Making a Top-Down Shooter using MonoGame Part 3

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  • Опубліковано 21 гру 2024

КОМЕНТАРІ • 6

  • @jackiedaytona1017
    @jackiedaytona1017 2 роки тому +1

    For future work, this could use different weapon types, such as a shotgun, player collisions objects like walls or zombies. Keep up the great work!

  • @milanmaat6416
    @milanmaat6416 2 роки тому

    Thank you for the video, This helped me out a lot. I have one question though. What would I have to change if I wanted the enemies to spawn in a wave system instead of the random spawn system that is currently being used?

    • @GameDevQuickie
      @GameDevQuickie  2 роки тому

      Ie. edit the zombie manager to spawn X zombies once there are none left. Instead of the timer used.
      Pseudo-code for the Update:
      If (Zombies.Count == 0) for (0..99) AddZombie();

    • @milanmaat6416
      @milanmaat6416 2 роки тому

      @@GameDevQuickie Ok interesting. Thank you very much :)

  • @FireCrowCl
    @FireCrowCl 2 роки тому

    amazing