First Look: Faymonville with AE & Tightrope
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- Опубліковано 21 лют 2024
- Join the adrenaline-pumping action as AE and Tightrope take the helm in the FIRST official matches on the revamped Faymonville map for Company of Heroes 3 (CoH3)! 🚀 This community remake, skillfully crafted by AE and Kpen, breathes new life into the classic CoH2 map, promising an epic battlefield experience.
But that's not all! Witness the clash of titans as Marco and Miguel go head-to-head in an exhilarating 1v1 battle on the iconic Faymonville terrain. As these skilled players navigate the challenges of this revitalized battleground, prepare for strategic brilliance, nail-biting moments, and an unforgettable showdown between two formidable opponents.
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#companyofheroes #coh3 - Ігри
Makes me sooooooo happy to see you guys as official COH3 casters. Such a good combo! And I always love watching these two guys play
great that youve brought out AE for this first look and great job on the update
26:10 what was tightrope going to say?
Can playstation get something made even old maps ,honestly anything
Fr, I’ll be died by spring 😂😂
im not a fan of the big building on top munitions
Too much roads
Remake or Remaster THE OUTFIT! PLEASE?
The game physics seems to be broken. Vehicles could pass through each other . CoH2 didn't have this issue.
they did the same in coh 2
😂😂😂 COH2 was better, untill it was not... The critics of COH3 often have short memory.
Phasing was turned on, to improve pathfinding. Relic tried to make more smart pathfinding in coh3, but community wanted more esport units behavior. In my opinion road priority, range of momentum movement and being able to use them on demand with tweak would be better, than turning it off. The limits of pathfinding balance out swarm of vehicles... Just like SC 1 did it with bad pathfinding and map design.
Phasing was a fix introduced into CoH2 as well lol
Remake or Remaster THE OUTFIT! PLEASE?