This is a super fun game. I usually hate playing Monopoly because it usually ends in yelling, but this was so much fun and oddly cooperative. The battling aspect was amazing too. I'd recommend this game to Star Wars fans for sure
Also, when you roll the silver die AFTER landing on IMPERIAL ADVANCE, the first move onto the board counts, for example. You roll a 4, theyll land on just visiting, free parking, or GO. ALSO, you CAN NOT pass an enemy. Example if you are 3 spots away from death trooper, you roll a 6.... your move ends at 3 and you must battle. Finally, after a battle, the enemy MUST be placed back on the nearest availabel imperial post (red circle)
Hello, when you land on an imperial advance with a enemy in its outpost, like at the start of the game for instance. Do you have to battle them or not?
@@robertwalsh7700 hey robert so lets see if i can clear things a bit. Whenever someone lands on IMPERIAL ADVANCE, that same player has to REROLL. lets say they roll a 4. Then the enemies have to move 4 spaces. You also count the move from the outpost to thr imperial advance square.
The way the rules read you have to battle any Imperial you land on or pass and Moff Gideon sends you to jail if you lose or the game ends if you win. Since he doesn't move unless all the hideouts are sold or both troopers are down to the last battle card that means NOBODY can make it past him to collect the twenty credit bounty at GO or buy up the property that is on the other side of him. Whoever wrote the rules of this game never tested the game play because it can not be played as written. The way we play it is with these modifications to the rules. 1. You only battle an Imperial if you land on his position or he lands on yours. 2. If you win a battle with a trooper he is vanquished to the next empty Imperial fortress. 3. Trooper battle cards remain in rotation and troopers are never removed from the game. This keeps the challenge of combat ever present in the game. 4. If you land on an Imperial fortress and there is no Imperial present you roll the silver dice and it puts ALL Imperials in motion that distance. This keeps the Imperials constantly moving about the game table and creates a faster playing game. The only way the game ends is if someone defeats Moff Gideon or the Imperial forces capture the Child. You're welcome!
It's not clear but at the start of the game the stoopers and gideon are not actually INSIDE the board but on the red circle. So you can pass them all as many times as you want until someone lands on al imperial advance spot and rolls the silver die, hence putting them INTO the board. Does that make sense?
According to the rules, you only move Moff Gideon later in the game according to either of two conditions. However, since Gideon doesn't move early on, when you try to pass him or land on him the first time around, you have to battle him. If you win, the game is over without making it around the board completely. First person getting there would likely have the child. So....unless we are missing something and playing totally wrong, the game ends without making it all the way around. Someone please help me if we are playing this incorrectly.
That is what I got from reading the rules. According to the rules you have to battle if you pass or land on an enemy location. So who ever has the child can't pass Moff Gideon without ending the game one way or another. Seems like a very short game.
Well allow me to clarify. You do not fight them if you land on them while they are in that red circle. Once you land on imperial advance, bring out only the troopers. Once you have only one trooper card remaining for either trooper, next time you land on imperial advance, moff comes out too. You could theoretically loop the board 7 times without ever landing on an imperial advance and never fight a trooper. The game is still quite fast but not 30 seconds fast.
Jason Waters do you know what happens when you are in a 2 player game and player A has the child on a space and player B then lands on your space? On the next go (which would be player As turn would they then take the child?
Played this last night and enjoyed the game play this version adds. It’s not just a re-skin version of the original game. The character ability and battle aspect makes this version stand out on its own. If your on the fence I say pick it up. Very fun.
Someone has the child and is on free parking, then someone else lands on free parking. Who gets the child when someone else lands on free parking while they are still there? Does the first person to leave claim the child or the person who most recently landed on free parking?
Does this play well as a cooperative game? If we call it a cooperative win when Moff Gideon is defeated, or a cooperative loss when Grogu is taken? Or does it need the inter-player competition aspect to be interesting?
Is this a US version? The red incinerator trooper is a white stormtrooper in mine, and I have The Mandalorian, Boba Fett, Bo-Katan and Ahsoka playing pieces. Also properties are different
If i have to battle, can i also buy the property underneath (even though i didn't land on it through rolling the dice, i was stopped by stormtrooper)??
@@MonkeyGoatLicker the reason is that the whole game hinges on that battle, so I found a Goldilocks zone, instead of 5, I don’t include the child’s die, I only roll the character die
If you land on imperial advance or hyperdrive, and there is an imperial on the space do you still fight them, Or would you just do the spaces action, or would you do both?
@DragonLord if it’s the imperial advance, since the incinerator/death trooper is already out, you battle. But if it is the Hyperdrive space, you do the action. If you ask me, it is a nice reference to the show ep-1
Nice video man, but what happens if you go to battle having the kid against a stormtrooper, and lose? The kid stay with you and do what says on the card?
Quick question. There are cards like the locate asset that say "keep this card until you are ready to use it" does that mean you can use the card on someone else's turn. Or do you have to wait until it's your turn?
So Moff Gideon only moves once one enemy card is left or if all hideouts have been purchased, what happens at that point ? You straightaway throw the dice to make his first move like you do with the other enemies when you step on the imperial advance ?
When landing on Go to Jail with the child. Rules say: If you have the child, place it on the hideout you own. If you don't own any hideouts, leave the child on the go to jail space. Does this mean if I go to jail I can place the child on any hideout I own?
This is a super fun game. I usually hate playing Monopoly because it usually ends in yelling, but this was so much fun and oddly cooperative. The battling aspect was amazing too. I'd recommend this game to Star Wars fans for sure
Also, when you roll the silver die AFTER landing on IMPERIAL ADVANCE, the first move onto the board counts, for example. You roll a 4, theyll land on just visiting, free parking, or GO.
ALSO, you CAN NOT pass an enemy. Example if you are 3 spots away from death trooper, you roll a 6.... your move ends at 3 and you must battle.
Finally, after a battle, the enemy MUST be placed back on the nearest availabel imperial post (red circle)
Hello, when you land on an imperial advance with a enemy in its outpost, like at the start of the game for instance. Do you have to battle them or not?
@@robertwalsh7700 please answer this q
@@robertwalsh7700 hey robert so lets see if i can clear things a bit. Whenever someone lands on IMPERIAL ADVANCE, that same player has to REROLL. lets say they roll a 4. Then the enemies have to move 4 spaces. You also count the move from the outpost to thr imperial advance square.
The way the rules read you have to battle any Imperial you land on or pass and Moff Gideon sends you to jail if you lose or the game ends if you win. Since he doesn't move unless all the hideouts are sold or both troopers are down to the last battle card that means NOBODY can make it past him to collect the twenty credit bounty at GO or buy up the property that is on the other side of him.
Whoever wrote the rules of this game never tested the game play because it can not be played as written.
The way we play it is with these modifications to the rules.
1. You only battle an Imperial if you land on his position or he lands on yours.
2. If you win a battle with a trooper he is vanquished to the next empty Imperial fortress.
3. Trooper battle cards remain in rotation and troopers are never removed from the game. This keeps the challenge of combat ever present in the game.
4. If you land on an Imperial fortress and there is no Imperial present you roll the silver dice and it puts ALL Imperials in motion that distance.
This keeps the Imperials constantly moving about the game table and creates a faster playing game.
The only way the game ends is if someone defeats Moff Gideon or the Imperial forces capture the Child.
You're welcome!
No, you’re dumb, you don’t battle them until they’re on the board
It's not clear but at the start of the game the stoopers and gideon are not actually INSIDE the board but on the red circle. So you can pass them all as many times as you want until someone lands on al imperial advance spot and rolls the silver die, hence putting them INTO the board.
Does that make sense?
According to the rules, you only move Moff Gideon later in the game according to either of two conditions. However, since Gideon doesn't move early on, when you try to pass him or land on him the first time around, you have to battle him. If you win, the game is over without making it around the board completely. First person getting there would likely have the child. So....unless we are missing something and playing totally wrong, the game ends without making it all the way around. Someone please help me if we are playing this incorrectly.
That is what I got from reading the rules. According to the rules you have to battle if you pass or land on an enemy location. So who ever has the child can't pass Moff Gideon without ending the game one way or another. Seems like a very short game.
Same question I have
Well allow me to clarify. You do not fight them if you land on them while they are in that red circle. Once you land on imperial advance, bring out only the troopers. Once you have only one trooper card remaining for either trooper, next time you land on imperial advance, moff comes out too. You could theoretically loop the board 7 times without ever landing on an imperial advance and never fight a trooper. The game is still quite fast but not 30 seconds fast.
@@jasonwaters1990 Thank you! This makes perfect sense! It's a great variation of Monopoly.
Jason Waters do you know what happens when you are in a 2 player game and player A has the child on a space and player B then lands on your space? On the next go (which would be player As turn would they then take the child?
grab 1 if you can another product soon to be pulled from the shelfs. some stores have put them up at 19.99 just to get rid of them
I just bought it for $40 at Walmart lol
Played this last night and enjoyed the game play this version adds. It’s not just a re-skin version of the original game. The character ability and battle aspect makes this version stand out on its own. If your on the fence I say pick it up. Very fun.
Someone has the child and is on free parking, then someone else lands on free parking. Who gets the child when someone else lands on free parking while they are still there? Does the first person to leave claim the child or the person who most recently landed on free parking?
I feel it would be the recent person to land on free parking
I like it ! They re-used a lot of the Mario System for Star Wars and it works great.
It works well i think
So the enemy moves when you land or pass the imperial advance?
I believe if you land on it
@veni hernandez, when you land on it
Does this play well as a cooperative game? If we call it a cooperative win when Moff Gideon is defeated, or a cooperative loss when Grogu is taken? Or does it need the inter-player competition aspect to be interesting?
Its kind of both. You want the child to be protected, but you also want to have the most.
Is this a US version? The red incinerator trooper is a white stormtrooper in mine, and I have The Mandalorian, Boba Fett, Bo-Katan and Ahsoka playing pieces. Also properties are different
The version I have is
If i have to battle, can i also buy the property underneath (even though i didn't land on it through rolling the dice, i was stopped by stormtrooper)??
I believe so.
What happens when you do a battle on the go to jail space? Do you go directly to jail after the battle?
If that is the penalty, yes
If you pass moff gideon you have to battle him? Or do you just battle him when the stormtroopers' cards are gone?
Yeah that's what im struggling with because thats kinda unfair if you still have to battle him ngl
He is way to easy of a boss in my opinion. The games I have had don’t even last five minutes because of how easy it is to defeat moff gideon.
Have to look at rules again but pretty sure he only comes out of the outpost when you only have one card left for the troopers lol
@@MonkeyGoatLicker the reason is that the whole game hinges on that battle, so I found a Goldilocks zone, instead of 5, I don’t include the child’s die, I only roll the character die
But if you land on go to jail and have to leave Baby Yoda the only enemy who could possible land on him would be Moff Gideo correct?
Any imperial left on the board could, unless another player got to him first
What happens if two players have the same amount of credits at the end of the game?
I believe it goes to the one who has most enemy cards
@@BoardGameMuseumer thank you! I could not find this anywhere!
If you land on imperial advance or hyperdrive, and there is an imperial on the space do you still fight them, Or would you just do the spaces action, or would you do both?
@DragonLord if it’s the imperial advance, since the incinerator/death trooper is already out, you battle. But if it is the Hyperdrive space, you do the action.
If you ask me, it is a nice reference to the show ep-1
Nice video man, but what happens if you go to battle having the kid against a stormtrooper, and lose? The kid stay with you and do what says on the card?
Yeah, you just take the penalty
And thank you!
The rules say no one wins if ANY imperial enemy beats you with baby today in your position.
Quick question. There are cards like the locate asset that say "keep this card until you are ready to use it" does that mean you can use the card on someone else's turn. Or do you have to wait until it's your turn?
The card should say, I think it just depends on what the card says.
Pertaining to the signet cards can you play them as instants on any players turn, or can you only play them on your own turn?
Only on your own turn
So Moff Gideon only moves once one enemy card is left or if all hideouts have been purchased, what happens at that point ? You straightaway throw the dice to make his first move like you do with the other enemies when you step on the imperial advance ?
I believe so
When landing on Go to Jail with the child. Rules say: If you have the child, place it on the hideout you own. If you don't own any hideouts, leave the child on the go to jail space.
Does this mean if I go to jail I can place the child on any hideout I own?
Yes, thats correct.
So does kuil get hideouts for free if he lands on say a 10 credit hideout and uses his ability
O think so
Yup, making him kinda toxic.
Pretty broken imo.
Do have to battle an imperial...because it’s seems like you get stuck on moff in the beginning of the game and never make it around the board ?!
Moff doesn't come out until later
I played this. Went around once. Defeated Moff Gideon. Game over. Am I missing something? This is way too quick
Moff doesn't come out until later
@@BoardGameMuseumer so, you don’t battle them while they’re in the starting zones?
Yep this is confusing too
@@BoardGameMuseumer what do you mean he doesn’t come out till later?
@@MonkeyGoatLicker right. I believe he comes out once one of the decks on the board are exhausted
Great review!
This Game îs pretty cool
Do the imperial pieces stay where they are when they are defeated in a battle
They move to the next imperial location on the board.
Well how was the imperial guy at a random space then?
I would add some characters from the Star Wars hero clix games. Make it a bit more exciting.
Why his voice sound like the joker
Mine didn't come with any character cards
Contact hasbro, they should send you some or yiu can get a refund.
Very helpful!
Do you have the baby yoda mon opoly?
I dont
child's name is grogu
Thanks