Comment for people who uses 2022 version of unity. 3d person shooter template was deleted in this version, but 3d player controller still can be downloaded from unity asset store. it's called Starter Assets - Third Person Character Controller | URP. IMPORTANT! There is a problem tho, when you import this template unity will give you a warning about missing dependencies and suggest to fix it and restart. PRESS SKIP or it will break your project!!! Let it import all assets, and then re-import with fixing dependecies and let unity to restart. I spent a few hours to solve this problem, hope it will be useful to someone else too. (also before re-import i've added STARTER_ASSETS_PACKAGES_CHECKED string into edit>project settings>player>other settings>script compillation, but i'm not sure how important this step is. after re-import i deleted that string and everything still works )
Absolutely love it man, I'm completely new to Unity, I'm trying to understand how to do basic stuff. I'd love to see a sort of beginners guide on basics from you.
Hey, I'm glad you liked it, the best advice I can give you as a beginner is to be constant, like 20 mins a day is better than 3 hours only once a week, also don't be afraid to fail a lot. Good luck!
Hey guys this is my first tutorial video please be kind it was kinda late when I recorded it lol, I forgot to mention many things but feel free to ask in the comments. I hope you enjoy the video, follow for more!
hello there Igor and thanks for your kind comment, I'm working on some prototypes, and I'll be posting more videos about them once I have done something worth showing that's for sure, I hope to have something soon stay tuned.
@@themememan5596 hello, no I don't, I don't think I ever pusblish a game for mobiles to be honest that market is not my thing. I'm aiming for PC first.
Hey Znitsu, the car controller is still there, Im planning to add it to my prototype later on, for now its just sitting there. You need a tutorial on that one?
Can you make a tutorial for 360 view over this project? not zooming or zooming out just stands in same height and when you press q or r it will change position in a cycle (Press q to move left in cycle, press r to right as example) @Hawk Game Dev
@@carmoin4558 hello thanks for your comment, right now my time is pretty busy, but in the meantime I come up with more tutorials try checking out cinemachine tutorials for rotation on the 3rd person camera.
hi mate, just a question, when click play it gives this issue, NullReferenceException: Object reference not set to an instance of an object MobileDisableAutoSwitchControls.DisableAutoSwitchControls
@@techgeektw hello Ali thanks for your comment, you can go to package manager and in Unity search for Cinemachine, install it. Also install input system (this will restart your project). Finally look for the third person example from unity there too. Refer to this page for more info on the package manager docs.unity3d.com/Manual/upm-ui.html
hello there, that's the name of a saved layout I have, please refer to this page to learn how to create your own layouts docs.unity3d.com/Manual/CustomizingYourWorkspace.html
@@funnyslimworld1487 hey I appreciate the offer, however between work/family and learning unity my time is really limited right now. Part of my journey is to become a full time indie dev. So for the time being I must pass thanks!
So 3d prefab project already has movement, thanks man, i will go and check this out. Now i just need to figure out how i can immideatly turn character in move direction. Tried to set rotation time almost to zero, it works, but i think this is wrong solution. Thanks again.
Hello! thanks for commenting, I'll take a look at this next week (I'm away from y dev pc now) and see how I can help. I'm trying to steer away from the Unity controller and have my own custom one, not saying Unity's controller is bad, I just think having your own makes you edit it easily, but I'll take a look and let you know what I find.
Hi great content and very helpful... I followed your instructions on point but the darned camera doesn't follow the player and is quite janky difficult to explain to you like this and hope u know what causes it and how to fix if u understand at all
Okay no worries, first check if your virtual camera has the player object in the follow field, if not drag the player into it. The virtual camera needs to be set on framing transposer, it could be set to none or transposer check on that too.
Also make sure you have only a main camera and a virtual camera on the scene. If there are any additional remove them. Often times depending on the version unity bugs out, try deleting both cameras and creating a new camera main, and then a virtual cinemachine camera and repeat the steps. Let me know if that works.
Hand down the most simple and helpful tutorial on the subject! Thanks!
thanks, I'm glad you liked it!
true story, this made me switch from unreal
Comment for people who uses 2022 version of unity. 3d person shooter template was deleted in this version, but 3d player controller still can be downloaded from unity asset store. it's called Starter Assets - Third Person Character Controller | URP. IMPORTANT! There is a problem tho, when you import this template unity will give you a warning about missing dependencies and suggest to fix it and restart. PRESS SKIP or it will break your project!!! Let it import all assets, and then re-import with fixing dependecies and let unity to restart. I spent a few hours to solve this problem, hope it will be useful to someone else too. (also before re-import i've added STARTER_ASSETS_PACKAGES_CHECKED string into edit>project settings>player>other settings>script compillation, but i'm not sure how important this step is. after re-import i deleted that string and everything still works )
this thing help me lot tks buddy
how do you re-import with fixing dependencies?
@@VideosBySimonwell it's been awhile since i worked with unit lol, not sure how it works now. Try to press re-download in package manager
Love you
@@Kiki-qh7xk lol thank you!
Absolutely love it man, I'm completely new to Unity, I'm trying to understand how to do basic stuff. I'd love to see a sort of beginners guide on basics from you.
Hey, I'm glad you liked it, the best advice I can give you as a beginner is to be constant, like 20 mins a day is better than 3 hours only once a week, also don't be afraid to fail a lot. Good luck!
you´re so special, keep the good work
thanks Im coming back to Unity soon.
So glad you made this! Thank you
I'm glad you like it, thanks for watching!
It really worked for me after I look and try some tutorials, yours is the one that worked. Owe you a lot.
Pretty straight forward!!!! Loved the video, pls make more videos!
Thank you, please more videos like this :)
For sure, I'm recovering from a surgery and I'll be back soon 👍🏽
brother your video helped me a lot thank you! save from Brazil ❤️
Thanks for your kind comment, obrigado, boa sorte com o desenvolvimento do seu jogo!
Hi, I wanted to congratulate with you for this gratefu tutorial!
thanks for your nice comment!
NICE!!! Excelent, directo to the point!!
Im glad it works for you!
Works well!! DANKEEE
thank you so much, 1 year + old video
Thank you for sharing this, it helped me a lot, god bless you.
thanks you too!
Hey guys this is my first tutorial video please be kind it was kinda late when I recorded it lol, I forgot to mention many things but feel free to ask in the comments. I hope you enjoy the video, follow for more!
It's super helpful, Thank you for this!
@@oZzWoLd2198 Im glad it helped!
I'm excited to try this out! As I'm trying to make an isometric voxel game.
@@rmt3589 hey try it out and learn as much as you can about Object Oriented Programming, the best of luck!
i wish i could see some devlogs of your games, they look very promising
hello there Igor and thanks for your kind comment, I'm working on some prototypes, and I'll be posting more videos about them once I have done something worth showing that's for sure, I hope to have something soon stay tuned.
@@themememan5596 hello, no I don't, I don't think I ever pusblish a game for mobiles to be honest that market is not my thing. I'm aiming for PC first.
ITS REALLY WORKED LOL THANK YOU DUDE
my pleasure!
Dude, nice job!!!
why can't I find the "Third person core" option on the list of templates?
Great stuff man! WIll you record car tutorial? It looks very nice on your videos
Hello, if I want to semi-transparent the obstacle when character behind them? How can I config it using Cinemachine extension? Thank you
Very nice and useful tutorial!!! Thank you!
Im glad it worked for you!
thanks bro really helpful stuff
Nice tutorial
hey, thank you I hope to improve them in the future!
What ever happen to the car controller game ?
Hey Znitsu, the car controller is still there, Im planning to add it to my prototype later on, for now its just sitting there. You need a tutorial on that one?
Can you show how to set up the camera so that the player is visible through objects between the player and the camera (trees, contaniers, roofs, etc)?
This guy is smart
Quick reminder> instead of changing the Ortho Size you could change camera distance for a better result.
Can you make a tutorial for 360 view over this project? not zooming or zooming out just stands in same height and when you press q or r it will change position in a cycle (Press q to move left in cycle, press r to right as example) @Hawk Game Dev
@@carmoin4558 hello thanks for your comment, right now my time is pretty busy, but in the meantime I come up with more tutorials try checking out cinemachine tutorials for rotation on the 3rd person camera.
hi mate, just a question, when click play it gives this issue, NullReferenceException: Object reference not set to an instance of an object
MobileDisableAutoSwitchControls.DisableAutoSwitchControls
Hi can you show how to make this camera zoom with Scrollwheel and how you made your assets ? They are awesome !
YESSSSSSSSSSSSSSSSSSSS
I hope it's useful!
Where did you get the third person core template?
im using unity 6 cinemachin is kinda different i dont see body thing anymore
how can we add the camera your using for project that was simple 3D URP?
and also player movement?
@@techgeektw hello Ali thanks for your comment, you can go to package manager and in Unity search for Cinemachine, install it. Also install input system (this will restart your project). Finally look for the third person example from unity there too.
Refer to this page for more info on the package manager docs.unity3d.com/Manual/upm-ui.html
Make sure you search in Package: Unity Registry.
Mine don’t got Pro Play, where it says layers at the top right corner
hello there, that's the name of a saved layout I have, please refer to this page to learn how to create your own layouts docs.unity3d.com/Manual/CustomizingYourWorkspace.html
@@hawkgamedev thanks bro.. and by any chance can I hire for some work. I can cash app you the payments up front I really could use the help
@@funnyslimworld1487 hey I appreciate the offer, however between work/family and learning unity my time is really limited right now. Part of my journey is to become a full time indie dev. So for the time being I must pass thanks!
is it possible to rotate a camera in an Isometroc view?
So 3d prefab project already has movement, thanks man, i will go and check this out.
Now i just need to figure out how i can immideatly turn character in move direction. Tried to set rotation time almost to zero, it works, but i think this is wrong solution.
Thanks again.
Hello! thanks for commenting, I'll take a look at this next week (I'm away from y dev pc now) and see how I can help. I'm trying to steer away from the Unity controller and have my own custom one, not saying Unity's controller is bad, I just think having your own makes you edit it easily, but I'll take a look and let you know what I find.
@@hawkgamedev Appreciate that, will be interesting
the third person mode doesnt work anymore :(
hello can you share with me your layout?
Hi great content and very helpful... I followed your instructions on point but the darned camera doesn't follow the player and is quite janky difficult to explain to you like this and hope u know what causes it and how to fix if u understand at all
Okay no worries, first check if your virtual camera has the player object in the follow field, if not drag the player into it. The virtual camera needs to be set on framing transposer, it could be set to none or transposer check on that too.
Also make sure you have only a main camera and a virtual camera on the scene. If there are any additional remove them. Often times depending on the version unity bugs out, try deleting both cameras and creating a new camera main, and then a virtual cinemachine camera and repeat the steps. Let me know if that works.
Thanx it works wonders now you the best
@@saltedsilver9330 I'm glad it works!
Hi, do you have this code available on github?
did you at least watch the video? there is no code to share man.
wow, i install this hack))
where can we download pro play layout?
soft... isn't it much harder to hear everytNice tutorialng as you go tNice tutorials way?
Never! Never take these ready-made assets and the built-in motion controller. Only with a clean slate! You become dumb and never learn anything.
How do you use templates in the newer Unity Hub version?