Twine 2.6: SugarCube 2.36: Introduction: Example: Expressing Exposition through Text Styling

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  • Опубліковано 8 сер 2023
  • This video reviews how text styling in SugarCube can be used to express exposition (additional information) through how text is presented to a reader.
    Download (via GitHub): videlais.github.io/twinetutor...
    Twine 2.6 Playlist: • Introduction to Twine ...
    Created by Dan Cox (@Videlais)

КОМЕНТАРІ • 2

  • @raerncornerproduction6073
    @raerncornerproduction6073 4 місяці тому

    I am thinking about using expressing to let the player know that they might need to buy something like ' ' I need a better bed ' ' while it will not show up on what I need to do next or as a quest after they buy a better bed then it will go away and only show one time how nice it is to sleep in a real bed for a change. Of course I am looking at having different beds which will increase how well they sleep etc. This is not counting the high end which would a different store and you need to have a min of 1 million before you can even enter that store

    • @DanCox
      @DanCox  4 місяці тому

      Definitely. Using text styling can be a good way to let a player know they need to take an action or should take a certain action in the future to progress the story.