the double force strix anti-spoly setup also gets owned if your opponent is playing Starving Venom or Triphy in the extra. most people aren't, but if they are you just die
Wouldn't Knightmare Unicorn be pretty useful for the "Link that removes itself" combo? It requires a discard but it removes itself in a way that it becomes a resource later, while Azalea and S:P basically just backflip into the dumpster.
to a degree it could work out, but needing a discard makes it a bit too awkward and it cant remove itself manually unless it spins itself exactly while Azalea and S:P have the decency to leave on their own if they out your opponents card (even if S:P takes a little nudge to get the hint)
Think Beat Cop would just be better at that point since it protects your backrow, no discard needed. And if you play it + Azalea or SP you still have your going second utility and follow up board breaker.
im still working on that, but roost is never getting sided out. often a way you handle your key cards getting negated is by using Roost to fetch Rise RUM which frees up wise for Soul Shave and the recycling makes finding lines much easier. I've gone through upward of 4 force strixes trying to fish out negation before lol
@@finaldaimax okay now I have questions 📝 Found your channel yesterday and with the content you’ve provided I won 70%-80% my play testing games since. The regional topping lists using 15+ handtraps several 3 ofs feel kinda clunky even though you live a turn or two.
in my opinion it is better to play triple raiders wing with only 1 noir and 1 heel for followup, you'd rather play around targeted negation on the raider's knight than a shifter wich usually ends your plays (ending on just a evilswarm nightmare or an sp) either way unless you have a goated hand. but your videos do indeed help me make good changes to my raidraptor deck so they are always a pleasant watch. (p.s. i did indeed stop playing kashtira fenrir to insead play fuzzy)
I've found that a meaty Bystial package in a 50-card RR is actually kind of nice. I will pretty often synchro for either Borreload for an omni (to pair with Dark Requiem, Barrage, and a fog blade(s)) or Dis Pater with a Bystial and a Blackwing tuner. Considering we have such easy tuner access with 3 opportunities to summon any dark lvl 4 bird, we can use Shamal from the Blackwings to get a tiny bit of synchro going. Not to mention that Bystial Control is never a terrible play, and it helps in the Voiceless matchup significantly. Is it the most optimal list? Probably not. I do still firmly believe that playing raidraptor with more than 40 cards is the way, since it also dilutes the Rank-ups and helps your grind. The 40 card target deck size is good for decks that don't have years upon years of cards to work with, but Raidraptor is a big enough archetype to where you can definitely fit up to 50. Any more than that is silly, though. A good example of this is Branded. It got so much support, so often, that it is still able to run no-handtrap, 60-card lists that have enough gas to power through boards. Maybe not these days, in this format, but Branded is still very strong. Also, I'm still a believer in PK "engine" with Bardiche. The PK Rank-up is so flexible that I sorely miss it when I dont have it. It can turn any Raidraptor xyz that isn't Ultimate Falcon into Rising Reb for the board wipe, or turns Dark Reb into Dark Req, or a Force Strix into Brave Strix, etc. Not to mention the send of Raider's Wing if you havent used it already, or the free lvl 4 through the PK trap (which is not a brick because it can activate the turn it was set if you have no traps in GY, which you almost never do unless you use Imperm turn 1.) Bardiche is also a free Raider's Unbreakable Mind.
@@danieldejesusyanezhernande4675 I'd need to throw one together, since I only have it on YGOmega rn. But, there's basically two philosophies, either the Bystial verson where you synchro for Dis Pater, or taking them out for more handtraps and birds.
@@danieldejesusyanezhernande4675 c+S/LjWfEYbn5H8GY2H3VAYYXjCFhemn2DcWGN4cosYMw+tPNTHoZH9kBeG+HBM4/tCnw5wis48VhLuTGxhhuPTSXcbTT6SZi/MlmNcr32OA4fyy93Cc9eQYU7pkC7NruRvrthYXpo1zmhj2N19hkLqizTQx8CLzMfN61k0nOVlg+NP+Vsazfx+ztt/XZgo5ZscCwmsXK7N2O+xmXbpXgiG6rpkhXfE7w2nN7YzsBvEsMLzQZzqjetQSxrodSxhbVOsYYNjveykjDIPM/Ns5hxWGlTxmMsAwyC13rSyZQf4FAA== Monster 3 Nibiru, the Primal Being 2 The Bystial Lubellion 3 Bystial Druiswurm 1 Bystial Magnamhut 3 Raidraptor - Tribute Lanius 3 Simorgh, Bird of Perfection 1 Blackwing - Shamal the Sandstorm 2 Raidraptor - Noir Lanius 3 Raidraptor - Strangle Lanius 1 Raidraptor - Vanishing Lanius 2 Raidraptor - Mimicry Lanius 3 Raidraptor - Bloom Vulture 1 Raidraptor - Singing Lanius 1 Raider's Wing 1 Raidraptor - Heel Eagle 3 Ash Blossom & Joyous Spring 1 Raidraptor - Pain Lanius 1 The Phantom Knights of Silent Boots 3 Skull Meister Spell 1 Rank-Up-Magic Skip Force 1 Phantom Knights' Rank-Up-Magic Force 1 Rise Rank-Up-Magic Raidraptor's Force 1 Raidraptor - Nest 1 Raidraptor - Roost 1 Elborz, the Sacred Lands of Simorgh Trap 3 Evenly Matched 1 Raidraptor - Glorious Bright 1 Phantom Knights' Fog Blade 1 The Phantom Knights of Shade Brigandine Extra 1 Raidraptor - Wise Strix 2 Raidraptor - Rising Rebellion Falcon 1 Raidraptor - Ultimate Falcon 1 Raidraptor - Arsenal Falcon 1 Dark Requiem Xyz Dragon 1 Raidraptor - Brave Strix 1 Dark Rebellion Xyz Dragon 1 Raider's Knight 3 Raidraptor - Force Strix 1 The Phantom Knights of Rusty Bardiche 1 Borreload Savage Dragon 1 Bystial Dis Pater Side 3 Cosmic Cyclone 3 D.D. Crow 1 Raidraptor - Wise Strix 3 Droll & Lock Bird 3 Infinite Impermanence 1 Raidraptor - Roost 1 Blackwing Full Armor Master NOTE: You can take out the mained Evenlys for either Swallow's Nest/Cowrie or Small world, I say Small World because the Bystials can act as a bridge, if you feel so inclined. The Evenlies are mained because this list is optimized for YGO's quick play format, where it's best-of-ones like Master Duel. Also, you can just remove the Bystials entirely, swap Dis Pater for Wise Strix #2, and add in 3 more handtraps, plus maybe a second Roost. You can also remove the Simorgh field spell if you feel it isn't pulling weight, but sometimes you're really down bad for those normal summons.
So playing around super-poly means to avoid having your weak rank4-monsters (i.e. Force Strix) to be fused away, right? Because we need them to make the Rising Rebellion Falcon (while the Towers monsters are uneffected by super-poly).
Hey, big noob questions but what is the utility of triple tactics thrust? All I've been doing is setting an imperm or a glorious bright and I get the feeling that's not the point of the card at all. Also siding going second, I've just been taking out cowrie, cosmic cyclone if S/T removal isn't important, and the triple tactics for handtraps, what else should I be thinking about? And is that a readiness in the side deck, what's that for? Finally a more fun question, would you want more support for Raidraptors and what would you want it to be? Personally been having a lot of fun playing the deck but I wish it was just a little more consistent and a little more capable of playing into quick effect removal, so I really wish there was one more great starter and one more extender like Bloom Vulture that works on an empty board. Also being a little less dependent on Raider's Knight would be cool, so some sort of main deck searchable RUM searcher?
the goal of thrust is to pair with the RUM lineup, allowing for incredibly easy anti Nib lines and making going second pretty easy. It makes your sideboard functionally much bigger and allows you to easily play under droll without making concessions like playing Satellite Cannon Falcon. Readiness in the side is something im experimenting with for a future meta but i didnt touch on it because i still have more testing to do. idk, i dont really think about custom cards. i guess ill just say the boring answer, a circular.
@@finaldaimaxI see, so if your opponent nibs you on arsenal and you're holding thrust, you can just float into force strix and thrust for a rise rank up? And going second you can thrust for soul shave after they use their disruptions to make a revolution to blow up their board? that makes sense ty
Great video, I have a question though. How do you choose to play around imperm and not nib? Ive been making the impermp line whenever possible, and getting nibbed. I feel like choosing imperm makes sense, but other than crossout or play 3 raiders I can't think of a line
so the reason why i opt to play around imperm over nib is because statistically speaking imperm effects are going to be more common than nibiru is. you can play up to 9 "imperms" in your deck through 3 imperm 3 veiler 3 mourner but you have to play only 3 nib. the odds of opening at least 1 imperm is ~75% while its only 33% to find nibiru. mathematically it just makes more sense to play into nib over imperm
I think Azalea has a place in the deck just in general; if your opponent opens Summon Limit in games 2 or 3 you lose instantly unless you draw Cosmic. However, if you're running Azalea, you can actually play through Summon Limit as long as you open Bloom Vulture + a name (Swallow's Cowrie works too.) Bloom Vulture summons itself and another monster simultaneously, so it only counts as one summon for Summon Limit, meaning you have one summon left. S:P doesn't help here because you can't access her banish-on-summon effect since you can't summon a Link/Xyz monster without hitting Summon Limit's restriction. Azalea lets you go into her as summon 2 after Bloom Vulture, popping the Summon Limit and herself, allowing you to continue playing. Most people will flip Summon Limit as soon as Bloom Vulture resolves in my experience, but even if they don't, if they have one set post-side it can be a worthwhile line to go through since it will bait out the backrow before committing to other extension. ALSO this literally just happened to me in a game: Azalea let me play through Ash on Tribute + Nib on 5. Had to use Strangle from hand to go into Raider's Knight, had Heel and Mimicry in hand. When I got Nibbed I could go into Force but couldn't search Strange because I was forced to use its summon effect earlier in the turn. I was also locked out of Heel Eagle because of Nib Token. But because I had Azalea I could link off Heel and Force after searching Bloom and clear my field, allowing Bloom to summon Mimicry from hand and no longer lock me out of Heel, ending on Rising Rebellion, Rise Rank Up into Rising Rebellion on my opponent's turn, Roost and Trap. Azalea feels like a must-include for me. I personally don't run Thrust because it doesn't actually seem the best this format and it has literally never let me play through Nib when I was trying it so the second Arsenal Falcon is what I swapped out.
Hey raidraptor player here and thanks for the info your making about playing on super polymerization but have you tried using rusty Bardiche since you can use it's effect and to send any PK monster like Raiders wing to set pk force and you can pop it Bardiche
Hello, great video! What is the plan vs Voiceless voice? They can summon a 4100 beater easily which seems annoying for this deck. Is it just a matter of firing off the 3rd towers at the right time?
Gonna level with you, if you get to all 3 (or probably even 2) towers unless they summon 2 skull guardians they physically cannot stop you from starting your next turn by cold waving them either with ultimate falcon or the 5300 attack rising rebellion falcon copying the ultimate falcon they outed. Once you shrink the field by 1k and cold wave them it's a short leap to lethal
Do you ever summon revolution falcon? I don’t want to part with a 2nd raiders knight in the extra. Is it important? Seems like its there to get a dark on field if you only have rank 4s in grave
Rev is far and away the best card in the extra deck when you go second. It doesnt seem like it would matter in a deck that shits out a constant supply of 4000+ beaters but being able to 0 out problem cards like Chengying while also attacking the entire field and squeezing in some cheeky burn in m2 is often the difference between a won game and a lost one on the draw
On a note for that ant-superpoly end board: If you don't draw it, just avoid using either effect of Fuzzy all together. Instead of making Force Strix in the end, just use those two birds + Wise Strix to make a Link 4 Dark, like the Borrel dragons or Abomination. Keeps you safe from super poly while having another massive problem for them to deal with.
why are you playing a third rank up ? I know the eff but is it really useful to add another brick in the deck. In wich situation is it useful and wich combo?
If I’m not mistaken, super poly can’t use either as material based on a recent ruling? Because both are unaffected by card effects, super poly can’t use either falcon to fuse
@@finaldaimax yeah i went back and rewatched it already and realised that only excess force strix fly home, thx for your reply and all the good content
So my only experience with Raidraptors is watching your vids. Haven't had the time to really playtest it myself. But why is Pain Lainius good against Shifter? Doesn't the deck have a dozen other cards you can summon to make Force Strix in that scenario?
yes, but pain lanius is searchable off of noir. All the normal summons the deck has that could represent multiple bodies stop functioning under shifter so the goal of pain is to remedy that as a level 4 thats a level 1 in deck
I mean yeah pain lanius helps with the shifter problem but otherwise he is not a good extender and noir is the worst normal summon who plays early into droll. I run only one noir and one heel im Main deck and pain lanius im side deck for the shifter match-ups
Why do you chainblock the Wise Strix eff with Arsenal Falcon eff instead of the other way around? Shouldn't the Ultimate Falcon summon be more important than the Wise Strix eff, or is it not as important as the Wise Strix eff going off? Obviously Wise Strix cl2 loses to Ash which is the most common handtrap but still. Am I missing something?
@@finaldaimax Just not worried about people playing it since so many more will negate Wise Strix and it's a pretty unpopular handtrap? Also, when is it better to send Fuzzy to GY with Tribute compared to the other targets? I know Fuzzy dodges crow but it also locks you even from the add itself from deck eff does it not? And is Tribute send Raider's Wing for access to it before going into the Raider's Knight line ever optimal, or is it always best to get access to it another way?
this was covered in the comments of the raidraptor TMT, but basically its there to make tribute lanius the most broken normal summon ever, make going second a breeze and help play through interruption by summoning revolution falcon to kill people/clear boards or by summoning arsenal #2 and going off with that in a pinch
Hey, thank you for yet another great guide. I wanted to ask: in the previous video you said that if they handtrap the first Force Strix during the imperm safe line they are stupid, but what if they are? Like don't we just pass turn unless we got two extenders? That would be 4 birds in a 5 cards hand, it's not too likely. I'm sure there must be a line I'm not seeing with just one extra bird
so if the third bird is any of the 10 birds that can represent multiple bodies (tribute mill fuzzy, fuzzy, noir, mimicry) you cook them alive by normal summoning the bird and linking for wise strix summoning raiders wing from deck and doing the thing anyway by searching an extender
i went over why i dont in the video but the reason why its better to have S:P throw herself into the banish pile instead of making a second force strix is because the second force strix beats proactive super poly but loses to reactive super poly. If the opponent holds spoly for when you fire the RUM youre out of luck no matter how many force strix you end on
Uhm… I don’t fully get it why going first we worry so much about super poly. I’ve always been taught that all unaffected monsters are inmune to super polymerization. Because fusion summoning it is an effect, even if you can’t respond to it. Same with why we don’t get cooked by monarchs' stormforth.
unaffected monsters ARE immune to super poly and the monarchs stormforth, but the line to play around super poly does multiple things to ensure that the board cannot be broken. the obvious way this ensures the board doesnt get broken is by guaranteeing a board wipe through the third towers, but theres a bit more going on. The weakness of towers turbo is big monsters attacking, and while the force strix we end on is functionally a towers wise strix is NOT. Against a fire deck, they can (at any point where wise strix is on field) make princess > raging phoenix > zealantis, pop the wise strix with princess and now raging phoenix comes back with upwards of 5800 attack. By playing around Super Poly we guarantee that our opponent will not have a legal activation of Princess, meaning Raging Phoenix can't come back and they cant break our towers. To an extent making S:P and not banishing itself plays around Zealantis but the end board doesnt actually get much weaker without S:P? its kinda funny how the S:P being there is more of a liability at times because of Spoly/imperm/droplet/chalice/etc
@finaldaimax you do know that snake eye can get a 5700 raging phoenix without princess right? They also can do the princess line and still get phoenix because the towers are legal targets and princess will pop their monster still, allowing the summon of princess and the raging phoenix will get to trigger
It hits your other disruptions that aren't unaffected (i.e. S:P and Nightmare or a Force Strix you plan to Rise Rank Up during their turn) If they have the space for targets they can also summon Starving Venom as their target which can gain the attack to run over one of your towers monsters, meaning all they have to do with their actual engine is out a single towers monster through Glorious Bright, as Super Poly essentially guts 2 disruptions and one of the towers by itself.
look if they jump through all the dumb ass hoops to get the raging phoenix without princess they can be my guest but also they cant use princess if your entire field is towers. While it can legally target them zealantis cant banish them which means zealantis cant summon them back which means a monster didnt hit our board which means princess doesnt activate
You could also you should also consider kashtira fenrir since it’s one card rank seven if you normal the rise heart but it’s a bit clunky with fuzzy so I’m still testing it out
I feel like there is something i just don't get... I mean, the deck feels cool to play, has potentially loads of back up plans post interruptions, ways to totally play aroud them but the more i focus on a small group of peculiar hand traps, the more i get smashed by others I'm not expecting both in terms of what I'm beign interrupted from and where the interruption comes (ash on force strix like... Duh?)
The deck is really hard to play, with many many handtrap lines. That being said, ash on force strix is a suboptimal handtrap timing and should be possible to play around with a good hand
Not playing 3 raider's wing is just incorrect imo. Every deck rn is on 6 copies of imperm/veiler/mourner at bare minimum, with most lists being on the max of 9. Raider's wing + extender plays through all of those. Without seeing it consistently, you just lose out on being able to play through boards and being able to go first through handtraps effectively
You should play barditch and one copy of the new phantom knight rank up, it really helps you out when link 2 or raiders knight get impermed also raiders wing is a free dump
bardiche is fine but in my testing it usually ends up not really mattering that much since you can just play sp or a azalea if you cant afford a sp, its incredibly good in the kali yuga build but not really in the pure version. i do play the phantom knight rank up in my build to go into dark requiem or the rank 13th with just a ty-phon on field because i find it more useful than soul shave, and to set the pk rank up i just use force strix in the opponents turn.
you know what else plays through shifter? g golem rock hammerer
holy schmidt youre right
Pain Lanius denying your allegations by sheer force of anger.
That was I like playing that guy on MD
today being the #1 super poly hater added a meaningful contribution to the raidraptor world.... In awe.... thank you Batmax
This is the moment Daimax became Daimaxlanius
I’ve been playing pain lanius since day 1
Glad you seen the light!
Btw I asked you about pain lanius on the MBT video!
'Pain Lanius Doesn't work with cowrie' - a fool who isn't on D.D. Crow
you know what i meant lol
the double force strix anti-spoly setup also gets owned if your opponent is playing Starving Venom or Triphy in the extra. most people aren't, but if they are you just die
Wouldn't Knightmare Unicorn be pretty useful for the "Link that removes itself" combo? It requires a discard but it removes itself in a way that it becomes a resource later, while Azalea and S:P basically just backflip into the dumpster.
to a degree it could work out, but needing a discard makes it a bit too awkward and it cant remove itself manually unless it spins itself exactly while Azalea and S:P have the decency to leave on their own if they out your opponents card (even if S:P takes a little nudge to get the hint)
Think Beat Cop would just be better at that point since it protects your backrow, no discard needed. And if you play it + Azalea or SP you still have your going second utility and follow up board breaker.
Would love to see an explanation on your siding patterns. I already assume roost and glorious come out going second.
im still working on that, but roost is never getting sided out. often a way you handle your key cards getting negated is by using Roost to fetch Rise RUM which frees up wise for Soul Shave and the recycling makes finding lines much easier. I've gone through upward of 4 force strixes trying to fish out negation before lol
@@finaldaimax okay now I have questions 📝
Found your channel yesterday and with the content you’ve provided I won 70%-80% my play testing games since.
The regional topping lists using 15+ handtraps several 3 ofs feel kinda clunky even though you live a turn or two.
in my opinion it is better to play triple raiders wing with only 1 noir and 1 heel for followup, you'd rather play around targeted negation on the raider's knight than a shifter wich usually ends your plays (ending on just a evilswarm nightmare or an sp) either way unless you have a goated hand. but your videos do indeed help me make good changes to my raidraptor deck so they are always a pleasant watch. (p.s. i did indeed stop playing kashtira fenrir to insead play fuzzy)
I've found that a meaty Bystial package in a 50-card RR is actually kind of nice. I will pretty often synchro for either Borreload for an omni (to pair with Dark Requiem, Barrage, and a fog blade(s)) or Dis Pater with a Bystial and a Blackwing tuner. Considering we have such easy tuner access with 3 opportunities to summon any dark lvl 4 bird, we can use Shamal from the Blackwings to get a tiny bit of synchro going. Not to mention that Bystial Control is never a terrible play, and it helps in the Voiceless matchup significantly. Is it the most optimal list? Probably not. I do still firmly believe that playing raidraptor with more than 40 cards is the way, since it also dilutes the Rank-ups and helps your grind. The 40 card target deck size is good for decks that don't have years upon years of cards to work with, but Raidraptor is a big enough archetype to where you can definitely fit up to 50. Any more than that is silly, though. A good example of this is Branded. It got so much support, so often, that it is still able to run no-handtrap, 60-card lists that have enough gas to power through boards. Maybe not these days, in this format, but Branded is still very strong.
Also, I'm still a believer in PK "engine" with Bardiche. The PK Rank-up is so flexible that I sorely miss it when I dont have it. It can turn any Raidraptor xyz that isn't Ultimate Falcon into Rising Reb for the board wipe, or turns Dark Reb into Dark Req, or a Force Strix into Brave Strix, etc. Not to mention the send of Raider's Wing if you havent used it already, or the free lvl 4 through the PK trap (which is not a brick because it can activate the turn it was set if you have no traps in GY, which you almost never do unless you use Imperm turn 1.) Bardiche is also a free Raider's Unbreakable Mind.
that sounds super interesting, mind sharing ur list?
@@danieldejesusyanezhernande4675 I'd need to throw one together, since I only have it on YGOmega rn. But, there's basically two philosophies, either the Bystial verson where you synchro for Dis Pater, or taking them out for more handtraps and birds.
@@danieldejesusyanezhernande4675
c+S/LjWfEYbn5H8GY2H3VAYYXjCFhemn2DcWGN4cosYMw+tPNTHoZH9kBeG+HBM4/tCnw5wis48VhLuTGxhhuPTSXcbTT6SZi/MlmNcr32OA4fyy93Cc9eQYU7pkC7NruRvrthYXpo1zmhj2N19hkLqizTQx8CLzMfN61k0nOVlg+NP+Vsazfx+ztt/XZgo5ZscCwmsXK7N2O+xmXbpXgiG6rpkhXfE7w2nN7YzsBvEsMLzQZzqjetQSxrodSxhbVOsYYNjveykjDIPM/Ns5hxWGlTxmMsAwyC13rSyZQf4FAA==
Monster
3 Nibiru, the Primal Being
2 The Bystial Lubellion
3 Bystial Druiswurm
1 Bystial Magnamhut
3 Raidraptor - Tribute Lanius
3 Simorgh, Bird of Perfection
1 Blackwing - Shamal the Sandstorm
2 Raidraptor - Noir Lanius
3 Raidraptor - Strangle Lanius
1 Raidraptor - Vanishing Lanius
2 Raidraptor - Mimicry Lanius
3 Raidraptor - Bloom Vulture
1 Raidraptor - Singing Lanius
1 Raider's Wing
1 Raidraptor - Heel Eagle
3 Ash Blossom & Joyous Spring
1 Raidraptor - Pain Lanius
1 The Phantom Knights of Silent Boots
3 Skull Meister
Spell
1 Rank-Up-Magic Skip Force
1 Phantom Knights' Rank-Up-Magic Force
1 Rise Rank-Up-Magic Raidraptor's Force
1 Raidraptor - Nest
1 Raidraptor - Roost
1 Elborz, the Sacred Lands of Simorgh
Trap
3 Evenly Matched
1 Raidraptor - Glorious Bright
1 Phantom Knights' Fog Blade
1 The Phantom Knights of Shade Brigandine
Extra
1 Raidraptor - Wise Strix
2 Raidraptor - Rising Rebellion Falcon
1 Raidraptor - Ultimate Falcon
1 Raidraptor - Arsenal Falcon
1 Dark Requiem Xyz Dragon
1 Raidraptor - Brave Strix
1 Dark Rebellion Xyz Dragon
1 Raider's Knight
3 Raidraptor - Force Strix
1 The Phantom Knights of Rusty Bardiche
1 Borreload Savage Dragon
1 Bystial Dis Pater
Side
3 Cosmic Cyclone
3 D.D. Crow
1 Raidraptor - Wise Strix
3 Droll & Lock Bird
3 Infinite Impermanence
1 Raidraptor - Roost
1 Blackwing Full Armor Master
NOTE: You can take out the mained Evenlys for either Swallow's Nest/Cowrie or Small world, I say Small World because the Bystials can act as a bridge, if you feel so inclined. The Evenlies are mained because this list is optimized for YGO's quick play format, where it's best-of-ones like Master Duel.
Also, you can just remove the Bystials entirely, swap Dis Pater for Wise Strix #2, and add in 3 more handtraps, plus maybe a second Roost. You can also remove the Simorgh field spell if you feel it isn't pulling weight, but sometimes you're really down bad for those normal summons.
So playing around super-poly means to avoid having your weak rank4-monsters (i.e. Force Strix) to be fused away, right? Because we need them to make the Rising Rebellion Falcon (while the Towers monsters are uneffected by super-poly).
For d.d. crow your opponent should always target brave strix as the rank up requires 2 face up targets to make the sattelite cannon falcon
Cards in the graveyard are also face-up.
Just learned about this, kind of a bad way to put it but its true@@xCorvus7x
Hey, big noob questions but what is the utility of triple tactics thrust? All I've been doing is setting an imperm or a glorious bright and I get the feeling that's not the point of the card at all. Also siding going second, I've just been taking out cowrie, cosmic cyclone if S/T removal isn't important, and the triple tactics for handtraps, what else should I be thinking about? And is that a readiness in the side deck, what's that for?
Finally a more fun question, would you want more support for Raidraptors and what would you want it to be? Personally been having a lot of fun playing the deck but I wish it was just a little more consistent and a little more capable of playing into quick effect removal, so I really wish there was one more great starter and one more extender like Bloom Vulture that works on an empty board. Also being a little less dependent on Raider's Knight would be cool, so some sort of main deck searchable RUM searcher?
the goal of thrust is to pair with the RUM lineup, allowing for incredibly easy anti Nib lines and making going second pretty easy. It makes your sideboard functionally much bigger and allows you to easily play under droll without making concessions like playing Satellite Cannon Falcon. Readiness in the side is something im experimenting with for a future meta but i didnt touch on it because i still have more testing to do.
idk, i dont really think about custom cards. i guess ill just say the boring answer, a circular.
@@finaldaimaxI see, so if your opponent nibs you on arsenal and you're holding thrust, you can just float into force strix and thrust for a rise rank up? And going second you can thrust for soul shave after they use their disruptions to make a revolution to blow up their board? that makes sense ty
@@finaldaimaxI’m guessing Readiness is for when Tenpai Dragons drop in the next set?
Great video, I have a question though. How do you choose to play around imperm and not nib? Ive been making the impermp line whenever possible, and getting nibbed. I feel like choosing imperm makes sense, but other than crossout or play 3 raiders I can't think of a line
so the reason why i opt to play around imperm over nib is because statistically speaking imperm effects are going to be more common than nibiru is. you can play up to 9 "imperms" in your deck through 3 imperm 3 veiler 3 mourner but you have to play only 3 nib.
the odds of opening at least 1 imperm is ~75% while its only 33% to find nibiru. mathematically it just makes more sense to play into nib over imperm
If playing online just legal cheat: if they don't get a response when you play your first monster, then play nib safe line
I think Azalea has a place in the deck just in general; if your opponent opens Summon Limit in games 2 or 3 you lose instantly unless you draw Cosmic. However, if you're running Azalea, you can actually play through Summon Limit as long as you open Bloom Vulture + a name (Swallow's Cowrie works too.) Bloom Vulture summons itself and another monster simultaneously, so it only counts as one summon for Summon Limit, meaning you have one summon left. S:P doesn't help here because you can't access her banish-on-summon effect since you can't summon a Link/Xyz monster without hitting Summon Limit's restriction. Azalea lets you go into her as summon 2 after Bloom Vulture, popping the Summon Limit and herself, allowing you to continue playing.
Most people will flip Summon Limit as soon as Bloom Vulture resolves in my experience, but even if they don't, if they have one set post-side it can be a worthwhile line to go through since it will bait out the backrow before committing to other extension.
ALSO this literally just happened to me in a game: Azalea let me play through Ash on Tribute + Nib on 5. Had to use Strangle from hand to go into Raider's Knight, had Heel and Mimicry in hand. When I got Nibbed I could go into Force but couldn't search Strange because I was forced to use its summon effect earlier in the turn. I was also locked out of Heel Eagle because of Nib Token. But because I had Azalea I could link off Heel and Force after searching Bloom and clear my field, allowing Bloom to summon Mimicry from hand and no longer lock me out of Heel, ending on Rising Rebellion, Rise Rank Up into Rising Rebellion on my opponent's turn, Roost and Trap. Azalea feels like a must-include for me.
I personally don't run Thrust because it doesn't actually seem the best this format and it has literally never let me play through Nib when I was trying it so the second Arsenal Falcon is what I swapped out.
yeah youre 100% correct, honestly theres a solid argument for S:P being worse than Azalea in this deck
I Play both best card for bloom
Hey raidraptor player here and thanks for the info your making about playing on super polymerization but have you tried using rusty Bardiche since you can use it's effect and to send any PK monster like Raiders wing to set pk force and you can pop it Bardiche
Hello, great video! What is the plan vs Voiceless voice? They can summon a 4100 beater easily which seems annoying for this deck. Is it just a matter of firing off the 3rd towers at the right time?
Gonna level with you, if you get to all 3 (or probably even 2) towers unless they summon 2 skull guardians they physically cannot stop you from starting your next turn by cold waving them either with ultimate falcon or the 5300 attack rising rebellion falcon copying the ultimate falcon they outed. Once you shrink the field by 1k and cold wave them it's a short leap to lethal
Do you ever summon revolution falcon? I don’t want to part with a 2nd raiders knight in the extra. Is it important? Seems like its there to get a dark on field if you only have rank 4s in grave
Rev is far and away the best card in the extra deck when you go second. It doesnt seem like it would matter in a deck that shits out a constant supply of 4000+ beaters but being able to 0 out problem cards like Chengying while also attacking the entire field and squeezing in some cheeky burn in m2 is often the difference between a won game and a lost one on the draw
On a note for that ant-superpoly end board: If you don't draw it, just avoid using either effect of Fuzzy all together. Instead of making Force Strix in the end, just use those two birds + Wise Strix to make a Link 4 Dark, like the Borrel dragons or Abomination. Keeps you safe from super poly while having another massive problem for them to deal with.
Im sorry for the noob question, but how are you activating quick play spells on the same turn you set them from the deck?
Hey no need to apologize for asking. You can activate quick play spells set by Wise Strix the turn you set them
@@finaldaimax wow that's sick. Thanks for responding.
why are you playing a third rank up ? I know the eff but is it really useful to add another brick in the deck. In wich situation is it useful and wich combo?
If you resolve Tribute Lanius second effect you almost always win and Soul Shave gives you clean lines to otk and thru nib
@@finaldaimax can you do a video on some combo where you actually add it and not just hard draw it randomly
A) why do you think I play thrust
B) it comes up going second mostly, so it's really hard to demo the applications in an isolated environment
So you'll basically show S:P and Azalea a picture of Lowtiergod
If I’m not mistaken, super poly can’t use either as material based on a recent ruling? Because both are unaffected by card effects, super poly can’t use either falcon to fuse
exactly, that's why you remove the link monster that way you don't have 2 valid targets
i noticed you usualy send back force strix with roost at the end. isnt that ruining your ability to rise rank up on the opponents turn?
nah, i always keep raiders knight and brave strix in grave.
@@finaldaimax yeah i went back and rewatched it already and realised that only excess force strix fly home, thx for your reply and all the good content
Good evening Daimax. How can I play around Wattkinetic Puppeteer on Strangle Lanius?
if you scoop before it resolves everything will probably be fine
So my only experience with Raidraptors is watching your vids. Haven't had the time to really playtest it myself. But why is Pain Lainius good against Shifter? Doesn't the deck have a dozen other cards you can summon to make Force Strix in that scenario?
yes, but pain lanius is searchable off of noir. All the normal summons the deck has that could represent multiple bodies stop functioning under shifter so the goal of pain is to remedy that as a level 4 thats a level 1 in deck
is there a way to play around lava golem or kaijus?
You summon more towers than they can tribute
@@finaldaimax consistently? (new to the deck)
Oh yeah. Any way to 2 level 4 darks makes 3
@@finaldaimax sweet
I mean yeah pain lanius helps with the shifter problem but otherwise he is not a good extender and noir is the worst normal summon who plays early into droll. I run only one noir and one heel im Main deck and pain lanius im side deck for the shifter match-ups
Why do you chainblock the Wise Strix eff with Arsenal Falcon eff instead of the other way around? Shouldn't the Ultimate Falcon summon be more important than the Wise Strix eff, or is it not as important as the Wise Strix eff going off? Obviously Wise Strix cl2 loses to Ash which is the most common handtrap but still. Am I missing something?
the only handtrap in the game that prevents arsenal falcon from resolving is skull meister
@@finaldaimax Just not worried about people playing it since so many more will negate Wise Strix and it's a pretty unpopular handtrap? Also, when is it better to send Fuzzy to GY with Tribute compared to the other targets? I know Fuzzy dodges crow but it also locks you even from the add itself from deck eff does it not? And is Tribute send Raider's Wing for access to it before going into the Raider's Knight line ever optimal, or is it always best to get access to it another way?
does superpoly not work on uti or rebellion?
It does not. Unaffected monsters cannot be fused away by super poly
i dont see how you would play around dd crow/bystial on brave strix in gy, ideas?
15:22
@@finaldaimax ok so you have to play 2 brave and still cant play around dd crow/bystial on the opps turn right?
No? You just put the brave back with roost but yes you are right that they can blank the rise rum on their turn with a crow or Bystial
Can u please tell me why u play the other Rank up spell, where u pay half your life points.
Nice work 👍
this was covered in the comments of the raidraptor TMT, but basically its there to make tribute lanius the most broken normal summon ever, make going second a breeze and help play through interruption by summoning revolution falcon to kill people/clear boards or by summoning arsenal #2 and going off with that in a pinch
I see thank you :)
Technically pain turns noir into a 1 card combo no?
no because it cant be half of raiders knight and a force strix search cant convert to full combo without an extender or your normal summon
Avenge vulture + pain lanius tho
Hey, thank you for yet another great guide.
I wanted to ask: in the previous video you said that if they handtrap the first Force Strix during the imperm safe line they are stupid, but what if they are? Like don't we just pass turn unless we got two extenders? That would be 4 birds in a 5 cards hand, it's not too likely.
I'm sure there must be a line I'm not seeing with just one extra bird
so if the third bird is any of the 10 birds that can represent multiple bodies (tribute mill fuzzy, fuzzy, noir, mimicry) you cook them alive by normal summoning the bird and linking for wise strix summoning raiders wing from deck and doing the thing anyway by searching an extender
@@finaldaimax perfect, thank you
Id probably let you get 1 rising and crow the rank up?
you would still have to deal with 2 towers, something most decks can't do
Arc rebellion go brrr
@@markogamingtv7030 through an omni + handtraps?
can't you just end on double force strixx to play around super poly?
i went over why i dont in the video but the reason why its better to have S:P throw herself into the banish pile instead of making a second force strix is because the second force strix beats proactive super poly but loses to reactive super poly. If the opponent holds spoly for when you fire the RUM youre out of luck no matter how many force strix you end on
isnt it worth it to put in a dd crow now?
not really. crow is super low impact and a bit too narrow to justify itself despite that
Uhm… I don’t fully get it why going first we worry so much about super poly. I’ve always been taught that all unaffected monsters are inmune to super polymerization. Because fusion summoning it is an effect, even if you can’t respond to it. Same with why we don’t get cooked by monarchs' stormforth.
unaffected monsters ARE immune to super poly and the monarchs stormforth, but the line to play around super poly does multiple things to ensure that the board cannot be broken.
the obvious way this ensures the board doesnt get broken is by guaranteeing a board wipe through the third towers, but theres a bit more going on.
The weakness of towers turbo is big monsters attacking, and while the force strix we end on is functionally a towers wise strix is NOT. Against a fire deck, they can (at any point where wise strix is on field) make princess > raging phoenix > zealantis, pop the wise strix with princess and now raging phoenix comes back with upwards of 5800 attack. By playing around Super Poly we guarantee that our opponent will not have a legal activation of Princess, meaning Raging Phoenix can't come back and they cant break our towers.
To an extent making S:P and not banishing itself plays around Zealantis but the end board doesnt actually get much weaker without S:P? its kinda funny how the S:P being there is more of a liability at times because of Spoly/imperm/droplet/chalice/etc
@@finaldaimax oooooooooooh gotcha. I get it now. Thanks for the explanation! it was really helpful.
@finaldaimax you do know that snake eye can get a 5700 raging phoenix without princess right? They also can do the princess line and still get phoenix because the towers are legal targets and princess will pop their monster still, allowing the summon of princess and the raging phoenix will get to trigger
It hits your other disruptions that aren't unaffected (i.e. S:P and Nightmare or a Force Strix you plan to Rise Rank Up during their turn) If they have the space for targets they can also summon Starving Venom as their target which can gain the attack to run over one of your towers monsters, meaning all they have to do with their actual engine is out a single towers monster through Glorious Bright, as Super Poly essentially guts 2 disruptions and one of the towers by itself.
look if they jump through all the dumb ass hoops to get the raging phoenix without princess they can be my guest but also they cant use princess if your entire field is towers. While it can legally target them zealantis cant banish them which means zealantis cant summon them back which means a monster didnt hit our board which means princess doesnt activate
You could also you should also consider kashtira fenrir since it’s one card rank seven if you normal the rise heart but it’s a bit clunky with fuzzy so I’m still testing it out
I feel like there is something i just don't get... I mean, the deck feels cool to play, has potentially loads of back up plans post interruptions, ways to totally play aroud them but the more i focus on a small group of peculiar hand traps, the more i get smashed by others I'm not expecting both in terms of what I'm beign interrupted from and where the interruption comes (ash on force strix like... Duh?)
The deck is really hard to play, with many many handtrap lines. That being said, ash on force strix is a suboptimal handtrap timing and should be possible to play around with a good hand
@@nopeno-s5r i knew it was me...
spain lanius
Not playing 3 raider's wing is just incorrect imo. Every deck rn is on 6 copies of imperm/veiler/mourner at bare minimum, with most lists being on the max of 9. Raider's wing + extender plays through all of those. Without seeing it consistently, you just lose out on being able to play through boards and being able to go first through handtraps effectively
No mention of the best shifter deck smh
be glad i didnt add the anti cherries combos and stop testing your luck
You should play barditch and one copy of the new phantom knight rank up, it really helps you out when link 2 or raiders knight get impermed also raiders wing is a free dump
bardiche is fine but in my testing it usually ends up not really mattering that much since you can just play sp or a azalea if you cant afford a sp, its incredibly good in the kali yuga build but not really in the pure version. i do play the phantom knight rank up in my build to go into dark requiem or the rank 13th with just a ty-phon on field because i find it more useful than soul shave, and to set the pk rank up i just use force strix in the opponents turn.
I do not care what propaganda Big Pain tries to spread. I am not playing that poopoo card :(
oooo yeah real nice one buddy im never gonna be able to trust ur deckbuilding again unfortunately :/
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