Ironically, I'd gladly pay $10 to wander around a 1500 year old theme park for a few minutes. I might even buy a map. Sounds fascinating, honestly. Especially visiting the place where thousands of people were enslaved to entertainers. If only I could meet the three ancient handymen.
I like to imagine the guests weren't coming with the hopes of riding a ride, but rather to learn and see this historical monument. It's existed for so long, and so many suffered... they probably bring classes here to learn in the Marcel Vos RCT2 Universe.
You have the power to save those guests who are trapped. It wouldn't impact the challenge at all to just pluck them out and send them on their way. You leave them in limbo for eternity simply because you choose to.
I'd never guessed as a kid that one of RCT's genres is Cosmic Horror. The thought of being immortal and trapped in an amusement park for thousands of years fills me with dread. 5/7 Game.
The two guests trapped eternally trying to enter a ride and the group of guests trapped in a park for thousands of years due to bad pathfinding make me think that this park might literally exist in one of the layers of Hell. I can only imagine what those guests must have done in life to deserve this punishment. At least the ones you trapped to complete the scenario got out after 1500 years!
It reminds me of the Twilight Zone episode "Elegy". Astronauts do an emergency landing millions of miles from Earth on an uncharted planet, but everything looks very similar to earth. There are humans present, but all of them are frozen in a specific moment in time, such as an old man being elected Mayor, and standing in front of an adoring crowd. Long story short, they find someone who moves, this person who runs the place asks the Astronauts what their greatest wish is, and all of them agree it would be to fly back home. They get poisoned with a "freezing" agent, and the person who runs the place poses the astronauts in their space ship as if they were flying home so they can feel happiness frozen in that moment eternally.
"Yay, I´ve paid off all my debts!" "My dude, it´s the 87th century, we´ve abolished the concept of money and ascended to higher existance, what are you talking about?!"
Haha this comment just made me think about inflation rates and how you would have to adjust for that. I mean in the year 6000 surely you would have to raise those umbrellas over 20 bucks to make a profit at that point.
That's some dedication to your trade! Unfortunately it does look a bit odd that after 1500 years you didn't get a single promotion or learn any new skills. So you were dedicated to mere adequacy and barely scraping by.
I love how when Marcel lets the guests leave, a few of them still pull out a map to see where they need to go rather than following the massive wave of humanity rushing through the exit
Love the videos! :-) Heres an idea! Whats the most profitible "unmanaged" park you can make? Ie you build it, leave it running for 1,000 years and see what the monthly average is?
I've been thinking about that for a bit now and it's a very good question. It's different from the most profitable park as in this challenge you cannot advertise or renew rides.
This is very unexpected but at the same time,not. Because you really love building in minecraft and it's not surprising to see you commenting in games like this :)
@@MarcelVos I once accidentally left a park running overnight with only a single coaster where I also accidentally forgot to change it's price. Woke up to a lot of money. As it was a "build 10 coasters" park it meant an easy free victory as I used to never disable research. I was surprised the guests were willing to ride an 65 year or whatever old coaster but if it works it works.
"I removed all the food and drink stalls so that being unhappy from being hungry and thirsty is another reason for them to get out of my swamp" and several other amazing lines hahaha these keep getting better and better
Funny thing is that 'rescuing' those few remaining trapped guests could have actually made things (slightly) faster by freeing up the soft guest cap they occupied.
@@nlb137 Slightly faster would mean quite a lot of guests actually due to insane time lenght it took. On the other hand, who can say he has a guest in the park that is there nonstop for 6000 years, right?
@@siriusczech The long time scale just means the *absolute* time savings could be significant, but it's still only like a dozen out of over 200 'slots'; even assuming 100% efficient turnover it'd only be about 5% faster... and it's not likely to be that efficient; any time there are less guest in the park than the soft cap, those trapped guests aren't making a difference, or at least are making a smaller difference. Paging through the video it looks like there's
What a legendary tale, thank you Marcel If only Guest 14335 and Guest 14371 who entered the park at remarkably similar times, realized how important it would have been them to have stuck together Thousands of years of their lives could have been saved
Marcel has created a special level of hell: eternally waiting at the entrance of a ride, knowing that you'll never be able to get on the ride yet never being able to leave the queue.
I would actually like to see this park completely revitalized now that it's profitable again. New rides, scenery, and a happy park for once in it's 6000 year history! What do you think?
@@brandongeertson7346 fastest way fo get 17M red is to borrow tons of money, build tons of rides and stalls, hire 100 personnel from each group and let guests in for free to increase consumption etc. EZ as hell
I love how benign this park seems from a distance, but then you zoom in and realize it's an abandoned ancient structure of a bygone era. A map and info desk could not do this tale justice.
I looked at the code and I think you might be able to reduce maintenance costs by reducing the number of cars on the rides. Maybe by reducing number of loops or other things. That might save a couple years
I never knew that guests could never actually board a car by themselves! Makes me wonder why guests still only come in one at a time, considering that if they were ever the only one in the park they couldn't participate in most of the rides XD
If I had to guess, it most likely was done like that to save space, since cars with only one passenger in a two-seater vehicle would be another set of sprites to add to the game data. Just a guess, though. EDIT: Might've helped if I had watched the video first, since Marcel explained it pretty much the same way lol.
@@MasterCrash123 Oh, I get the *technical* reason, I'm pondering the "lore" of the game :P you know, the same one that involves guests having infinite money and funny panda men keeping people in place forever!
Okay, now that you've raised the spectre of more issues occurring when the park hits Year 8192 or 8193 (depending on if the game starts counting years from 0 or 1, internally), I am curious as to what errors occur - or if it's just a boring overflow thing where the values roll back to 0 but nothing otherwise breaks in an interesting manner (aside, perhaps, for ride ages shifting from "really damn old" to "so new, their ages are negative", and what kind of fun that would play on maximum ticket prices).
After 100 years your park has become a historic landmark and people are coming to see the old park preserved in perfect condition. As the years go on, technology advances outside while the park is frozen in time. It becomes traditional to take off your hover boots and turn off your holoimplant before entering the park to maintain the illusion that time never passed. The level of dedication acting is incredible.
Given the limitations of computers at the time, I’m surprised this even works at all even with Open RCT. I am amazed the guest number go over a million. What an interesting challenge
"Once again a random guest who was born at the right place at the right time for famous for doing nothing, while other guests who achieved much more got absolutely squat." They say when the 1,000,000th guest died, they had a 5-mile-long queue to their casket. Regrettably, the last tile was deleted, so everyone had to go home.
I'm so happy you took on the challenge of rejuvenating the park! I hope that some day the lost guests can finally find a ride buddy, and the hotel party can go home.
Now we need to see this park's final epoch: where you have money, and you build the best park possible, using only the rides that existed at the start of the scenario, meaning you can rebuild the rides you destroyed. Time to show the future what this ancient park used to look like! We need a PART 3!!!
too bad the programmers didn't put anything into the game that would account for a park existing for thousands of years and have some weird crazy rando stuff happen like the ocean flooding the entire park under water, or an asteroid turning the whole park into a crater, or giant robots destroying the park with lasers.
Deleting the chunk of queue preventing guests from riding anything was the most benevolent act a park manager could do. No one should set foot on 1500 year-old rides. Good work 👍
Everytime i think how on earth could you do that Marcel comes around the corner and says Hold my Beer and just does it haha What a wholesome story for a Park to become whealthy again after being in debt for about 18mio€ My dearest respect to those brave people who are stuck in the infinite loop trying to go on the ride and just be disappointed that they can't. Also respect to those poor souls being trapped behind a Hotel
For reference, the Century Coaster took 1834 years for only one lap of the orange coaster to go around, or ~1320480 total years from the moment one guest got on to when they could escape. This park only took 6387 years to do... whatever the hell it just did. Make of that what you will.
@@Sjokola mechanics can't get to the exit of a ride if the ride exits into the void and expels guests. that trick only works for rides that can't break down like the maze and the crooked house.
I think this only works if Marcel had built a maze prior to going 17 million in debt. And even then you have to change the land first, which yeah costs money.
I'm imagining the very last guest who walked in to win the scenario still hanging around after all the thousands of other miserable guests leave lol. He's just strolling around in a good mood like "...Guys? What's wrong? Why are you all leaving?"
Seeing all those guests walking there and the No-Entry brings me to a little question about overcrowding i had in my mind a while ago. As my park slowly grew I had problems with overcrowding. But I did not leave that much space for new path. So I had to improvise and decided to use No-Entry in those locations to make a gigantic one way street. In locations with more space I used the trick with the fence to build double path and placed the signs to let the guests run in each direction like in a highway. The path layout was one hell of a mess, but surprisingly it worked and almost no guests got lost. My idea was, that no guests running into each other will prevent overcrowding, as long as each guest will run across with only a few other guests in the same direction. But I have no idea if the overcrowding-function in RCT works in that way or just building double path without the signs would also have had the same effect. Maybe you could make a video about how overcrowding in RCT exactly works. 🙂
This reminds me of the spaceship in The Hitchhiker's Guide to the Galaxy, which is 900 years late because a shipment of lemon-soaked paper napkins has yet to arrive. The passengers are periodically awakened, fed and apologized to by the automated systems, before being put back in stasis. Outside, the ruins left by the civilization crumble to dust, as the systems wait patiently for new life to evolve, civilize, and start producing the napkins they need.
That's an interesting idea for purgatory. Being the only one queued for a chair lift but never being able to ride it. You just stare at it for thousands of years as it goes up and down carrying no one and you cannot move for any reason.
My favourite thing I've ever done with a ride was have one of those "lift"-type rides (I forget its exact name) right next to the park entrance, and all it did was shuttle guests to the top, at which point they would be forced out of the ride and walk out of the exit, which had no path and so immediately resulted in them all falling down en masse into a single tile of water at the base, and they would all drown. Of course, the game has no way of connecting these drownings to the ride itself, so the ride was deemed super safe, and was actually the park's most popular ride for the entirety of the park's existence because guests would think "that ride was great!" while in the process of slowly falling to their deaths.
The original loaner went out of business. They passed it on to a tax collector over 5000 years. To say the least, Marcel’s credit is as sunk as the handymen 😂
This video was quite a trip, such strange anomalies and phenomena, like the guests perpetually stuck in entering and leaving the ride. Keep up the good work!
Ruined 3 more lives, after being trapped in a sack of flesh simply to work for 15 hundred years the sweet release of death is the sweetest thing of all.
Around minute 10 of watching this, my brain just stopped working and I started laughing, right when he said ”stuck in this strange party behind a very old hotel in a 4000 thousands years old theme park” 😂😂😂😂
Meanwhile: (An Handyman disguises himself as an entrant and fixes all the queue lines) Marcel Vos: Wait, what's happening? Why are the rides riding? Why are there 500 people here?
To prove how long the time it took to bring the park out of debt, according to the magazine covers shown in the game's "Goodies" section, the first Ratchet & Clank game took place in the year 5354 and the game was released in 2002. It took longer than the time between when Ratchet & Clank took place and was released to bring the park out of €17,000,000 of debt.
Now you have to let those two guests finally get on the rides. Imagine being in the single rider line and paring with someone who's been waiting for 6000 years. Maybe they'll even stick around after they ride and give the park another chance
One thing I would really like to see as a follow-up to this is: now that you are in the black again after all these thousands of years and can actually spend money on rides, can you make your park actually fun again? I'm quite sure you can but I would love to see you do so. Something like get your park rating to 999 with something profitable, or you could even show off some of your skills at making ultra high excitement rides or something like that, making the necessary money to build them? And I'm also curious: after you beat the scenario, are you allowed to take out any loan again to build rides?
Could you have set the rides to “wait for any load” and turned off max wait time, so that they never actually run, reducing running costs and need for mechanics? If that wouldn’t have worked maybe reducing the cars on the car ride to one vehicle may have extended some reliability.
When i found your channel a few weeks ago, i had a feeling i had missed out on new content because youve been doing it for a long time.. good to see that i can expect some new vids 😁 like many others im re-living my childhood theough this game
The reason the window caps at 4096 is because that's the cap of a 12-bit number. If I had to hazard a guess, when it reads the unabridged date and time data for the park, it truncates it to 16 bits, the other four of which are the month.
I don't know, this theme park seems like a bad investment, Marcel. Diamond hands, bro! Just give it a few more thousand years, I'm sure we'll turn a profit.
"6,000 years ago (4000 BC): Civilizations develop in the Mesopotamia/Fertile Crescent region (around the location of modern-day Iraq). Earliest supposed dates for the domestication of the horse and for the domestication of the chicken, invention of the potter's wheel."
Ironically, I'd gladly pay $10 to wander around a 1500 year old theme park for a few minutes. I might even buy a map. Sounds fascinating, honestly. Especially visiting the place where thousands of people were enslaved to entertainers. If only I could meet the three ancient handymen.
$30.50 to wander around an ancient theme park and buy every available souvenir seems like a good deal to me!
Do not speak of the boat hires. I was there when they were built....
It is called Pompeii, but it costs more than 10$ 😅
Their bones are with the ocean now
Or try to get on a ride with one of the ancient guests waiting for another person to ride with
6:21 Congratulations, you're our 1 MILLIONth guest!
Guest 1000000: "Oh boy, what do I win?!"
Marcel: "Nothing! Now get out!"
"Get out of my swamp"
Gotta appreciate the Shrek reference
He was lucky that wasn't drowned to the gods of rct2
This sounds like Mr. Krabs with his One Millionth Dollar....
not gonna lie i expected the "special attention" to guest 100000 to end with dropping him in the lake.
Still disappointed it didnt happen
I'm glad I am not the only one
I am so glad i am not the only one😅
The easy way out?
This.
I like to imagine the guests weren't coming with the hopes of riding a ride, but rather to learn and see this historical monument. It's existed for so long, and so many suffered... they probably bring classes here to learn in the Marcel Vos RCT2 Universe.
They have a museum of a roller coaster that is STILL running after thousands of years? I won't ride it, but sign me the fuck up!
They didn't want to brave mr bones wild ride so this was the next best option
@@DogsRNice THE RIDE NEVER ENDS! XD💀
Better finale than endgame
@@SupersuMC the theme park never ends
You have the power to save those guests who are trapped. It wouldn't impact the challenge at all to just pluck them out and send them on their way. You leave them in limbo for eternity simply because you choose to.
Send them to the lake.
I'd never guessed as a kid that one of RCT's genres is Cosmic Horror. The thought of being immortal and trapped in an amusement park for thousands of years fills me with dread. 5/7 Game.
"They were the ones queueing when the rides broke down for the final time, after the last mechanics had drowned"
Lol this sounds like an episode from black mirror
@@hsnell1222Made me chuckle as well, pure poetry 😅
Eh, this is more surreal horror. Universe coaster is closer to cosmic horror.
The two guests trapped eternally trying to enter a ride and the group of guests trapped in a park for thousands of years due to bad pathfinding make me think that this park might literally exist in one of the layers of Hell. I can only imagine what those guests must have done in life to deserve this punishment. At least the ones you trapped to complete the scenario got out after 1500 years!
#NotAlone
#ForeverAlone
That was my thought too, like, "This must be hell for these two souls."
It reminds me of the Twilight Zone episode "Elegy". Astronauts do an emergency landing millions of miles from Earth on an uncharted planet, but everything looks very similar to earth. There are humans present, but all of them are frozen in a specific moment in time, such as an old man being elected Mayor, and standing in front of an adoring crowd. Long story short, they find someone who moves, this person who runs the place asks the Astronauts what their greatest wish is, and all of them agree it would be to fly back home. They get poisoned with a "freezing" agent, and the person who runs the place poses the astronauts in their space ship as if they were flying home so they can feel happiness frozen in that moment eternally.
@@DeLorean4 I’d rather die as an Alien on another world than somebody trapped for eternity
Really what you made was a ride museum. For 10 euros, see some really ancient rides, perfectly maintained, and the two ghosts haunting them.
Plus a few more ghosts who got lost exploring the park over the millennia
@@Blah3210 the lore
"Yay, I´ve paid off all my debts!"
"My dude, it´s the 87th century, we´ve abolished the concept of money and ascended to higher existance, what are you talking about?!"
Haha this comment just made me think about inflation rates and how you would have to adjust for that. I mean in the year 6000 surely you would have to raise those umbrellas over 20 bucks to make a profit at that point.
like that Star Trek ep where the stock jockey wakes up and is like 'LEMME CHECK MY STUFF'
@@10DollarProductions
Too bad the game doesn’t allow it and sets a max pricing on stuff
3:16 I don't know. I think "Worked for 1500 years straight at an amusement park" is something that I'd put on my resume...
The problem is after 1500 years the only thing holding together their corporeal form was the job, so they instantly become dust when you fire them
That's some dedication to your trade! Unfortunately it does look a bit odd that after 1500 years you didn't get a single promotion or learn any new skills. So you were dedicated to mere adequacy and barely scraping by.
minimum 2000 years experience for entry level position, sorry
Or, at least I didn't drown like Mechanic 1 did.
Dutch man saying "Saying get out of my swamp" is the best thing that happened today.
I love how when Marcel lets the guests leave, a few of them still pull out a map to see where they need to go rather than following the massive wave of humanity rushing through the exit
It's weird to think that Marcel was once nervous to record audio for his videos, considering how well written and naturally funny they are now.
Even when Marcel wants guests to leave as quickly as possible, he ends up trapping a few of them for eternity anyway.
Old habits die hard.
Landlord: Your rent is due.
Marcel: I earn 69 cents this month and every month so I'll guarantee it to be paid back by June 2073
I really thought Guest 100,000 was going to be drowned in the water. Lord Marcel was kind today!
Those two guests be like, "I have no ride buddy, and I must scream."
Love the videos! :-) Heres an idea! Whats the most profitible "unmanaged" park you can make? Ie you build it, leave it running for 1,000 years and see what the monthly average is?
I've been thinking about that for a bit now and it's a very good question. It's different from the most profitable park as in this challenge you cannot advertise or renew rides.
This is very unexpected but at the same time,not. Because you really love building in minecraft and it's not surprising to see you commenting in games like this :)
@@MarcelVos I once accidentally left a park running overnight with only a single coaster where I also accidentally forgot to change it's price. Woke up to a lot of money. As it was a "build 10 coasters" park it meant an easy free victory as I used to never disable research. I was surprised the guests were willing to ride an 65 year or whatever old coaster but if it works it works.
I wasn’t expecting to see Xisuma here!
No way Xisuma's here
7:25 and again big thanks to the team of OpenRCT2, who fixes Bugs, normal people will NEVER get!
It was probably not very complicated to fix that one.
@@Eddies_Bra-att-ha-grejer The argument is that only absolute mentalists play till 4096.
those are the most important bugs to fix!
"all we need is to get their money and they can f-off again" :'D
"I removed all the food and drink stalls so that being unhappy from being hungry and thirsty is another reason for them to get out of my swamp" and several other amazing lines hahaha these keep getting better and better
The way he said it made me literally LOL for a good minute
Marcel: “I’m going to fix this theme park that I put in debt.”
Guests: “And treating us well, right?”
Marcel:
Guests: “And treating us well, right?”
Hey I'm not locking you in or drowning you, that's as close to "well" as you're gonna get
Funny thing is that 'rescuing' those few remaining trapped guests could have actually made things (slightly) faster by freeing up the soft guest cap they occupied.
@@nlb137 Slightly faster would mean quite a lot of guests actually due to insane time lenght it took. On the other hand, who can say he has a guest in the park that is there nonstop for 6000 years, right?
@@siriusczech The long time scale just means the *absolute* time savings could be significant, but it's still only like a dozen out of over 200 'slots'; even assuming 100% efficient turnover it'd only be about 5% faster... and it's not likely to be that efficient; any time there are less guest in the park than the soft cap, those trapped guests aren't making a difference, or at least are making a smaller difference.
Paging through the video it looks like there's
Morale of the story: don't get into debt kids. you'll be paying until the end of time
I need a morale boost after contemplating that one.
7:23 thank God the bug is fixed!
Now we can presume our park for another 4097 years! This was a frequent issue of my players
What a legendary tale, thank you Marcel
If only Guest 14335 and Guest 14371 who entered the park at remarkably similar times, realized how important it would have been them to have stuck together
Thousands of years of their lives could have been saved
Imagine being stuck stood up for thousands of years, with no food, no water…
…because you couldn’t find someone else to join a ride with you.
You want an eternal live?
That is how it looks like.
Better be careful what you wish for.
@@ThomasPelk i like squirrels
Or wandering around on a single tile of path simply because you don't know how to walk in the grass.
Marcel has created a special level of hell: eternally waiting at the entrance of a ride, knowing that you'll never be able to get on the ride yet never being able to leave the queue.
Guests leave the park after being trapped for 1500 years
Marcel: "Y'all come back now!"
I love how all of these challenges reveal bugs many of us never knew could happen!
I would actually like to see this park completely revitalized now that it's profitable again. New rides, scenery, and a happy park for once in it's 6000 year history! What do you think?
I want to see this as while
Perhaps see how long it takes to get 17M black? Or how about the fastest way to get 17M red?
@@brandongeertson7346 fastest way fo get 17M red is to borrow tons of money, build tons of rides and stalls, hire 100 personnel from each group and let guests in for free to increase consumption etc. EZ as hell
And free those 7 guests (or put them In zoo)
I mentioned this in a comment of my own! Great idea!!
I love how benign this park seems from a distance, but then you zoom in and realize it's an abandoned ancient structure of a bygone era. A map and info desk could not do this tale justice.
I looked at the code and I think you might be able to reduce maintenance costs by reducing the number of cars on the rides. Maybe by reducing number of loops or other things. That might save a couple years
wouldn't kicking out the 7 stuck guest increase it too?
I never knew that guests could never actually board a car by themselves!
Makes me wonder why guests still only come in one at a time, considering that if they were ever the only one in the park they couldn't participate in most of the rides XD
If I had to guess, it most likely was done like that to save space, since cars with only one passenger in a two-seater vehicle would be another set of sprites to add to the game data. Just a guess, though.
EDIT: Might've helped if I had watched the video first, since Marcel explained it pretty much the same way lol.
To make friends, if you where in a world where no one goes to theme parks with friends, you would want new ride long friend too.
@@MasterCrash123 Oh, I get the *technical* reason, I'm pondering the "lore" of the game :P
you know, the same one that involves guests having infinite money and funny panda men keeping people in place forever!
Okay, now that you've raised the spectre of more issues occurring when the park hits Year 8192 or 8193 (depending on if the game starts counting years from 0 or 1, internally), I am curious as to what errors occur - or if it's just a boring overflow thing where the values roll back to 0 but nothing otherwise breaks in an interesting manner (aside, perhaps, for ride ages shifting from "really damn old" to "so new, their ages are negative", and what kind of fun that would play on maximum ticket prices).
Made in heaven brought us to the next unverse in which the ride hasn't even been made yet. So new its age is negative lol
Why does it cap at 8192(0x2000)? Are the other bits used for the month and day?
Dante was wrong... there are more circles of hell. One is a endless wait for a companion that never shows up to ride a chairlift.
After 100 years your park has become a historic landmark and people are coming to see the old park preserved in perfect condition. As the years go on, technology advances outside while the park is frozen in time. It becomes traditional to take off your hover boots and turn off your holoimplant before entering the park to maintain the illusion that time never passed. The level of dedication acting is incredible.
Given the limitations of computers at the time, I’m surprised this even works at all even with Open RCT.
I am amazed the guest number go over a million.
What an interesting challenge
So glad to know I am no longer constrained by 4,000 in-game years!
I like to imagine that the guests know they can ride the rides, and are just there to see these ancient machines given new life
The sarcasm dripping from every word of the commentary was a thing of beauty. Hilarious and informative as always Marcel.
"Once again a random guest who was born at the right place at the right time for famous for doing nothing, while other guests who achieved much more got absolutely squat."
They say when the 1,000,000th guest died, they had a 5-mile-long queue to their casket.
Regrettably, the last tile was deleted, so everyone had to go home.
I'm so happy you took on the challenge of rejuvenating the park! I hope that some day the lost guests can finally find a ride buddy, and the hotel party can go home.
Now we need to see this park's final epoch: where you have money, and you build the best park possible, using only the rides that existed at the start of the scenario, meaning you can rebuild the rides you destroyed.
Time to show the future what this ancient park used to look like! We need a PART 3!!!
I love how Marcel is slowly going more and more mad as time goes on
It's amazing how you can make just fast forwarding for 5000 years actually very compelling. Great work
This is like a death camp. No workers rights, terrible guest conditions. 😂 Your dead pan delivery is perfect. Love the content.
Now make it the best park ever with 999 rating and 7000+ guests, the best redemption arc in RCT history!
This. I know since you have the money it's not really difficult anymore, but please finish the trilogy and make it as aesthetic as possible!
using Forest Frontiers...
I imagine the 1400 people just exploded into dust as soon as they were freed from this cursed park and the fist of time hit them all at once
too bad the programmers didn't put anything into the game that would account for a park existing for thousands of years and have some weird crazy rando stuff happen like the ocean flooding the entire park under water, or an asteroid turning the whole park into a crater, or giant robots destroying the park with lasers.
I don't think the handymen that drowned were a glitch. They knew that was the only way out of the hell of existing in this park for two millennia.
Always a good time on UA-cam when Marcel Vos uploads a video.
3:11 The enthusiasm in his voice is both hilarious and terrifying at the same time
Man that is such a brutal "No Single Riders" Policy forcing them into a Time Loop until they find a partner
Deleting the chunk of queue preventing guests from riding anything was the most benevolent act a park manager could do. No one should set foot on 1500 year-old rides. Good work 👍
Everytime i think how on earth could you do that Marcel comes around the corner and says Hold my Beer and just does it haha
What a wholesome story for a Park to become whealthy again after being in debt for about 18mio€
My dearest respect to those brave people who are stuck in the infinite loop trying to go on the ride and just be disappointed that they can't. Also respect to those poor souls being trapped behind a Hotel
For reference, the Century Coaster took 1834 years for only one lap of the orange coaster to go around, or ~1320480 total years from the moment one guest got on to when they could escape. This park only took 6387 years to do... whatever the hell it just did. Make of that what you will.
Holy crap dude that’s some dedication! Those two guests in the infinite loop must think they are robots by now haha
Would making the rides accessible but making it so that guests disappear into the void as they leave the ride exit make you gain money faster?
I think in order to send them to the void, you need Money you can spend, which was not available.
@@Pothi90 In addition to that it also prevents the rides from being fixed if they break down.
@@MarcelVos Do broken down rides not count to the soft guest cap? Or what is the issue with the rides being broken?
@@Sjokola mechanics can't get to the exit of a ride if the ride exits into the void and expels guests. that trick only works for rides that can't break down like the maze and the crooked house.
I think this only works if Marcel had built a maze prior to going 17 million in debt. And even then you have to change the land first, which yeah costs money.
This is one of the most hellish hells I’ve ever seen anyone craft. It’s beautiful in it’s terror.
I'm imagining the very last guest who walked in to win the scenario still hanging around after all the thousands of other miserable guests leave lol. He's just strolling around in a good mood like "...Guys? What's wrong? Why are you all leaving?"
Seeing all those guests walking there and the No-Entry brings me to a little question about overcrowding i had in my mind a while ago.
As my park slowly grew I had problems with overcrowding. But I did not leave that much space for new path. So I had to improvise and decided to use No-Entry in those locations to make a gigantic one way street. In locations with more space I used the trick with the fence to build double path and placed the signs to let the guests run in each direction like in a highway. The path layout was one hell of a mess, but surprisingly it worked and almost no guests got lost.
My idea was, that no guests running into each other will prevent overcrowding, as long as each guest will run across with only a few other guests in the same direction. But I have no idea if the overcrowding-function in RCT works in that way or just building double path without the signs would also have had the same effect. Maybe you could make a video about how overcrowding in RCT exactly works. 🙂
This reminds me of the spaceship in The Hitchhiker's Guide to the Galaxy, which is 900 years late because a shipment of lemon-soaked paper napkins has yet to arrive. The passengers are periodically awakened, fed and apologized to by the automated systems, before being put back in stasis. Outside, the ruins left by the civilization crumble to dust, as the systems wait patiently for new life to evolve, civilize, and start producing the napkins they need.
That's an interesting idea for purgatory. Being the only one queued for a chair lift but never being able to ride it. You just stare at it for thousands of years as it goes up and down carrying no one and you cannot move for any reason.
"Congratulations, you're my millionth guest!"
"Oh cool, what do I win?"
"Nothing! GET OUT, ALL OF YOU"
"7 guests are stuck in weird party at a 6000 year old theme part hotel."
That sounds like a good start for the plot of a psycological horror movie.
Marcel Vos single handedly both destroys and revives the Brazilian economy in under 7000 years.
My favourite thing I've ever done with a ride was have one of those "lift"-type rides (I forget its exact name) right next to the park entrance, and all it did was shuttle guests to the top, at which point they would be forced out of the ride and walk out of the exit, which had no path and so immediately resulted in them all falling down en masse into a single tile of water at the base, and they would all drown. Of course, the game has no way of connecting these drownings to the ride itself, so the ride was deemed super safe, and was actually the park's most popular ride for the entirety of the park's existence because guests would think "that ride was great!" while in the process of slowly falling to their deaths.
The original loaner went out of business. They passed it on to a tax collector over 5000 years. To say the least, Marcel’s credit is as sunk as the handymen 😂
4:55 this number is pretty high, what are you talking about Marcel? :(
1:27 Marcel: "All we need is to get their money, and then they can F off again" This cracked me up. 🤣
What i wouldn't give to be stuck at a chair lift entrance for 6000 years constantly walking on and being told "not yet, wait till you have a partner"
This video was quite a trip, such strange anomalies and phenomena, like the guests perpetually stuck in entering and leaving the ride. Keep up the good work!
Ruined 3 more lives, after being trapped in a sack of flesh simply to work for 15 hundred years the sweet release of death is the sweetest thing of all.
Around minute 10 of watching this, my brain just stopped working and I started laughing, right when he said ”stuck in this strange party behind a very old hotel in a 4000 thousands years old theme park” 😂😂😂😂
"we don't need our guests to be happy, we only need their money"
I can hear Disney execs assigning interns to write down as many ideas as possible
"when it rains guest's will pay anything for an umbrella"
*Giggles maniacally
Meanwhile:
(An Handyman disguises himself as an entrant and fixes all the queue lines)
Marcel Vos: Wait, what's happening? Why are the rides riding? Why are there 500 people here?
To prove how long the time it took to bring the park out of debt, according to the magazine covers shown in the game's "Goodies" section, the first Ratchet & Clank game took place in the year 5354 and the game was released in 2002. It took longer than the time between when Ratchet & Clank took place and was released to bring the park out of €17,000,000 of debt.
It's incredible that you actually managed to pull this off.
"We don't need our guests to be happy, all we need is to get their money and they can F off again."
Disney Corporation moment
Now you have to let those two guests finally get on the rides. Imagine being in the single rider line and paring with someone who's been waiting for 6000 years. Maybe they'll even stick around after they ride and give the park another chance
This is a video truly showing your dedication to your craft and the fans! Thank you!
6:16
I'm pretty sure "Half a Building" is the attraction bringing most of the guests to the park.
00:50 is my favourite moment among all the videos you made!
Yoo congrats on 100k man! Been with you since the start!
One thing I would really like to see as a follow-up to this is: now that you are in the black again after all these thousands of years and can actually spend money on rides, can you make your park actually fun again? I'm quite sure you can but I would love to see you do so. Something like get your park rating to 999 with something profitable, or you could even show off some of your skills at making ultra high excitement rides or something like that, making the necessary money to build them?
And I'm also curious: after you beat the scenario, are you allowed to take out any loan again to build rides?
9:40 the timing when you said positive and when the debt was repaid is detailssss
Could you have set the rides to “wait for any load” and turned off max wait time, so that they never actually run, reducing running costs and need for mechanics? If that wouldn’t have worked maybe reducing the cars on the car ride to one vehicle may have extended some reliability.
When i found your channel a few weeks ago, i had a feeling i had missed out on new content because youve been doing it for a long time.. good to see that i can expect some new vids 😁 like many others im re-living my childhood theough this game
9:36 I appreciate these little editing details
1:25 -My local amusement park, closing half the roller coasters when to few visitors are in the park.
The reason the window caps at 4096 is because that's the cap of a 12-bit number. If I had to hazard a guess, when it reads the unabridged date and time data for the park, it truncates it to 16 bits, the other four of which are the month.
"...an average profit of not so high 420" How can this gem be overlooked? However, I don't think Marcel blazes.
They were stuck in purgatory but by mistake. As you released them, they just entered hell ^^
“Not so high 420” I see what you did there
I don't know, this theme park seems like a bad investment, Marcel.
Diamond hands, bro! Just give it a few more thousand years, I'm sure we'll turn a profit.
I feel like Marcel was taking a shot at companies who celebrate big customer milestones like 100,000 and 1,000,000 lol
Getting major "I have no mouth and I must scream" vibes from the 9 guests stuck forever in the park while you oversee them
Any bigcorp currently: We dont need our guests to be happy, all we need is to get their money and then they can F off again.
0:50 when you've been constipated and the dam finally breaks..
"6,000 years ago (4000 BC): Civilizations develop in the Mesopotamia/Fertile Crescent region (around the location of modern-day Iraq). Earliest supposed dates for the domestication of the horse and for the domestication of the chicken, invention of the potter's wheel."