Some notes & tips if you're struggling with the stealth segment: • Alarms will be set if you've been spotted by a guard for around 3 seconds, you attack a guard who is spotting a player, or you shoot a firearm (even w/ a suppressor). Guard eyesight have limited range which can be taken advantage of. • Guards can see you through an unlocked door even if it appears closed. This is a problem with most doors which can lead to unsuspecting alarms. • They can also open doors when they are near them which can reveal if a guard is next to a door. This is useful as most guards follow paths that end close to a door making it easier to kill them once they turn their backs. • In Hard difficulty there are 3 Armory levers and 3 Trap levers, the rest being Courtyard levers. If you're going to do successful stealth w/ Pipe (like what I did) then just note where the Trap levers are and pull all other levers. You could alternatively prioritize the Armory levers especially if alarms have been rung. • Also in Hard difficulty Trap levers deal 100 damage which will instantly down you in multiplayer. I do not recommend pulling any levers until you reach the Control Room. • The Cell Block has 4 Guards. 2 of them patrol under each of the cell balconies while taking the stairs at the end back-to-back. One guard closest to the Cafeteria patrols in a N shaped path, while the last closest to the Watchrooms patrol in an U shaped path around the collapsed balcony path. ◦ With proper positioning you can jump from the floor up to the balconies, which is especially useful if you start in the lower cells. Eliminating the south balcony guard (the one closest to the pipe & hallway) is a priority as that one can see you through the door between the Cell Block & Hallway. • The Cafeteria has 3 guards which are mostly close to each other, making it personally the hardest room to clear. ◦ If you are going to clear the Cafeteria from the Cell Block eliminate the center guard first, then the Kitchen guard, and then the guard closest to the windows. Wait for the center guard to open the Cell Block door to know when to attack. Alternatively as shown in the vid you can just eliminate the center guard from the Cell Block to make clearing the Cafeteria easier when you enter from the other side. • There are 2 hallways, and they each have 2 guards. Most of them have their pathways end next to one door. Their paths overlap in the middle of the hallway. ◦ Kill the guard closest to the door you're near first. There are some furnish that can sometimes be used for cover. • The Central Corridor has 2 guards, one of which moves back-to-back to each of the doors, taking the stairs at the middle. The other guard moves in a U shaped path around the stairs, the ends closest to the hallway w/ the Armory. ◦ Eliminate the center guard first, using the doors opening as a signal to attack. Hide at the side of the stairs if you suspect the other guard has spotted you. I recommend going for the kill when they're moving opposite of the Armory hallway.
I actually always thought that the trap levers were supposed to be switched for the courtyard leading to me and my friend dying a ton due to low health from trap levers when we got to the courtyard and died to the super solider
2 things to note. While this comments seems confusing, it’s just Kryolite0 breaking down (roughly) what they did. For parts where he talked about their positions, I recommend watching the video while reading to better understand how to take advantage of their path (pause if needed). Also the friggin cell watch lower lever keeps buggin’ out and I can’t switch it and it’s really annoying me :C
Bravo dude, very good run (Gameplay on hard difficulty is indeed true for those wondering if this run is legit due to the fact that he hide the XP reward)
Can hardly imagine how many attempts this took with how much nonsensical nonsense No More throws at you, my personal favorite is when the guards have eyes in the back of their heads so you get to experience the wonderful joy of resetting the entire mission and wasting another 7-8 minutes just to get back to the "stealth" section again, good stuff guy
The boss sending us to a random mission and getting ambushed by zombies, then going to the sewers to betray us and sending us to the gulag is the biggest plot twist ive seen 👹💀💀💀🔥🔥🔥🔥
SSS : only batonful VLT-01 user : *brought comically large baton* After framework update they adding SSS set to support as accursed (skins is execption but you need to lvl up your support to get the OPV MRM suit) The rest of the classes are pretty much Star Rail or Arknights or Cyberpunk thing
New roblox zombie shooter game with arsenal of weapons to purchase and experience level progression, featuring new extraction chapter "No More" updated to v2!! 🧟♂🧟🔫
Символ могущества человека, воплощённый в металле вызов любым силам природы, ему ничего не страшно, он велик, прекрасен, и непобедим. Он открыл эру безграничного процветания, и нет такой силы в мире, которая могла бы ему помешать.
Some notes & tips if you're struggling with the stealth segment:
• Alarms will be set if you've been spotted by a guard for around 3 seconds, you attack a guard who is spotting a player, or you shoot a firearm (even w/ a suppressor). Guard eyesight have limited range which can be taken advantage of.
• Guards can see you through an unlocked door even if it appears closed. This is a problem with most doors which can lead to unsuspecting alarms.
• They can also open doors when they are near them which can reveal if a guard is next to a door. This is useful as most guards follow paths that end close to a door making it easier to kill them once they turn their backs.
• In Hard difficulty there are 3 Armory levers and 3 Trap levers, the rest being Courtyard levers. If you're going to do successful stealth w/ Pipe (like what I did) then just note where the Trap levers are and pull all other levers. You could alternatively prioritize the Armory levers especially if alarms have been rung.
• Also in Hard difficulty Trap levers deal 100 damage which will instantly down you in multiplayer. I do not recommend pulling any levers until you reach the Control Room.
• The Cell Block has 4 Guards. 2 of them patrol under each of the cell balconies while taking the stairs at the end back-to-back. One guard closest to the Cafeteria patrols in a N shaped path, while the last closest to the Watchrooms patrol in an U shaped path around the collapsed balcony path.
◦ With proper positioning you can jump from the floor up to the balconies, which is especially useful if you start in the lower cells. Eliminating the south balcony guard (the one closest to the pipe & hallway) is a priority as that one can see you through the door between the Cell Block & Hallway.
• The Cafeteria has 3 guards which are mostly close to each other, making it personally the hardest room to clear.
◦ If you are going to clear the Cafeteria from the Cell Block eliminate the center guard first, then the Kitchen guard, and then the guard closest to the windows. Wait for the center guard to open the Cell Block door to know when to attack. Alternatively as shown in the vid you can just eliminate the center guard from the Cell Block to make clearing the Cafeteria easier when you enter from the other side.
• There are 2 hallways, and they each have 2 guards. Most of them have their pathways end next to one door. Their paths overlap in the middle of the hallway.
◦ Kill the guard closest to the door you're near first. There are some furnish that can sometimes be used for cover.
• The Central Corridor has 2 guards, one of which moves back-to-back to each of the doors, taking the stairs at the middle. The other guard moves in a U shaped path around the stairs, the ends closest to the hallway w/ the Armory.
◦ Eliminate the center guard first, using the doors opening as a signal to attack. Hide at the side of the stairs if you suspect the other guard has spotted you. I recommend going for the kill when they're moving opposite of the Armory hallway.
I actually always thought that the trap levers were supposed to be switched for the courtyard leading to me and my friend dying a ton due to low health from trap levers when we got to the courtyard and died to the super solider
i was trying to pull the bath room lever but a bug stoped me from fighting the boss on hard mode
@@dandy138 would you like to do hard mode
2 things to note. While this comments seems confusing, it’s just Kryolite0 breaking down (roughly) what they did. For parts where he talked about their positions, I recommend watching the video while reading to better understand how to take advantage of their path (pause if needed).
Also the friggin cell watch lower lever keeps buggin’ out and I can’t switch it and it’s really annoying me :C
how do we tell if a lever is a trap or real
Bravo dude, very good run (Gameplay on hard difficulty is indeed true for those wondering if this run is legit due to the fact that he hide the XP reward)
Can hardly imagine how many attempts this took with how much nonsensical nonsense No More throws at you, my personal favorite is when the guards have eyes in the back of their heads so you get to experience the wonderful joy of resetting the entire mission and wasting another 7-8 minutes just to get back to the "stealth" section again, good stuff guy
Only level 43 and you soloed this? That’s impressive. I started soloing this at 65 and I couldn’t first try it so big props to u.
Dude this is underrated
This is insane people still have some trouble with this even with a full team. Good job 😮
Guard witnesses his fellow guard’s head implode: must have been the wind
Let us all appreciate how much effort he put in this video to make it super cool!
THANK YOU SO SO SO SO MUCH
The boss sending us to a random mission and getting ambushed by zombies, then going to the sewers to betray us and sending us to the gulag is the biggest plot twist ive seen 👹💀💀💀🔥🔥🔥🔥
SSS : only batonful
VLT-01 user : *brought comically large baton*
After framework update they adding SSS set to support as accursed (skins is execption but you need to lvl up your support to get the OPV MRM suit)
The rest of the classes are pretty much Star Rail or Arknights or Cyberpunk thing
Bro is untouchable. 😭
wow no health lost
New roblox zombie shooter game with arsenal of weapons to purchase and experience level progression, featuring new extraction chapter "No More" updated to v2!! 🧟♂🧟🔫
Символ могущества человека, воплощённый в металле вызов любым силам природы, ему ничего не страшно, он велик, прекрасен, и непобедим. Он открыл эру безграничного процветания, и нет такой силы в мире, которая могла бы ему помешать.
This level is honestly easier solo. You don't have blundering teammates always triggering the guards and pulling the wrong levers.
what if you got hit but only get 1 hp away at the single second at the end lol
Bro cool weapons I really wanted that kind of gun 😢
How to get the forcefield if you’re using assault, I only ever get it when I’m using medic
late answer but uhhh if you solo with every class you WILL get the shield
How do you sprint ?
NOOOOOOOOOOOOOOOOOOO JENNY :c
Re death island plot:
WHAT CG... I couldnt even do solo easy😀
your smart as
How???!!!1 he’s too pro
Plz do another video on this..
Your pc is an absolute unit
For running this map
I hate the stealth part cus of how dark it is you need 45 bobux to see easier 💀💀💀💀
Can ya help me on it I'll appreciate it
Is the boss a zombie?
It’s not it’s a corrupted human injected with opv mrm
They actually removed the shield and made soloing more difficult 🫡