Like you, I mostly played Gradius 3 on the SNES which i stated to my mates at the time was "arcade perfect" but as i'd never seen the arcade machine I dont know how could make such a claim. It was good though and the slowdown made it a bit easier. There is a rom floating about that removes this slow down and in turn makes the game impossibly hard. Never play gradius 4 but by then Konami was well into it's great decline to shittesville. Thank god Treasure were involved with Gradius V to end the series on a high.
Gradius 4 isn't horrendous, just kinda meh. As you say V is glorious! I remember back in the day, it may have been Super Play or Mean Machines magazine gushing over Snes Gradius 3, it was something along the lines of 'finally we have a console with the power to bring the arcade into the home...' or something along those lines fuelling the 16BIT wars for all the fanboys, because if you read it printed in a magazine...its fact! great days.
Sold my PAL version and bought the JP version because it's hideous in PAL with no 60Hz mode. Its interlacing can be a bit noticeable in G4 on the actual hardware - an advantage of emulation then. The games are vicious and not very likable - I prefer the 1st two games, but it's a nice couple of games on PS2.
the de-interlacing, upscaling / sharpening does help make Gradius 4 look sort of acceptable now. My overriding memory of it from back then was of a blurry mess, even through RGB into a lovely Sony crt TV (which i still have and is awesome) I didn't realise it had borders on PAL, that's never a good look, very lazy of Konami - you'd think companies would have more respect for their own games.
Haha! Good to hear Mr Technical is back! 😂 He is clearly an expert we should never question, you can tell by his tone.
Haha - yes he's getting increasingly rude though, possibly as a cover for his lack of actual technical nous?
Like you, I mostly played Gradius 3 on the SNES which i stated to my mates at the time was "arcade perfect" but as i'd never seen the arcade machine I dont know how could make such a claim. It was good though and the slowdown made it a bit easier. There is a rom floating about that removes this slow down and in turn makes the game impossibly hard.
Never play gradius 4 but by then Konami was well into it's great decline to shittesville. Thank god Treasure were involved with Gradius V to end the series on a high.
Gradius 4 isn't horrendous, just kinda meh. As you say V is glorious!
I remember back in the day, it may have been Super Play or Mean Machines magazine gushing over Snes Gradius 3, it was something along the lines of 'finally we have a console with the power to bring the arcade into the home...' or something along those lines fuelling the 16BIT wars for all the fanboys, because if you read it printed in a magazine...its fact! great days.
@retrospiritsgaiden that they were. Only now do I understand the phrase " ignorance is bliss"
Sold my PAL version and bought the JP version because it's hideous in PAL with no 60Hz mode. Its interlacing can be a bit noticeable in G4 on the actual hardware - an advantage of emulation then. The games are vicious and not very likable - I prefer the 1st two games, but it's a nice couple of games on PS2.
the de-interlacing, upscaling / sharpening does help make Gradius 4 look sort of acceptable now. My overriding memory of it from back then was of a blurry mess, even through RGB into a lovely Sony crt TV (which i still have and is awesome) I didn't realise it had borders on PAL, that's never a good look, very lazy of Konami - you'd think companies would have more respect for their own games.