Atomic Heart Testing Ground - Polygon 12 Full Walkthrough

Поділитися
Вставка
  • Опубліковано 28 вер 2024
  • Atomic Heart Testing Ground - Polygon 12 Full Walkthrough
    Proceed To The Lighthouse 0:00
    Atomic HeartGuide and Walkthrough Playlist : • Atomic Heart guide and...
    #atomicheart #atomicheartguide #fpgoodgame
    -----------------------------------------
    Wellcome to FP Good Game
    - Like the video if you enjoyed ► Thanks for watching!
    - Click Here To Subscribe! ► goo.gl/WWo5y0
    - Facebook: / fpgoodgames
    - My Twitch : / fpgoodgame
    - My Twitter : / fpgoodgame
    ------------------------------------------------------------------------------------------

КОМЕНТАРІ • 52

  • @Mordant.Melodys
    @Mordant.Melodys Рік тому +8

    Lifesaver. I didn’t realize those metal pieces slid. I was stuck stuck for a long time on this. Much appreciate you!

  • @juliusfetingis3083
    @juliusfetingis3083 Рік тому +9

    the only problems i had with this map are the bugs where you end up getting stuck in few spots

    • @jonnyutah3458
      @jonnyutah3458 Рік тому

      I’m stuck in poly 11,12 I want to go back but can’t find out how to go back

  • @TheGameWorldXS
    @TheGameWorldXS Рік тому +17

    In the part when you use the orb to rotate the room and grab back. For me the room dont stop spinning when i take the orb. I REALLY BEGINNING TO HATE THIS GAME

    • @infinityhand6569
      @infinityhand6569 Рік тому +3

      Pull it out as soon as the rooms rotate TOWARDS the one you're about to need

    • @TheGameWorldXS
      @TheGameWorldXS Рік тому +3

      @@infinityhand6569 That helped thanks!!

  • @BlargnCheese
    @BlargnCheese Рік тому

    How do you get to that side of the map? Do you take the monorail? I haven’t beat the story yet.

  • @micahyoung7333
    @micahyoung7333 2 місяці тому

    Cant put the ball back on magnetic holder after turning the door. Game is so broken

  • @kre9
    @kre9 Рік тому

    Man i was just wanting to catch the dialog in russian that mine bugged out on the subtites with but the english voices doesnt have it at all

  • @נתנאלדזאנאשווילי

    You are the goat

  • @kokc1920
    @kokc1920 Рік тому +1

    Как ты кидаешь свечку? У меня ее только носить можно в этом помещени

    • @DesertEagle50
      @DesertEagle50 Рік тому

      Как и все предметы - нажимаешь f чтобы схватить, зажимаешь ее же, чтобы бросить

    • @kokc1920
      @kokc1920 Рік тому

      @@DesertEagle50 в этом помещении не кидает

    • @alrighthen
      @alrighthen Рік тому

      @@kokc1920 была такая же проблема в другом полигоне, после рестарта работает. багов в игре бесчисленное количество(

    • @xcluzzziv6015
      @xcluzzziv6015 Рік тому

      @@kokc1920 это баг ,надо загрузить снова

  • @grizz7941
    @grizz7941 Рік тому +12

    Question how long the elevator really take?

    • @-GioRio-
      @-GioRio- Рік тому +6

      Yo I think this is a glitch I’ve been on this elevator for 5 minutes

    • @grizz7941
      @grizz7941 Рік тому +3

      @@-GioRio- yeah I had to restart my game thanks tho

    • @moistcena648
      @moistcena648 Рік тому +1

      If you go into the elevator and stand on the far end across from the 2 buttons you can use to ascend/descend just use the scanner from your glove while aiming at the 2 buttons. Since there buttons are highlighted white in the scanner you can see a trail of white particles moving opposite to the direction the elevator is moving. That's how I found out that the elevators in AH do some really odd things in terms of movement.
      Edit: forgot to add: when you stop seeing movement and you still can't leave the elevator - that's when you can be sure you're stuck

    • @neiljames4126
      @neiljames4126 Рік тому

      Any one found a way to fix this at all can not get out of lift

    • @mrkosmozz
      @mrkosmozz Рік тому

      First try, as soon the elevator moves, i was in water and after that glitched. Kept on falling.
      2nd try, im in 😉

  • @Eitor_Blake
    @Eitor_Blake Рік тому

    Anyone Found a way to get out of there without glitching?

  • @petrpshenichnikov8563
    @petrpshenichnikov8563 Рік тому +1

    Прикольно

  • @dmitrymmx9335
    @dmitrymmx9335 Рік тому

    eh... i trying kill Natasha with kalash XD many many times
    thanks so much for idea

    • @Mordant.Melodys
      @Mordant.Melodys Рік тому

      Have you used the zvezdochka?
      It’s slow in the beginning but if you’re here, you’ve probably already done the other testing grounds so you have the right attachments.
      I can melt more or less anything with that weapon and dodge. For this fight I did equip an electric cart and used an energy refill. Melted Natasha without taking damage from the bot. The flying robots forced me a health refill but Natasha didn’t land one shot

  • @undergroundproductions9404
    @undergroundproductions9404 Рік тому +9

    Anyone else fall straight through the floor trying to get into this place? 😂

    • @E-Recktable
      @E-Recktable Рік тому

      I did

    • @Khawlidor
      @Khawlidor Рік тому

      Is there any way to fix the issue

    • @rezorus8832
      @rezorus8832 Рік тому

      Several times, got it to load once. Fell through as soon as I touched it.

  • @TheAsdasy
    @TheAsdasy Рік тому +1

    Man I was too dumb for the part with the ball and rotating Plattform 😫

  • @alexanderrostowski96
    @alexanderrostowski96 Рік тому +3

    Спасибо

  • @popesalty2934
    @popesalty2934 Рік тому +1

    Whatever you do, don't activate the platform after the Natasha boss if you're not on it. Doesn't seem to be a way to bring it back down. I may have no choice but to fight the boss again. SUPER frustrating.

  • @onekingdom1955
    @onekingdom1955 Рік тому +1

    I just kept missing the entrance

  • @freezex7851
    @freezex7851 Рік тому +4

    How come you can pick up neuromodules I thought they were broken for everyone.

    • @partcyborg
      @partcyborg Рік тому

      never been broken for me

    • @R1c0n5018
      @R1c0n5018 Рік тому

      hi, i have them broken too, here are the solutions to the problem:
      (PC) There is a workaround for this bug by reducing weapons crafting cost and upgrades to 0 neuromodules.
      1) go to the \AtomicHeart\Content\GameTune folder
      2) Two files here, WeaponsAttributes.json and WeaponUpgrades.json. do backups just in case
      3) Open both with wordpad or something
      4) Search(CTRL+F) in them for word NeuralModule
      In the next string to it, change
      "amount": 1,
      to
      "amount": 0,
      5) search for the next upgrade and repeat

  • @CharmedFreak162
    @CharmedFreak162 Рік тому

    HELP!!
    She is NOT taking damge at all. I've tried restarting the game and nothing seems go work. There isn't anyone that seems to have this issue.

  • @jferballezalmz
    @jferballezalmz Рік тому

    No puedo salir del ascensor.
    Help

  • @joeygrossman1627
    @joeygrossman1627 Рік тому +2

    How do you cross the bridge to get their in the first place

    • @moistcena648
      @moistcena648 Рік тому +12

      Play the story. You'll get there eventually.

    • @joeygrossman1627
      @joeygrossman1627 Рік тому +1

      Got it thank you

    • @virxvn1399
      @virxvn1399 Рік тому

      Can i get there after i finished the story?

    • @alrighthen
      @alrighthen Рік тому +5

      @@moistcena648 i fuckin hate this kinda restricted areas in "open world" games. just let us do whatever we want and whenever we want. lol

    • @moistcena648
      @moistcena648 Рік тому

      @@alrighthen It's easy to judge from your perspective - As a person playing a game - but have you ever tried to conceive and design a Gameworld that is 100% explorable from the start? It would be a nightmare. Open World games unlocking certain segments after completing objective X is often needed for Story progression. Imagine how limited the enviromental storytelling would be if you could go anywhere at any time - You couldn't incorporate major twists into worlddesign lest you want to risk a player spoiling their own experience. Imagine the pain of balancing loot drops if you can't lock certain parts for late game/high levels and you could acquire the most powerful weapons without progressing the story. Imagine having to focus the entire game progression on everything but the world you're trying to get immersed in. And where would one even draw the line? The whole Map is explorable from the start, does that include all buildings? Would it include all bodies of water? How would you effectively guide the players action to tailer a experience that the Devs wanted you to experience?
      It's certainly not impossible - but having a game be segmented into parts and tying that to the world you're in makes it much easier and more comprehensive for both the player and the developers to give & enjoy the exact experience the game is meant to be.