This was so much fun, and you should go check out Tim's channel youtube.com/@cainongames Curiada: bit.ly/shopspiritsatcuriada Play Fallout from the beginning: amzn.to/3zsTwny Twitch: bit.ly/2VsOi3d H2D2: bit.ly/YTH2D2 twitter: bit.ly/H2DTwit instagram: bit.ly/H2dIG Blog: bit.ly/H2DBlog Patreon: bit.ly/H2DPatreon Gear: amzn.to/2LeQCbW Fallout was great, but...: ua-cam.com/video/RYdT53QBxts/v-deo.htmlsi=JCDKieFI_axwX1cG I Made Nuka Cola: ua-cam.com/video/wY7yTpeY81c/v-deo.htmlsi=fPHhD2C6qVdp_btN Sierra Madre Martini from Fallout: ua-cam.com/video/YczNa5af5W8/v-deo.htmlsi=dSt9-mvLuXxnW_Vv Dirty Wastelander from Fallout 4 Recipe: ua-cam.com/video/PnmEua8FKi0/v-deo.htmlsi=OKxjpAYW35cbN_Ii
This is definitely one for the serious fans, I'm so glad this happened. An interview by someone good at interviews, on topic he is a fan of, with one of the main creative forces behind this beloved series. Thank you sir. Much loved. 🎉
I know this sounds like something way out of the purview of your channel, but I would LOVE to see Tim Cain run you and some OG Fallout guys like Leonard Boyarsky through some GURPS Fallout set either somewhere in California or somewhere the Fallout games haven't gone yet. Or even maybe some GURPS guy running you and Tim and Fallout oldheads through something. That would rock.
Imagine the riveting content. Bottles and glasses just sitting there on the counter…menacingly. Complete silence and no movement I completely jest, excellent channel and creator, one of the greats for sure
I love that Greg is just standing at his bar the whole time. At first it seemed really uncomfortable but then it started to feel like Tim Cain went to a bar and the bartender recognised him.
When game development was driven by actual creators, instead of the financial office. And the Vault with the broken suit extruder was the vault under Salt Lake City. Per New Vegas, it was actually one of the most successful.
looks like it was already changing back then since they didnt even ask the art director and game creator about the box art for fallout 2 and put in the unskippable tutorial in it too.
I love that Tim cosplayed as Greg with a flannel and denim apron. It must be surreal having a video game creator that you are a fan of be a fan of your show.
Tim Cain is the best! I love his videos too, they're super insightful! Honestly didn't know how much I needed this collab until this video dropped lmao
@@absolutezerochill2700yeah I'm sure if Tim read that he'd correct him, cuz while he was the lead like he said if it wasn't for everybody on the team with they're individual ideas fallout wouldn't be what it is today cuz it was literally a team of passionate people who when they thought of a fun idea no matter what they're role was they'd pitch it and if everyone liked it they'd implement it its beutiful really
Definitely my favorite interview in a while. Would love if you guys got back together once season 2 comes out, and maybe talk more about games post fallout.
Funny thing is, when people who know Fallout games react to the show, most of them didn't play the first 2 games. Some did, but the majority of people reacting to the show is about 3, 4 and New Vegas. But when they finish the show, many people are compelled to play the first 2 games too. I am happy for that, the old Fallout still lives.
The best part of fallout and what really hooked me on it besides the random doctor who references was the Hub I accidentally missed and hit a guard and had to kill everyone in the hub as they turned on me and when I shot Kenny the sheriff I got the dialogue "you killed Kenny you bastard'
Would love to see a Magic Potion from Asterix & Obelix as a cocktail, the ingredients list is pretty wild so it'd be amazing to see how you'd interpret that to work as a cocktail
Awesome nerdy content! I just wanted to say that I just watched an interview Lui Fernandes does with Guy Fieri (about tequila) and it was incredible. I think you would enjoy it, and maybe you could get Guy on too!
Hey Greg - Could you do a cherry bounce video. Maybe traditional, modern, and your version. Would like to do make some for the holidays and would love to see your take and deep dive on it.
@@SparklRebelNice, I imagine vaults there could have a bit more unique outcomes due to the nature the vaults were implemented yknow being an american company after the forceful annexation and stuff
what if the vending machine DOES use caps but by complete coincidence. you recycle your old drink cap to get another one from the machine and then they can recycle the bottles and caps to restock the machine :) All they need to stockpile now is Nuka Syrup and water.
Adding more as the video progresses. Tim and Greg are SO cool and respectful, y'all! And since I honestly doubt many people like me (under 35) have played fallouts 1 and 2, vids like this start planting the seed of curiosity about them!
my favorite Tim Cain interview. the interviewer just gets it. he knows the game, he knows Tim, he knows the behind the scenes. he asks the questions i always wanted to ask Tim, amazing interview!
I love how the moment its revealed the "source" is from the the Vault Dwellers Survival Guide Tim just stands up with the Aura of well we will end this discussion right now. And I love it.
I'm not even a big Fallout fan, but as a software engineer and a massive TTRPG nerd this was an incredible watch. I find it fascinating to see how iconic projects come together like this. Greg is a great interviewer, and Tim is a brilliant guest!
1:33 That could totally work for the Military Combat Armor. Maybe field commanders in the U.S Military could've had handheld pip boy devices that pull from the side of their backpacks. 1:07 Also I feel like Harold needs his own drink :D
As always, love the content, Greg! In hopes that you get so annoyed with the comment that you do the episode, have you considered an episode idea for content regarding making your own spirit infusions/bitters/tinctures? I know you have dabbled in it before with making your own spiced rum, bathtub gin, and sour apple pucker? I took a class in college, where one of our assignments was making infusions. I made a peach cobbler infused bourbon, my own sour apple vodka, homemade falernum, and more. I think this would help people expand their own home bar
Greg, when I found your channel many years ago for cocktail advice and experiments, I nearly fell out of my chair when you conveyed your love for the original Fallouts, as I grew up with them. When Tim Cain launched his Facebook channel, I nearly fell out of my chair when he made a reference to your channel. Now here I am witnessing such a bizarre (and risky channel aside) video interviewing TIM CAIN focusing on a Fallout specific interview on a cocktail drinking channel. For me, it's perfectly surreal to see two completely different interests of mine intersect. Moments like this just make me happy to be alive to witness, it's almost like a imagined-fantasy matchup. One funny thing is, on one of Tim's videos I specifically asked about the history of the "Tell me about" feature, but it got lost in the ether of Tim's video comments. I fell out of my chair when you asked about this! Thank you! 😃 This is the UA-cam lighting in a bottle for me, I can't see this being a long term format spinoff, but I'm just appreciative that you two put something special like this together. I never post UA-cam comments, but I just wanted to show my appreciation and happiness. Thank you both from the bottom of my heart. Well, now if you'll excuse me, I think I might need to get my chair checked up on.
i beg of you, do more of those if you can, i really liked all the extra info Tim gave us and the both of you nerding out about Fallout was just how i probably would be if i made a game like that and how i am as a Fallout fan
I don't think the punishing difficulty is a generational thing, because I'm the same generation as you and I don't enjoy that kind of thing at all, and most of my similarly aged friends also don't enjoy it, we talk about it a lot in fact. We don't like being forced to play the same sections multiple times, largely because we have very limited free time and our gaming time is meant to be fun and relaxing, not stressful and frustrating. However my nephew LOVES that stuff, and a bunch of his friends do as well, and they're all in middle school, have nearly unlimited free time, and spend that time fighting the same boss (and losing) for hours on end. So I think its a free time thing. People with more free time don't mind having that time wasted by a game because they eventually get the big dopamine hit of defeating the thing that was wasting their time. For people like me, that might mean an entire week of being frustrated by a roadblock every night in my short gaming time before finally beating it, and I don't want to be frustrated for a week to feel good for 5 minutes. Playing a game for a week or two only to find out my character is incapable of finishing the game and I need to start over would be an awful experience, and not one I would start over, I would just move on. My nephew would love it though.
Yeah, it’s kind of a catch 22 for me that winds up with me just not gaming much. My brain is wired to need that difficulty such that games without it feel really hollow and kinda joyless to me, but I also don’t have any kind of time to invest in that experience.
Earthdawn was FASA's fantasy RPG. Your PCs were the usual humans, elves and dwarves but you could also play Trolls, Windlings and Obsidimen. It was also a post-apocalyptic fantasy setting because these things called horrors had ravaged all the name giver races and destroyed their civilizations. It was very cool and the system was centered around dice pools.
Earthdawn was a TTRPG by the same people who made Shadowrun, the idea being that instead of taking place in the cyberpunk-fantasy future, Earthdawn takes place in the ancient high fantasy past before known human history. Just for anyone who's curious about that.
As a software developer, it's cool to hear an oldhat like Tim talk shop about game design. The fact it took them only 2 weeks to get off of GURPS in an era where everything was tightly coupled is astounding example of designing software for the future.
Him talking about doing a weekly Table Top session to understand and test out how players would tackle dungeons is so so so good. It honestly is how the industry should still work. Like how many people are put on projects that they don't understand and end up making a sub par experience. Great interview.
I find the mention of Earthdawn very interesting, considering Earthdawn is actually a post-apocalyptic setting (magical apocalypse, but still) where people survived in underground "vaults" (called kaers...) :)
Aside from turning Fallout into ridiculous silly Borderlands rip-off, the worst thing Todd Howard did, was say that "Everything in our games is canon!" Every pop-culture reference, joke and easter egg is now canon by default in the Fallout Universe. And it has fucked the IP up beyond repair. I still don't understand why they bought a pre-existing IP if they weren't gonna follow the canon/lore and just do their own thing anyway. It's seems so backwards.
I think the presence of Nuka-Cola in the Vaults is explained in the Fallout cookbook. Nuka-Cola is a classic cola, enhanced with 17 fruit essences. The Vault recipe is just a classic cola. Vault tec Likely uses this traditional recipe for their own syrup in the Vaults and are bottled in house. Fallout Shelter even has Nuka Cola bottling plants. "We are excited to bring you an entire line of Nuka-Cola products! Although we wanted to share the official secret recipe-including all 17 different fruits-we were unable to settle some legal differences between Vault-Tec and the Nuka-Cola Corporation. However, we've put our best scientists on the task and have come up with that cold refreshing Nuka-Cola taste with a 566 percent more efficient use of fruit! Consider it our gift you!"
The use of aliens has been a bit much. But I still enjoy the deeper implications. It does have that xfiles mystery to it. Which I also grew up on. But it’d be no major loss if they cut all super natural stuff. Definitely not what makes fallout, fallout.
Nah Greg, I get that. You don't want the game to hold your hand. Have you tried some Dark Souls/Elden Ring? They're made with those ideas ^^ Also, love this interview, reminds me of why I started gaming, why I used to love it as much as I did, why I wanted to be a game dev before it turned into the 'Your job is grass-making' era...
My mind is fucking blown at finding out that the ghost at the Den was something Tim put in Fallout 2. It feels odd and out of place, but kind of interesting for Fallout *as long as it's a single occurrence*. If it's something that is never mentioned again, it suddenly becomes special. It's why I liked the Dunwich Building in Fallout 3. You just went through a cosmic horror story in this dungeon and you don't need to be in a quest to actually explore it and find the audio logs. And it doesn't have consequences for the big story. You just leave that place, go, "What the fuck was that?" and then move on to shoot a Yao Guai.
What Tim is describing there isn't crunch, it's creatives with passion. They look very similar from the outside, people coming in early and don't leave until very late. But one is driven by "If i leave now, I'll be fired the second the project is over" and the other one is driven by "wait, I've been here for HOW long today?" To be fair, both are pretty draining and you can't keep it up forever, but enjoying work and pouring in your passion is always preferable to corporate mandate.
Aw man! I will forever see Pip-Boy 2000 as handheld! It's just like those flying slippers in HOMM3 that turned out to be a harness when I grew up and finally read the name😅
You can still get the proper red Ryder bb gun in fallout 2. You just have to go to Sierra Army Depot and wake up a frozen soldier from cryostasis. Then watch as he experiences a violent case of post-cryonic syndrome. Afterwards you can find the rifle in the puddle.
What I'm learning more and more as I hear game devs talk about what they did and did not intentionally put in the game, with ANY game, is that obsessing over the lore is a fool's game for pedantic goobers and I've improved my life by not giving half a shit about any of it lmfao
You want to find the 7 oz coke bottles that were collectable from christmas like 2004 and 2006. They are not printed but covered with a plastic label that you can remove, and leave an empty unpritned coke bottle. There may have been other years besides 2004 and 2006, but those were the ones that I got cheap.
Thank you for overloading my geek mind with this chat get together, Greg and Tim! I'm itchn' to know what was edited out when the topic of the other OG creator reactions to the show came up. However I respect those who don't want to be qouted and possibly blacklisted from any new Fallout project. It would not be good for the creators or fans....
Do you have any idea how many hours/days, maybe even weeks, of my life I have spent trying to figure out more about the downed spaceship and the "tell me about" option only to now discover that "oh yeah, we didn't really do anything with that". I feel equal parts cheated and amused.
Looking at Tim, looking at Greg, looking back to Tim and back to Greg... Gave me a "hey wait a second" moment... Might have just been the flannel and apron but makes me think they are related... Or the same person from a different time period
For me personally said i cant hate this game series i got my hand by random (2nd hand/used stuff from music/consoles/games/consoles) the fallout series i started with fallout new vegas which back then i didnt had a computer where couldnt run the game over 20 fps max. So i gifted it to a friend where had to that time a 1gb nvidia graphic card where could run it optimal (he gave me that graphics card afterwards when he got a 2nd hand newer graphic card, but i played even with 20 fps some playthroughs out of new vegas and then i played fallout 3 since for most its not to understand that i only had there a internet surf stick where 300mb was the max for a whole month and after that you was limited) I have not yet played fallout 1 or 2 but i will do that, only thing i can say about fallout 4 is there are some missed oportunitys itself like the fort, instead to be able to restore it over a quest completly you can only use mods or try to restore a village completly you have that limit on what you can build itself or use the bug to build more thats the only i can say so far since fallout 76 i got for 50 cents itself and by now never played it just bought it for that cheap price. Mods from the user base can add some stuff but somethings should be fixed in the time itself when the company puts updates out. All what i can say is for new vegas i got with that low fps even in the water "main map" and took sometime to swim to the borders and by random purchase i found that series and played i dont know how many times the titles through beside 1&2
36:27 "i am naïve and optimistic." anyone that is looking to invest in the game only cares about what has already happened. and they are scared of what they don't see and/or control(or have the rights to exert control of later. everything goes back to early radio and early television. no one knows how to control anything in the digital age.
Dude Earthdawn is awesome. It's actually kinda like fantasy Fallout. This apocalypse is coming, so civilization goes into these caerns to survive. When they come out the world has changed and there are all these failed caerns to explore and some people have already come out and developed huge cities. The system is unique, the magic is cool, the classes are neat, the world is amazing.
I really need to play the original 2 Fallouts. Fallout 3 was what introduced me to the games. And I fell in love with 3 as a kid. Really loved the show as well. Felt like it did a good job keeping to the lore, but after watching this I know it's not perfect lol
if you want a video suggestion and/or another video game based video, runescape 3 is currently having a summer event and it has event based cocktails the player can consume
This was so much fun, and you should go check out Tim's channel youtube.com/@cainongames
Curiada: bit.ly/shopspiritsatcuriada
Play Fallout from the beginning: amzn.to/3zsTwny
Twitch: bit.ly/2VsOi3d
H2D2: bit.ly/YTH2D2
twitter: bit.ly/H2DTwit
instagram: bit.ly/H2dIG
Blog: bit.ly/H2DBlog
Patreon: bit.ly/H2DPatreon
Gear: amzn.to/2LeQCbW
Fallout was great, but...: ua-cam.com/video/RYdT53QBxts/v-deo.htmlsi=JCDKieFI_axwX1cG
I Made Nuka Cola: ua-cam.com/video/wY7yTpeY81c/v-deo.htmlsi=fPHhD2C6qVdp_btN
Sierra Madre Martini from Fallout: ua-cam.com/video/YczNa5af5W8/v-deo.htmlsi=dSt9-mvLuXxnW_Vv
Dirty Wastelander from Fallout 4 Recipe: ua-cam.com/video/PnmEua8FKi0/v-deo.htmlsi=OKxjpAYW35cbN_Ii
I tried to go to the link for Tim's channel, and I got the 404 not found.
This is definitely one for the serious fans, I'm so glad this happened. An interview by someone good at interviews, on topic he is a fan of, with one of the main creative forces behind this beloved series. Thank you sir. Much loved. 🎉
Why are you both wearing the same plaid flannel shirt and denim overalls? Am I missing something here? 😂
I know this sounds like something way out of the purview of your channel, but I would LOVE to see Tim Cain run you and some OG Fallout guys like Leonard Boyarsky through some GURPS Fallout set either somewhere in California or somewhere the Fallout games haven't gone yet. Or even maybe some GURPS guy running you and Tim and Fallout oldheads through something. That would rock.
Greg really elevates this show, without him and his tastes in movies, games, history and politics this show really wouldn't be as amazing as it is.
Thank you!
Nah, I think Greg is irrelevant to the show How to Drink. Truly, it could exist without him.
Huhu hehe haha
Imagine the riveting content. Bottles and glasses just sitting there on the counter…menacingly. Complete silence and no movement
I completely jest, excellent channel and creator, one of the greats for sure
Greg IS the show. Meredith elevates it
I love that Greg is just standing at his bar the whole time. At first it seemed really uncomfortable but then it started to feel like Tim Cain went to a bar and the bartender recognised him.
We all love Tim Cain
When game development was driven by actual creators, instead of the financial office.
And the Vault with the broken suit extruder was the vault under Salt Lake City. Per New Vegas, it was actually one of the most successful.
Let's go back to financial office, because the committee checkmark boxes, isn't very fun.
looks like it was already changing back then since they didnt even ask the art director and game creator about the box art for fallout 2 and put in the unskippable tutorial in it too.
The most underrated part of fallout 1 is the dialog review box so you can go back and read your conversations after you have them
This should be in all of the games tbh, it's so good
I’m so glad Fallout 76 brought that back.
I love this when games have a "messages" tab and it's literally everything that's popped up that might be important and dialog
I love that Tim cosplayed as Greg with a flannel and denim apron. It must be surreal having a video game creator that you are a fan of be a fan of your show.
I thought this was such a fun interview! Greg did a great job mixing behind the scenes and lore questions
Tim Cain is the best! I love his videos too, they're super insightful! Honestly didn't know how much I needed this collab until this video dropped lmao
"How to Interview" new channel?
Agreed!
Yoooo that's so cool that you got the creator of fallout on the show!!
*one of the creators
@@absolutezerochill2700yeah I'm sure if Tim read that he'd correct him, cuz while he was the lead like he said if it wasn't for everybody on the team with they're individual ideas fallout wouldn't be what it is today cuz it was literally a team of passionate people who when they thought of a fun idea no matter what they're role was they'd pitch it and if everyone liked it they'd implement it its beutiful really
Definitely my favorite interview in a while. Would love if you guys got back together once season 2 comes out, and maybe talk more about games post fallout.
This is the episode I was waiting for.
Funny thing is, when people who know Fallout games react to the show, most of them didn't play the first 2 games. Some did, but the majority of people reacting to the show is about 3, 4 and New Vegas.
But when they finish the show, many people are compelled to play the first 2 games too. I am happy for that, the old Fallout still lives.
Phil, the Nuka-Cola Dude is who delivers it
I love how Tim dressed as Greg for this video, loved it!
This is a seriously awesome episode ❤
This is amazing. Thank you for this.
Greg and Tim seem like old friends, it’s fantastic
What a bad ass deep dive. Loved it.
Great interview, what a cool episode!
Tim rocking the matching barman outfit, fucking love it!
The best part of fallout and what really hooked me on it besides the random doctor who references was the Hub I accidentally missed and hit a guard and had to kill everyone in the hub as they turned on me and when I shot Kenny the sheriff I got the dialogue "you killed Kenny you bastard'
His channel also has Leonard Byorsky (I hope I spelled that right) whee Tim interviews him. It’s pretty neat.
Great interview! Thanks Tim & Greg!
Would love to see a Magic Potion from Asterix & Obelix as a cocktail, the ingredients list is pretty wild so it'd be amazing to see how you'd interpret that to work as a cocktail
Awesome nerdy content! I just wanted to say that I just watched an interview Lui Fernandes does with Guy Fieri (about tequila) and it was incredible. I think you would enjoy it, and maybe you could get Guy on too!
46:06 that is what we all aspire to do.
'fingerprint' notes
Thats a great term
This is a amazing video! Thank you!
This is amazing too see ❤
This start is kinda surprisingly similar to Kerbal Space Program
Hey Greg - Could you do a cherry bounce video. Maybe traditional, modern, and your version.
Would like to do make some for the holidays and would love to see your take and deep dive on it.
So, are there definitely 1000 vaults out there? Very cool!
By Tim Lore there are 1000 and *only* 1000, but as we’ve said, TimLore isn’t really canon anymore so who knows
@@howtodrinkI made a fanfic where they build a vault in Canada after we annexed it. Like it takes place in the vault built in Canada
@@SparklRebelNice, I imagine vaults there could have a bit more unique outcomes due to the nature the vaults were implemented yknow being an american company after the forceful annexation and stuff
what if the vending machine DOES use caps but by complete coincidence. you recycle your old drink cap to get another one from the machine and then they can recycle the bottles and caps to restock the machine :)
All they need to stockpile now is Nuka Syrup and water.
I for one never thought you came off as an asshole, I just saw how much you're a fan of Tim's fallout games. Mad respect, boss!
Adding more as the video progresses. Tim and Greg are SO cool and respectful, y'all! And since I honestly doubt many people like me (under 35) have played fallouts 1 and 2, vids like this start planting the seed of curiosity about them!
And the fallout games still use different libraries today!
Greg loves or would love Dark Souls.
The greatest tragedy is that most artists are not properly compensated for their art
Tim could totally pass for your dad lol
Imagine combining Fallout 1 2 and classic with the "TellMeAbout" button and AI that plays along with the character ... PEAK GAMING!
Hi everyone, it's me, take a drink.
Lmfao this comment popped up as I was watching, right as I popped the top on my Diet Pepsi😂
There IS a Tell Me About page! fallout.wiki/wiki/Tell_Me_About
my favorite Tim Cain interview. the interviewer just gets it. he knows the game, he knows Tim, he knows the behind the scenes. he asks the questions i always wanted to ask Tim, amazing interview!
This is actually kinda nuts. I'm glad you two got together and did this. Thanks.
I love how the moment its revealed the "source" is from the the Vault Dwellers Survival Guide Tim just stands up with the Aura of well we will end this discussion right now. And I love it.
My biggest complaint of Fallout 2 is Temple of Trials. It really did feel tacked on - and wow it was - by a marketing guy.
Right?!
it's kind of frustrating but i always treat it as a way to gain some XP before leaving the village so
it's just the vault entrance cave full of rats, but with a purpose
Did I expect this? No. Am I here for this? Absolutely.
Didn't even notice the matching outfits until halfway through! I love listening to y'all talk though thank you so much for this upload 🙏
I didn’t notice until I read your comment lol
They are also both drinking nuka cola
Greg cosplay, I like :D
I'm not even a big Fallout fan, but as a software engineer and a massive TTRPG nerd this was an incredible watch. I find it fascinating to see how iconic projects come together like this. Greg is a great interviewer, and Tim is a brilliant guest!
1:33 That could totally work for the Military Combat Armor. Maybe field commanders in the U.S Military could've had handheld pip boy devices that pull from the side of their backpacks.
1:07 Also I feel like Harold needs his own drink :D
I love Tim Cain so much, he is such an inspiration, I'd love to see another one of these.
He has his own UA-cam channel
btw you're a fallout channel now sorry to break the news to you
As always, love the content, Greg! In hopes that you get so annoyed with the comment that you do the episode, have you considered an episode idea for content regarding making your own spirit infusions/bitters/tinctures? I know you have dabbled in it before with making your own spiced rum, bathtub gin, and sour apple pucker? I took a class in college, where one of our assignments was making infusions. I made a peach cobbler infused bourbon, my own sour apple vodka, homemade falernum, and more. I think this would help people expand their own home bar
Greg, when I found your channel many years ago for cocktail advice and experiments, I nearly fell out of my chair when you conveyed your love for the original Fallouts, as I grew up with them. When Tim Cain launched his Facebook channel, I nearly fell out of my chair when he made a reference to your channel. Now here I am witnessing such a bizarre (and risky channel aside) video interviewing TIM CAIN focusing on a Fallout specific interview on a cocktail drinking channel. For me, it's perfectly surreal to see two completely different interests of mine intersect. Moments like this just make me happy to be alive to witness, it's almost like a imagined-fantasy matchup.
One funny thing is, on one of Tim's videos I specifically asked about the history of the "Tell me about" feature, but it got lost in the ether of Tim's video comments. I fell out of my chair when you asked about this! Thank you! 😃
This is the UA-cam lighting in a bottle for me, I can't see this being a long term format spinoff, but I'm just appreciative that you two put something special like this together. I never post UA-cam comments, but I just wanted to show my appreciation and happiness. Thank you both from the bottom of my heart.
Well, now if you'll excuse me, I think I might need to get my chair checked up on.
this video inspired me to break out of my career depression and reapply to tech sector jobs in my area.
Loving the talk between you two. Do get tired of people not understanding you can like something but still have critiques of it.
This is seriously cool. I absolutely adore the free form of this interview. Tim really brings a n enthusiasm to this, it's amazing!
Not anything I was expecting to see but this is gonna be amazing
Tim is a sweet guy you can hear how passionate he gets about his work
Love the original Fallout series. love Tim Cain. Obviously, this video is by gamers, for gamers! Thanks Greg!
How does this not have more views and why didn't UA-cam tell me this video exists?! What a wonderful conversation
i beg of you, do more of those if you can, i really liked all the extra info Tim gave us and the both of you nerding out about Fallout was just how i probably would be if i made a game like that and how i am as a Fallout fan
21:10 Well Tandi said she´d like to travel and see the world, "stop complaining!" xD
i love that tim cain has his how to dreak costume
Love to see this. Tim’s channel is awesome, really great insights to game development
I don't think the punishing difficulty is a generational thing, because I'm the same generation as you and I don't enjoy that kind of thing at all, and most of my similarly aged friends also don't enjoy it, we talk about it a lot in fact. We don't like being forced to play the same sections multiple times, largely because we have very limited free time and our gaming time is meant to be fun and relaxing, not stressful and frustrating.
However my nephew LOVES that stuff, and a bunch of his friends do as well, and they're all in middle school, have nearly unlimited free time, and spend that time fighting the same boss (and losing) for hours on end.
So I think its a free time thing. People with more free time don't mind having that time wasted by a game because they eventually get the big dopamine hit of defeating the thing that was wasting their time. For people like me, that might mean an entire week of being frustrated by a roadblock every night in my short gaming time before finally beating it, and I don't want to be frustrated for a week to feel good for 5 minutes. Playing a game for a week or two only to find out my character is incapable of finishing the game and I need to start over would be an awful experience, and not one I would start over, I would just move on. My nephew would love it though.
Yeah, it’s kind of a catch 22 for me that winds up with me just not gaming much. My brain is wired to need that difficulty such that games without it feel really hollow and kinda joyless to me, but I also don’t have any kind of time to invest in that experience.
@@howtodrink Totally get that, would also explain why so many people grow out of gaming as they age and have less free time.
Earthdawn was FASA's fantasy RPG. Your PCs were the usual humans, elves and dwarves but you could also play Trolls, Windlings and Obsidimen. It was also a post-apocalyptic fantasy setting because these things called horrors had ravaged all the name giver races and destroyed their civilizations. It was very cool and the system was centered around dice pools.
I worked on Baldur's Gate and we had visits with Brian Fargo a lot. It's interesting hearing the other side of working with Interplay at the time!
Anyone that worked on those old CRPG's is a legend in my eyes. Wish you all the best.
Earthdawn was a TTRPG by the same people who made Shadowrun, the idea being that instead of taking place in the cyberpunk-fantasy future, Earthdawn takes place in the ancient high fantasy past before known human history. Just for anyone who's curious about that.
Greg chief beverage officer (CBO) at Bethesda?? 😳
Ave, true to TimCain
I am having an absolute blast watching this while drinking the Nuka Cola brewed from the recipe shared two weeks ago. Thank you guys.
Incredibly enjoyable episode. Much kudos and love to you both 🤗💖.
As a software developer, it's cool to hear an oldhat like Tim talk shop about game design. The fact it took them only 2 weeks to get off of GURPS in an era where everything was tightly coupled is astounding example of designing software for the future.
Him talking about doing a weekly Table Top session to understand and test out how players would tackle dungeons is so so so good. It honestly is how the industry should still work. Like how many people are put on projects that they don't understand and end up making a sub par experience. Great interview.
I find the mention of Earthdawn very interesting, considering Earthdawn is actually a post-apocalyptic setting (magical apocalypse, but still) where people survived in underground "vaults" (called kaers...) :)
Such a compelling combination of storyteller and software engineer. His brain works in really facinating ways :-)
Aside from turning Fallout into ridiculous silly Borderlands rip-off, the worst thing Todd Howard did, was say that "Everything in our games is canon!"
Every pop-culture reference, joke and easter egg is now canon by default in the Fallout Universe. And it has fucked the IP up beyond repair.
I still don't understand why they bought a pre-existing IP if they weren't gonna follow the canon/lore and just do their own thing anyway. It's seems so backwards.
Didn’t know Greg used to be a corporate editor, that’s literally what I do now 9-5. That gives me so much hope to escape this grind
turning to alcohol certainly seems suitable :D
I think the presence of Nuka-Cola in the Vaults is explained in the Fallout cookbook. Nuka-Cola is a classic cola, enhanced with 17 fruit essences. The Vault recipe is just a classic cola. Vault tec Likely uses this traditional recipe for their own syrup in the Vaults and are bottled in house. Fallout Shelter even has Nuka Cola bottling plants.
"We are excited to bring you an entire line of Nuka-Cola products! Although we wanted to share the official secret recipe-including all 17 different fruits-we were unable to settle some legal differences between Vault-Tec and the Nuka-Cola Corporation. However, we've put our best scientists on the task and have come up with that cold refreshing Nuka-Cola taste with a 566 percent more efficient use of fruit! Consider it our gift you!"
The use of aliens has been a bit much. But I still enjoy the deeper implications. It does have that xfiles mystery to it. Which I also grew up on. But it’d be no major loss if they cut all super natural stuff. Definitely not what makes fallout, fallout.
Nah Greg, I get that. You don't want the game to hold your hand. Have you tried some Dark Souls/Elden Ring? They're made with those ideas ^^
Also, love this interview, reminds me of why I started gaming, why I used to love it as much as I did, why I wanted to be a game dev before it turned into the 'Your job is grass-making' era...
My mind is fucking blown at finding out that the ghost at the Den was something Tim put in Fallout 2. It feels odd and out of place, but kind of interesting for Fallout *as long as it's a single occurrence*. If it's something that is never mentioned again, it suddenly becomes special.
It's why I liked the Dunwich Building in Fallout 3. You just went through a cosmic horror story in this dungeon and you don't need to be in a quest to actually explore it and find the audio logs. And it doesn't have consequences for the big story. You just leave that place, go, "What the fuck was that?" and then move on to shoot a Yao Guai.
What Tim is describing there isn't crunch, it's creatives with passion. They look very similar from the outside, people coming in early and don't leave until very late.
But one is driven by "If i leave now, I'll be fired the second the project is over" and the other one is driven by "wait, I've been here for HOW long today?"
To be fair, both are pretty draining and you can't keep it up forever, but enjoying work and pouring in your passion is always preferable to corporate mandate.
Aw man! I will forever see Pip-Boy 2000 as handheld! It's just like those flying slippers in HOMM3 that turned out to be a harness when I grew up and finally read the name😅
Disgusting..
That UA-cam recommended this to me 6 days after it was uploaded.
Now the 3 hour interview, please?
You can still get the proper red Ryder bb gun in fallout 2. You just have to go to Sierra Army Depot and wake up a frozen soldier from cryostasis. Then watch as he experiences a violent case of post-cryonic syndrome. Afterwards you can find the rifle in the puddle.
Love to see an interview with THE legend himself!! Fallout 1 and 2 are so freaking good 😍😍
Tim Cain probably: "I don't know how I got this fallout shelter sign but I know it's really freaking cool" 😂
What I'm learning more and more as I hear game devs talk about what they did and did not intentionally put in the game, with ANY game, is that obsessing over the lore is a fool's game for pedantic goobers and I've improved my life by not giving half a shit about any of it lmfao
You want to find the 7 oz coke bottles that were collectable from christmas like 2004 and 2006. They are not printed but covered with a plastic label that you can remove, and leave an empty unpritned coke bottle. There may have been other years besides 2004 and 2006, but those were the ones that I got cheap.
Thank you for overloading my geek mind with this chat get together, Greg and Tim! I'm itchn' to know what was edited out when the topic of the other OG creator reactions to the show came up. However I respect those who don't want to be qouted and possibly blacklisted from any new Fallout project. It would not be good for the creators or fans....
Do you have any idea how many hours/days, maybe even weeks, of my life I have spent trying to figure out more about the downed spaceship and the "tell me about" option only to now discover that "oh yeah, we didn't really do anything with that". I feel equal parts cheated and amused.
Looking at Tim, looking at Greg, looking back to Tim and back to Greg... Gave me a "hey wait a second" moment... Might have just been the flannel and apron but makes me think they are related... Or the same person from a different time period
For me personally said i cant hate this game series i got my hand by random (2nd hand/used stuff from music/consoles/games/consoles) the fallout series i started with fallout new vegas which back then i didnt had a computer where couldnt run the game over 20 fps max. So i gifted it to a friend where had to that time a 1gb nvidia graphic card where could run it optimal (he gave me that graphics card afterwards when he got a 2nd hand newer graphic card, but i played even with 20 fps some playthroughs out of new vegas and then i played fallout 3 since for most its not to understand that i only had there a internet surf stick where 300mb was the max for a whole month and after that you was limited)
I have not yet played fallout 1 or 2 but i will do that, only thing i can say about fallout 4 is there are some missed oportunitys itself like the fort, instead to be able to restore it over a quest completly you can only use mods or try to restore a village completly you have that limit on what you can build itself or use the bug to build more thats the only i can say so far since fallout 76 i got for 50 cents itself and by now never played it just bought it for that cheap price.
Mods from the user base can add some stuff but somethings should be fixed in the time itself when the company puts updates out. All what i can say is for new vegas i got with that low fps even in the water "main map" and took sometime to swim to the borders and by random purchase i found that series and played i dont know how many times the titles through beside 1&2
36:27 "i am naïve and optimistic." anyone that is looking to invest in the game only cares about what has already happened. and they are scared of what they don't see and/or control(or have the rights to exert control of later. everything goes back to early radio and early television. no one knows how to control anything in the digital age.
How did I never know that Fallout was originally based on GURPS? So many things make so much sense now.
Dude Earthdawn is awesome. It's actually kinda like fantasy Fallout. This apocalypse is coming, so civilization goes into these caerns to survive. When they come out the world has changed and there are all these failed caerns to explore and some people have already come out and developed huge cities. The system is unique, the magic is cool, the classes are neat, the world is amazing.
I really need to play the original 2 Fallouts. Fallout 3 was what introduced me to the games. And I fell in love with 3 as a kid. Really loved the show as well. Felt like it did a good job keeping to the lore, but after watching this I know it's not perfect lol
if you want a video suggestion and/or another video game based video, runescape 3 is currently having a summer event and it has event based cocktails the player can consume