To solve the issue with the prehardmode exclusive yo-yo, you could either add the drop back in hardmode, or make the hardmode item that normally replaces it be able to shimmer into the prehardmode item Also, the Petashark looks like it functions extremely similarly to the Bubble Gun. The bubbles from the Flairon and the Bubble Gun function differently, so I feel like the Petashark bubbles should also function differently. Maybe something like shooting the bubbles to cause them to pop and cause extra effects to happen would work, but it would probably either require putting shooting the bubbles on alt fire or having the gun switch between preparing bubbles and shooting normally
Would LOVE to see an expansion of shotguns, if you haven't done those already. They're my absolute favorite ranger weapons in the game, but they're done so dirty in vanilla that I don't get to have fun with them very often. Right now it's just generic shotgun after generic shotgun, then the Oynx Blaster, then another generic shotgun, then nothing at all
All in all I think this is a pretty solid mod. I prefer a *heavily* modded experience and this isn’t quite enough variation for my taste, but the next time I want to play a minimally modded playthrough, this mod will definitely be one I use
Make sure the piercing projectiles have local or ID static instead of global immunity frames. That way they work in multiplayer, don't interfere with your own/other player's attacks due to s, and they don't deal unintended bad DPS.
@@mintgamingterraria Alrighty amazing work :3. I was just making sure, because global immunity frames are a literal showstopper for many new modders and their weapons
I think instead of fishron dropping the petashark, to continue the minisharks progression he should drop something like illegal fish parts to upgrade it to the petashark
Holy commander seems overpowered, you should make it give fewer buffs for more duration. Free iron skin, swiftness, and regeneration instead of all those rarer and harder to get buffs. Maybe make it so you can only get iron skin with 2 holy commanders spawned, and only get regeneration with 3, but they’re permanent as long as the holy commanders are summoned The early-mid bows are a bit bland and repetitive Not really a fan of some of the gun options, like ricochet on the giga shark. Damage seemed underwhelming, maybe it was just because I didn’t see the full fire rate though Swords were pretty solid all around, good stuff on that front Same for yo-yos, they seemed pretty fun and rewarding to upgrade
Idk how well that Holy Commander performs in pure summoner build considering the stage of the game you're getting this, but I feel like in addition to any other class it would be quite overpowered IF ONLY dps-wise it will be around the same as any other summons available. At the same time buffing summon sounds really cool, especially when all these buffs you could made normally, it's just a pain in the ahh. Feels like a fair trade-off to sacrifice some dps for a few extra buffs
9:15 i think that instead of a broken hero sword, you could use the existing hallowed repeater and use the chlorophyte shotbow as the broken hero sword stand-in!
Duuuuuude i love you do much ! I'm a full dedicated summoner in Terraria and wow your summon IS realy what i was looking for ! A summon which get bigger instead summoning an other and omg multiple attacks phase .... 🥰❤️❤️❤️ Realy good work ! I realy hope you'll do more summon staff like this ! Big Love from FRANCE 🥰❤️👌
Night's Rod recommended change / addition; increase cast speed of new projectiles the longer / more you pile up the projectiles before hitting anything so youll charge it up to maximum potential faster, its very slow to get multiple projectiles otherwise. Stinger Storm recommended change; make the poison stack up (up to a point) if possible, increasing its duration and dmg per tick. I am not sure if it is possible to do that.
Dude, this is actually incredible you did a great job, but i do have a few critiques: Firstly, I think all the terra projectiles should have infinite piercing purely because the terra blade projectile does. Like, you did a perfect job in that respect with the terra tome's piercing. Secondly, some of the actual physical weapon designs were too small in my opinion (the terra blade is quite sizeable). Thirdly, I think you did a fantastic job with all the biome-themed, night's edge crafting-tree weapons, but the night's edge-equivalent & true night's edge-equivalent weapons should produce an alternate projectile other than the ones they already produce (if they produce one). For instance: -The night's sling's could maybe have a terrarian yoyo-esque projectile but not quite as strong and not as frequently fired. -Perhaps the night's rod could fire some unholy-trident-esque projectile along with the cursor-following one. -The night's bow could shoot a piercing/exploding purple arrow as the first arrow of the three. -The six-shooter's bullets could shatter upon impact or something, creating maybe some spinning, lingering bullet fragments. -The night's legatus could leave a shadow trail of different moon phases behind it that do lingering damage. This is solely to mimic the spinning projectile fired by the night's edge. Then, with the true-night's versions, upgrade said projectiles (multiply the count of them, make them give debuffs, or something of the sort), and change the weapon sprites' colors to fit the true night's edge theme. This would enhance the appearance of similarity between the night's edge/true night's edge swords and your newly-created weapons. Fourthly, as for the excalibur-equivalents, I have some feedback. -The yoyo should have been a new, hallowed bar-themed sprite that produces some light and sparks upon impact. -The staff weapon should've been another metallic, hallowed bar-themed weapon that maybe shoots golden metal projectiles. -The shatter point is a really cool weapon, but it doesn't fit the excalibur theme in my opinion. I think it should follow a similar theme with hallowed bars and maybe it could have a similar projectile to the shatter point, but more gold-themed like the excalibur. -As for the bow, there already is a hallowed repeater but maybe theme the shots to have that gold light that the excalibur produces. -The gigashark was a stroke of literal genius to be honest. However, I, yet again, believe maybe the barrel should be made of hallowed bars and it should emit a faint glow when being fired. -I truly think the holy commander is just truly fantastic as a summon weapon. It's extremely creative and you went the right direction with that excalibur-equivalent in my opinion. With the true-excalibur versions, perhaps just make them more flashy, give them that alternate color scheme that the true excalibur has, give them a larger AOE, and add red light to mimic the true excalibur. I think these would be great additions purely because of the potential parallels between the OG swords. Lastly, it would be cool to see the tiki spirit change sprites into like a buffer version the more minion slots he takes up. I desire swole tiki man. If you made it this far, thank you for hearing me out. I offer these suggestions purely out of interest in your modding capabilities; I only wish to see this mod published in the way that you want it to be. Good luck 👍👍
methinks you should be able to use hel-fire for nights sling if you didn't get the cascade since it also fits the definition of a underworld/volcano yoyo
Hey i really liked the idea of the creeper summon but why doesn’t eater get a summon? Like a prehardmode stardust dragon staff? I think it would be cool to either have this or a eater of souls summon because essentially eater of worlds is just a giant eater of souls centipede lmao (by a eater of souls summon i mean a bunch of eaters that just dash at average speed at the target)
I will preface this with a warning, i might be really tearing into these ideas, but that's because i'm invested and interested. i'm sorry if i am disheartening or unpleasant, i don't mean to be so. for the mage, i woulda done the vilethorn/crimson rod and probably would've made the jungle staff be like a prehardmode version of the poison and venom staves, where it shoots stingers, that or it's like a weapon version of the spore sac, summoning quickly fading clouds of spores that gravitate towards nearby enemies. with the night's rod, i would've given it it's own name, like the shadow scepter, and make it shoot homing, piercing dark energy globes at random angles that have chances to inflict fire and poison. also, the terratorch seems to be woefully lacking in multi-target damage which, the piercing of the terrablade is one of the biggest components of its effectiveness, so the terratorch looks good, sounds good, but it's GOTTA have a little more multi-target damage, like, maybe the projectiles explode for area damage? and with the book, again, tome of darkness would feel a lot better name wise. the purple heart having shadowflame feels more in line with what a night's edge version should have, as shadowflame is really good, i think there should be a crimson book that's the bleeding heart or if we wanna reference something, the telltale heart. and the purple heart its own thing. like light's bane and blood butcherer. maybe the purple heart summons splitting shadow orbs and the telltale heart creates blood rain like a mix of crimson rod and blood rain bow. the tome night's edge feature feels a little rough to me, i'll be honest, because A: looks like you can project it through walls easily, which is quite a feature for a prehardmode weapon and B: the damage-range function seems a little counter intuitive to what the mage's deal generally is. it's a very cool weapon though. the tome excalibur in my mind would be the tome of light, made with hallowed bars and a spell book, it'd fire holy lances that get more powerful the further away from you they get, as an inverse to the tome of darkness. as the tome of darkness is pretty cool, i'm just unsure what to make of it. for the bows, I think it'd be cool to have the night's bow to be called the darkwing or something, or maybe make it a powered up version of the sharanga as a little nod to the older version bow. would be cool if it shot its own arrows, like maybe it fires a purple version of the luminite arrow's after image lasers? or maybe just spectral arrows like the sharanga. the hallowed repeater is essentially the excalibur for bows. so a true repeater might be good. the true night bow should fire a a mix of shadowflame, venom, and night arrows(the lasers i was talking about) or maybe it fires purple beams which can inflict shadowflame or venom, along with green beams for ichor and cursed flame. i think that could be super cool! it was almost no notes on the guns... but i'm not much a fan of the turret, I think it should fire the cursed bullets from the true sixshooter, the bouncing gigashark bullets, and the night bullets, and it shouldn't be a turret, it should just be a handheld gun like the rest of the line. i say it should fire the bullet types in sequence, so night, piercing cursed, then gigashark. with each shot being a burst of the three that lines up with the next shot to make an alternating rapid stream of special bullets that all do their own thing to make high fire rate chaos! name idea for it: terra tearer, i think it's silly and fun for it. and it's accurate to what it does: tear apart anything in front of it. that or just legit have it be the terrashark. for the summons, i'm a fan of the creeper staff, but i think a worm staff would be good for the corruption, the more summons, the longer the worm, but instead of the tiger staff or abigail or the stardust dragon, each segment does its own damage as it dashes at targets from nearby ground. the dark caster staff... not much a fan of that one, i think it'd be a lot better as the cursed skull scepter. summoning cursed skulls to ram into enemies, causing confusion(because the curse debuff only really works on players...) the night's legatus could be the dark moon or something like that. other than those, i have nothing to mention! super cool stuff!
is this what is planned to make the weapons that are missing from the pillars? like a sword and a solar yoyo, a nebulous book, an astral sentry or a vortex flame thrower
This is actually so cool. my one critique is everything but the Terra Tome and the Terra Throw are a little weak for the stage of the game you get them. Otherwise I am going to be using this mod in all my playthroughs! Keep up the awesome work!
Do you think it's possible tout create minion summoned by armor sets line the Stardust guardian but with multiple attacks phase line your summon ? It would be so cool !
the bows seem pretty weak before the terra tier, and the dark caster staff looks like the only viable pre mech summon weapon some of the hardmode upgrades look pretty overpowered, with the high damage and the insane amount of times they can hit an enemy
Not a fan of the hallowed summon weapon. Coulda just went with the optic staff since it does functionally the same thing as the moon staff with the dashing but with lasers.
Dude you keep saying you don't think some of them look cool or whatever, But I have to disagree I found them all amazing and creative and can't wait to try your mod, Also you inspired me to maybe take a look at developing a mod
1:32 why is no one talking about how dumb this is what if I just don’t know or forget about it and go to hard mode I’m just screwed because I can’t make it anymore
The basic weapons you introduced are alright and not bad. However the more complex weapons later down in the crafting tree, from nights edge and onwards, are honestly disappointing. They're just bland, basic, uninspired terra weapons that have been done a dozen times already. As a former terraria modder, I know that if you put in the effort you'd be able to make something cooler than this, assuming you've been modding for at least a year like you claimed. You should try to add either mechanically complexity through special abilities and right click functions and such that engage the player in gameplay, or have spectacle and awesome visuals like the vanilla terrablade. You have neither of these for any of your weapons.
Okay, these apply to the first few weapon lines. I'll admit that I jumped to conclusions too quickly before finishing the video. Some of these weapons are good and do have interesting mechanics or graphics. A lot of weapons still need work, but it's not bad for a solo dev as yourself.
Don't you realise that Terra Sword is good because it is have a big projectile? If Terra weapon doesn't have a decent homing or a big projectile, then it just doesn't worth it no matter how much damage numbers it theoreticaly gets on target dummies that standing still. My opinion for summoner weapons, holy variant would be better if you could change modes, or like with wulfrum summon from calamity (hold rmb to get buffs instead of attacking) and give the ability to buff another player too. For Terra variant, why just making bigger, try making a different model like for Abigail or Tiger summon and make it doesn't consume all slots, that's bad actually. And i hope that healing isn't just healing but a lifesteal which have a healing limit, i believe like 200 or something, then regenerates that amount and start healing again. I could join your Discord server actually and tell from a perspective of old Terraria player what feels wrong or something like that.
i liked the video. i have 1 point of constructive criticism. when you test the weapons you are flying all over the place and it is disorienting and bothersome. when you test the weapons stand still.
@Old_Man_Miku I mean he’s not gonna be great if he is new, look at the first version of calamity that was bland but over it became what it is today plus this guy is doing it on his own fabsol has an entire team
Bro is SO underrated.
What I was gonna say haha
To solve the issue with the prehardmode exclusive yo-yo, you could either add the drop back in hardmode, or make the hardmode item that normally replaces it be able to shimmer into the prehardmode item
Also, the Petashark looks like it functions extremely similarly to the Bubble Gun. The bubbles from the Flairon and the Bubble Gun function differently, so I feel like the Petashark bubbles should also function differently. Maybe something like shooting the bubbles to cause them to pop and cause extra effects to happen would work, but it would probably either require putting shooting the bubbles on alt fire or having the gun switch between preparing bubbles and shooting normally
Would LOVE to see an expansion of shotguns, if you haven't done those already. They're my absolute favorite ranger weapons in the game, but they're done so dirty in vanilla that I don't get to have fun with them very often. Right now it's just generic shotgun after generic shotgun, then the Oynx Blaster, then another generic shotgun, then nothing at all
I would name the terra wand, the terra spark.
All in all I think this is a pretty solid mod. I prefer a *heavily* modded experience and this isn’t quite enough variation for my taste, but the next time I want to play a minimally modded playthrough, this mod will definitely be one I use
Maybe you can rename terra talonbow to terra torrent
8:28 Isn't it just a pre-hardmode Marrow?
Make sure the piercing projectiles have local or ID static instead of global immunity frames. That way they work in multiplayer, don't interfere with your own/other player's attacks due to s, and they don't deal unintended bad DPS.
they do have local immunity frames
@@mintgamingterraria Alrighty amazing work :3. I was just making sure, because global immunity frames are a literal showstopper for many new modders and their weapons
I think instead of fishron dropping the petashark, to continue the minisharks progression he should drop something like illegal fish parts to upgrade it to the petashark
this is freaking cool,also ur underrated and u deserve more subs fr
Holy commander seems overpowered, you should make it give fewer buffs for more duration. Free iron skin, swiftness, and regeneration instead of all those rarer and harder to get buffs. Maybe make it so you can only get iron skin with 2 holy commanders spawned, and only get regeneration with 3, but they’re permanent as long as the holy commanders are summoned
The early-mid bows are a bit bland and repetitive
Not really a fan of some of the gun options, like ricochet on the giga shark. Damage seemed underwhelming, maybe it was just because I didn’t see the full fire rate though
Swords were pretty solid all around, good stuff on that front
Same for yo-yos, they seemed pretty fun and rewarding to upgrade
Idk how well that Holy Commander performs in pure summoner build considering the stage of the game you're getting this, but I feel like in addition to any other class it would be quite overpowered IF ONLY dps-wise it will be around the same as any other summons available. At the same time buffing summon sounds really cool, especially when all these buffs you could made normally, it's just a pain in the ahh. Feels like a fair trade-off to sacrifice some dps for a few extra buffs
9:15 i think that instead of a broken hero sword, you could use the existing hallowed repeater and use the chlorophyte shotbow as the broken hero sword stand-in!
6:11 finally, the melee weapon disguised as a magic weapon
yep. just like how melee weapons are just manaless magic weapons.
Duuuuuude i love you do much ! I'm a full dedicated summoner in Terraria and wow your summon IS realy what i was looking for ! A summon which get bigger instead summoning an other and omg multiple attacks phase .... 🥰❤️❤️❤️ Realy good work ! I realy hope you'll do more summon staff like this ! Big Love from FRANCE 🥰❤️👌
11:15 this song remembers me about Khaios, i miss him
Also, great weapons and ideas, very nice!
Night's Rod recommended change / addition; increase cast speed of new projectiles the longer / more you pile up the projectiles before hitting anything so youll charge it up to maximum potential faster, its very slow to get multiple projectiles otherwise.
Stinger Storm recommended change; make the poison stack up (up to a point) if possible, increasing its duration and dmg per tick. I am not sure if it is possible to do that.
Dude, this is actually incredible you did a great job, but i do have a few critiques:
Firstly, I think all the terra projectiles should have infinite piercing purely because the terra blade projectile does. Like, you did a perfect job in that respect with the terra tome's piercing.
Secondly, some of the actual physical weapon designs were too small in my opinion (the terra blade is quite sizeable).
Thirdly, I think you did a fantastic job with all the biome-themed, night's edge crafting-tree weapons, but the night's edge-equivalent & true night's edge-equivalent weapons should produce an alternate projectile other than the ones they already produce (if they produce one).
For instance:
-The night's sling's could maybe have a terrarian yoyo-esque projectile but not quite as strong and not as frequently fired.
-Perhaps the night's rod could fire some unholy-trident-esque projectile along with the cursor-following one.
-The night's bow could shoot a piercing/exploding purple arrow as the first arrow of the three.
-The six-shooter's bullets could shatter upon impact or something, creating maybe some spinning, lingering bullet fragments.
-The night's legatus could leave a shadow trail of different moon phases behind it that do lingering damage.
This is solely to mimic the spinning projectile fired by the night's edge.
Then, with the true-night's versions, upgrade said projectiles (multiply the count of them, make them give debuffs, or something of the sort), and change the weapon sprites' colors to fit the true night's edge theme. This would enhance the appearance of similarity between the night's edge/true night's edge swords and your newly-created weapons.
Fourthly, as for the excalibur-equivalents, I have some feedback.
-The yoyo should have been a new, hallowed bar-themed sprite that produces some light and sparks upon impact.
-The staff weapon should've been another metallic, hallowed bar-themed weapon that maybe shoots golden metal projectiles.
-The shatter point is a really cool weapon, but it doesn't fit the excalibur theme in my opinion. I think it should follow a similar theme with hallowed bars and maybe it could have a similar projectile to the shatter point, but more gold-themed like the excalibur.
-As for the bow, there already is a hallowed repeater but maybe theme the shots to have that gold light that the excalibur produces.
-The gigashark was a stroke of literal genius to be honest. However, I, yet again, believe maybe the barrel should be made of hallowed bars and it should emit a faint glow when being fired.
-I truly think the holy commander is just truly fantastic as a summon weapon. It's extremely creative and you went the right direction with that excalibur-equivalent in my opinion.
With the true-excalibur versions, perhaps just make them more flashy, give them that alternate color scheme that the true excalibur has, give them a larger AOE, and add red light to mimic the true excalibur.
I think these would be great additions purely because of the potential parallels between the OG swords.
Lastly, it would be cool to see the tiki spirit change sprites into like a buffer version the more minion slots he takes up. I desire swole tiki man.
If you made it this far, thank you for hearing me out. I offer these suggestions purely out of interest in your modding capabilities; I only wish to see this mod published in the way that you want it to be. Good luck 👍👍
This seems pretty cool would you say it aligns with calamity progression/ is viable for pre moon lord calamity play through
im not sure for these weapons but the zenith weapons do
@ thanks in my next playthrough I’ll try them out
make terra armour that needs the heros broken sword or whatever its called for each part and also W I N G S
Honestly would fit into the actual game, it looks very cool.
Might not want to have a diamond staff as a recipe requirement. Half of all worlds don’t even have platinum lol
it could prob be interchangeable with the emerald/ruby staff or out right replaced with the amber staff
im pretty sure its not actually the diamond staff. I believe if you hover over it its “any diamond staff” or “any gem staff” im not too sure
@@Scratchy__The_catprobably should just be interchangable with ruby and amber. Emerald and sapphire are a tier below
This is insane bro! Like I really love the weapons. Great job dude.
Maybe make it so the terra torch creates the little star projectiles on hit as well as when the projectiles helix
true
If you do end up making a Zenish Minishark tree, you should keep with the byte size naming scheme and end up with the Zettashark.
I think that Nights Legarious should be strionger at night, expecially on full moon
or true Night's Legarious
methinks you should be able to use hel-fire for nights sling if you didn't get the cascade since it also fits the definition of a underworld/volcano yoyo
damn, this is such a fleshed out mod for something that so many other mods do❤
Hey i really liked the idea of the creeper summon but why doesn’t eater get a summon? Like a prehardmode stardust dragon staff? I think it would be cool to either have this or a eater of souls summon because essentially eater of worlds is just a giant eater of souls centipede lmao (by a eater of souls summon i mean a bunch of eaters that just dash at average speed at the target)
tbh its hard to code and might be task for a more experienced me
watched the whole thing and thought i was watching a 100k+ sub youtuber. You are so underrated man
looks so cool ima check out the mod tomorrow
The holy commander is so goated
I whish you made whips man your weapons are amazing
True holy commander should debuff enemies while on attack mode like making them take more damage/reduce defense or reduce their damage
I will preface this with a warning, i might be really tearing into these ideas, but that's because i'm invested and interested. i'm sorry if i am disheartening or unpleasant, i don't mean to be so.
for the mage, i woulda done the vilethorn/crimson rod and probably would've made the jungle staff be like a prehardmode version of the poison and venom staves, where it shoots stingers, that or it's like a weapon version of the spore sac, summoning quickly fading clouds of spores that gravitate towards nearby enemies. with the night's rod, i would've given it it's own name, like the shadow scepter, and make it shoot homing, piercing dark energy globes at random angles that have chances to inflict fire and poison. also, the terratorch seems to be woefully lacking in multi-target damage which, the piercing of the terrablade is one of the biggest components of its effectiveness, so the terratorch looks good, sounds good, but it's GOTTA have a little more multi-target damage, like, maybe the projectiles explode for area damage? and with the book, again, tome of darkness would feel a lot better name wise. the purple heart having shadowflame feels more in line with what a night's edge version should have, as shadowflame is really good, i think there should be a crimson book that's the bleeding heart or if we wanna reference something, the telltale heart. and the purple heart its own thing. like light's bane and blood butcherer. maybe the purple heart summons splitting shadow orbs and the telltale heart creates blood rain like a mix of crimson rod and blood rain bow. the tome night's edge feature feels a little rough to me, i'll be honest, because A: looks like you can project it through walls easily, which is quite a feature for a prehardmode weapon and B: the damage-range function seems a little counter intuitive to what the mage's deal generally is. it's a very cool weapon though. the tome excalibur in my mind would be the tome of light, made with hallowed bars and a spell book, it'd fire holy lances that get more powerful the further away from you they get, as an inverse to the tome of darkness. as the tome of darkness is pretty cool, i'm just unsure what to make of it. for the bows, I think it'd be cool to have the night's bow to be called the darkwing or something, or maybe make it a powered up version of the sharanga as a little nod to the older version bow. would be cool if it shot its own arrows, like maybe it fires a purple version of the luminite arrow's after image lasers? or maybe just spectral arrows like the sharanga. the hallowed repeater is essentially the excalibur for bows. so a true repeater might be good. the true night bow should fire a a mix of shadowflame, venom, and night arrows(the lasers i was talking about) or maybe it fires purple beams which can inflict shadowflame or venom, along with green beams for ichor and cursed flame. i think that could be super cool! it was almost no notes on the guns... but i'm not much a fan of the turret, I think it should fire the cursed bullets from the true sixshooter, the bouncing gigashark bullets, and the night bullets, and it shouldn't be a turret, it should just be a handheld gun like the rest of the line. i say it should fire the bullet types in sequence, so night, piercing cursed, then gigashark. with each shot being a burst of the three that lines up with the next shot to make an alternating rapid stream of special bullets that all do their own thing to make high fire rate chaos! name idea for it: terra tearer, i think it's silly and fun for it. and it's accurate to what it does: tear apart anything in front of it. that or just legit have it be the terrashark. for the summons, i'm a fan of the creeper staff, but i think a worm staff would be good for the corruption, the more summons, the longer the worm, but instead of the tiger staff or abigail or the stardust dragon, each segment does its own damage as it dashes at targets from nearby ground. the dark caster staff... not much a fan of that one, i think it'd be a lot better as the cursed skull scepter. summoning cursed skulls to ram into enemies, causing confusion(because the curse debuff only really works on players...) the night's legatus could be the dark moon or something like that. other than those, i have nothing to mention! super cool stuff!
is this what is planned to make the weapons that are missing from the pillars? like a sword and a solar yoyo, a nebulous book, an astral sentry or a vortex flame thrower
This is actually so cool. my one critique is everything but the Terra Tome and the Terra Throw are a little weak for the stage of the game you get them. Otherwise I am going to be using this mod in all my playthroughs! Keep up the awesome work!
Instead of having a creeper staff for bother corruption and crimson you could make an eater of souls summon
I pretty sure your mod was in gameraider's video when he was showcasing zenith mods and you make good weapons
Me and my friend love playing boomerang class but there are no late game boomerangs so could you add a boomerang Terra weapon
Palidens hammer and possessed hatchet exists
@@crabby2685 Yes but you can’t fight moon lord with it
ill defineteley will check the mod out
Do you think it's possible tout create minion summoned by armor sets line the Stardust guardian but with multiple attacks phase line your summon ? It would be so cool !
yes
2:59 the Vilethorn and Crimson Rod exist 🤦♂️. You don’t need to make this.
It would be cool if you did summoner class but as if you summon bosses to fight for you
3:52 yo that's that one weapon from pixel gun
Could be fire if the Purple Heart did a weaker blood thorn attack also.
Well done
the bows seem pretty weak before the terra tier, and the dark caster staff looks like the only viable pre mech summon weapon
some of the hardmode upgrades look pretty overpowered, with the high damage and the insane amount of times they can hit an enemy
Id love to see maces and sythes and with the terra bow one I feel like it needs a buff to 90 base damage just saying
Not a fan of the hallowed summon weapon.
Coulda just went with the optic staff since it does functionally the same thing as the moon staff with the dashing but with lasers.
I haven't played the mod but Night's Tome looks pretty broken (at close range). It could probably annihilate the WoF in like 15 seconds.
i tested and it shouldn’t, plus if it does the wof would shred a mage at close range
You need all the jungle weapons to easily SHRED early game bosses and and the other weapons be okay but not as effective.
Dude you keep saying you don't think some of them look cool or whatever, But I have to disagree I found them all amazing and creative and can't wait to try your mod, Also you inspired me to maybe take a look at developing a mod
fair warning you definitely need to know object oriented programming
Pixel gun 3D mentioned, subscribed and hope to see more from you
I loved it 👏🏻
have any other youtubers used ur mod ?
probably not cuz i just posted the update
Is there terra poop?
I got rid of UNIQUE PROGRESSION for EACH CLASS in Terraria...
Get on the forums, get Red to see this!
The magic weapons aren’t using mana?
i have god mode on
Love mage weapons
Calamity already did this
1:32 why is no one talking about how dumb this is what if I just don’t know or forget about it and go to hard mode I’m just screwed because I can’t make it anymore
Nooo
My whips😢
8:36 YOO
Terra bow could've been terra torn
awsome
Bro forgot about the terra prisma 😢
11:34 american refuses to accept the metric system
Could you help me become a better programmer, or give me tips n stuff idk, I'd like to make mods too but im not good at that at all
Lets get reds attention to this video
The basic weapons you introduced are alright and not bad. However the more complex weapons later down in the crafting tree, from nights edge and onwards, are honestly disappointing. They're just bland, basic, uninspired terra weapons that have been done a dozen times already. As a former terraria modder, I know that if you put in the effort you'd be able to make something cooler than this, assuming you've been modding for at least a year like you claimed.
You should try to add either mechanically complexity through special abilities and right click functions and such that engage the player in gameplay, or have spectacle and awesome visuals like the vanilla terrablade. You have neither of these for any of your weapons.
Okay, these apply to the first few weapon lines. I'll admit that I jumped to conclusions too quickly before finishing the video. Some of these weapons are good and do have interesting mechanics or graphics. A lot of weapons still need work, but it's not bad for a solo dev as yourself.
the problem is this isnt what the vanilla weapons do so i didnt want to get too advancrd
I wish I could play with mod but I play on Xbox 🖤🥺
Don't you realise that Terra Sword is good because it is have a big projectile? If Terra weapon doesn't have a decent homing or a big projectile, then it just doesn't worth it no matter how much damage numbers it theoreticaly gets on target dummies that standing still. My opinion for summoner weapons, holy variant would be better if you could change modes, or like with wulfrum summon from calamity (hold rmb to get buffs instead of attacking) and give the ability to buff another player too. For Terra variant, why just making bigger, try making a different model like for Abigail or Tiger summon and make it doesn't consume all slots, that's bad actually. And i hope that healing isn't just healing but a lifesteal which have a healing limit, i believe like 200 or something, then regenerates that amount and start healing again. I could join your Discord server actually and tell from a perspective of old Terraria player what feels wrong or something like that.
now armor but class type helmets like hallowed armor
oh gosh
@@mintgamingterraria better do it or I will find you 🤫
Terra weapons you say?
Why about making things suggested by the viewer
Ok but the names are kind of weak tbh.
i liked the video. i have 1 point of constructive criticism. when you test the weapons you are flying all over the place and it is disorienting and bothersome. when you test the weapons stand still.
Unironically some.of the blandest modded weapons ive ever seen.
well he is relatively new to modding
give him a year or two and it will get better
@@velzard3398-d9j Don't see how that has to do with anything but whatever
@Old_Man_Miku I mean he’s not gonna be great if he is new, look at the first version of calamity that was bland but over it became what it is today plus this guy is doing it on his own fabsol has an entire team
Calamity also has a PAID TEAM of professionals and im doing this as a school project
Calamity: great job