Yes! He has returned with another really helpful tutorial I love these videos they are the best modding tutorials on UA-cam Also my tutorial request is ore generation
Hey, could it be possible for you to go into a bit more depth with dusts? I'm currently trying to figure out how to make dusts appear at a certain time on the projectile (currently, they are overlapping with my player, while I want them to appear on the tip of my weapon while still keeping the projectile spawn location on the player)
Hey I have a question, I started coding terraria and I wanted to ask, how would I make a weapon shoot projectiles? I have an image in mind and my weapon is finished, I just don't know the code to make it automatically shoot the projectiles.
When i shoot my projectile , the sprite stays still , how do i code it so that the sprite rotates based on where i aim? (projectile is not affected by gravity)
public override void AI() { Projectile.rotation = Projectile.velocity.ToRotation() + MathHelper.PiOver2 - MathHelper.PiOver4 * Projectile.spriteDirection - MathHelper.ToRadians(45f); } Change the end math helper to match you projectiles rotation. It depends on it's sprite.
hey man i have a problem how do you get the projectiles folder as you dont start with it and how to make more .cs items in folders such as the items folder like another sword
pls help I need to add where the projectile would spawn but I tried anything and I just do not know what I could put Projectile.NewProjectile(//idk what to put, Projectile.position.X, Projectile.position.Y, Projectile.velocity.X, Projectile.velocity.Y, ProjectileID.WoodenArrowFriendly, 21, 1, -1, 0, 0f, 0f); any help appreciated. Thanks!
Hey riptide amazing tutorial as always, can you possibly make a tutorial for how to add a custom drop to an already existing mob?
Thanks for your Modding Tutorials, you've helped alot
Nice vid as always!
Yes!
He has returned with another really helpful tutorial
I love these videos they are the best modding tutorials on UA-cam
Also my tutorial request is ore generation
Yes we need this
I've always found ore generation extremely tedious, so Riptide covering it would be amazing!
Nice I was kinda a bit in the dark on projectiles this helped alot!
Also that gel projectile is super goofy
O shit, i really need a Custom bosses tutorial
Thx for the tutorial but there is a problem! when i create a Projectile, projectile's dust or effect is visible but Projectile Itself is not visible.
How do you access the code for classes such as ModItem, ModProjectile, etc?
Thanks for this, it helped A LOT.
Can you give a tutorial on Dust, SFX, and Music?
Can you help me, please? How to make a projectile upon contact with an enemy create another projectile in the position of this NPC?
what if i want my weapon to shoot 2 projectiles at 2 different speeds?
Hey, could it be possible for you to go into a bit more depth with dusts? I'm currently trying to figure out how to make dusts appear at a certain time on the projectile (currently, they are overlapping with my player, while I want them to appear on the tip of my weapon while still keeping the projectile spawn location on the player)
Where can i find this file with explanaton of functions?
How can you add a ModItem to a recipe?
Hey, could you make a tutorial on how to make custom mounts? My son wants to make his own out of a martian walker. Thanks
Can you make a video on how to use tmodporter to fix errors when porting a mod from 1.3 to 1.44
I would love to see how to make a last prism mod
Can u show how to update a mod cuz i realesed it and now idk how to publish an update
Hey mind making a video on how to make a boss and explain the details?
Hey I have a question, I started coding terraria and I wanted to ask, how would I make a weapon shoot projectiles? I have an image in mind and my weapon is finished, I just don't know the code to make it automatically shoot the projectiles.
Maybe you can do a "complex" enemy, in example : who can shoot projectiles at the player
When i shoot my projectile , the sprite stays still , how do i code it so that the sprite rotates based on where i aim? (projectile is not affected by gravity)
public override void AI()
{
Projectile.rotation = Projectile.velocity.ToRotation() + MathHelper.PiOver2 - MathHelper.PiOver4 * Projectile.spriteDirection - MathHelper.ToRadians(45f);
}
Change the end math helper to match you projectiles rotation. It depends on it's sprite.
Can I ask if u can make a boss tutorial cuz i love these tutors but I can't make a boss by my self
I can´t use the .csproj for my mod it just says "Persistence = ProjectFileWithInterceptionViaSnapshot" and then it crashes :(
Ensure you have the correct packages installed for visual studio and are running the 2022 version, and you are playing 1.4
hey man i have a problem how do you get the projectiles folder as you dont start with it and how to make more .cs items in folders such as the items folder like another sword
You make it
@@Moonwalker3-bruhwhotookthis i found that out like 10 secs after posting this
@@rapid_sivel lmao
I like this tutorial on UA-cam
Also my tutorials request is biom generation
Are there any differences in making a custom enemy beetween 1.4 and 1.3? For some reason, no matter what I do, animations are brocken as hell.
Spritesheets might be different, as may be the frame variable. Not too sure though
Valeu, tentando aprender a criar mods com seus videos ;)
THX
new mic?
nah just had gain settings on really high
pls help
I need to add where the projectile would spawn but I tried anything and I just do not know what I could put
Projectile.NewProjectile(//idk what to put, Projectile.position.X, Projectile.position.Y, Projectile.velocity.X, Projectile.velocity.Y, ProjectileID.WoodenArrowFriendly, 21, 1, -1, 0, 0f, 0f);
any help appreciated. Thanks!