24:08 agreed. I also want to make a serious logic puzzle…feel like I have yet to make something that is actually challenging and elegant. Up until now I’ve mostly just made what I thought was “fun”.
That's one the reasons why I labeled most of these as "REMAKES" I basically took the originals and just reimagined them. The original is named Overgrown Momentum, yet the original had only 3 mini momentum moves... And a laser in a momentum puzzle? Hence why I completely scrapped the laser part (There was originally a 3rd room in the remake that insisted on a laser momentum puzzle, but I scrapped it) I basically made the remake do the opposite (Started with that Faith-Plate room to introduce the solid fizzlers and give a taste of some Overgrown Momentum) This one was probably the hardest one for me to remake, it was the last one I did out of the bunch, but I felt like it came out "OK". like I said on your last upload, it's night and day when you compare them, sure there's room for more improvements, but boy am I proud of the work that my sister and I did redoing these. When I was doing these remakes, I wanted the creation prosses to be more "involved" so to speak. My sister and I worked on the originals together, so I also got her to help with these remakes. Me and her came up with that last move at the end. She got 6 of her friends to try out the map, which I told them to try and break and NONE of them were able to get through that laser wall at the end like that. You were actually extremely lucky to be able to do that, cause usually the timing on that is just a flicker, I'd imagine all I have to do to fix that is just move the exit far enough and move the fizzler by the exit closer. Speaking of which, you completed the map 100% in the intended way, that final move was my favorite part to do. As far as the signage goes, I only wanted to give the player just a basic direction of where to start and the basic route after that. And placing signage in the ingame editor is really janky. I'm never a fan of placing signage, but I felt like I needed a way to somewhat guide the player in some sort of direction. But for the laser things... You'll never ever see me using the basic antlines EVER again, I hate using those, the lasers are WAY better for me, now granted I could've placed them a bit better, I just don't like them on the floor, looks ugly that way (imo) but I do have a few ideas on how I could rearrange them. (And from the original, the antlines didn't even look like that whenever I previewed the map, they most likely broke at some point but, my point still stands on those antlines, I'm just tired of seeing/using the dots, you always have to manage where they go, every turn, every voxel, every single darn direction, but those laser lines, all you gotta go is make a straight path, and it barely gets in the way, you can thank Konclan and Teamspen for those Laser Lines, they made them.) You'll see in my 2 series (New Old Testing, and Bendy's Testing Adventure) that I've gotten WAY better at placing those Antline Lasers! Now out of those 4 maps, "Out With The Old, In With The New" was my FAVORITE one to do. I didn't want that one to be a walk in the park, you'll see the basic theme for that one is like an old abandoned Old Aperture Warehouse type of map. And my sister said, why don't you make the player feel like they're actually working a 12 hour warehouse shift (Which, fun fact was recently laid off from a warehouse job like that, which is where my sister had the idea) My second favorite one is the Swish And Flick Remaster. That one is the only remaster out of the bunch. The Great Funnel Chamber IMO is the one that really needed that Remake treatment, I have NO idea what my 8 years ago self was doing but... He certainly wasn't thinking I tell you that. Don't feel bad about the scores, lay it on to me. I do plan at some point to do some "Renovations" on these maps but, mainly when I get free time again. It really is night and day when I look back at the old maps I did, to then look at the ones I'm doing now. I was recently rewatching your Old Subject X Revisited series (Since I don't have access to the original map files) just to get inspiration and learn from what I did to what I could do now. Keep it up man! Was great to give you some of my maps again, just like the old days! 👍
Thanks for sending them! Ive played through the rest of the remaster/remakes (just have to edit them) and i had a great time revisiting the originals to see the differences and improvements. I dont want to spoil what i think of the rest but its both good and bad :p I do think the laser antlines are really nice when used sparingly along walls and not crossing in front of the players line of sight
1:48 - LMAO you got TRICKED 2:10 - I was feeling this way also. That, plus the way the connections are presented (while antlasers are cool, they're more of an edge case thing than a centerpiece) 2:48 - Ah, the perks of mechanical keyboards :) 3:56 - Oh, oof. That's starting to seem a lot like walking around pushing buttons 😓 10:02 - Take it 😈 18:26 - The odd fizzler in front of the exit was for you to sacrifice the cube into, even though you could just toss it like you did :P 20:20 - Hahahah, that's so silly 😂 22:05 - You can disable it with "sv_player_collide_with_laser 0" 24:38 - I'll take it 😎 Nice solving! I thought it'd be nice for the last puzzle of the remake to use all three cubes, and I think it is possible, but the way you did it was completely logical also. That, plus a significant facelift to remove all the unnecessary BEEmod sensory overload, would make for a very interesting cube management puzzle. Speaking of cube management, if you want to play a map like that, check out my puzzle "Three Funerals, Two Coffins" 😏
2:10 Swish and Flick Remastered is a good example of the laser antlines being used well, but thats three episodes away :p 2:48 Quite the difference to a membrane keyboard lol 18:26 ah makes sense 22:05 surely i havent forgotten that console command since i played Hardcode... Silly Hugo i already played that, you have a link to my playthrough on the workshop page lol
24:08 agreed. I also want to make a serious logic puzzle…feel like I have yet to make something that is actually challenging and elegant. Up until now I’ve mostly just made what I thought was “fun”.
That's one the reasons why I labeled most of these as "REMAKES" I basically took the originals and just reimagined them. The original is named Overgrown Momentum, yet the original had only 3 mini momentum moves... And a laser in a momentum puzzle? Hence why I completely scrapped the laser part (There was originally a 3rd room in the remake that insisted on a laser momentum puzzle, but I scrapped it) I basically made the remake do the opposite (Started with that Faith-Plate room to introduce the solid fizzlers and give a taste of some Overgrown Momentum)
This one was probably the hardest one for me to remake, it was the last one I did out of the bunch, but I felt like it came out "OK". like I said on your last upload, it's night and day when you compare them, sure there's room for more improvements, but boy am I proud of the work that my sister and I did redoing these.
When I was doing these remakes, I wanted the creation prosses to be more "involved" so to speak. My sister and I worked on the originals together, so I also got her to help with these remakes. Me and her came up with that last move at the end. She got 6 of her friends to try out the map, which I told them to try and break and NONE of them were able to get through that laser wall at the end like that. You were actually extremely lucky to be able to do that, cause usually the timing on that is just a flicker, I'd imagine all I have to do to fix that is just move the exit far enough and move the fizzler by the exit closer.
Speaking of which, you completed the map 100% in the intended way, that final move was my favorite part to do.
As far as the signage goes, I only wanted to give the player just a basic direction of where to start and the basic route after that. And placing signage in the ingame editor is really janky. I'm never a fan of placing signage, but I felt like I needed a way to somewhat guide the player in some sort of direction.
But for the laser things... You'll never ever see me using the basic antlines EVER again, I hate using those, the lasers are WAY better for me, now granted I could've placed them a bit better, I just don't like them on the floor, looks ugly that way (imo) but I do have a few ideas on how I could rearrange them. (And from the original, the antlines didn't even look like that whenever I previewed the map, they most likely broke at some point but, my point still stands on those antlines, I'm just tired of seeing/using the dots, you always have to manage where they go, every turn, every voxel, every single darn direction, but those laser lines, all you gotta go is make a straight path, and it barely gets in the way, you can thank Konclan and Teamspen for those Laser Lines, they made them.)
You'll see in my 2 series (New Old Testing, and Bendy's Testing Adventure) that I've gotten WAY better at placing those Antline Lasers!
Now out of those 4 maps, "Out With The Old, In With The New" was my FAVORITE one to do. I didn't want that one to be a walk in the park, you'll see the basic theme for that one is like an old abandoned Old Aperture Warehouse type of map. And my sister said, why don't you make the player feel like they're actually working a 12 hour warehouse shift (Which, fun fact was recently laid off from a warehouse job like that, which is where my sister had the idea)
My second favorite one is the Swish And Flick Remaster. That one is the only remaster out of the bunch.
The Great Funnel Chamber IMO is the one that really needed that Remake treatment, I have NO idea what my 8 years ago self was doing but... He certainly wasn't thinking I tell you that.
Don't feel bad about the scores, lay it on to me. I do plan at some point to do some "Renovations" on these maps but, mainly when I get free time again.
It really is night and day when I look back at the old maps I did, to then look at the ones I'm doing now. I was recently rewatching your Old Subject X Revisited series (Since I don't have access to the original map files) just to get inspiration and learn from what I did to what I could do now.
Keep it up man! Was great to give you some of my maps again, just like the old days! 👍
Thanks for sending them! Ive played through the rest of the remaster/remakes (just have to edit them) and i had a great time revisiting the originals to see the differences and improvements. I dont want to spoil what i think of the rest but its both good and bad :p
I do think the laser antlines are really nice when used sparingly along walls and not crossing in front of the players line of sight
1:48 - LMAO you got TRICKED
2:10 - I was feeling this way also. That, plus the way the connections are presented (while antlasers are cool, they're more of an edge case thing than a centerpiece)
2:48 - Ah, the perks of mechanical keyboards :)
3:56 - Oh, oof. That's starting to seem a lot like walking around pushing buttons 😓
10:02 - Take it 😈
18:26 - The odd fizzler in front of the exit was for you to sacrifice the cube into, even though you could just toss it like you did :P
20:20 - Hahahah, that's so silly 😂
22:05 - You can disable it with "sv_player_collide_with_laser 0"
24:38 - I'll take it 😎
Nice solving! I thought it'd be nice for the last puzzle of the remake to use all three cubes, and I think it is possible, but the way you did it was completely logical also. That, plus a significant facelift to remove all the unnecessary BEEmod sensory overload, would make for a very interesting cube management puzzle.
Speaking of cube management, if you want to play a map like that, check out my puzzle "Three Funerals, Two Coffins" 😏
2:10 Swish and Flick Remastered is a good example of the laser antlines being used well, but thats three episodes away :p
2:48 Quite the difference to a membrane keyboard lol
18:26 ah makes sense
22:05 surely i havent forgotten that console command since i played Hardcode...
Silly Hugo i already played that, you have a link to my playthrough on the workshop page lol
@@ViiNTAGE_ Shhh I forget okay :Think: