Thank you for the video, This helped me out a lot. I have one question though. What would I have to change if I wanted the enemies to spawn in a wave system instead of the random spawn system that is currently being used?
Ie. edit the zombie manager to spawn X zombies once there are none left. Instead of the timer used. Pseudo-code for the Update: If (Zombies.Count == 0) for (0..99) AddZombie();
For future work, this could use different weapon types, such as a shotgun, player collisions objects like walls or zombies. Keep up the great work!
Thanks!
Thank you for the video, This helped me out a lot. I have one question though. What would I have to change if I wanted the enemies to spawn in a wave system instead of the random spawn system that is currently being used?
Ie. edit the zombie manager to spawn X zombies once there are none left. Instead of the timer used.
Pseudo-code for the Update:
If (Zombies.Count == 0) for (0..99) AddZombie();
@@GameDevQuickie Ok interesting. Thank you very much :)
amazing