FF 57 - Carpet bombing Short

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  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 60

  • @mc2shirts
    @mc2shirts Рік тому +66

    There's no way CIG will allow a player building to be impervious to damage. Org territory combat is going to be insane.

    • @purpleyeti705
      @purpleyeti705 Рік тому +8

      Ya they will, atleast for the time being. The pirate vs griefer debate is the single largest problem tearing the community apart. With the release of pyro incoming, and terra so far away, they need to cater to the pve community. As much as we don't like to say it, the pvp is and will always be a minority, and not just a small minority, an actual miniscule one. I'd wager no more then ten percent of the player base. And until they can refine the law system to where non consensual pvp only happens to a pve player only a few times per year, then it's going to be a massive black mark against cig in the eyes of the paying community.

    • @bobL761
      @bobL761 Рік тому +19

      They will in some areas, but not in others. This is what they said at CitCon last month:
      High security planets will have full protection with impervious bases, but high taxes and fees, and low profitability from the land.
      Low security locations will have partial protection, but lower taxes and fees, and a bit more profitability from land. So with an overwhelming force you could still raid a base there, but you'll have to deal with local NPC security forces, and/or the UEE navy.
      Then in systems with no security, such as Pyro, there'll be no protection at all (except what you build yourself), but also no taxes or fees, and the land will be HIGHLY profitable. This is what all the big orgs will be fighting over.
      Really, this setup gives us the best of both worlds. Orgs that want to wage epic wars fighting over highly profitable land and resources will have plenty of space to do so, while people like me, who just want a small shack on Microtech to watch the sunset from at the end of the day, will have our space too.

    • @TheRealBillix
      @TheRealBillix Рік тому +1

      @purpleyeti705 AA turrets should be easy to repair and manage to avoid bombs if cautious. Also when building comes they need to implement rep and DSM to make the in-game currency matter. (Those bombs are expensive) Different areas should offer options wether to play pvp or pve, without getting rid of the risk entirely. It might be risky for a pve player to traverse in the pu but as we train forward, unlawful players will have to locate into certain ”pvp consensual” places in order to stay alive or out of prison. So risk would be even bigger for them and the bigger question wether if bombing runs in means of griefing is common, in my opinion, rather becomes that: why be a criminal? Why go out of your way to get into trouble? Being involved in a gang should be more lucrative than lawful bounty hunting etc. while cargo hauling should make far more money than either of those. Although.. I could see that in the future, criminals are heavily under financed to do any griefing or bombing runs unless they group up. And the cargohaulers would do occasional griefing visits to criminal systems.

    • @purpleyeti705
      @purpleyeti705 Рік тому

      @@TheRealBillix yep, that's exactly what i said.

    • @anthonygordon9483
      @anthonygordon9483 Рік тому

      There is so much of the game not in the game yet. Not only will players have reputation but orgs will have reputation as well. If you have org members carpet bombing territory that you want to allie with, that would be political suicide over time. You can not only be banned based on personal reputation but also based on orgs you affiliate with.

  • @OneTwoMark
    @OneTwoMark Рік тому +30

    Imagine clearing the enemies in the air with fighters. Once clear you bring in this squadron of bombers to clear the enemy ground vehicles and foot soldiers to make way for your drop ships to bring in your ground crew to storm the base for remaining enemies. Would make a cool loop of fighting an enemy org. But first we need those actual reasons in game to do this.

    • @v1nigra3
      @v1nigra3 Рік тому +3

      First we would need 1000 player servers for such to actually be worth it and immersive

    • @jodofe4879
      @jodofe4879 Рік тому +3

      It wouldn't even have to be against an enemy org. They could also have higher-level missions against AI factions where for example you'd need to take and hold an entire base or settlement. A mission that you'd need a dedicated group for to be able to complete, kinda like raids in other MMOs.

  • @yasinzeydulusoy
    @yasinzeydulusoy Рік тому +14

    1:51 shockwave is visible, insane details

    • @vainmoth5570
      @vainmoth5570 Рік тому

      can she cause any damage to a nearby player/ship?

    • @BreandanOCiarrai
      @BreandanOCiarrai Рік тому

      @@vainmoth5570 oh hell yeah, I've been blown ass over tea kettle in my Spartan APC at over a kilometer away from an A-2 MOAB impact, and my buddy was only a hundred meters closer and his tank got blown up by the blast. Also if you watch the second bombing run, one of the bombers got caught by the blast of a bomb and was turned into confetti

  • @zuminary
    @zuminary Рік тому +5

    this is something i've wanted to do for so long. it looks phenomenal

    • @aronhayse9895
      @aronhayse9895 Рік тому

      A2 has been in game for a while now literally the scourge of jumptown

  • @chillylytical9410
    @chillylytical9410 Рік тому +1

    the good ol jt clearers

  • @joe_g4079
    @joe_g4079 Рік тому +10

    Look badass asf, also how do u use ur head tracking in 3rd person? i have a tobii and cant find that setting

    • @Bruce_Warren
      @Bruce_Warren Рік тому

      You have to enable "Headtracking in FPS" inside the VOIP headtracking option inside the SC options menu. ua-cam.com/video/T52Fone4EY0/v-deo.htmlsi=5DXr4BwJcbWZNFiM

    • @ODataOmachineO
      @ODataOmachineO  Рік тому +7

      In options on the "comms, fiop & head tracking" tab, look for "Head tracking - General - External View Toggle Enabled" and set it to yes. Then in keybindings, select advanced, go down to "VOIP, FOIP and Head Tracking" and set a keybind for "enable/Disable Head Tracking for 3rd Person Camera (toggle). Once that's done, toggle it on and you're all set.

    • @Bruce_Warren
      @Bruce_Warren Рік тому

      💯@@ODataOmachineO

    • @joe_g4079
      @joe_g4079 Рік тому +1

      @@ODataOmachineO awesome, thanks!

  • @kamikazestryker
    @kamikazestryker Рік тому +2

    war war never changes

  • @justiniusss
    @justiniusss Рік тому +1

    in the night it looks like a Battlefield just missing some lasers and all flying around...
    man you cou make such a cool Battle scene in Star Citizen...

    • @aronhayse9895
      @aronhayse9895 Рік тому

      have you watched star citizen war for jumptown?

    • @justiniusss
      @justiniusss Рік тому

      @@aronhayse9895 yeah i did and my Orga also had more than one battle there

  • @MotherNature26
    @MotherNature26 Рік тому +2

    but there weren't any civilians there like henry kissinger would have wanted

    • @aronhayse9895
      @aronhayse9895 Рік тому

      their practicing wiping drug runners off jumptown

    • @SpaceDad42
      @SpaceDad42 Рік тому

      Or biden.

    • @MotherNature26
      @MotherNature26 Рік тому

      @@SpaceDad42 Haha, yeah, or Biden or any of the other politicians and liars that maintain the Empire (of the US). And they bought YOU off with some jalapeno poppers, that is the funniest part. Can't even get reasonable healthcare in the imperial core... total suckers

  • @mazack00
    @mazack00 Рік тому

    6:07 love this scene

  • @Shamman_komanch
    @Shamman_komanch 11 місяців тому

    If i mid-sized battle ever goes down in this game it will brick all PCs involved.

  • @subnautios7023
    @subnautios7023 Рік тому +1

    How can the bombs look so good, but the bombing interface look so bad

  • @Ragsxv
    @Ragsxv Рік тому +1

    if this is what passes as carpet bombing in a space game. I'll stick with grandpa buff

  • @Invictus_Praetorian
    @Invictus_Praetorian Рік тому +3

    Absolutely bad ass!

  • @Darhhaall
    @Darhhaall Рік тому

    All that is missng is actually destroyed terrain, like in No Man's Sky

  • @delayed_control
    @delayed_control Рік тому

    What's the max altitude for bombing in game?

    • @MrDmadness
      @MrDmadness 11 місяців тому

      Atmosphere . depends on the size of the planet

  • @AndrewOlegovich
    @AndrewOlegovich Рік тому

    Пусть авторы учат физику - звук так не распространяется

  • @twistingnether5080
    @twistingnether5080 Рік тому

    I'm missing a special kind of song... It goes like this :
    "America - Fuck yeah!
    Coming again to save the mother fucking day yeah"

  • @JerrybigRed
    @JerrybigRed Рік тому

    Amazing😮

  • @TheCorgies
    @TheCorgies Рік тому +1

    you should fly slower and maybe have a target like a bunker and then add a cool rock music like free bird.

  • @shieldbearer8115
    @shieldbearer8115 11 місяців тому

    🤔

  • @PhDOctagonapus
    @PhDOctagonapus Рік тому

    lol but what are you bombing???

    • @zyloctal
      @zyloctal Рік тому

      Campaign is done, now 80 percent of the staff is going to start putting all the content they have in, putting server meshing at priority one.

    • @xenno8496
      @xenno8496 Рік тому

      ​@@zyloctal????? What does SQ 42's current status have to do with him asking what they're bombing!?

    • @zyloctal
      @zyloctal Рік тому

      @@xenno8496 because he was referring to nothing to bomb, empty world. It has a lot more locations than most people know about, and way more to come with sq42 being feature complete.

    • @delayed_control
      @delayed_control Рік тому

      @@zyloctal You can read minds telepathically?
      Cause I assume he asked what are they bombing because that's pecisely what he wants to know. I want to know that too. Was this some beef between 2 orgs or just training?

    • @zyloctal
      @zyloctal Рік тому

      @@delayed_control could have been some of the 40 above ground outposts.

  • @philipquaglino
    @philipquaglino Рік тому +1

    and THATS why I knew planetary player housing would be a spectacular waste of time =) It will be a dead asset/feature in game.

    • @borischung01
      @borischung01 Рік тому

      tbf we don't have AI blades yet, nor player owned turrets. Nor will turrets shoot down bombs.

    • @nibblessss
      @nibblessss Рік тому +2

      Nah, considering the 3 tiers to security, it'll still be very much a thing. Since the highest tier security they literally said your place is pretty much impervious. Then the 2nd heighest your base will have security provided by the local area like UEE but with a strong enough force they can still destroy your place. Then there's the lowest tier in which you will have to provide your own security. They said all of this, i didnt go into detail but pretty much what they said. I could see it being hard to maintain an area in low security but that'll probably be filled with orgs since they can protect their claims. Oh and the lower the security level the cheaper it is apparently, meaning more profits from low/no security zones?

    • @thumpertron
      @thumpertron Рік тому +2

      Just shows how little you actually know

    • @Pantora1
      @Pantora1 Рік тому

      They will prob have an eve style system like pos shield and timers, many games do it this way.

    • @delayed_control
      @delayed_control Рік тому

      You do realize that if you go to an uninhabitted planet and make a hideout there, the chance that someone will _find you_ will be as low as winning lotto?