires a fair amount of micromanagement at many times and allows you to act freely while the game is paused, you end up doing most of what you're doing while paused. This gives a distinct turn-based impression even though the game is inarguably running in real time.
No Idea why, but I find this game incredibly therapeutic. It's something about watching a Titan, 3 capital ships and 50 frigates bomb the crap out of the last planet of the last empire on the map which feels really good :P
a huge count of capital ships with a decent level is not very effective, but if you have a small number off them on lvl 10 with a huge number of small ships, you will have a extremly strong fleet
I totally get your point and all this fan-boys obviously never had a dozens of kids wanting a piece of them before.. but my suggestion is what if instead of confusing them even further, maybe you'd just charge for the the baby sitting services and it's a win/win.
I LOVE the fact that there's so little micro. I hate micro rts crap... big, macro forces and tactics are what attracted me to Sins to start with, just like Supreme Commander and Total Annihilation back in the day. Hell, I still play TA and it's ~15 years old.
Yes you can rebind, by default the zoom is already bound to V and B for people who don't like or have a scroll wheel. I still recommend a cheap small laptop mouse, but you don't have to worry if you cant get a mouse for whatever reason.
I wouldn't let this video fool you. This game is made to play against multiple people. If you play online or against the max difficulty computers, you'll run into awesome scenarios. Online you have to micro manage your fleets and micro your capitals using their abilities at the right times on the right targets. Legit late games vs difficult opponents are like massive battles with 100+ support units and 6-7 capitals based around unit comps and using long ranged weapons to take out key targets.
a nice feature, any warnings or mesages, liike the fleet moving on to Damocles at 17:05 can be jumped to. the 4 tabs at the bottum middle of hte screen show all messages and by clicking on them you can jump to any message they displayed. (jump to Damocles) or any other warfare announcment, i do not however remember how it works.
The AI is to quick on the trigger with retreating it's true. There are some ships that allow you to disable phase engines to prevent this but the best trick is to either force them to retreat into a corner with half your fleet chasing and half left behind, or try and get them to jump into a system with a phase jump inhibitor. Ultimately though, you only need destroy planets to win via conquest and eventually the AI will make a stand (or surrender the game to you).
Hm, I find you can actually micro decently as TEC, although that's AI experience speaking. Kols blowing up huge swarms of fighters/bombers when they are in flak range, Dunovs activating their ultimate when all ships are nicely packed together, you crowd your fleet near the loyalist titan and park the titan itself right on the enemy fleet to disrupt their abilities. And then you focus fire some particularly annoying targets. Meanwhile a hitsquad of scouts that was built in a minute jumps into a system on the other side of the map and uses their explosives to blow up the hangar defenses followed up by torpedo cruisers blowing up the other defenses and everything else while your Nova cannon shot finally arrives and wipes out the planet itself.
I will admit though that my limited experience with the other races kind of follows more closely with TB's experience. Most TEC abilities have a rather clear purpose, whereas a bunch of Advent and Vasari abilities make me wonder how to properly use them.
the whole "blob up your fleet" is one of the great things about sins. You are intended to spend your time managing your planets/econonomy, not your ships.
It was interesting listening to your take on one of my favorite strategy games, though there where many flaws in yours like putting multiple refiners in a system, big no no. It was definitely a good buy for me since I only ever got the original, non of the micro expansions.
these games will always be 2complex4me
Currently free on steam. RIP dood.
The tutorial in Rebellion is short, sweet, and descriptive enough to teach you just about everything you need to know. I've played RTS games before, and this game is a little different, but I wouldn't call it "very steep" - I consider a steep learning curve... say... the X - X3 games.
I like that there is no micro, makes the game more strategy orientated and less tactics orientated.