Bro, here's an idea (if you read the comments). Add a certain block-“mark” for the mod so that it realizes that it is not worth to remove the structure yet, because for example on missiles, bombs, etc. autonomous objects is hard to add a seat. Yes, it can be fixed by simply turning the timer on say a minute, in the realities of Scrap Mechanic loading this will be enough, but still. (Just as an idea for you)
I'm pretty sure that if a loose object lies still for a long enough time, its physics is toggled. I discovered this when I made a hovering platform for building. It was so perfect that it tricked the engine and stayed floating even without any thrusters.
thanks. now i forgot to save my building.
Bro, here's an idea (if you read the comments).
Add a certain block-“mark” for the mod so that it realizes that it is not worth to remove the structure yet, because for example on missiles, bombs, etc. autonomous objects is hard to add a seat.
Yes, it can be fixed by simply turning the timer on say a minute, in the realities of Scrap Mechanic loading this will be enough, but still. (Just as an idea for you)
I'm pretty sure that if a loose object lies still for a long enough time, its physics is toggled. I discovered this when I made a hovering platform for building. It was so perfect that it tricked the engine and stayed floating even without any thrusters.
Amaziiiinnnggg !!!!! Thank you this is what i needed for playing with explosives
Oolala
nice
🧠🧠😎👌👌👍👍👍👍
Did you use autotools for this?
Yes I did.