I think what makes MMod's animations work so well is how they all feel like natural evolutions of what was present in HL2 itself. The spirit of the original game is never lost in these animations, just enhanced with that modern touch.
I love how Gordon takes a closer look to a bullet casing from AR2 in Project HL2. A true scientist, who constantly asks question: "The hell am I looking at and how it works in the first place"?
agreed, but at 0:50 they added a quick reload for a revolver but with the actual thing that holds the bullets, in HL2, you literally quick reload with your hands. it also randomly disappears
I was about to say. I think I prefer mmod though cause I like how the smg pops out the stock and the spas-12 has a carrying strip or whatever. I like the neat details more honestly
Both are great, project hl2 is over the top and make you feel like a badass while the Hl2 mmod feel more like an improved version of half life 2 classic animations.
@@NoKazeta they fell like cod because they are very detailed. cod right now has the best gun animations in the industry, anyways the style of the animations is not similar at all
@@pizzaman10203 oh please you know it's true, it can't be denied, and I don't even says it as a cod fan, I hate cod especially the multiplayer, I wish battlefield had those animations lol. Bf2042 has such mediocre animations and sound design compared to new cod, movement feeling too.
project hl2's animations look much more aggressive, going more action-oriented, while mmod is more natural, looking like an update of the original animations.
The Project HL models are phenomenal, especially the pulse rifle and the revolver but I prefer the mmod animations, although the pulse rifle reload animation of Project HL2 is pretty badass!
makes sense for some of the combine weapons like the pistol, smg, or pulse rifle, but when it comes to the crowbar, magnum, gravity gun, and crossbow, those things should be weathered beyond belief after laying around for who knows how long
Models are very awesome in project hl2, but animations are straight up psychopathic. MMOD animations on the project hl2 models and hands is the best combination imo.
as much i like Project HL2's textures and models I still hate the Animations,They are just WAY too much exaggerated and aggressive imho,Like this ain't COD. MMod's animations feels more smoother,grounded and right.They feel like a good evolution to OG animations if you ask me.
Both have great models, but the Project HL2 models are WAY too exaggerated to the point where its distracting. Also, the error at 4:11 with the round not being pulled by the extractor when pulling the slide to inspect the chamber on the Project HL2 USP drives me up a fucking wall. The error in the Project HL2 revolver inspect animation (4:27) is annoying as well. The hammer is pulled all the way back, yet acts as if barely pulled back or at half-cock. That is not how it works. Both get the SPAS-12 reload wrong, but many games do so I'm willing to overlook that.
I mean the mmod is like a small update or small evolution while the other one is just as modern as possible both can be fun depending on what you want.
I wish that more mode kept the pulse rifle’s classic animation of reloading one pellet at a time. Part of the futuristic appeal of the rifle to me was how all of those shots were contained in that one tiny vessel. It felt more alien and advanced. It feels more safe and familiar to have it work like any other belt fed machine gun.
Ar2 use the half life 2 beta incendiary rifle animation which only shot 1 round at a time so the reload animation only show rifle load 1 round(flare box) into chamber thinging but later valve change it to more like assault rifle but didnt change the animation
Think of it like this, when you run out of your pellet magazines, you quickly switch the magazine reserve for a new one (the "mag" in mmod being the actual mag reserve)@@kaibowman4803
Makes even more sense if you just think of the pickup as an actual magazine reserve for the pellet mags, hell even half life alyx confirms the ar2 working like that @@kaibowman4803
iirc the animation was going to be as shown, but didnt make it in time and so they shipped it as seen on release. I think what would make it futuristic was if those pellets weren't ejected, but kept in that box and the magazine was recharged instead of dumped or thrown
Both mods are really good. MMod is more like a enhanced modern of the classic HL2, not ging too far away from the roots, but improving in some aspects of the game, love it. Project HL2, I can see why the more aggressive approach of the way weapons behave, which is indeed realistic(not from my experience, I never used a weapon, but I do saw one in action IRL, doesn't looks like something easy to handle), not only improving the animations, but also adding improved models of the weapons and the HEV suit arms, I think I saw those models on gamebanana... Not totally sure, but it's really neat!
the pulse rifle still bugs me. It goes against the idea that the Combine are more advanced that us when they still use one bullet for one cartridge. Vanilla pulse rifle only used one cartridge for its entire magazine size indicating that the Combine has mastered weapons technology so much to the point that all they need is this tiny capsule to fire an mag's worth of projectiles.
That's because the original pusle rifle is a reused model from the cut beta content of a flare launcher. The original AR2 was an OICW, and used 5.56 stanag magazines.
Project HL2 still have some jank. In the crossbow reload animation Gordon didn't pull the string first, he just slap the bar in and the string magically set to position by itself. Also the pistol inspect animation you can see the bullet stays in the chamber instead of following the rack when it's pulled. One other thing, it's subjective only for me but the SMG reload is way too fast. Both are good but i personally still choose MMod for it's more detailed animation, if they fixed Project HL2, it could maybe up to par with MMod
far as I remember, the crossbow in HL2 itself is supposed to be motorized to automatically pull the string back since it's not like the rebels have the servo assisted strength of the suit
I really like mmod original animations and i would prefer to play with them, but man... that revolver on Project HL2... mmm, sheeeshh 🔥 I wish there was a mod that just gives you the model and animations of the revolver from Project HL2 on default mmod weapons
The weapon models for Project HL2 were made by Juniez, all of whose models exist as standalone addons for HL2 Mmod, and have for about 3 years. They're all on Gamebanana, so mix and match to see which ones you want to use or not.
0:39 - With this mod this is the FIRST time I've ever actually wanted to use the pistol after Route Kanal! Because it feels so much more badass, it just needed the sheen and to be bigger in the screen.
the recoil in project hl2 is a bit too much imo. Shooting a pistol look like Gordon is shooting without trying to hold the gun back and about to cause a limp wrist. Otherwise I like some animations and their weight over mmod but mmod still look better overall
The one thing I give it is that it feels like og half life 2. The pistol's visual recoil was pretty stupid to begin with. Both are incredible work for a game from 2004. MMod is a little nicer but Project HL2 is a little more faithful
Shooting a real pistol in real life will give alot of recoil but gordon has a HEV suit maybe the recoil wont affect him that much i mean he can hold a crowbar with one hand.
MMod: a canonic mod that keeps the idea of freeman being just a science personnel who doesn't know how to use weapons Project HL2: hehe freeman go boom boom
honestly I prefer the more dirtier and rough textures the non cmb weapons have in MMod over the very pristine looking textures some guns like the .357 have in general I prefer the dirtier and more worn textures for all guns, especially human weapons
I dunno man, I think MMod feels a little more thoughtful in what it improves and changes. The animation reflects Gordon's lack of proper firearm training, and the redesign of the MP7 makes the 2nd barrel sort of plausibly look like a grenade launcher. Although I do prefer how project HL2 leaves the stock on the MP7 collapsed, and also makes the holosight actually visible in ADS.
I honestly prefer the project hl2 mod, because the models stay more true to the original, while still being high quality. And the animations are also very high quality. Sure the mmod animations are more subtle, but the project hl2 manages to be exaggerated while still being true to the original animations. That’s why I prefer the project hl2.
With a few exceptions, I think I like MMod's more for the most part. They feel more like updates that keep the spirit of the original game rather than complete and often over the top remakes like Project HL2. There are a few little details that Project did that I enjoyed though like examining the pulse cartridge and how the SMG sounded more like the original.
I think project hl2 looks great but I do kinda like that floaty and soft loof the animation to everything does anyone know what I mean where it feels like a lot of the animations from the origonal half life 2 kinda had a soft and floaty look
With the right context of Gordon fighting the combine, it makes sense why the animations are deranged, Gordon’s confused and panicking. He was basically brought to a whole nother world by the g man after he basically told Gordon to go f#ck himself. So in combat the more fast paced and deranged animations make more sense imo, but when he’s just shooting in the sky they feel over exaggerated because there is nothing happening for Gordon to be fast and panicked, but in combat it makes more sense and brings a little more life to Gordon I think
Maybe Gordon just doesn’t feel emotion, idk. Maybe mmod’s animations are more lore accurate to Gordon, but project hl2’s animations are more realistic to someone who has to take down an entire alien empire
I think its worth pointing out that Gordon Freeman is still an MIT graduate with no prior military experience at the end of the day. That still applies to Half Life 2, since from his perspective, only a singular day has passed since the Resonance Cascade in HL1 due to stasis.
Honestly i love project hl2 in its entirety, the models looks better, and the animations are a lot more exaggerated, i dont know why but, the extended very bad-recoil handling makes shooting the pistol and revolver feels more impactful, the animations are better imo.
The added details on the PHL2's models are nice, but not sure about the Crossbow. It's supposed to be built by the Resistance from scavenged parts, which's why it looks homemade/improvised. PHL2's looks manufactured.
My opinion on both: MMod feels more like a reimagining of the animations, working with the exact models that Half life supplies it with, whereas Project HL2 Gets much higher-res models that just look good. The big caviat with PHL2 is the animations are just way too fast. Take the SMG for example, that's horridly quick compared to MMod. MMod feels more grounded, like Gordon actually had prior contact with weaponry like this, while PHL2 just makes him seem like a badass that cares about the look of a reload more than actually doing it. And no, I'm not gonna let go of the fact that MMod has Gordon handle a revolver PROPERLY where PHL2 doesn't. (PHL2 slams the cylinder in)
What I like about mmod is that Gordon doesn't seem fully skilled with some of the weapons. In both versions though I like how it looks like he's unsure on how the pulse rifle works when he inspects It lol
All HL2 re anims in a nutshell; twitchy, exaggerated/too much flourish, and fast. No one has ever made a good anim pack that is faithful yet realistic.
The masculine urge to inspect your weapon in the middle of combat
I think what makes MMod's animations work so well is how they all feel like natural evolutions of what was present in HL2 itself. The spirit of the original game is never lost in these animations, just enhanced with that modern touch.
the same cannot be said for project hl2
it also makes it more believable since gordons movement is more sluggish due to him carrying that heavy ass HEV suit and him being just a scientist
@@nexus8824what about bhop
@@somedev1333 bhopping isn't canon.
@@nexus8824 ok, what about sprinting
I love how Gordon takes a closer look to a bullet casing from AR2 in Project HL2. A true scientist, who constantly asks question: "The hell am I looking at and how it works in the first place"?
The Pulse Rifle is almost 20 years old and still such an awesome concept of a gun
I think I prefer how mmod doesn’t switch up the models too much but just tries to improve the animations.
agreed, but at 0:50 they added a quick reload for a revolver but with the actual thing that holds the bullets, in HL2, you literally quick reload with your hands. it also randomly disappears
I prefer how MMOD basically reanimate the vanilla HL2 reload animations, not sure how to explain it but ye
MMod animations just feel much more fluid and natural, while PHL2's are more energetic and exaggerated.
I was about to say. I think I prefer mmod though cause I like how the smg pops out the stock and the spas-12 has a carrying strip or whatever. I like the neat details more honestly
version 1.3 adds new models :
I really like the model of Gordon's arms in Project HL2, but the animations look exaggerated
Thought i was the only one...The Animations (even though they are good) feels more aggressive as if it's a COD game.
Definitely prefer MMod.
the guns models are also gorgeous
yeap, to me they look very rough and not smooth at all
It's the punchy, aggressive style that the newer cod games since 2019 have been doing.
@@Web720I know the MW2019 animations look good and all, but it would be nice if not every game after it tried to copy it.
Both are great, project hl2 is over the top and make you feel like a badass while the Hl2 mmod feel more like an improved version of half life 2 classic animations.
project hl2 animations feel like call of duty
@@NoKazetaespecially the last 4 games (excluding Warzone 1 & 2)
@@NoKazeta they fell like cod because they are very detailed. cod right now has the best gun animations in the industry, anyways the style of the animations is not similar at all
@@Spillow-C COD does NOT have the best gun animations in the industry, you're just incredibly ignorant.
@@pizzaman10203 oh please you know it's true, it can't be denied, and I don't even says it as a cod fan, I hate cod especially the multiplayer, I wish battlefield had those animations lol. Bf2042 has such mediocre animations and sound design compared to new cod, movement feeling too.
project hl2's animations look much more aggressive, going more action-oriented, while mmod is more natural, looking like an update of the original animations.
Mmods anims are like Gordon is using them for sport but pj hl2 anims feel like he is trying the survive against the combine
The Project HL models are phenomenal, especially the pulse rifle and the revolver but I prefer the mmod animations, although the pulse rifle reload animation of Project HL2 is pretty badass!
we need someone combine those two xD
they're made by a dude named Juniez, im pretty sure he allowed the models to be used in mods
People have modded juniez's weapons (The ones used in Project HL) into MMod. They also use MMod animations.
nice clouds bro
Stopping kids from saying "first" also omg hi im your big fan
Hi noclick I'm yestap
real
@@jansaiabyrkitoba2808 these comments are just as bad as "first" comments.
The sun is leaking.
project hl2 looks like all the weapons are still warm from the factory, while mmod keeps the original "lightly used" look
makes sense for some of the combine weapons like the pistol, smg, or pulse rifle, but when it comes to the crowbar, magnum, gravity gun, and crossbow, those things should be weathered beyond belief after laying around for who knows how long
on the contrary
Models are very awesome in project hl2, but animations are straight up psychopathic. MMOD animations on the project hl2 models and hands is the best combination imo.
as much i like Project HL2's textures and models I still hate the Animations,They are just WAY too much exaggerated and aggressive imho,Like this ain't COD.
MMod's animations feels more smoother,grounded and right.They feel like a good evolution to OG animations if you ask me.
Agreed, some looks and feels out of place
I feel like the animations wouldve been fit for adrian shepard
@@minicaco4973no
If it weren't for the exaggerated animations in PHL2, I would have chosen it over MMOD.
Both have great models, but the Project HL2 models are WAY too exaggerated to the point where its distracting. Also, the error at 4:11 with the round not being pulled by the extractor when pulling the slide to inspect the chamber on the Project HL2 USP drives me up a fucking wall.
The error in the Project HL2 revolver inspect animation (4:27) is annoying as well. The hammer is pulled all the way back, yet acts as if barely pulled back or at half-cock. That is not how it works.
Both get the SPAS-12 reload wrong, but many games do so I'm willing to overlook that.
I mean the mmod is like a small update or small evolution while the other one is just as modern as possible both can be fun depending on what you want.
both are good
That's reasonable
Yes
Lol it reminded me of pootis engage
I just want Gordan to hold the pistol with 2 hands god dammit
Gordan
EZ2 animation port: 👁👄👁
gordan freemon
A(switch)O
gordon freeman
install mmod 1.2
Juniez weapons & EZ2 animations mod:
I truly love the MMod shotgun reloading sound.
The spas in mmod is just so good, including with the orange strap make the spas more tactical like.
I wish that more mode kept the pulse rifle’s classic animation of reloading one pellet at a time. Part of the futuristic appeal of the rifle to me was how all of those shots were contained in that one tiny vessel. It felt more alien and advanced. It feels more safe and familiar to have it work like any other belt fed machine gun.
Doesn't make as much sense when you look at the ammo pickup model, though.
Ar2 use the half life 2 beta incendiary rifle animation which only shot 1 round at a time so the reload animation only show rifle load 1 round(flare box) into chamber thinging but later valve change it to more like assault rifle but didnt change the animation
Think of it like this, when you run out of your pellet magazines, you quickly switch the magazine reserve for a new one (the "mag" in mmod being the actual mag reserve)@@kaibowman4803
Makes even more sense if you just think of the pickup as an actual magazine reserve for the pellet mags, hell even half life alyx confirms the ar2 working like that @@kaibowman4803
iirc the animation was going to be as shown, but didnt make it in time and so they shipped it as seen on release. I think what would make it futuristic was if those pellets weren't ejected, but kept in that box and the magazine was recharged instead of dumped or thrown
Both mods are really good.
MMod is more like a enhanced modern of the classic HL2, not ging too far away from the roots, but improving in some aspects of the game, love it.
Project HL2, I can see why the more aggressive approach of the way weapons behave, which is indeed realistic(not from my experience, I never used a weapon, but I do saw one in action IRL, doesn't looks like something easy to handle), not only improving the animations, but also adding improved models of the weapons and the HEV suit arms, I think I saw those models on gamebanana... Not totally sure, but it's really neat!
0:13 his thumb isn't even on the lever thing (i forgot what it was called)
The lever is called a pin
@@Jason_Townno the pin is the ring he pulled out of the grenade the lever is called a spoon
It isn’t over it but it’s on the side and with grenades that is sometimes enough to keep the spoon down
Like the thumb is holding the spoon down on the side of it
the pulse rifle still bugs me. It goes against the idea that the Combine are more advanced that us when they still use one bullet for one cartridge. Vanilla pulse rifle only used one cartridge for its entire magazine size indicating that the Combine has mastered weapons technology so much to the point that all they need is this tiny capsule to fire an mag's worth of projectiles.
That's because the original pusle rifle is a reused model from the cut beta content of a flare launcher. The original AR2 was an OICW, and used 5.56 stanag magazines.
Project had the cooler draw and inspect anims, but shooting and reloads looked funky. For that I would use Mmod for over it. Good comparison video!
Project HL2 still have some jank. In the crossbow reload animation Gordon didn't pull the string first, he just slap the bar in and the string magically set to position by itself. Also the pistol inspect animation you can see the bullet stays in the chamber instead of following the rack when it's pulled. One other thing, it's subjective only for me but the SMG reload is way too fast. Both are good but i personally still choose MMod for it's more detailed animation, if they fixed Project HL2, it could maybe up to par with MMod
Also in Project HL2, there is no barrel for grenade launcher in mp5 compare to MMoD
far as I remember, the crossbow in HL2 itself is supposed to be motorized to automatically pull the string back since it's not like the rebels have the servo assisted strength of the suit
It's an automatized crossbow, the weapon model shows there's wires and a battery below the steel string
@@TheSilverRayzproject hl2 has the "mp5" use the original assortment of barrels which the smg has 2, one for bullets, the other one for a grenade
The animations lengths are identical
project hl2 so hecking aggressive ngl, I wish there's project hl2 models, but only mmod animations
search juniez mmod models on games banana
mmod feels like using guns for sport while project hl2 to stay alive xd
I agree buddy
mechanical sight is what I always wanted to see in Half-Life and Counter-Strike 🤌
The project hl2 should be call project brutality half life 2
I really like mmod original animations and i would prefer to play with them, but man... that revolver on Project HL2... mmm, sheeeshh 🔥
I wish there was a mod that just gives you the model and animations of the revolver from Project HL2 on default mmod weapons
The weapon models for Project HL2 were made by Juniez, all of whose models exist as standalone addons for HL2 Mmod, and have for about 3 years. They're all on Gamebanana, so mix and match to see which ones you want to use or not.
@@AngryCheeseGirl i was talking about the animations, are these alone as separated addons somewhere?
@@Futo_no_mononobe No, I don't believe so. Sorry about that.
@@AngryCheeseGirl alright, ty
HL2 MMod: *nice and chill and smooth animations*
Project HL2: *AGGRESSIVE GUN SHOOTING, DEPLOYING, RELOADING INTENSIFIES*
Both are awesome! Even Gordon’s arms in both so cool!
The best way I could sum this up is:
MMOD is tactical, Project HL2 is tacticool
0:39 - With this mod this is the FIRST time I've ever actually wanted to use the pistol after Route Kanal!
Because it feels so much more badass, it just needed the sheen and to be bigger in the screen.
Why do ALL of them have to mess up the AR2 firing/reload???
the recoil in project hl2 is a bit too much imo. Shooting a pistol look like Gordon is shooting without trying to hold the gun back and about to cause a limp wrist. Otherwise I like some animations and their weight over mmod but mmod still look better overall
The one thing I give it is that it feels like og half life 2. The pistol's visual recoil was pretty stupid to begin with. Both are incredible work for a game from 2004. MMod is a little nicer but Project HL2 is a little more faithful
Shooting a real pistol in real life will give alot of recoil but gordon has a HEV suit maybe the recoil wont affect him that much i mean he can hold a crowbar with one hand.
MMod: a canonic mod that keeps the idea of freeman being just a science personnel who doesn't know how to use weapons
Project HL2: hehe freeman go boom boom
on the contrary.
Both mods get the ar2/pulse rifle wrong again
The inspect animation (kinda) for the tau cannon is something most people would
Why do the pulse rifle's pulse plugs behave like solid cartridges instead of energy magazines in MMod and Project HL2?
Bro that recoil ( 1:08 )
honestly I prefer the more dirtier and rough textures the non cmb weapons have in MMod over the very pristine looking textures some guns like the .357 have
in general I prefer the dirtier and more worn textures for all guns, especially human weapons
To quote Millie Bobby Brown "The Dirtier, the Better".
then be homeless.
Project HL2 models with MMod animations, that would be peak.
No
I dunno man, I think MMod feels a little more thoughtful in what it improves and changes. The animation reflects Gordon's lack of proper firearm training, and the redesign of the MP7 makes the 2nd barrel sort of plausibly look like a grenade launcher.
Although I do prefer how project HL2 leaves the stock on the MP7 collapsed, and also makes the holosight actually visible in ADS.
>lack of proper firearm training
>Half-Life 1
I honestly prefer the project hl2 mod, because the models stay more true to the original, while still being high quality. And the animations are also very high quality. Sure the mmod animations are more subtle, but the project hl2 manages to be exaggerated while still being true to the original animations. That’s why I prefer the project hl2.
same
I like Mmod simply because of preferance, since i find the aggressivness of PHL2 to be a bit much, but it's cleaf why people like it
project HL2 just feels like the jittery COD slop reloads that make Gordon feel like the suit injects him with Adderall tbh
major fracture detected
*m o r p h i n e* a d m i n i s t e r e d
No
Ima be real, I like mmod more solely because phl2 looks like modern fallout.
how do you aim down the iron sights?
I'm new with Mmod how can I aim with the guns?
You have to bind it in the key mapping I think, either that or M3
Project HL2's animations are FUCKING SICK
Especially the revolver imo
With a few exceptions, I think I like MMod's more for the most part. They feel more like updates that keep the spirit of the original game rather than complete and often over the top remakes like Project HL2. There are a few little details that Project did that I enjoyed though like examining the pulse cartridge and how the SMG sounded more like the original.
on the contrary
every gun animator nowadays wants to be like cod MW I swear to god
if you think having good animation means being a cod, then yes.
For the USP noticed that it has a compensator, so the recoil wouldn’t be that fucking exaggerated
I think project hl2 looks great but I do kinda like that floaty and soft loof the animation to everything does anyone know what I mean where it feels like a lot of the animations from the origonal half life 2 kinda had a soft and floaty look
You know gordan, maybe there wouldn't be as much recoil on your pistol if you'd just HOLD IT WITH TWO HANDS
Can you aim down sights?
I didnt know...
Me, idk how to use the iron sights
this is basically brutal doom vs project brutality but for Half-Life 2
How do you aim down sights with MMod?
my biggest gripe with mmod is the sound design, it reeks, hl2 vanilla sounds with the new animations is alot better, guns crack more than they thump
where can i find a replica of the project half-life 2 crowbar i like it
Go to Home Depot find a crowbar then spray-painted to the color you want🙀🙀🙀🙀🙀
Wtf cómo mueve la mano cuando dispara Gordon en project hl2 jajajajajaja
Wait where did you get stunstick bruh
How to enable aiming in project hl 2?
HL2 guys removed that rolling animation on the revolver.
I really don’t like the pulse rifle firing whole energy cells at once, I can’t see 30 of them fitting in the box
i’ve always kinda hated how careful mmod is, especially the revolver. i lke project hl2 because of its urgency when reloading
Where do you find Half-life 2: MMod? Is it on steam?
ModDB website
no FASTER RELOAD on Shotgun?
Project HL2 - Insane models, but deranged animations
MMod - Nothing fancy, but you can tell that Gordon Freeman himself is using these guns
With the right context of Gordon fighting the combine, it makes sense why the animations are deranged, Gordon’s confused and panicking. He was basically brought to a whole nother world by the g man after he basically told Gordon to go f#ck himself. So in combat the more fast paced and deranged animations make more sense imo, but when he’s just shooting in the sky they feel over exaggerated because there is nothing happening for Gordon to be fast and panicked, but in combat it makes more sense and brings a little more life to Gordon I think
Maybe Gordon just doesn’t feel emotion, idk. Maybe mmod’s animations are more lore accurate to Gordon, but project hl2’s animations are more realistic to someone who has to take down an entire alien empire
Expect for the errors like pistol bullet not going back or Gordon not pulling the crossbow string back
I think its worth pointing out that Gordon Freeman is still an MIT graduate with no prior military experience at the end of the day.
That still applies to Half Life 2, since from his perspective, only a singular day has passed since the Resonance Cascade in HL1 due to stasis.
on the contrary
Honestly i love project hl2 in its entirety, the models looks better, and the animations are a lot more exaggerated, i dont know why but, the extended very bad-recoil handling makes shooting the pistol and revolver feels more impactful, the animations are better imo.
The added details on the PHL2's models are nice, but not sure about the Crossbow. It's supposed to be built by the Resistance from scavenged parts, which's why it looks homemade/improvised. PHL2's looks manufactured.
I don't like the unnaturally smooth motions and weak recoil in mmod, and i don't like the spastic violent movement in PHL.
Original wins :S
Screw Shiny! Original Textures of weapons from Half-Life 2? Hell Yeah!
wait how can u aim mmod weapons can somebody explain?
What are MMOD and Project HL2?
For me these where gmod weapons, I should probably play half life games eventually
My opinion on both:
MMod feels more like a reimagining of the animations, working with the exact models that Half life supplies it with, whereas Project HL2 Gets much higher-res models that just look good. The big caviat with PHL2 is the animations are just way too fast. Take the SMG for example, that's horridly quick compared to MMod. MMod feels more grounded, like Gordon actually had prior contact with weaponry like this, while PHL2 just makes him seem like a badass that cares about the look of a reload more than actually doing it. And no, I'm not gonna let go of the fact that MMod has Gordon handle a revolver PROPERLY where PHL2 doesn't. (PHL2 slams the cylinder in)
Mom! Project HL2 is overdoing it again!
Mi Pentium 2: estoy cansado jefe
Is 9mm pistol chambered in 120mm or something ?? dude in HEV suit and highly trained can't shoot 9mm pistol straight
Im prefer Project Hl2, because im love that aggresive COD-like animations
The project HL2 pistol in the animation he is 100% limp wristing it and it wouldn't cycle. From my understanding
Is there any way to run this on gmod?
Mmod: Generic COD MW 2007 Reload
Project HL2: Generic COD MW 2019 Tactical Reload
on the contrary
Airsoft larpers have been a disaster to shooters
I still argue MMOD is THE WAY to play Half Life 2, it takes everything that made the original great and just a couple of QOL adjustments
in mmod with revolver he doesn't hurry reloading even tho its a fight. project hl2 fixes it. great
all of you talking about the animation quality while im just here thinking how the fuck did this user put the proper ironsight installation on Mmod
What I like about mmod is that Gordon doesn't seem fully skilled with some of the weapons. In both versions though I like how it looks like he's unsure on how the pulse rifle works when he inspects It lol
he had already handled the weapon in the first part.
All HL2 re anims in a nutshell; twitchy, exaggerated/too much flourish, and fast. No one has ever made a good anim pack that is faithful yet realistic.
Mmods animations are crisp and on point. Project HL2s animations are cartoony and straigh out fo CoD.
I hate the fact that Projeft HL2 flips the cylinder into the magnum
so, when project hl2 will be out?
It's been out
@@candidate12 where i can download it?
@@Afr0wwlmoddb
I love mmod default, but I have ALWAYS hated the slow ass reload on the 357.
How can i mod half life 2?
I'd much rather Fewe's arms over ones ripped from a character model
I have default mmod but how do I get project hl2
In the channel of iiopn works
How to install mod???
Quite like Project's models but the animations are too tacticool, MMOD animations fit way more for gordon freeman.