Unreal Engine 5.4 Made Me a Motion Designer, and Now I Can't Stop

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  • Опубліковано 22 тра 2024
  • Dive into the thrilling world of animation with our latest tutorial that catapults you straight into the heart of Unreal Engine 5.4's groundbreaking Motion Design Mode. Whether you're an absolute beginner or a seasoned animator looking to expand your toolkit, this video is your golden ticket to mastering the art of motion design from the ground up.
    We kick things off by exploring the robust suite of motion design tools within Unreal Engine 5.4, ensuring you grasp the essentials of creating dynamic, eye-catching animations that can bring any scene to life. From understanding the user interface to manipulating objects and cameras, we've got you covered.
    But that's just the appetizer. The main course? We're diving deep into the magic of scripting your very own custom tools using Unreal's powerful visual scripting system, Blueprint. Imagine the possibilities when you can tailor animation tools precisely to your project's needs. Whether it's automating tedious tasks or crafting unique animation effects, we'll guide you through every step with practical examples and a pinch of humor to keep things spicy.
    By the end of this video, not only will you be equipped with the knowledge to use Unreal Engine 5.4's motion design tools like a pro, but you'll also be able to unleash your creativity by developing custom animation tools that can transform your workflow.
    So, if you're ready to elevate your animation game and unleash the full potential of Unreal Engine 5.4, hit that play button. Let's embark on this animation adventure together - and remember, in the world of motion design, if you can dream it, you can animate it. Welcome to the future of motion design!
    00:00 Intro! Hi watch the whole video ;)
    00:36 Installing Unreal Engine 5.4
    00:54 Start Project
    02:01 Interface Overview
    02:54 Setting Up Project and Scene
    04:31 Modeling Shapes
    08:19 Setting Up Cloner
    11:29 Building Custom Script to Change Blueprint Material on Cloner
    26:52 Create Materials
    30:12 Material Parameter Collection
    33:27 Adding Effectors
    36:12 Finishing Cloner Material
    41:28 Creating Custom Blueprint Effector
    44:39 Scripting Blueprint Effector
    50:19 Lighting
    54:01 Rendering
    55:22 Final Result
    56:08 Thank you :)
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КОМЕНТАРІ • 63

  • @GlassHandFilms
    @GlassHandFilms  Місяць тому +5

    Hey everyone! happy to be back with another start-to-finish video! It's a long one, but I've left timestamps for you to jump around to. Let me know what you think or if you have any questions! cheers!

    • @IndoorsShow
      @IndoorsShow Місяць тому

      Every time sample I have shaders compiling, how do I fix this? sorry if I didn't see it in the video

  • @ThemBakerboys
    @ThemBakerboys Місяць тому +5

    Thanks so much for this. It's the best early tutorial for cloners and effectors that I've found. Looking forward to what's to come.

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому +1

      Amazing!! Thank you so much for the kind comment. I appreciate it. I'm super excited for what's to come! Cheers

  • @josephlfagan
    @josephlfagan Місяць тому +3

    Your tutorials are the best, you are incredibly smart and your problem solving abilities are top notch! Always fun to learn new things alongside you 😊

  • @metafuel
    @metafuel Місяць тому +1

    Brilliant thank you. Some great extra bits of info that I will definitely be using in my other projects.

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому

      Awesome! Thank you for letting me know. I was nervous about putting them in there but I felt the info needed to be out there in the world. Cheers!

  • @Flowerpot2905
    @Flowerpot2905 Місяць тому +1

    Fascinating - thanks for the video. I appreciated the "learning moments".

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому

      Thank you for the comment 🙌 I find those moments to be the most satisfying for me. Cheers!!

  • @LoganPinney
    @LoganPinney Місяць тому +1

    Thanks so much for sharing your skills and knowledge with the community Brandon!! You are def in your element with 5.4 !! can;t wait to see how deep you take it.

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому

      Thank you so much buddy I really appreciate it ❤👏🙌

  • @savagestudent1785
    @savagestudent1785 Місяць тому +1

    Thank you for this, Will definitely try it out.

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому

      Would love to hear your thoughts once you get into the software! Cheers!

  • @EdVizenor
    @EdVizenor 2 місяці тому +2

    I am sooooo excited about MOTION. Also, can you do a tutorial sometime for beginners, like how to sequence cameras, lights etc? Thanks

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому +1

      Hey there thank you for the comment! And yes I am so excited about these tools as well. This video is a whopper and will take you from start to finish. There's a lot to explain here but it should help you as well as introduce you to some advanced topics :) curious to hear what you think! Cheers!

  • @mehmeterendesign
    @mehmeterendesign 29 днів тому +1

    Great tutorial , I am ultra new to unreal but I felt I can follow it. So 💭 it can we intresting to try some s shape walls or curves patterns or import computational designed artifacts from Rhinio or Blender and animate those. If we wanna push something more maybe we would able to prototype physical design control servos somehow and project motion design with projector that can be cool … although this sounds like bit overkill. Using separate softwares might be better rather trying to create this directly in unreal. I can image couple appaoches. If we go back to bit more simple experience this can be great as XR project . To create interactive artifacts or alove interior architecture piece for mobile or headsets….

  •  4 дні тому +1

    This is great,but you've completely lost me at the Utility Widget part... I think it would have been better to redo the duplication part and set the attributes beforehand. That EUW part is a mind explosion for those who are new or unfamiliar with that sort of stuff.
    Thanks for the content!

    • @GlassHandFilms
      @GlassHandFilms  3 дні тому

      I completely understand. I want to keep introducing more concepts and the power of scripting in unreal engine. It may seem wild and foreign now, but trust me there will come a time where you want to create your own tools and automate tasks :) cheers!

  • @vrai_
    @vrai_ Місяць тому +1

    I didn't know that detail view is also available in widget editor
    Nice tutor 👍🏻

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому

      Hey there!! Thank you!! I'm very happy to show you that. It's one of my favorite things about unreal engine. You can almost access anything through blueprints. Sometimes you just gotta know where to look 🤣 cheers!

  • @violentpixelation5486
    @violentpixelation5486 Місяць тому +2

    Team Avalanche. Team Unreal Engine 👊🔥💯🙌♥️

  • @decorix
    @decorix Місяць тому +1

    Great content. Looking forward to more exciting Motion design stuff. I'm not seeing the little diamond shape icon to create a key when you select a null or effector in the details panel why is this? Thanks.

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому +1

      Thank you so much! and I believe you have to open the motion design editor interface and have the sequencer active to see the diamond keyframe icons next to properties in the detials panel. :) Cheers!

    • @decorix
      @decorix Місяць тому +1

      @@GlassHandFilms Thanks.. btw I'm having issues trying to render with movie rendering sequencer...crashing. Its giving me some play in viewport and camera switcher thing.

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому +1

      @@decorix this is a known bug. I know epic is working on fixing this. I think I saw a commit get pushed this week so I'm pretty sure it will be resolved by the next preview release

    • @decorix
      @decorix 26 днів тому

      @@GlassHandFilms Hi Hi, Do you know perhaps if its been fixed with latest release 5.4? still getting camera switcher shit. Can you render out any frames? in the movie render. Thanks so much.

  • @tedats
    @tedats Місяць тому +1

    Could you/would you use this tool to make a wall that is broken up into say, smaller squares, that move away from the player as they get close, and back again as they move away?

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому +1

      Yes definitely! I think this would be super cool to use during gameplay. It's using Niagara so there is a lot of fun possibilities!

  • @IndoorsShow
    @IndoorsShow Місяць тому

    Every time sample I have shaders compiling, how do I fix this? sorry if I didn't see it in the video

  • @starkchannel7656
    @starkchannel7656 21 день тому +1

    Greate video..but i have a issue with unreal..after adding motion design plug in unreal take too long time preparing all textures and assets after the project open..its only happened after the plugin added...is this normal or just happened to me..plz give a reply

    • @GlassHandFilms
      @GlassHandFilms  21 день тому +1

      Yes this definitely is the case! I'm not sure why, but I will ask some folks at epic and try to report back. Cheers!

  • @ashoakenfold
    @ashoakenfold Місяць тому +1

    I'm familiar with realtime/UE. What's the overall reaction (if any) from the C4D community? I''m not familiar with the feature set of C4D, so it's difficult to make a comparison with 5.4. If I had that baseline, it would be easy enough to extrapolate future changes coming down the pipe for mograph in UE.

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому

      Hmm that's a great question! For me, the future is incredibly bright for creating real time motion graphics in UE. Niagara is just so powerful and the devs have proved they can create a module that can benefit artists doing mograph work ☺️

  • @HappyAnimals3D
    @HappyAnimals3D 28 днів тому +1

    Thanks. Why you named it 'map'? is there any specific reason?

    • @GlassHandFilms
      @GlassHandFilms  28 днів тому

      Sorry I don't recall what I named 'map' 😁 can you please be more specific?

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j Місяць тому +1

    Boss, in this tutorial, I have found a bug in my operation. There is no response at intervals, and the position and rotation are separated by a certain position before starting to move. The color conversion position is also normal..

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому

      Hi there! I'll try to help you out. I'm not super sure what's happening based on your first comment. Can you try explaining again?

  • @citizenrepo
    @citizenrepo 25 днів тому +1

    Im a complete noob so excuse my stupidity but at the start when making triangle could you not of just made the triangle and used polgon draw and cut function to get all the seperate shapes?

    • @GlassHandFilms
      @GlassHandFilms  25 днів тому +1

      Are you referring to the modeling toolset and module that is present in Unreal Engine? Of course! I just wanted to present a solution that didn't make you switch modules all together and mostly focus on motion design module. Cheers!

  • @NewAccount-hs7mb
    @NewAccount-hs7mb 17 днів тому +1

    Hello! I encountered a problem that UE 5.4 freezes a lot, although UE 5.3 works without problems, I see that you do not have freezes, did you solve this problem or did you not encounter this problem in the first place? My pc is quite powerful, and I can’t figure out what the reason is, is it a ue 5.4 bug or what? If anyone encountered this problem and was able to solve it, please let me know

    • @GlassHandFilms
      @GlassHandFilms  15 днів тому

      Hi there! I haven't encountered any freezing in my projects, sorry to hear that has happened to you. Can you reproduce this problem? When does it happen? Cheers!

  • @mae2309
    @mae2309 Місяць тому +1

    WHATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT... Cinema Mograph and Unreal avalache.. A Love made in heaven.... Love it... WOWWWW

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому

      👏👏👏👏 absolutely!!! Let's go!!

  • @mackyfulness
    @mackyfulness Місяць тому +1

    Does it have a masking tool ? Or a pen tool

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому +2

      There is a modifier called "mask". I will need to play around with it and report back. As for a pen tool, are you looking for something to draw a shape and then extrude? If so yes! You can also make paths (spline actor) to sweep shapes

    • @mackyfulness
      @mackyfulness Місяць тому +1

      @@GlassHandFilms I wanted to know if it has masking capabilities like Ae, alpha mattes etc. More for 2d compositong applications, even tracking. Most previews are about the effectors but 2d compositing is a much common feature. ( even for a 3d program like this)

  • @rajimon5193
    @rajimon5193 Місяць тому

    Kind of a beginner with blueprints and utilities, so maybe somebody can help. My Utility Material stack box does not allow me to find any materials. It says New Material next to a box that says None with a white line under it. When I click the drop down next to that says None I can't find any materials to select.
    EDIT1: it is also not allowing me to connect the NewMaterial variable to the material part of the of Add map
    EDIT2: kind of got it working by changing the material variable from a Material to a Material Instance
    EDIT3: and as i finish the tutorial i see that is exactly what he did. haha!

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому

      Data types need to be exact 😁 whenever I make projects, I try to limit myself from using "materials", and just use "material instances" so all of the shader code is compiled and ready for me to play with. I hope that makes sense!

  • @pshethia01
    @pshethia01 Місяць тому +1

    So this wont replace after effects after all 😞

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому +2

      I wouldn't think of these tools as replacing anything. That being said for unreal engine artists this is massive!! Pretty soon UE artists won't have to leave the engine for anything

  • @yasminhallie1801
    @yasminhallie1801 Місяць тому

    P r o m o S M ✋

  • @_o__o_
    @_o__o_ Місяць тому +1

    i farted into motion

  • @Willopo100
    @Willopo100 Місяць тому +1

    i dont really get it. this can all be done in Blender/C4D. They are far superior to UE for Motion. Then just export to UE. It seems kinda limiting working in UE to try and make motion work which Blender/C4D has 15+ years of research in. I get the hype cycle but honestly, why?

    • @Willopo100
      @Willopo100 Місяць тому +1

      for example, what you made can be made in Blender/C4D far quicker, then export fbx/alembic. What exactly is the benefit of UE?

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому +3

      @@Willopo100 I see where you are coming from, but the idea of having to use a DCC to create all the content and then try to make sure it's in tact in Unreal Engine is the worst part. If we can stay inside of UE and build tools to help script/automate, then we have the power to create linear content or immersive content.
      Trust me, once you move into large projects and working with a team, the amount of data that is generated from C4D and blender can become unmanageable! Especially exporting. It's a nightmare!

    • @Willopo100
      @Willopo100 Місяць тому

      ​@@GlassHandFilms fair enough, personally I dont see UE coming close to replacing C4D/Blender. The tools have been around so long and are just far superior for Motion design. I realise its week 1 for UE in motion etc but its going to take sooooo long for UE to catch up, if ever. I think another thing people are missing is the reason UE is so popular is simply cause its real time etc. C4D/Blender will be real time by 2025 for sure, if not before. UE Motion will most likely end up like Redgiant preset libraries. They are adaptable but limited, quite generic.

    • @GlassHandFilms
      @GlassHandFilms  Місяць тому +2

      @@Willopo100 I don't think the goal of these tools are to replace anything, rather have more tools for unreal engine artists to build unreal engine content. I would not encourage anyone to learn Unreal Engine just "because". But for those of us who do use Unreal Engine day to day, this is huge!!

  • @JohnRiversOfficial
    @JohnRiversOfficial Місяць тому

    nobody cares.

    • @peglegkangaroo
      @peglegkangaroo Місяць тому +6

      A comment ironically made by a nobody