Hello good sir, i seen you basically always casting Flamewall and summon verytime new Skulls. You deprive yourself of dps that way. As they need to go to their target to hit it than die after 2 hit because you summon them again. With good timing you will have not only more dps but time to throw in other stuff at times. HAve fun :)
@@2fat4airborne44 waaaaaaait. Please can you expand on this? You aren't supposed to spam flame wall as fast as possible? Even with feeding frenzy and minion instability? So there's no point running cast speed? What is the ideal timing? How do you know so much haha 😆
I have been struggling with this Act 3 time shift as well but it is only time-shifted when trying to get there from the cruel acts. Basically, TP to Act 1 normal, and from there TP to Act 3 normal and it should put you in the non-timeshifted city.
you could go through the aura effect area and still pick up some skill attributes on the way to fire node no? wouldnt that help with the offering boost? im pretty much on my way to your exact build lol
There are so many things wrong with this build. You will hit a hard wall after campaign, if you can even get there. Keep in mind only nodes that explicitly states minion damage affects them. You seem to want to do damage with your spells, and with your minions, which sadly you won't have enough talent points for. Neither enough mana regen to sustain comet cast on ignite. Better to use the mana on casting a curse
hi, can you recommend a good build like this or similiar for witch? I want to clear the campaign and be ''ok'' endgame, you seem knowledged in witch, i just started playing her :3 many thanks i like this build visually but i wouldnt want to mess up my tree
@@passionateambivalence2393 there is plenty -- Balor Mage or GhazzyTV provide nice builds. As most Minions builds with the Witch are bascially the same with nuances. But its a good start to get a grasp with all the mechanics
You seem to knowledgeable so I have a question. Does fire damage nodes affect raging spirits and arsonists? I know spell damage doesn't but why wouldn't fire damage work when fire exposure, flammability etc work?. Plz lmk
@@goboyghost No they dont. Only Nodes that explicitly mention Minion Damage/Life etc will boost youre Minions. The other nodes are just for you. The only stat that you share with them is youre accuracy value. So nodes regading youre accuracy can help if you have any to increase in the first place. Accuracy is something a lot of new players miss. You can check "Hit Chance" (if Minion is hit based) with the little golden arrow on the left in youre gem screen for more details gegarding the corresponding gem. The far most biggest thing you can do to boost youre minions are +X to all Minion Skill gems. Pls note that Damage increase is additive, so getting more and more has deminishing returns after you hit 100%. More damage is multiplicative and is the far superior hence more rare to get. Hope that helped.
nice build, im very interested. but i dont think i understood how this build is to be played. i thought you would have to detonate the raging spirits with the terrorrists to deal most damage?
It is. But keep in mind that you will have to avoid increasing minions' health in order to detonate them. If I remember correctly, you can detonate when their health is lower than 352.
Would love to see an updated skill tree. I started following the guide yesterday. It's the most fun I've had so far.
keep in min x% increased damage against shocked is only for you and not your minions
Hello good sir, i seen you basically always casting Flamewall and summon verytime new Skulls. You deprive yourself of dps that way. As they need to go to their target to hit it than die after 2 hit because you summon them again. With good timing you will have not only more dps but time to throw in other stuff at times.
HAve fun :)
@@2fat4airborne44 waaaaaaait. Please can you expand on this? You aren't supposed to spam flame wall as fast as possible? Even with feeding frenzy and minion instability? So there's no point running cast speed?
What is the ideal timing?
How do you know so much haha 😆
I have been struggling with this Act 3 time shift as well but it is only time-shifted when trying to get there from the cruel acts. Basically, TP to Act 1 normal, and from there TP to Act 3 normal and it should put you in the non-timeshifted city.
there is only end of act 3 to choose in my case. No Regular Act 3 only the pyramid with this gateway wich brings me to cruel act 1
@@Ehleminatoa you can also tp to a player in act 1,2 or 3. Ask in global for someone in one of those act!
also i just realized that using the waypoint, to the right on the map u can choose tp to temple of chaos
@@federicotomaselli6463 yeah it has been added very recently. When writing this answer it was definitely not there.
you could go through the aura effect area and still pick up some skill attributes on the way to fire node no? wouldnt that help with the offering boost? im pretty much on my way to your exact build lol
There are so many things wrong with this build. You will hit a hard wall after campaign, if you can even get there. Keep in mind only nodes that explicitly states minion damage affects them. You seem to want to do damage with your spells, and with your minions, which sadly you won't have enough talent points for. Neither enough mana regen to sustain comet cast on ignite. Better to use the mana on casting a curse
hi, can you recommend a good build like this or similiar for witch? I want to clear the campaign and be ''ok'' endgame, you seem knowledged in witch, i just started playing her :3 many thanks
i like this build visually but i wouldnt want to mess up my tree
@@passionateambivalence2393 there is plenty -- Balor Mage or GhazzyTV provide nice builds. As most Minions builds with the Witch are bascially the same with nuances. But its a good start to get a grasp with all the mechanics
@@passionateambivalence2393 Throw me your ingame name and i'll add you
You seem to knowledgeable so I have a question.
Does fire damage nodes affect raging spirits and arsonists? I know spell damage doesn't but why wouldn't fire damage work when fire exposure, flammability etc work?.
Plz lmk
@@goboyghost No they dont. Only Nodes that explicitly mention Minion Damage/Life etc will boost youre Minions.
The other nodes are just for you. The only stat that you share with them is youre accuracy value. So nodes regading youre accuracy can help if you have any to increase in the first place. Accuracy is something a lot of new players miss. You can check "Hit Chance" (if Minion is hit based) with the little golden arrow on the left in youre gem screen for more details gegarding the corresponding gem.
The far most biggest thing you can do to boost youre minions are +X to all Minion Skill gems. Pls note that Damage increase is additive, so getting more and more has deminishing returns after you hit 100%. More damage is multiplicative and is the far superior hence more rare to get.
Hope that helped.
Does +fire damage in the skill tree add damage to SRS?
no
only minion buffs buff your flaming skull minions
the skulls dont spawn when i use flame wall
Turn them on in skill window (minion) slot
@Sir_ErmaK Thanks mate. I eventually found it.
@ good stuff, this new layout is taking me a bit of getting used to aswell. Cheers! 🍻
nice build, im very interested. but i dont think i understood how this build is to be played. i thought you would have to detonate the raging spirits with the terrorrists to deal most damage?
It is. But keep in mind that you will have to avoid increasing minions' health in order to detonate them. If I remember correctly, you can detonate when their health is lower than 352.