Thanks for this series your videos have really helped me a lot. Just curious what your favorite resources for learning new things for ue5 or game development in general are? Thanks again!
Glad to hear it! I prefer Unreal engines official youtube or documentation for the most part. But also delving into their content examples or example projects.
As everyone said, tutorials on debugging are scarce and so much needed. Especially if you try to reverse engineer stuff, which is a necessity in UE5 to learn. And talking about that, can you give me a helping hand in reverse engineering Vigilante Countermeasure system (I tryed on Leopard2A6)? I debugged step by step and I could not see, how my Input is recognized or how the NS System is attached to the button.
@@LeafBranchGames I already watched that, thats what brought me very far :-) But those Countermeasures are something unique since they are not relying on any Animation or things happening in the BP itself. Its part of the BaseVehicle, that has 3 variables. Weapon System, Countermeasure NS and Optional Actor to Spawn. I know that its the 10th row in the array of Datatable. I made a Breakpoint and watched every step after that. I cannot figure out how my "c" on the keyboard gets assigned, or how the Niagara System gets assigned (should be NS_DistractionSmoke). Well I really hoped I can figure it out through your Debug tutorial, but I failed so far. :-(
@@LeafBranchGames I dont know, if its allowed to post links, but I got it from Vigilantes Marketplace. Google after: vigilante leopard-2a6m-west Its the first entry. Most of the Vehicles there are a lot more up to date compared to Marketplace in Epic. Thank you for your Effort!!!
@@LeafBranchGames Thats my last try to post a comment. Somehow the last 2 were deleted and I dont know why... Vigilante has a market place where he has Vehicles more up to date, than in Epic Marketplace. Most vehicles there are for UE 5.2 and are working like a charm. Unfourtnately I didnt find any Vehicle in the Epic Marketplace with Countermeasure functionality. Thank you anyways for your effort!
I really love the direction you been taking, dont get me wrong, all of your tutorial videos a great, but it so rare to find content like this :)
Thank you, apprecite the feedback and kind words. :)
Tutorials on debugging are scarce, this particular tutorial is incredibly valuable.Thank you very much!
Happy to hear it!
I really love this serie of being a better game dev ! there is always some good tip/knowledge to learn. I hope this serie continues :)
Happy to hear it!
Thanks so much for this!
My pleasure!
Thanks!
My pleasure!
Awesome!! Exactly what I want! I think I need to watch all your contents. Thank you very much!
Thank you very much! Your viewership and support is much appreciated. :)
so good material, really helpful for me, thanks a lot! 😃
Glad to hear it was useful!
Thanks for this series your videos have really helped me a lot. Just curious what your favorite resources for learning new things for ue5 or game development in general are? Thanks again!
Glad to hear it! I prefer Unreal engines official youtube or documentation for the most part. But also delving into their content examples or example projects.
This series Is Fire 🔥
Glad to hear it is appreciated. :)
tnx
My pleasure!
Invaluable 🎉
Thank you!
Classic LBG coming in clutch. 👌
Thank you. :)
As everyone said, tutorials on debugging are scarce and so much needed. Especially if you try to reverse engineer stuff, which is a necessity in UE5 to learn.
And talking about that, can you give me a helping hand in reverse engineering Vigilante Countermeasure system (I tryed on Leopard2A6)? I debugged step by step and I could not see, how my Input is recognized or how the NS System is attached to the button.
I dissect reverse engineering some Viglinate stuff in this video, it might help you: ua-cam.com/video/Z03o2IkPB98/v-deo.html
@@LeafBranchGames I already watched that, thats what brought me very far :-) But those Countermeasures are something unique since they are not relying on any Animation or things happening in the BP itself. Its part of the BaseVehicle, that has 3 variables. Weapon System, Countermeasure NS and Optional Actor to Spawn. I know that its the 10th row in the array of Datatable. I made a Breakpoint and watched every step after that. I cannot figure out how my "c" on the keyboard gets assigned, or how the Niagara System gets assigned (should be NS_DistractionSmoke).
Well I really hoped I can figure it out through your Debug tutorial, but I failed so far. :-(
@@renefischer9836 Can't see any asset on the marketplace named such.
@@LeafBranchGames
I dont know, if its allowed to post links, but I got it from Vigilantes Marketplace.
Google after: vigilante leopard-2a6m-west
Its the first entry.
Most of the Vehicles there are a lot more up to date compared to Marketplace in Epic.
Thank you for your Effort!!!
@@LeafBranchGames Thats my last try to post a comment. Somehow the last 2 were deleted and I dont know why...
Vigilante has a market place where he has Vehicles more up to date, than in Epic Marketplace. Most vehicles there are for UE 5.2 and are working like a charm. Unfourtnately I didnt find any Vehicle in the Epic Marketplace with Countermeasure functionality.
Thank you anyways for your effort!
dont tell me what to do.
I will tell you and you will like it!
Easy. Code it properly in the first place so that you dont have to debug it. 😅
That should have been tip #1 now in hind sight!
If you never have to debug you've never programmed anything xD
programming = 95% of the time debugging :D
@michaelgroler1336 I debugged for 3 hours last night. Still haven't fixed it but I have a few ideas hahahaha