That entirely depends on what you mean... We've already "read" data when we checked the database for an existing username. In the next video, we will be parsing data from the database to build the User Lists that will return the usernames and top scores. Working with databases is an entire skillset, and will never be as easy as the built in Gdevelop features. If it was all easy and straightforward, there would be more tutorials about it.
@@ZeeZoneZA That will be in the next video. Early next week! It's not very practical for me to try and explain it all here for you. But, you will need to use a few calls we haven't covered yet, as this is what the "FetchedData" structure is for that we created. You can check the Gdevelop Action lists for more calls from Firebase, but you will need to Query the structure, and this can be very resource intensive if programmed wrongly.
So, there's that event at the top of the code. The one that clears the local database memory. When I have that disabled, none of the items show up on my screen. The text box, the error code, the button are missing. But when I re-enable that event, all of those fields appear. But I also can't seem to get the computer to tell me the username exists. I suppose that's because it's clearing the local memory since I have that event enabled.
Great but how do I read the data
That entirely depends on what you mean... We've already "read" data when we checked the database for an existing username. In the next video, we will be parsing data from the database to build the User Lists that will return the usernames and top scores. Working with databases is an entire skillset, and will never be as easy as the built in Gdevelop features.
If it was all easy and straightforward, there would be more tutorials about it.
@LevelUpWithAlex like let's say when I post a comment to the fire base then when someone else plays the game they will see the comment
@@ZeeZoneZA That will be in the next video. Early next week! It's not very practical for me to try and explain it all here for you.
But, you will need to use a few calls we haven't covered yet, as this is what the "FetchedData" structure is for that we created.
You can check the Gdevelop Action lists for more calls from Firebase, but you will need to Query the structure, and this can be very resource intensive if programmed wrongly.
So, there's that event at the top of the code. The one that clears the local database memory. When I have that disabled, none of the items show up on my screen. The text box, the error code, the button are missing. But when I re-enable that event, all of those fields appear. But I also can't seem to get the computer to tell me the username exists. I suppose that's because it's clearing the local memory since I have that event enabled.
Sounds like you might have them accidently tucked under it as the parent.
Be sure to watch your code flow.