Little editing mistake at 10:12, anyways the changes for Gale are: • Super damage increased 1220 → 1640, 34% buff • Fixed the issue causing Gale’s Super to sometimes deal double damage nerf Firing my editor after this one
i think everyone is forgetting that taras hypercharged super now deals damage AND breaks walls inside the ENTIRE CIRCLE, the wall breaking potential is insane
I think Tara's hypercharge is going to be insane. I mean, getting caught in Tara's super almost always ends up in death, so a bigger one that you cant get away from is that quite powerful
Basically a better Gene with the pulling, imagine having ten gems and getting hit with a 3400 health damaging shade after getting pulled through a wall and then their entire team is on you😭 edit: also Tara in quickfire is already really good so now she’s going to be so toxic
isnt tara mainly good for wall poking? her super being larger is good for immensely easy supers and maybe team wipes if they allow themselves to be that close together but i dont think the wall break is that crazy imo but we'll have to see how it is in game
@@sunniboi7105 that was a disappointment after that buster masterclass he did some time ago, ezlivi had to carry and almost reverse sweep totem from nothing
15:37 thats not a fair comparison tho, it is easier to land multiple hits with Tara, she has longer range and technically shoots three hits per shot. 10 hits is two supers for mortis, and 22 hits is also 2 supers for Tara. People are gonna underrated Tara hc here
No. You are wrong. Farming two supers as a Mortis IS NOT the same as farming two supers as a Tara. Mortis takes less time to farm, with the second gadget you can literally charge It in one go. Also, you are talking about multiple projectiles as if it were an advantage, but its not. Mortis, in other hand, is single hit AND splash damage. Its waay easier and thats why you see atleast 10 supers from a Mortis per match.
Tara wasn't that good before, so I don't think she will be broken, just good. Also a hypercharged Tara is really good because she is good with movespeed like Max speed boost.
His mythic gear is viable at higher elo though, it allows you to hit multiple enemies and even chain supers that would’ve otherwise been close to impossible too do (cause his super is easy af to dodge at longer ranges) with the slower super
They Still didn't nerf the 11.000 damage unavoidable combo of Kit and the fact that the enemy remains traped even if he dies. Instead they nerfed his support side wich made him a bit less gross. Oh boy I hate the supercell balance team.
@@ElDiosMashiar they basically fixed the bug where gale deals double and even triple damage with super sometimes and buffed single super damage instead
I'm just wondering since nobody is saying this, doesn't the mortis hypercharge also give the mythic gear now a lot of value? Since the mythic gear casues the bats to travel so much faster, it can guarantee the two hits and double healing so much better, giving mortis a passive buff to his mythic gear.
I think this is really not talked about enough, but Mortis hyper charge rate is crazy. It only takes a decent mortis to chain its supers and you get the hypercharge you basically get so much healing that you cant die? Dude why did they buff a brawler that was already in a good place only to give others the cold shoulder? Nani for example is getting a very shitty hypercharge, since hypercharge itself would probably only damage 1 enemy brawler most of the time. Plus, Nani cant do anything during the super, so the stat boosts are just wasted for the most part. And it takes 3 supers to charge? What the hell supercell...
@@Gojira107you realize nani doesnt really depend on its super right? The basics are where the skills are at. The super is very easy to cheese for an experienced brawler
Crow might be higher in meta cuz of his healing reduction, I see him being better outsider of heist to counter Tara's pet healing, Poco and Mortis heal, he might not be C Tier
taras hc is gonna be busted considering how insane her super is, it cycles itself okay enough and with it being every 2nd super its gonna be alot better than you expect
With the Master Blaster SP Penny is surprisingly good against assassins and tanks, which makes her viable in duels and maybe knockout and she was already good in Heist (i think)
Lol, Darryl really feels like an old rusty toy now! 😂 But I gotta say, these hypercharges add a whole new layer to the game. Can't wait to see how it shakes up the meta! Also, that editing mistake at 10:12 is kinda hilarious 🤣. Keep up the great work! 🎮
Yes, I commented it in last updates balance changes If you use extra rockets starpower and manual aim brocks hypercharge it does like 16k damage but if you auto aim with same setup it does 26k damage
one thing they should do to make Mandy's Hard Candy star power more useful is to just simply buff her base projectile speed (smth like 3,750 instead of 3,500) and nerfing the projectile speed boost from her 1st star power to smth like 12% instead of 20%. The problem is not the star power itself but how reliant Mandy is on that extra projectile speed.
Love the Rework for our barrel dude. We’ve been asking for a longer super and this is perfect. The only thing that sucks is there’s no nerf to compensate so he’s gonna be broken like Frank
I really wanted to see buster's hypercharge soon, I hope it'll be "When someone hit buster's projector, it not only deflects the shot, but restore 0.5 ammo for each projectile deflected".
I think stu needs a buff on his primary damage, like from 1080 to 1242, he's supposed to be a tank counter but his damage after the general stats change made his damage weridly low
All I have to say is THANK GOD they nerfed Kit's cheeseburger gadget to 30%. That was the main issue with him. His healing capabilities were through the roof when utilized by experienced players. Now the pros can enjoy his fine tuned balance along with the rest of the community that use him as a fun to play against assassin. Dare I say, because of this change, Solo Showdown is saved. Kit's attack range is perfectly fair, his super passively charges at an acceptable rate as well as taking a negatively low amount of hits to charge. We all love how his cardboard box gadget was reduced to a 3 second Leon super instead of a 5 seconds Leon super to make it perfectly balanced and keep it complementing the game's core design philosophies beautifully. He does an insanely moderate amount of damage with an outrageously decent unload and reload speed, with one of the most unique and carefully designed main attack patterns. I also think Kit has a place in the game and is extremely well designed. The community overreacted when he was released with an egregious amount of game breaking bugs. These bugs are long gone, fixed by the Supercell team who in the process buffed his attack damage by 25% which was totally needed for the health of Brawl Stars' casual and competitive meta. Don't even get me started on his star powers and how they define modern game design conventions by disregarding the other characters way of offering you two different playstyles and instead letting you chose weather or not you're going to only play Showdown or only play 3v3. Truly revolutionary. You can tell a lot of though and care was put behind creating one of our favorite legendary Brawlers in the game.
They haven't nerfed buzz in all history of brawl stars 🙃. They still didn't notice that is an unfair brawler. Shouldn't be able to stun if don't hit the enemy. And the super speed throw and travel should be slower in order to be able to react. Why they never do the right changes and why im always alone yapping this things 😭
@@sebastianmunoz2131 bro Buzz is ass,once u destroy the walls,bait his super,or pick a counter he is useless, plus a lot of tanks,controllers (gale,Griff),assassins (cordellius,Darryl and maybe fang) and even Larry can cook him
@@juancruz366 No, that its in the theory. But in the practice... 1. Not in all matches are a brawler that destroy walls (only in rankeds). 2. Again, "counters" it happen only in rankeds, and even the ones you named can die just to long stun, or double stun if he catches two people. 3. Im not saying that he is broken. He is just anoying an unfair asf. The fact that there is almost none counterplay to his super (because the speed of the floater, and the speed of him travelling to you, aand abillity to stun with a near wall). That is what im saying. In the task of balancing a game, there are plenty "fancy" words like: Risk/Reward, Counterplay (wich is not the same as counterpick), Skill floor and Skill roof. Those terms are needed to have a healthy gameplay. Brawl Stars is unfair in a few ways. To name some there is the easyness to hit a shot in relation with his damage. Example: Sandy's atack is decent ranged, is quick, and is wide, therefore should have less damage, in comparisson with Piper, whos attack his hard to hit but it has more damage. Poco has the same type of easiness than Sandy, but has a balanced damage. Or another case is the crowd control that offers a super in relation with his cost to earn it. Example: Lou's super have a massive area control and pressure a lot the enemies, but is hard to get, in comparisson to Kit's ability to aply presure over any brawler (even those with high hp due to his high damage). Kit has unfair crowd control because with his super (wich has a masive area) usually wins any trade, and can repeat the process very frecuently thanks to his short super recharge span. Same with Buzz, his super, like the super of Kit, have a powerful stun wich dont require that much effort to succeed (you dont have to aim too much to land it right). Plus his attack is just autoaim. I know that "is just a mobile game", but i like this kind of subtleties because a wish work in a balance team of any game. And makes me angry and sad that only me notice this things.
@@savq553 Dynamite is also Kinda Unfair. But at least he only can do that max 4 times per match. And also is likely that you miss the stun if you aren't good, wich is what I want, be able to win if you are good, and loose if you are bad. I would nerf Dyna returning back his old explode delay.
@@water.5839 kit was going to go back to use cardboard box anyways because of all the nerfs to tanks he would often be pared with. Regardless this doesn’t fix the massive issue of kit on showdown and duels
@@gowgox9362 in ko ladder there was a lot of kit buster and Frank and they where using cheeseburger and they would have still even if they got hp nerfs Ye he’s broken in these solo modes but there not competitive so it’s not really relevant
@@water.5839this comment really confuses me. Just because duels and showdown aren’t competitive doesn’t mean they don’t matter… They are some of the most popular modes in the game and having both modes be more balanced would be a general improvement
Tara hypercharge concept reality: bigger Tara hypercharge concept imagined: turns main attack cards into homing cards for the duration. Cards home to the next closest enemy after hitting prior target. (This increases the range of 3x card hits being possible)
@@temporarynickname Reason u dont see Lily is because other even more broken brawlers like frank meg clancy kinda counters her(Not really). Anyway her horribly designed gadget has to go.
Little editing mistake at 10:12, anyways the changes for Gale are:
• Super damage increased 1220 → 1640, 34% buff
• Fixed the issue causing Gale’s Super to sometimes deal double damage nerf
Firing my editor after this one
Noo, F editor😭
Nah fire yourself nx is goated
lynx is fr getting fired or are you just kiding?
gale now has less cheeseburger healing. he is now F tier 😔
thank goodness gale’s cheeseburger gadget is getting nerfed! 😂😂😂😂😂😂😂😂😂😂
3:51 Gus's basic attack is going from 2000 damage to 2000 damage 🗣
Huge buff 🗣️🗣️🗣️😂
He's becoming s tier brawler now!
that's a 0% buff!
@tarekalhouri7446 you're crazy that's a %200 buff bro
@@achannel.4619 nah bro 500%
i think everyone is forgetting that taras hypercharged super now deals damage AND breaks walls inside the ENTIRE CIRCLE, the wall breaking potential is insane
Yup, I'm honestly glad, Tara's super is really innefective when in walled areas
I think Tara's hypercharge is going to be insane. I mean, getting caught in Tara's super almost always ends up in death, so a bigger one that you cant get away from is that quite powerful
Basically a better Gene with the pulling, imagine having ten gems and getting hit with a 3400 health damaging shade after getting pulled through a wall and then their entire team is on you😭
edit: also Tara in quickfire is already really good so now she’s going to be so toxic
isnt tara mainly good for wall poking? her super being larger is good for immensely easy supers and maybe team wipes if they allow themselves to be that close together but i dont think the wall break is that crazy imo but we'll have to see how it is in game
@@hungarianmidget yeah but they're removing quick fire after this season
Mortis' mythic gear gonna be crazy with the hypercharge
Fr
Supercell probably had that idea to make it more attractive
Yeah thats why i got it
Fr
The guys at tribe thought the Darryl buff already happened😅😭
FR 😭😭😭
Fade was so bad they had to switch him for the bounty map 💀
Lmao 😂
@@sunniboi7105 that was a disappointment after that buster masterclass he did some time ago, ezlivi had to carry and almost reverse sweep totem from nothing
Nah, it was to counter meg
the 35th balance should be for you to oil up! 🤓🤓🤓🤓🤓
Xd
How is this 2 hours ago and hearted in 40 seconds into uploading i agree tho
Unoriginal boring ass comment don’t comment again
@@arthur4023That’s his editor mate
ts ain’t funny and very was
Hank is one of the most popular brawlers in the game and yet the only meaningful buff he has gotten lately is a Title change
Which buff
Buddy he is not one of the most popular 😂 just because you see memes of him doesn’t mean he’s used. Look at the stats. No one is using that prawn
hank is popular on reddit and on the fanbase but his pick rate in the actualgame is not high at all
That's why he needs the buffs
@@yungbake2161 well he said popular. not most used.
15:37 thats not a fair comparison tho, it is easier to land multiple hits with Tara, she has longer range and technically shoots three hits per shot. 10 hits is two supers for mortis, and 22 hits is also 2 supers for Tara. People are gonna underrated Tara hc here
Fr, as a former Tara main, I can't wait to get my hands on the funny purple button
I really don’t want her to be meta again. she’s so toxic bruh
@@ThatInnocentPocobut unlike other meta brawlers (kit), shes fun, fun and toxic > just toxic
No. You are wrong.
Farming two supers as a Mortis IS NOT the same as farming two supers as a Tara. Mortis takes less time to farm, with the second gadget you can literally charge It in one go. Also, you are talking about multiple projectiles as if it were an advantage, but its not. Mortis, in other hand, is single hit AND splash damage. Its waay easier and thats why you see atleast 10 supers from a Mortis per match.
Tara wasn't that good before, so I don't think she will be broken, just good. Also a hypercharged Tara is really good because she is good with movespeed like Max speed boost.
10:04 never know Gale like Cheeseburgers
fr
Mortis's hyper charge might finally make his mythic gear viable
Mythic gear is vaible
It’s really good since it makes his super impossible to doge at max range
His mythic gear is viable at higher elo though, it allows you to hit multiple enemies and even chain supers that would’ve otherwise been close to impossible too do (cause his super is easy af to dodge at longer ranges) with the slower super
Another change to Penny most people didn't realize, she's becoming a controller now. Doesn't really change anything about her, but it's interesting
She's always acted as a controller
Yeah I never understood why she was an artillery when the only way the could throw projectiles was her super
@@Swrvn44In the beginning of the game artillery wasn’t throwers
Isn’t chuck also gonna be a controller or am I crazy
@@funnylittleman99no you’re not, it was also leaked
They Still didn't nerf the 11.000 damage unavoidable combo of Kit and the fact that the enemy remains traped even if he dies. Instead they nerfed his support side wich made him a bit less gross. Oh boy I hate the supercell balance team.
I also hate Kit in Solo showdown, makes the mode way less fun.
Bro the rest of the balance changes are great
@@cursedstone7939 I guess. But they should hit Buzz and Kit for once.
I agree they made kit a “support brawler” yet they nerfed his support side making him more of the assassin he already is
*Balance changes:*
✅*BUFFS*✅
*Grom*
main attack 2120 -> 2280
super charge 6 -> 5 hits
*Tick*
hypercharge 4 -> 2.5 supers
*Sprout*
main attack 1960 -> 2080
*Stu*
hp 5800 -> 6400
gaso-heal 580 -> 640
*Willow*
Shield with super 25% -> 50%
*Bea*
charged shot damage 4000 -> 4400
*Spike*
hp 4800 - 5200
lifeplant gadget hp 2400 -> 2600
lifeplant gadget healing 1440 -> 1560
*Gus*
main attack 2000 -> 2240
cookie popper gadget 2000 -> 2240
*Mandy*
shield starpower 30% -> 40%
*Ash*
rotten banana gadget hp -25% -> -10%
*Penny*
turret hp 5600 -> 6800
*Tara*
damage starpower hp 3000 -> 3400
healing starpower hp2400 -> 3000
*Lola*
main attack damage 520 -> 560
❌*NERFS*❌
*Clancy*
super charge from super 100 -> 65
Super charge from attack 5 -> 6
Stage 3 super damage 1800 -> 1520
*Frank*
hp 14000 -> 13400
sponge starpower 15400 -> 14740
gadget damage 200% -> 150%
*Meg*
main attack dagame 340 -> 300
*Buster*
hp 10400 -> 10000
*Berry*
supercharge from healing 75 -> 50
*Amber*
gadget damage 2100 -> 1890
*Kit*
healing gadget 40% -> 30%
🔄*REWORK*🔄
*Darryl*
now has 2 supers instead of 1
*Gale*
super damage 1220 -> 1640
super never deals double damage
So Gale had 2 reworks in total
@@ElDiosMashiar they basically fixed the bug where gale deals double and even triple damage with super sometimes and buffed single super damage instead
@@anatolwitkowski1863 Ik
I'm just wondering since nobody is saying this, doesn't the mortis hypercharge also give the mythic gear now a lot of value? Since the mythic gear casues the bats to travel so much faster, it can guarantee the two hits and double healing so much better, giving mortis a passive buff to his mythic gear.
Hmm
yes
6:34 nice editing man I wanted to see the rest🙏
😂😂😂
W pfp 🗿
@@corbels corny
@@yungbake2161 i wasn’t talking to you?
@@corbelsstill corny
Slow star power with squeak’s hyper is gonna be amazing
underrated comment
12:04 i didn’t know tom was helping you with this video!
As a Darryl main this is a day of evolution we should throw a party for the Darryl buff
Yes🎉
hell yeah bruda
How tf are you a Darryl main😂🤢
🎉🎉🎉🎉
They should have buffed his gadget and made him attack faster (i mean not charge faster)
10:15 change the text there , you still used the kit star power nerf thing lol
its all good nobody's perfect
Brock’s hc rockets always did 750 damage tho
u might have had dmg gear or sm idk i dont play brock
@@MoonScytheLoreno he said in the previous balance changes video that they made it 750
It was 500 before
@@sunniboi7105no ,750
500 was on release and I think they buffed to 750 previously
I think this is really not talked about enough, but Mortis hyper charge rate is crazy. It only takes a decent mortis to chain its supers and you get the hypercharge you basically get so much healing that you cant die? Dude why did they buff a brawler that was already in a good place only to give others the cold shoulder?
Nani for example is getting a very shitty hypercharge, since hypercharge itself would probably only damage 1 enemy brawler most of the time. Plus, Nani cant do anything during the super, so the stat boosts are just wasted for the most part. And it takes 3 supers to charge? What the hell supercell...
mortis was ass
Yeah nani...i dont understand. What Is the point of thia shit
No vanish gadget nerf???
Mortis mythic gear with his hypercharge is going to be busted
Wouldn’t Nani’s hypercharge make it more likely to hit walls because her super hitbox is bigger
Hit walls with nani super is skill issue just be good nani is a skill brawler and requires some skill
@@Gojira107yeah but you won’t be able to make the sharp turns you need
@@Gojira107you realize nani doesnt really depend on its super right? The basics are where the skills are at. The super is very easy to cheese for an experienced brawler
@@Gojira107 idiot. wouldnt it be easier to land nani's super without hypercharge? thats what hes saying
it looks like it has higher hitbox, so i guess it's easier to hit brawlers behind walls now? look at the spen clip
i like the fact that they increased gale’s super dmg even tho he’s already broken
atleast they fixed the bug by causing, sometimes, double the dmg
He is broken because of the bug
@@lucabio545no he is Brocken bea cause you can’t get near him with sp and fast super charge
@@marcocartaerainnocente7374this star power has been in the game for 3 years why do you think he is suddenly broken?
@@marcocartaerainnocente7374How tf is the super charge fast? Your only getting 5 supers for maximum in a game if your enemies are good
Skill issue
not gales cheeseburger gadget! 10:03
They gave darryl the melodie treatment
Crow might be higher in meta cuz of his healing reduction, I see him being better outsider of heist to counter Tara's pet healing, Poco and Mortis heal, he might not be C Tier
Brock’s hypercharge was already buffed to 750 last balance changes
Yes😂
taras hc is gonna be busted considering how insane her super is, it cycles itself okay enough and with it being every 2nd super its gonna be alot better than you expect
They finally helped my boy Darryl 🙏🙏
With the Master Blaster SP Penny is surprisingly good against assassins and tanks, which makes her viable in duels and maybe knockout and she was already good in Heist (i think)
10:12 silly spen gale doesn't have a cheeseburger gadget 😆
Lol, Darryl really feels like an old rusty toy now! 😂 But I gotta say, these hypercharges add a whole new layer to the game. Can't wait to see how it shakes up the meta! Also, that editing mistake at 10:12 is kinda hilarious 🤣. Keep up the great work! 🎮
Great vid! And, where did you get the Spike plushies?❤
they didnt learn their lesson with sandy HC, 2 ults for a HC that can cycle itself like tara or mortis is going to be crazy good
0:22 tip for brock, manually aiming his super reduces damage, autoaim hyper-super deals more damage
How is this even in the game?? Is it a big difference?
Yes, I commented it in last updates balance changes
If you use extra rockets starpower and manual aim brocks hypercharge it does like 16k damage but if you auto aim with same setup it does 26k damage
one thing they should do to make Mandy's Hard Candy star power more useful is to just simply buff her base projectile speed (smth like 3,750 instead of 3,500) and nerfing the projectile speed boost from her 1st star power to smth like 12% instead of 20%.
The problem is not the star power itself but how reliant Mandy is on that extra projectile speed.
RIP🙏🦅 fly high Spen thank you for everything you done(couldn't find the 🕊 emoji)
You just used that emoji you bafoon
mf just typed the 🕊️ and said he couldn't find it 😂
Bro watching too much of insta reels
9:34 Darrel rework
Rework???? That’s a buff my brotha
Lol
Love the Rework for our barrel dude. We’ve been asking for a longer super and this is perfect. The only thing that sucks is there’s no nerf to compensate so he’s gonna be broken like Frank
YES MY FAVORITE BRAWLER DARRYL WILL FINALLY GET A BUFFFFFFFFF
Do you think its that good that he so good that its worth upgrading him while limited ressources?
Nah but since he’s my fav brawler we’re doing it!!! 🥳🎉
Damn the editing has massively improved!
I really wanted to see buster's hypercharge soon, I hope it'll be "When someone hit buster's projector, it not only deflects the shot, but restore 0.5 ammo for each projectile deflected".
My guess is that all the brawlers getting the super hero skins will get a hypercharge next update
11:34 you and bot 1 were cooking 😂😂
I think stu needs a buff on his primary damage, like from 1080 to 1242, he's supposed to be a tank counter but his damage after the general stats change made his damage weridly low
That title is promising,
Finally, Darryl gets his time to shine.
Brock's HC damage from 500 to 750 was in his last HC buff, not this one.
All I have to say is THANK GOD they nerfed Kit's cheeseburger gadget to 30%. That was the main issue with him. His healing capabilities were through the roof when utilized by experienced players. Now the pros can enjoy his fine tuned balance along with the rest of the community that use him as a fun to play against assassin. Dare I say, because of this change, Solo Showdown is saved. Kit's attack range is perfectly fair, his super passively charges at an acceptable rate as well as taking a negatively low amount of hits to charge. We all love how his cardboard box gadget was reduced to a 3 second Leon super instead of a 5 seconds Leon super to make it perfectly balanced and keep it complementing the game's core design philosophies beautifully. He does an insanely moderate amount of damage with an outrageously decent unload and reload speed, with one of the most unique and carefully designed main attack patterns. I also think Kit has a place in the game and is extremely well designed. The community overreacted when he was released with an egregious amount of game breaking bugs. These bugs are long gone, fixed by the Supercell team who in the process buffed his attack damage by 25% which was totally needed for the health of Brawl Stars' casual and competitive meta. Don't even get me started on his star powers and how they define modern game design conventions by disregarding the other characters way of offering you two different playstyles and instead letting you chose weather or not you're going to only play Showdown or only play 3v3. Truly revolutionary. You can tell a lot of though and care was put behind creating one of our favorite legendary Brawlers in the game.
I ain't reading all that
(I read first 3 lines, ur wrong, it will do almost no shit to him)
@@ssfixefixe20 room temperature IQ
@@piclebobim probably living in mercury if it's my room but you must have some polar bears as friends and family
They haven't nerfed buzz in all history of brawl stars 🙃. They still didn't notice that is an unfair brawler. Shouldn't be able to stun if don't hit the enemy. And the super speed throw and travel should be slower in order to be able to react. Why they never do the right changes and why im always alone yapping this things 😭
@@sebastianmunoz2131 bro Buzz is ass,once u destroy the walls,bait his super,or pick a counter he is useless, plus a lot of tanks,controllers (gale,Griff),assassins (cordellius,Darryl and maybe fang) and even Larry can cook him
@@juancruz366 No, that its in the theory. But in the practice... 1. Not in all matches are a brawler that destroy walls (only in rankeds). 2. Again, "counters" it happen only in rankeds, and even the ones you named can die just to long stun, or double stun if he catches two people. 3. Im not saying that he is broken. He is just anoying an unfair asf. The fact that there is almost none counterplay to his super (because the speed of the floater, and the speed of him travelling to you, aand abillity to stun with a near wall). That is what im saying.
In the task of balancing a game, there are plenty "fancy" words like: Risk/Reward, Counterplay (wich is not the same as counterpick), Skill floor and Skill roof. Those terms are needed to have a healthy gameplay. Brawl Stars is unfair in a few ways. To name some there is the easyness to hit a shot in relation with his damage. Example: Sandy's atack is decent ranged, is quick, and is wide, therefore should have less damage, in comparisson with Piper, whos attack his hard to hit but it has more damage. Poco has the same type of easiness than Sandy, but has a balanced damage. Or another case is the crowd control that offers a super in relation with his cost to earn it. Example: Lou's super have a massive area control and pressure a lot the enemies, but is hard to get, in comparisson to Kit's ability to aply presure over any brawler (even those with high hp due to his high damage). Kit has unfair crowd control because with his super (wich has a masive area) usually wins any trade, and can repeat the process very frecuently thanks to his short super recharge span. Same with Buzz, his super, like the super of Kit, have a powerful stun wich dont require that much effort to succeed (you dont have to aim too much to land it right). Plus his attack is just autoaim.
I know that "is just a mobile game", but i like this kind of subtleties because a wish work in a balance team of any game. And makes me angry and sad that only me notice this things.
dynamike can stun for 1.5 sec with his main attack and kill instantly, this is unfair. Buzz at least needs a super and no walls to do this
@@savq553 Dynamite is also Kinda Unfair. But at least he only can do that max 4 times per match. And also is likely that you miss the stun if you aren't good, wich is what I want, be able to win if you are good, and loose if you are bad. I would nerf Dyna returning back his old explode delay.
So does Mortis's super hits count in charging his hypercharge or only basic attacks?
2:59 BRO THIS TOO OP
With Damage Gear 💀
Spen what website are you getting the balance change list from?
14:00 you missed a perfect chance to say it goes loco xd
Spikes healing star power also got buffed because it scales with his health
i use it more than curve ball
Indirectly yes but doesnt count
10:08 friendly reminder that kit got the smallest nerf
I think this is a hidden sign to the devs to give kit a bigger nerf
It’s not a small nerf it’s a round a 1k healing nerf on the gadget
Although we might see more cardboard box after the nerf
@@water.5839 kit was going to go back to use cardboard box anyways because of all the nerfs to tanks he would often be pared with. Regardless this doesn’t fix the massive issue of kit on showdown and duels
@@gowgox9362 in ko ladder there was a lot of kit buster and Frank and they where using cheeseburger and they would have still even if they got hp nerfs
Ye he’s broken in these solo modes but there not competitive so it’s not really relevant
@@water.5839this comment really confuses me. Just because duels and showdown aren’t competitive doesn’t mean they don’t matter…
They are some of the most popular modes in the game and having both modes be more balanced would be a general improvement
Tara hypercharge concept reality: bigger
Tara hypercharge concept imagined: turns main attack cards into homing cards for the duration. Cards home to the next closest enemy after hitting prior target.
(This increases the range of 3x card hits being possible)
The Mythic gear and hc combination will be insanely good for Mortis
have you seen melodies harpys skin ? the speed star power doesn’t work with that skin and it’s been months
if you can please mention it to supercell
LILY DIDN'T GET NERFED?
Lily is very counterable she’s really not that bad
@@mlgツ her gadget is problematic
The lily damage nerf already did enough imo you dont really see her that much in ranked or competetive
@@temporarynickname Reason u dont see Lily is because other even more broken brawlers like frank meg clancy kinda counters her(Not really). Anyway her horribly designed gadget has to go.
LILY'S GADGET MUST STAY, if you're going take Lily's gadget out of the game, take Piper's anti-assassin gadget out of the game too.
Love your balance changes sneak peek as always
“Cheese burger healing” 10:20
Didn't Brock's hypercharge got buffed some months ago to 750 damage already?
I think Nani’s hypercharge is going to be like Mico’s, the super takes so long to use that your hypercharge will run out in the super duration
when will these balance changes be live?
Tbh a good Tara can easily cycle to hypercharge relatively easily
Honestly the balance changes saved this update for me, when i watched brawl talk i was kinda disappointed but these balance changes look really good
Good info, thanks!
Does mortis hyper also come back faster with his mythic gear? Or does it go out faster and come back the same speed it normally would?
When do these changes go into effect? That's a crucial bit of info missing
Lads, I need to choose which Hypercharge to buy: Frank, Rico, Gale, Angelo, Poco, Tara, Surge or Squeak? I don't play Mortis much.
darryl’s rework + his gadget on heist is gonna be so op
12:04 Tom the goat
14:58 (not such a)Fun Fact:The hyper name actually is boomerang so it is indeed a boomerang
10:10 love the cheeseburger nerf on gale
14:03 secondbest hypercharge leak 🤔😱🙏
👎
I wanna see the result of Mortis HC with his mythic gear. Assuming that the bats move forward faster as well as returns faster..
When are they gonna fix the Frank bug where he can’t attack at all when he’s around 2500 HP. Been in the game for over a month now.
Whats the charge rate for Surges hc? 2 supers? 4 supers?
They REALLY wanted to make that Mortis gadget useful. And holy hell is it now.
@SpenLC Were do you get all your brawl star plushies from lol my kids have been wanting one :)
Your one of my favorite creators bro I really hope u don’t like kids🤞
Didn't they do the Brock buff last balance changes?
I hate how Sprout's hypercharge is only usable as a stat buff rather than special effects and then there's mfs like Gale, Piper, Frank and now Mortis
the worst thing about nani´s hc is that if you fail the super you just wasted the hc bc most of the time you took more than 5 seconds using peep
Why did they nerf Gales cheeseburger healing 😭
Spen, who should i max out mortis pr stu?
Time to upgrade my lvl 6 bull to lvl 11 with hc to counter mortis
15:59 I sense a fellow Liverpool FC supporter
Dyna's nightmare became true 💀
Great video! l
LOL! SIGMA rizz
10:11 didn't knew gale has got that star power
I feel as the Meg rework nor nerf was needed. If brawl stars didn’t “rework” her she'd still be good but not as crazy.
I think this is the first time I’m not excited for any of the hyper charges
Mortis hc without the mythic gear is meh but with it tho...
So real like how would you dodge it
nah i want a buff at tara's hc rate, 22 hits for a bigger circle is not worth it
Squeak's hypercharge on heist with quickfire..... OH BOY
WE’VE WAITED A YEAR DARRYL IS VIABLE NOW GRAHHH
Spelc i dont think brock buff us from this update it was from previous update