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# GREG SEYMOUR AI# I made this python code with AI.# Copy and Paste this code as a .py file and explore! change the numbers around!# Subscribe to my Channel for Fun Stuff to come!import pygameimport mathimport randomimport colorsyspygame.init()screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)width, height = screen.get_size()def hsv_to_rgb(h, s, v): return tuple(round(i * 255) for i in colorsys.hsv_to_rgb(h, s, v))def project_3d_to_2d(x, y, z, fov=100): factor = fov / (fov + z) return int(x * factor + width / 2), int(y * factor + height / 2)def spiral_pattern_3d(surface, time, params, trails): center_x, center_y = width // 2, height // 2 max_radius = math.sqrt(width**2 + height**2) / 2 num_arms = params['num_arms'] rotation_speed = params['rotation_speed'] color_shift = params['color_shift'] arm_width = params['arm_width'] spiral_tightness = params['spiral_tightness'] direction = params['direction'] z_scale = params['z_scale'] z_speed = params['z_speed'] pulsate = params['pulsate'] reverse_time = params['reverse_time'] for r in range(0, int(max_radius), arm_width): angle = r / spiral_tightness + time * rotation_speed * direction z = math.sin(r / z_scale + time * z_speed) * 200 pulsate_factor = 1 + 0.5 * math.sin(time * pulsate) for arm in range(num_arms): arm_angle = angle + arm * 2 * math.pi / num_arms x = r * math.cos(arm_angle) * pulsate_factor y = r * math.sin(arm_angle) * pulsate_factor projected_x, projected_y = project_3d_to_2d(x, y, z) color = hsv_to_rgb((r / max_radius + time * color_shift) % 1, 1, 1) size = int(arm_width * (1 + z / 400)) pygame.draw.circle(surface, color, (projected_x, projected_y), size // 2) trails.append(((projected_x, projected_y), size // 2, color))def draw_trails(surface, trails): for (x, y), size, color in trails: pygame.draw.circle(surface, color, (x, y), size) trails[:] = trails[-1000:] # Keep only the last 1000 trail pointsdef main(): clock = pygame.time.Clock() start_time = pygame.time.get_ticks() trails = [] params = { 'num_arms': random.randint(3, 20), 'rotation_speed': random.uniform(0.05, 3), 'color_shift': random.uniform(0.02, 0.05), 'arm_width': random.randint(3, 25), 'spiral_tightness': random.uniform(5, 50), 'direction': random.choice([-1, 1]), 'z_scale': random.uniform(100, 300), 'z_speed': random.uniform(0.5, 2), 'pulsate': random.uniform(0.5, 2), 'reverse_time': random.randint(5, 15) } running = True while running: current_time = pygame.time.get_ticks() elapsed_time = (current_time - start_time) / 1000 for event in pygame.event.get(): if event.type == pygame.QUIT or event.type == pygame.MOUSEBUTTONDOWN: running = False if current_time - start_time >= 10000: params = { 'num_arms': random.randint(3, 25), 'rotation_speed': random.uniform(0.05, 5), 'color_shift': random.uniform(0.02, 0.05), 'arm_width': random.randint(3, 30), 'spiral_tightness': random.uniform(5, 75), 'direction': random.choice([-1, 1]), 'z_scale': random.uniform(100, 300), 'z_speed': random.uniform(0.5, 2), 'pulsate': random.uniform(0.5, 2), 'reverse_time': random.randint(5, 15) } start_time = current_time if int(elapsed_time) % params['reverse_time'] == 0: params['direction'] *= -1 screen.fill((0, 0, 0)) spiral_pattern_3d(screen, elapsed_time, params, trails) draw_trails(screen, trails) pygame.display.flip() clock.tick(60) pygame.quit()if __name__ == "__main__": main()
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# GREG SEYMOUR AI
# I made this python code with AI.
# Copy and Paste this code as a .py file and explore! change the numbers around!
# Subscribe to my Channel for Fun Stuff to come!
import pygame
import math
import random
import colorsys
pygame.init()
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
width, height = screen.get_size()
def hsv_to_rgb(h, s, v):
return tuple(round(i * 255) for i in colorsys.hsv_to_rgb(h, s, v))
def project_3d_to_2d(x, y, z, fov=100):
factor = fov / (fov + z)
return int(x * factor + width / 2), int(y * factor + height / 2)
def spiral_pattern_3d(surface, time, params, trails):
center_x, center_y = width // 2, height // 2
max_radius = math.sqrt(width**2 + height**2) / 2
num_arms = params['num_arms']
rotation_speed = params['rotation_speed']
color_shift = params['color_shift']
arm_width = params['arm_width']
spiral_tightness = params['spiral_tightness']
direction = params['direction']
z_scale = params['z_scale']
z_speed = params['z_speed']
pulsate = params['pulsate']
reverse_time = params['reverse_time']
for r in range(0, int(max_radius), arm_width):
angle = r / spiral_tightness + time * rotation_speed * direction
z = math.sin(r / z_scale + time * z_speed) * 200
pulsate_factor = 1 + 0.5 * math.sin(time * pulsate)
for arm in range(num_arms):
arm_angle = angle + arm * 2 * math.pi / num_arms
x = r * math.cos(arm_angle) * pulsate_factor
y = r * math.sin(arm_angle) * pulsate_factor
projected_x, projected_y = project_3d_to_2d(x, y, z)
color = hsv_to_rgb((r / max_radius + time * color_shift) % 1, 1, 1)
size = int(arm_width * (1 + z / 400))
pygame.draw.circle(surface, color, (projected_x, projected_y), size // 2)
trails.append(((projected_x, projected_y), size // 2, color))
def draw_trails(surface, trails):
for (x, y), size, color in trails:
pygame.draw.circle(surface, color, (x, y), size)
trails[:] = trails[-1000:] # Keep only the last 1000 trail points
def main():
clock = pygame.time.Clock()
start_time = pygame.time.get_ticks()
trails = []
params = {
'num_arms': random.randint(3, 20),
'rotation_speed': random.uniform(0.05, 3),
'color_shift': random.uniform(0.02, 0.05),
'arm_width': random.randint(3, 25),
'spiral_tightness': random.uniform(5, 50),
'direction': random.choice([-1, 1]),
'z_scale': random.uniform(100, 300),
'z_speed': random.uniform(0.5, 2),
'pulsate': random.uniform(0.5, 2),
'reverse_time': random.randint(5, 15)
}
running = True
while running:
current_time = pygame.time.get_ticks()
elapsed_time = (current_time - start_time) / 1000
for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.MOUSEBUTTONDOWN:
running = False
if current_time - start_time >= 10000:
params = {
'num_arms': random.randint(3, 25),
'rotation_speed': random.uniform(0.05, 5),
'color_shift': random.uniform(0.02, 0.05),
'arm_width': random.randint(3, 30),
'spiral_tightness': random.uniform(5, 75),
'direction': random.choice([-1, 1]),
'z_scale': random.uniform(100, 300),
'z_speed': random.uniform(0.5, 2),
'pulsate': random.uniform(0.5, 2),
'reverse_time': random.randint(5, 15)
}
start_time = current_time
if int(elapsed_time) % params['reverse_time'] == 0:
params['direction'] *= -1
screen.fill((0, 0, 0))
spiral_pattern_3d(screen, elapsed_time, params, trails)
draw_trails(screen, trails)
pygame.display.flip()
clock.tick(60)
pygame.quit()
if __name__ == "__main__":
main()
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