Gotta say, I love the "mini DM" with the laser cage setting up, honestly this whole thing is nice, also like that during the DM, he actually does more laser based stuff, and did I see him setting UP lasers in the background that you had to remember they were floating there, even if they are slow.... very good mod fight!
It all comes together really nicely. I only learned this term recently as I've been getting into fighting games, but a fight that gives you more than one or two things at a time to occupy your mental stack is always going to be more interesting to me.
An actual immaculate mod, I am indeed in awe. New moves and increased aggression, while not compromising openings. Speaking of openings. Not only did you manage to make him more aggressive and intense, but you even added new openings so that Xemnas has more openings than he originally had. He even has 2 openings in bis DM now, which I felt was missing. His DM in base KH3 is rad AF, but you never attack back. It feels like a survival scenario instead of an actual battle. You fixed that. I also felt like Xemnas was missing some more magic attacks. The normal version is too much melee combat and blocking, so the new projectiles help keep the battle fresh. You need to be hired by Square Enix. This is no joke. I never knew you could improve perfection. You somehow took near perfection and made it 10/10. GG’s Likewise, I love how the coat returned from KH2.
@@zigsynx5364 The effusive praise is welcome, but you'll probably want to direct it to the *actual* mod author (@truebladesseeker) . I'm just a gamer who's played too much KH3.
@@BeeboySRI always found that theme superior. Even though the fight in DDD was inferior. Combine the superior composition with the superior fight, and you get the best combination.
Hey, kinda off topic from video but kbm has been doing a master run of kh2 (kh2 no hit) and I was wondering if you'd ever consider doing that for kh3 cuz if you'd want to that would be a wonder to behold
Great run! Nice hit on the DM's 2nd opening I added.
Gotta say, I love the "mini DM" with the laser cage setting up, honestly this whole thing is nice, also like that during the DM, he actually does more laser based stuff, and did I see him setting UP lasers in the background that you had to remember they were floating there, even if they are slow.... very good mod fight!
It all comes together really nicely.
I only learned this term recently as I've been getting into fighting games, but a fight that gives you more than one or two things at a time to occupy your mental stack is always going to be more interesting to me.
When she asks who you were with and you say "Nobody":
You know, normally I’m not a big fan of gameplay changing mods, but this does seem neat. Well done btw
You GOTTA do this one, Regular!!!
- Maãlík
@@LoneStoneMaalik whenever I get a PC ;(
Damn I can't even beat regular Xemnas with all pto codes. Good job
I gotta get a PC eventually just to do these fights i’m pretty sure KH3 would be fun as hell to play with mods GG as usual.
DEFINITELY NICE MOVES MAN✨🎶💯💯💯
Another challenge clear for this keyblade master and I’m hoping I could take that challenge next
Finally, now my joycon is now fix I can now start climbing from the start on critical difficulty
Consistent ground smash? Super interesting
Yeah, there are consistent Dive Attack setups for every humanoid boss in the game, really. Xemnas is by far the easiest to get one on though
@@BeeboySR impressive. Very nice :]
1 like = 1 extra laser
An actual immaculate mod, I am indeed in awe. New moves and increased aggression, while not compromising openings.
Speaking of openings. Not only did you manage to make him more aggressive and intense, but you even added new openings so that Xemnas has more openings than he originally had. He even has 2 openings in bis DM now, which I felt was missing.
His DM in base KH3 is rad AF, but you never attack back. It feels like a survival scenario instead of an actual battle. You fixed that.
I also felt like Xemnas was missing some more magic attacks. The normal version is too much melee combat and blocking, so the new projectiles help keep the battle fresh.
You need to be hired by Square Enix. This is no joke. I never knew you could improve perfection.
You somehow took near perfection and made it 10/10. GG’s
Likewise, I love how the coat returned from KH2.
@@zigsynx5364 The effusive praise is welcome, but you'll probably want to direct it to the *actual* mod author (@truebladesseeker) . I'm just a gamer who's played too much KH3.
@@BeeboySR Ah okay. Could you redirect that comment to him cause I’m lazy.
@@zigsynx5364Sent it his way
@@BeeboySR Thanks:) Did you credit me? You could take a screenshot of my original comment if needed.
Insane.
Gg best mode
God save my soul if i ever try that
is that the DDD theme for Xemnas?
nice choice
yep 🔥🔥🔥
@@BeeboySRI always found that theme superior. Even though the fight in DDD was inferior.
Combine the superior composition with the superior fight, and you get the best combination.
POV: no blocking challenge
Hey, kinda off topic from video but kbm has been doing a master run of kh2 (kh2 no hit) and I was wondering if you'd ever consider doing that for kh3 cuz if you'd want to that would be a wonder to behold
it's been in my bucket list for like 2 years
@@BeeboySR that's when you look for skill rng manips lol
Yoooo can we get more of these?!
Got a pretty good Ultimate Vanitas video, if you'd like: ua-cam.com/video/8UOqdmcySpA/v-deo.html