Great list! I can't help but wipe away a tear during your video as I glance over at my my CoCo 2, knowing it will never experience such joy. I guess it's back to The King.
Hi, i just bought a sdc for my Coco3 3 weeks ago but A LOT of games are not working and I don't understand why (error code or computer freeze). Do you think maybe it's because my memory is not enough?? Sorry for my english!! I really like your content thank you ☺️
Clean your cartridge slot really well with electronic cleaner, as it may not be connecting well with your SDC. Try a CoCo3 game that only requires 128KB - like Springster. I’m pretty sure all 5 games listed in this video require 512KB.
As David said, make sure the cartridge port is clean. Also, if you join the Color Computer Discord there are a lot of people a lot smarter than me who are very helpful at figuring out problems with Color Computers. Here is the link: discord.cocotalk.live
There are so many great CoCo3 games now that it’s hard to pick only 5. Here are a few more of my favourites that didn’t make your list: The Sierra adventure games like King’s Quest, Police Quest, Space Quest, etc. Digger 3 Zero Hour Pop Star Pilot Gunstar? I’ve never played it, but will as soon as I finish the 6309 upgrade.
These are REALLY amazing games. I agree - If I'd have had them back in the day, I'd have hardly gone to the arcade!! The williams games featured were 6809 based in the arcade, but they had custom sound hardware, and it's still an amazing job to get them so real on this different hardware, but DK and PacMan were Z80 based, so for those, they even had to be cross compiled to a new CPU archetecture! WOW..
These are all newer games done on real hardware. There were a lot of programming techniques used that were not known about back in the day. A lot was the hidden features on the 6309 that Motorola did not allow Hitachi to publish (they didn't want people knowing how much better it was, just that it was a replacement)
It would have been amazing! Considering the CoCo 3 could do (With OS9 multi window, multi tasking, etc) what it took most computers till the 16 bit era to do, I think the CoCo 4 would have been a 16 bit POWER HOUSE!
I guess it would be something with a faster processor like the 68000 (that would be obvious since the CoCo used the 6809), more memory, higher resolutions and more colors. OS 9 wasn't a problem because that is ported to the 68000. Ofcourse it is al speculation, and I'm taking a wild guess but I believe it would be something like the Commodore Amiga.
The games are available on the Color Computer Archive. They require a CoCo 3 with a minimum of 512K memory. The files can be copied over to an SD card and loaded using a CoCoSDC (currently, I believe, Retro Rewind has those in stock) or over Drivewire (I am only just learning how to use that). You can also go old school (if you have the right setup) and put them on floppy disk to load onto the computer, all of the games, except Defender which is two disks, are single disk images.
Nice video and the overlay idea worked really well.
It is amazing how much the sound brings back memories!
Great list! I can't help but wipe away a tear during your video as I glance over at my my CoCo 2, knowing it will never experience such joy. I guess it's back to The King.
There are a lot of great games for the 1 & 2 as well!
Hi, i just bought a sdc for my Coco3 3 weeks ago but A LOT of games are not working and I don't understand why (error code or computer freeze). Do you think maybe it's because my memory is not enough?? Sorry for my english!! I really like your content thank you ☺️
Clean your cartridge slot really well with electronic cleaner, as it may not be connecting well with your SDC.
Try a CoCo3 game that only requires 128KB - like Springster. I’m pretty sure all 5 games listed in this video require 512KB.
As David said, make sure the cartridge port is clean. Also, if you join the Color Computer Discord there are a lot of people a lot smarter than me who are very helpful at figuring out problems with Color Computers. Here is the link: discord.cocotalk.live
There are so many great CoCo3 games now that it’s hard to pick only 5. Here are a few more of my favourites that didn’t make your list:
The Sierra adventure games like King’s Quest, Police Quest, Space Quest, etc.
Digger 3
Zero Hour
Pop Star Pilot
Gunstar? I’ve never played it, but will as soon as I finish the 6309 upgrade.
Also great games!
What a great selection, and yes Defender 👏 👏👏👏
I still suck at that game, at least it doesn't cost me so many quarters now!
There's a version of SiniStaar (3 disks) for the CoCo 3 that's pretty amazing. Great video! Can't wait to set up an SDC rig.
Sinistar is in my top 10 most impressive games on the CoCo.
Ooooh, fun video.
Color Computers are always fun!
Always good, do more videos😊!
These are REALLY amazing games. I agree - If I'd have had them back in the day, I'd have hardly gone to the arcade!! The williams games featured were 6809 based in the arcade, but they had custom sound hardware, and it's still an amazing job to get them so real on this different hardware, but DK and PacMan were Z80 based, so for those, they even had to be cross compiled to a new CPU archetecture! WOW..
Some really smart people did some amazing stuff with these!
I wish there was an option for Pac-Man to rotate the monitor 90 degrees so the whole maze fits.
Actually I kinda like the crunchiness of the audio in this Donkey Kong transcode.
The hardest thing for the CoCo is always audio since it does not have a dedicated audio chip. It's sound tends to be uniquely its own!
For some reason I don't remember these games being this perfect on the Color Computer. NIce!
These are all newer games done on real hardware. There were a lot of programming techniques used that were not known about back in the day. A lot was the hidden features on the 6309 that Motorola did not allow Hitachi to publish (they didn't want people knowing how much better it was, just that it was a replacement)
@@CanadianRetroThings Wow! Imagine if they could have done these back in the day.. I daresay it could have changed the home computer landscape!
@@RobertD-ji9kp I agree!
If that Pac-Man came out back in the day it would have had the home gaming world by the ⚾ 🏀's!
It would have saved me a lot of quarters at the arcade.
Oh wow. I wonder what a CoCo 4 and up would have been like!
It would have been amazing! Considering the CoCo 3 could do (With OS9 multi window, multi tasking, etc) what it took most computers till the 16 bit era to do, I think the CoCo 4 would have been a 16 bit POWER HOUSE!
I guess it would be something with a faster processor like the 68000 (that would be obvious since the CoCo used the 6809), more memory, higher resolutions and more colors. OS 9 wasn't a problem because that is ported to the 68000. Ofcourse it is al speculation, and I'm taking a wild guess but I believe it would be something like the Commodore Amiga.
Hi, how can you load these games on coco 3?
The games are available on the Color Computer Archive. They require a CoCo 3 with a minimum of 512K memory. The files can be copied over to an SD card and loaded using a CoCoSDC (currently, I believe, Retro Rewind has those in stock) or over Drivewire (I am only just learning how to use that). You can also go old school (if you have the right setup) and put them on floppy disk to load onto the computer, all of the games, except Defender which is two disks, are single disk images.
Defender, always looks and sounds so awesome!
But it was designed to eat Quarters, so damn hard!
Game Over. in less than a minute
I found most Williams Arcade games were real quarter munchers, good thing these versions don't take my money!
I take it this is only for the CoCo3?
Yes, these run on a CoCo3 with 512k minimum. They also run fine in emulators.
Robotron reminds me of a primitive version of smash tv
Robotron was one of the earliest twin stick shooters (1982) so a lot of future games used it as an "inspiration" for their games.