Feel like a lot of these fights lose themeing for the concept of challange. Sure, some of these changes compliment the bosses REALLY WELL from a design standpoint Then you have a giant fire rock in a volcano that is now surrounded by ghosts and clouds
@@just_a_tepig3611 you could just say they were the ghosts of those who challenged him before and lost, or that the boulders are just possessed rocks, but yeah the clouds would have to be gray to justify them being there
I think the idea is that Boom Boom is comedically easy. Even this version is easier than the rest of the remade bosses, but the one hit modifier is a great way to say "no more mr nice guy".
@@adissentingopinion848 if you enter the level small then you just lose a life, that’s bad game design and also unknown to the player if they didn’t know it would happen.
3:58 - "Now Mario will have a harder time than just pressing a single button to step on Boom-Boom." **Player gets cheap-shot by the Ring Burners** "Oh no! (pops backup Super Leaf) Anyway..."
Sometimes I wish the bosses in Super Mario Bros games would be more difficult, because I like challenging things, nice video! I really liked it, you have my like here
I agree that bosses need to be harder. Many Mario bosses in both 2d and 3d sorta suck because they're too easy, they're ridiculously repetitive, and they're not thematically fitting.
Yeah King Kathunk is the only revamp that isn’t just throwing a bunch of stuff into the arena for no reason. Like the only big difference is spikes which do actually add challenge in a fun way.
King Kathunk and Bowser are my favorite redesigns here, I feel like they are the ones that raises the challenge the most while also not looking too unnatural or cluttered.
Only the first one feels like a reasonable upgrade. Maybe Bowser as well if the Hammer Bros. didnt block the camera at times, but everything else is just overcrowding the arena.
These are amazing concepts for making the bosses harder, however the changers clutter the boss arenas and make it look messy, that’s probably why the bosses are so easy in the base game since there is no clutter.
Other than prince bully, most of these are actually worse than the normal version. The snake boss fight looks even more tedious than before and multiple of the other bosses are just filling up the screen. The Wendy boss fight just looks annoying considering she can spawn inside a block so you have to hope for good rng
@@Arrowstotle btw if you are planing to make unfair bosses for this game, do the same thing that you did for bowser but with the camera stuck to the right side of the « arena » (you can chang the camera placement during the bowser fight and it sure makes the fight harder), and also use the hisstocrat duo from boss blitz in world flower
some of these ideas are cool but some of them are either A. weirdly themed (broulder) B. stupid mechanics (forced damage, pom pom being stuck in blocks, ice tiles) or C. kaizo rom hack clutter (kathunk)
a lot of these edits are just harder and that's it. almost none of these manage to be difficult while maintaining the theming of the boss and keeping things from becoming too chaotic. here are my criticisms on the fights: Ka-Thunk + Spike rollers fit thematically!... - ... but due to their unpredictability, it makes the fight far more annoying. * If they were timed to throw their spike rollers one at a time, and didn't get stuck on the boss, it'd be far better. I know you're working with limitations as you're only modding the stages, but still worth pointing out. Boss Brolder - This fight suffers massively thematically. Boos and Ty-foos don't fit very well for the volcanic theme of the fight. * Boos could be replaced with a different enemy. Fire Bros. come to mind, but they could be replaced with another basic rocky-themed enemy if they're too difficult in practice. * Not sure how difficult this would be, but perhaps a Charvaargh could replace the Ty-foos while staying relevant theme wise. They would still serve as a blockade during the fight, just in a bit of a different way. Prince Bully * This is actually one of the few changes that complement the boss along with each other well without intruding much on the fight itself and elaborates on the fight! I have no real gripes with this fight. + Bricks make the fight more interesting, blocking previously exposed clear pipes makes the fight far more difficult near the beginning. + Blocking the center with a simple spike trap helps to break up common strategies in movement. + Soccer Ball Cannon both helps with the bricks, and is additionally made a little challenging to reach thanks to the spike traps! Boom-Boom - *Forced Damage. Absolute garbage.* Never force damage on the player during gameplay for doing nothing wrong, you've basically committed a sin. - Boxes make the fight far easier. Providing a spot where there is literally 0 risk for standing around and doing nothing makes the fight far more braindead easy. - The invisibility doesn't change enough to be a change worth making, it just makes the fight kind of ugly. I know it was initially meant to just be a color change, but that doesn't mean it should stay the way it is. * Perhaps adding a couple of Walleyes on the side of the arena would be a simple enough change to make the fight more difficult, rather than using Ring Burners. This way they can block off part of the arena and perhaps even knock around Boom-Boom in his shell form if they happen to work well enough with him! Pom-Pom - Again, the invisibility doesn't change enough to be a change worth making, and plus now that its intentionally used I have a full proper reason to criticize it. - *Making the boss invulnerable in a state where they usually would be is bullshit.* Don't do this to your players. It's annoying, and it just drags on the fight for longer than it has to. - And again, like with Boom-Boom's crates, the raised platforms make the fight far easier. Providing a spot where there is literally 0 risk for standing around and doing nothing makes the fight far more braindead easy. * A simple change to make this fight more difficult is to add some spikes on the ground where she usually splits off to. It makes attacking her much riskier without changing the fight in a huge manner. Perhaps even the same idea with Walleyes could work? Just spitballing ideas. Hisstocrat * I don't know how I feel about this fight. On one hand, it has some aspects I like, but on others some changes just feels arbitrary and don't add much to be a big deal. + Fuzzies are kind of whatever in terms of theming, but they work well enough with the boss that I can forgive a little big of theme loss. - Cannons don't do enough to be much of a threat and just kind of cause visual clutter. Most of the time you aren't going to be hit by a cannon ball, even if you aren't paying much attention to them. * Perhaps Fuzzlers could make an appearance here? Again, like Fuzzies, they're not great theming wise, but they do appear in the same world, and you may as well go all in with Fuzzlers if you already have Fuzzies. They could patrol the arena's edges on tracks and force the player to move further in to the center. * If you had more in-depth modding, then it would be interesting to see Hop-Chops be introduced in the fight. Remove the lower Snakers that Hisstocrat summons and instead summon Hop-Chops to require the player to use the springs they drop to jump up on top of a Snaker. I don't think this would be possible with the current mod tools available, though. Motley Bossblob + Water is... interesting. I think I like it? Not much else say about it, it slows down the player and does it well. I think it's good, though. - Conkdors don't do enough to be much of a threat. Yeah sure, they cause issues for circling, but to be honest you can still circle around the arena just fine. They're too slow to catch up in time to hurt you for it, you just have to not run around the edge and it's fine. * Some alternative for the Conkdors would be nice. You could use the Fuzzler again from the Hisstocrat suggestion, but thematically it doesn't really work, outside of maybe color scheme on the gold. Bowser - I don't know what to say about this boss. Too much is going on at once half the time and other times it's far too easy. I can't give proper criticism on these changes, just know my opinion of it isn't great. I doubt there's much that can be done to make this fight more interesting. + The spiky orb interaction is interesting, though. This would definitely be one of the few things that I'd bring back if you're to redo any of these fights again.
The thing I find a bit dissapointing is that, for the most part, you don't make the bosses themselves harder with different patterns or something, you just stuff their arenas with a bunch of traps and enemies. It feels like cheating a difficult boss fight instead of redesigning it to be harder.
6:16 you should also fix that if you stand in the corner near the right while there is lava or rocks raining down, it cant get to you. I dont know why nintendo did this, but it would make it harder
*Additions & Changes:* King Ka-Thunk: Place Square Laser Discs outside the arena that Mario Can't deactivate by touching because they're too far away. Boss Brolder: Swap out the Boos for the Big Boos. Prince Bully: Swap out the giant brick blocks for Hard Blocks, since Mario can only break these with explosives or a Mega Mushroom. Boom Boom: Move the Laser Discs outside the arena so Mario can't deactivate them, and give Boom Boom his invisibility from his fight from "Bowser's Bullet Bill Brigade." Pom Pom: Place a few more spike rollers(not a ridiculous amount) spread across the arena. Hisstocrat: Change the fight to the Boss Blitz variation so that their's TWO Hisstocrats. Then, make the blue one create falling rocks instead, for more variety. Motley Bossblob: Change the fight to the Boss Blitz variation just because it looks cooler, and place the Menacing Beak-Smashing Flamingo-Things on Hard Blocks just outside the arena. Also, increase the amount of the Menacing Beak-Smashing Flamingo-Things. Also add some spike traps outide the arena that all trigger at the same time to make it even more difficult. *LORD BOWSER:* Place some Lava Bubbles over the metal grates on the road, and add some Fire Bros. on Hard Blocks just out of Mario's reach. Give *LORD BOWSER'S* muscle car some upgrades to make it look cooler. Add some additional Parabones. Add some Boomerang Bros. on Hard Blocks just out of Mario's reach. Add some Kameks. Add some Koopa Troopas. Give *LORD BOWSER* his suit from Super Mario Odyssey. There's a mod that can do that. Add some Charvaarghhs(excuse if I spelled it wrong, it's a wierd name to spell) high up so that they can't hit Mario, but make the battle look more epic.
Wow, your mods are so cool it’s so good. Make another video of Mario doing harder challenges no harder that’s actually pretty good. Please do it. I love your videos.
I really like this concept, I never considered how much unused potential these bosses had until I saw this video, I expected unfairly and uncreatively hard, however the new concepts look so interesting and fun to play, way harder but not unfair
Yooooo these were FIRE! You know what Bosses I’d love to see you customize? The Sonic Colors ones! I’d love to see what you’d do for the Egg Nega Wisp!
,, Ahh Motly boss blob 1 minute he's a harmless gesture the next he's the stuff for my nightmares and naturally I'm here to amplify that terror " hey yo what are you doing? man
The second fight might be too much to have going on( it’s still a good change but a little excessive) How about a 3x3 grid( this plays into the fight later) While I agree with removing two extra meteors but how about you give the Brolder a heat rush mode afte me taking damage where it jumps into the lava then splashed lava onto the stage for Mario to dodge. Then when it jumps back on you have to survive it jumping at Mario until it cools down. The right before the cooldown it breaks a platform closing in the arena
Loved this! I’m no expert, but you seem to have quite the eye for how to make these fights more challenging! In a Mario Maker-esque style, you added more elements to the stage, rather than alter the bosses themselves. That’s a really smart idea for modding a platformer!
While I love Mario games and have grown up playing them, I wish the bosses would be a little harder sometimes. I get they’re supposed to be for everyone though. I think you did a great job with these nonetheless!
These bosses feel like they should have been used in the later worlds of super Mario 3D world like the bosses before we're easy but when you reach the last three worlds you face these guys as a B-Side to the originals. Much harder than the originals.
Made some new names for these bosses Duke Ka-Thunk XVIII Upper Management Broller Captain Bully BoomBoom/PomPom deluxe (Misssssssssss) Hissssssssssssssssssstocrat Mortisley J. Blobbington Bowser Sr.
Wow, so many of you are subscribing! Thank you!
Dood ur so close to 100k!
Welcome
Almost 100k!
By your voice I recognised you by your story telling in your maker vids
It will be epic to get to 100k
Feel like a lot of these fights lose themeing for the concept of challange. Sure, some of these changes compliment the bosses REALLY WELL from a design standpoint
Then you have a giant fire rock in a volcano that is now surrounded by ghosts and clouds
It's more like making the level itself harder rather than the boss
The clouds could probably work if you change their color to grey to make them like volcanic smoke, the ghost dont belong.
@@just_a_tepig3611 you could just say they were the ghosts of those who challenged him before and lost, or that the boulders are just possessed rocks, but yeah the clouds would have to be gray to justify them being there
That is like broken Mario make 2
That's you guys complaining too much.
4:31 I'd consider rethinking that decision, forced damage tends to be seen as bad design
Yeah because there's no point to doing hitless if you just take damage immediately
forced damage is objectively bad design short of very specific circumstances (like sans)
First of all I agree, and second of all if you’re just tiny Mario what the fuck do you do
I think the idea is that Boom Boom is comedically easy. Even this version is easier than the rest of the remade bosses, but the one hit modifier is a great way to say "no more mr nice guy".
@@adissentingopinion848 if you enter the level small then you just lose a life, that’s bad game design and also unknown to the player if they didn’t know it would happen.
3:58 - "Now Mario will have a harder time than just pressing a single button to step on Boom-Boom."
**Player gets cheap-shot by the Ring Burners**
"Oh no! (pops backup Super Leaf) Anyway..."
I really like that you changed their colors, I love that shit where harder boss rematches have a different palette (like in Kirby or M&L)
dude thats deadass so true like i love alt palettes on bosses so much
Sometimes I wish the bosses in Super Mario Bros games would be more difficult, because I like challenging things, nice video! I really liked it, you have my like here
I agree that bosses need to be harder. Many Mario bosses in both 2d and 3d sorta suck because they're too easy, they're ridiculously repetitive, and they're not thematically fitting.
@JacobYork-b2t maybe because they are games made for people who want to have fun with a game and not throw their controller
@STARRYNIGHTZZ-Str you can make a fun boss that isn't overly hard but also not stupidly easy dude.
@Awesomeflame16 didn't say it has to be easy tho, just don't spam clutter maybe
I've never seen a more soulless boss battle "revamp" in my life
Yeah King Kathunk is the only revamp that isn’t just throwing a bunch of stuff into the arena for no reason. Like the only big difference is spikes which do actually add challenge in a fun way.
King Kathunk and Bowser are my favorite redesigns here, I feel like they are the ones that raises the challenge the most while also not looking too unnatural or cluttered.
This just feels like throwing clutter onto the boss arena then making it harder
Only the first one feels like a reasonable upgrade. Maybe Bowser as well if the Hammer Bros. didnt block the camera at times, but everything else is just overcrowding the arena.
@@GamingEelektross stop complaining.
@Ronan Jager it's called criticism.
stop hating
@@MangoGaming69 why?
I never thought I'd live to see boom boom being an actual challenge. Well done
Right??
Mario Maker 2 exists and is sad
Kathunk was easier originally
@@micahheyward5342 At least because of limited arena...
But doesn't the safe zone boxes make the boss fight easier than the last?
These boss fights are pretty fun and creative!
These are amazing concepts for making the bosses harder, however the changers clutter the boss arenas and make it look messy, that’s probably why the bosses are so easy in the base game since there is no clutter.
Other than prince bully, most of these are actually worse than the normal version. The snake boss fight looks even more tedious than before and multiple of the other bosses are just filling up the screen. The Wendy boss fight just looks annoying considering she can spawn inside a block so you have to hope for good rng
The first one was really good
@@mydogghost the first one MADE SENSE since of the boss's design of being spiky
What are you talking about snake boss 💀💀💀💀
@@JoshuaThompson-ut4fb The boss that's a snake, idk what to tell you if you cant figure out which one that is ☠☠☠☠
None of them are tedious they’re all easy he made them harder
I like how whenever something buggy happens he just lists it off as a “happy accident” instead of fixing it😂
With every change I go "Yeah that's actually really cool" and then he just over does it
Same
As always, very well done!
Thank you! Cheers!
@@Arrowstotle btw if you are planing to make unfair bosses for this game, do the same thing that you did for bowser but with the camera stuck to the right side of the « arena » (you can chang the camera placement during the bowser fight and it sure makes the fight harder), and also use the hisstocrat duo from boss blitz in world flower
some of these ideas are cool but some of them are either
A. weirdly themed (broulder)
B. stupid mechanics (forced damage, pom pom being stuck in blocks, ice tiles) or
C. kaizo rom hack clutter (kathunk)
That's your opinion.
@@ronanjager3829 however my opinions are correct opinions
@@ronanjager3829 no its my opinion as well, and many other peoples opinion
Kathunk honestly is a really fun redesign and it makes a pretty good amount of sense considering King Kathunk is spiky himself
man this kinda stuff should rly be a special difficulty in mario games, like how champions road is so hard
"It's a good thing none of you are designing Ultrakill, or else the game would suck"
- Arsi "Hakita" Patala, 2020
and this is an example of a little Timmy rom hack.
Wow I had forgot about making this.
Alt title: SM3DW bosses but I love enemy spam.
a lot of these edits are just harder and that's it. almost none of these manage to be difficult while maintaining the theming of the boss and keeping things from becoming too chaotic.
here are my criticisms on the fights:
Ka-Thunk
+ Spike rollers fit thematically!...
- ... but due to their unpredictability, it makes the fight far more annoying.
* If they were timed to throw their spike rollers one at a time, and didn't get stuck on the boss, it'd be far better. I know you're working with limitations as you're only modding the stages, but still worth pointing out.
Boss Brolder
- This fight suffers massively thematically. Boos and Ty-foos don't fit very well for the volcanic theme of the fight.
* Boos could be replaced with a different enemy. Fire Bros. come to mind, but they could be replaced with another basic rocky-themed enemy if they're too difficult in practice.
* Not sure how difficult this would be, but perhaps a Charvaargh could replace the Ty-foos while staying relevant theme wise. They would still serve as a blockade during the fight, just in a bit of a different way.
Prince Bully
* This is actually one of the few changes that complement the boss along with each other well without intruding much on the fight itself and elaborates on the fight! I have no real gripes with this fight.
+ Bricks make the fight more interesting, blocking previously exposed clear pipes makes the fight far more difficult near the beginning.
+ Blocking the center with a simple spike trap helps to break up common strategies in movement.
+ Soccer Ball Cannon both helps with the bricks, and is additionally made a little challenging to reach thanks to the spike traps!
Boom-Boom
- *Forced Damage. Absolute garbage.* Never force damage on the player during gameplay for doing nothing wrong, you've basically committed a sin.
- Boxes make the fight far easier. Providing a spot where there is literally 0 risk for standing around and doing nothing makes the fight far more braindead easy.
- The invisibility doesn't change enough to be a change worth making, it just makes the fight kind of ugly. I know it was initially meant to just be a color change, but that doesn't mean it should stay the way it is.
* Perhaps adding a couple of Walleyes on the side of the arena would be a simple enough change to make the fight more difficult, rather than using Ring Burners. This way they can block off part of the arena and perhaps even knock around Boom-Boom in his shell form if they happen to work well enough with him!
Pom-Pom
- Again, the invisibility doesn't change enough to be a change worth making, and plus now that its intentionally used I have a full proper reason to criticize it.
- *Making the boss invulnerable in a state where they usually would be is bullshit.* Don't do this to your players. It's annoying, and it just drags on the fight for longer than it has to.
- And again, like with Boom-Boom's crates, the raised platforms make the fight far easier. Providing a spot where there is literally 0 risk for standing around and doing nothing makes the fight far more braindead easy.
* A simple change to make this fight more difficult is to add some spikes on the ground where she usually splits off to. It makes attacking her much riskier without changing the fight in a huge manner. Perhaps even the same idea with Walleyes could work? Just spitballing ideas.
Hisstocrat
* I don't know how I feel about this fight. On one hand, it has some aspects I like, but on others some changes just feels arbitrary and don't add much to be a big deal.
+ Fuzzies are kind of whatever in terms of theming, but they work well enough with the boss that I can forgive a little big of theme loss.
- Cannons don't do enough to be much of a threat and just kind of cause visual clutter. Most of the time you aren't going to be hit by a cannon ball, even if you aren't paying much attention to them.
* Perhaps Fuzzlers could make an appearance here? Again, like Fuzzies, they're not great theming wise, but they do appear in the same world, and you may as well go all in with Fuzzlers if you already have Fuzzies. They could patrol the arena's edges on tracks and force the player to move further in to the center.
* If you had more in-depth modding, then it would be interesting to see Hop-Chops be introduced in the fight. Remove the lower Snakers that Hisstocrat summons and instead summon Hop-Chops to require the player to use the springs they drop to jump up on top of a Snaker. I don't think this would be possible with the current mod tools available, though.
Motley Bossblob
+ Water is... interesting. I think I like it? Not much else say about it, it slows down the player and does it well. I think it's good, though.
- Conkdors don't do enough to be much of a threat. Yeah sure, they cause issues for circling, but to be honest you can still circle around the arena just fine. They're too slow to catch up in time to hurt you for it, you just have to not run around the edge and it's fine.
* Some alternative for the Conkdors would be nice. You could use the Fuzzler again from the Hisstocrat suggestion, but thematically it doesn't really work, outside of maybe color scheme on the gold.
Bowser
- I don't know what to say about this boss. Too much is going on at once half the time and other times it's far too easy. I can't give proper criticism on these changes, just know my opinion of it isn't great. I doubt there's much that can be done to make this fight more interesting.
+ The spiky orb interaction is interesting, though. This would definitely be one of the few things that I'd bring back if you're to redo any of these fights again.
Bro you aren’t telling him this you’re roasting him
Finally. The bosses are actually good now.
Thank you! I’m glad my long hours paid off
Yeah, at least looks like Rayman boss difficult inspiration...
They were already good, they're just harder now
@@timmarks976 nah they sucked beforehand
@@Driggsdamonstah you are right, they were just ez before that @Arrowstotle stepped in to make them harder
This is really impressive! Doing anything with almost any 3d world boss will often result in a crash. (To my knowledge) Nicely done!
My only problem with the bosses is probably boom boom becoming completely invisible and has an garentee hit at start. Feels like bs on that honestly.
Forced damage? But what if you're already small? That's just cheap, man...
This is like the true arena but for Mario, great job
9:59
i like how the bill hurt bowser.
That could be used in an interesting mod for it.
3:42 " Sometimes you're big, sometimes you're small, and sometimes you're getting hit by soccer balls." 🗣🔥🔥🔥
Great job! With the changed colors, they remind me of Kirby EX bosses.
Wow, these sure were more epic.With great balanced difficulty, new concepts and reskins. Great job. Also I miss your Super Mario Maker 2 videos.
You can tell the bosses are harder because they're recoloured
...Wait that's just what RPGs do
I've always found these bosses a bit to easy, Thank you for helping us out here
also, what is that music you used at the start of the video though
Thanks for watching! The song is called Behold, the Forest King
You see, _this_ is why Super Mario Maker 3 needs to focus on the 3-D games.
Honestly, I think shit like this is the precise reason _why_ Nintendo is never gonna make a 3d Mario Maker game
I never thought that boom boom would be a competition until now well done
1:57 Oh, God no! HE GOT POSSESED BY A BIG BOO!!!
"In phase 2 I wanted Mario to get hammered"
-Arrowstotle 2023
I love when something stops rolling to continue again later
Way more interesting than just breaking
@@Arrowstotle not disagree
The thing I find a bit dissapointing is that, for the most part, you don't make the bosses themselves harder with different patterns or something, you just stuff their arenas with a bunch of traps and enemies. It feels like cheating a difficult boss fight instead of redesigning it to be harder.
Yeah that's the point, do you think you can do better then.
@@ronanjager3829 the common “you do better” argument is so bad lmao
no he did make it harder
I SHALL NOT LET THIS COMMENT GET MORE LIKES AND GET MORE DISLIKES
@@shibalienelite5247 I think it is a cool and impressive mod. It is just some constructive criticism. Dont't worry, I am not hating on the video.
Wow, so creative!! Great video. Wish we could play them!
With Yuzu emulation, you can play mods on Switch.
@@IvanFranco120 good to know! Thank you!
3:42 you should have said "Sometimes you're big, sometimes you're small, sometimes you're hit by soccer balls"
The rhyme was right there, man!!
Isn't that what he said?
This is just Mario’s version of the true arena, and I love it!
It feels like half of your ideas are actually really good but half are just needless clutter or cheap hits tbh
I love you’re customisations, good job 👍
Some need to be changed, half just became so hard it is bad, remove the damage from the burners, that is just one idea
That's on you.
@@ronanjager3829 you have replied to every single comment criticizing the video. Chronically online meat-munching
I would genuinely play this if this was an actual feature of the game this seems really fun
Bowser: you made me so proud man
Modding bosses in Mario tiltes, is such an good time for some actual REAL challenge...😙
This just makes me want someone to make the koopa kids as the main bosses in Super Mario 3D Land instead of just BoomBoom and Pom Pom now
Just love that the enemy's in the design does the t-pose
Did you notice that the Cat Bullet Bills can damage Bowser?
Otherwise, great job!
9:40 is funny because Bowser got a snipes by cat bulletbills😂😂
9:39
6:16 you should also fix that if you stand in the corner near the right while there is lava or rocks raining down, it cant get to you. I dont know why nintendo did this, but it would make it harder
*Additions & Changes:*
King Ka-Thunk: Place Square Laser Discs outside the arena that Mario Can't deactivate by touching because they're too far away.
Boss Brolder: Swap out the Boos for the Big Boos.
Prince Bully: Swap out the giant brick blocks for Hard Blocks, since Mario can only break these with explosives or a Mega Mushroom.
Boom Boom: Move the Laser Discs outside the arena so Mario can't deactivate them, and give Boom Boom his invisibility from his fight from "Bowser's Bullet Bill Brigade."
Pom Pom: Place a few more spike rollers(not a ridiculous amount) spread across the arena.
Hisstocrat: Change the fight to the Boss Blitz variation so that their's TWO Hisstocrats. Then, make the blue one create falling rocks instead, for more variety.
Motley Bossblob: Change the fight to the Boss Blitz variation just because it looks cooler, and place the Menacing Beak-Smashing Flamingo-Things on Hard Blocks just outside the arena. Also, increase the amount of the Menacing Beak-Smashing Flamingo-Things. Also add some spike traps outide the arena that all trigger at the same time to make it even more difficult.
*LORD BOWSER:* Place some Lava Bubbles over the metal grates on the road, and add some Fire Bros. on Hard Blocks just out of Mario's reach. Give *LORD BOWSER'S* muscle car some upgrades to make it look cooler. Add some additional Parabones. Add some Boomerang Bros. on Hard Blocks just out of Mario's reach. Add some Kameks. Add some Koopa Troopas. Give *LORD BOWSER* his suit from Super Mario Odyssey. There's a mod that can do that. Add some Charvaarghhs(excuse if I spelled it wrong, it's a wierd name to spell) high up so that they can't hit Mario, but make the battle look more epic.
Wow, your mods are so cool it’s so good. Make another video of Mario doing harder challenges no harder that’s actually pretty good. Please do it. I love your videos.
9:58 did that bullet bill just damage bowser
Yes it did
Thats what im saying lol
I really like this concept, I never considered how much unused potential these bosses had until I saw this video, I expected unfairly and uncreatively hard, however the new concepts look so interesting and fun to play, way harder but not unfair
Bowser should really hire you to plan all of his minions' battles.
To blow the boss away also nice pun
Finally someone understands the need for distractions in Boss fights.
Yooooo these were FIRE! You know what Bosses I’d love to see you customize? The Sonic Colors ones! I’d love to see what you’d do for the Egg Nega Wisp!
Why did it feel like at some part he was just making excuses for doing something or something happening 🗿
That's your problem.
@@ronanjager3829 arrowstotle doesn’t know you bruh💀💀
Wow, I just realized how much persons are with me well more like I’m with them
0:41 not the n word rolling obstacles 💀
This is just cluttering an arena to artificially add difficulty
Agreed
Like in Mario Maker
How could you manage to make the boom boom fight easier in a video where you try to make bosses harder, all you need to do is stay on the boxes
,, Ahh Motly boss blob 1 minute he's a harmless gesture the next he's the stuff for my nightmares and naturally I'm here to amplify that terror " hey yo what are you doing? man
The first boss that you edited is my favorite
Keep up the great work :D
Thanks, will do! I appreciate you
Modding Bowser fights with a lot of enemies makes sense as he is their king.
"Sometimes you're big, sometimes you're small, and sometimes you're getting hit by soccer bombs" Arrowstotle 2023
9:57 If you look closely, the Cat Bullet Bill actually hit Bowser's car, and it took damage from it.🤨
It’s the fact people complain when this is how the guy wanted to do it, he seemed to have fun doing it
wow, this seems like a lot of work to do. nice job!
That looks cool, welcome to mario 3D world hard mode i guess
The second fight might be too much to have going on( it’s still a good change but a little excessive)
How about a 3x3 grid( this plays into the fight later)
While I agree with removing two extra meteors but how about you give the Brolder a heat rush mode afte me taking damage where it
jumps into the lava then splashed lava onto the stage for Mario to dodge. Then when it jumps back on you have to survive it jumping at Mario until it cools down. The right before the cooldown it breaks a platform closing in the arena
5:51 Arrowstotle, you should have made all the boomerangs pink.
I feel like the rolling spikes in Pom Pom should be centered, and the Real Pom Pom's ninja star should be less obvious
Your The Coolest Mod Creator For Mario I've Ever Seen
Arrow: let's add spike enemies
Me who has watched too much SMG4: don't you mean boopkins?
3:47 I keep thinking He says: “Soccer Moms”
You should make the koopalings harder
Very gud u earned a subscription good sir
Much appreciated!
I love when you do this stuff😂
Amazing video! Watched it 5 times!!!!
Loved this! I’m no expert, but you seem to have quite the eye for how to make these fights more challenging! In a Mario Maker-esque style, you added more elements to the stage, rather than alter the bosses themselves. That’s a really smart idea for modding a platformer!
Continue the Blue Toad Saga!
very good! you deserve 500K or 1M subs for your creativity!
I would like Nintendo to make a game called “Mario bosses, but they’re actually hard” just so we can get a challenge
Loving these harder boss designs.^^ Hmm... wonder how it'd be to apply to RPG Mario games. XD But, yeah, very nice on these platforming bosses.>: )
"The bosses were so hard that kids would cry because of their difficulty. So We made them easier!"
This guy:
Good thing timmy is defeated
You know, hisstocrat would be hard if you couldn’t cheese her easily
While I love Mario games and have grown up playing them, I wish the bosses would be a little harder sometimes. I get they’re supposed to be for everyone though. I think you did a great job with these nonetheless!
now I just want to see if these ideas are playable!
The boss fights are cool now 😎
These bosses feel like they should have been used in the later worlds of super Mario 3D world like the bosses before we're easy but when you reach the last three worlds you face these guys as a B-Side to the originals. Much harder than the originals.
Made some new names for these bosses
Duke Ka-Thunk XVIII
Upper Management Broller
Captain Bully
BoomBoom/PomPom deluxe
(Misssssssssss) Hissssssssssssssssssstocrat
Mortisley J. Blobbington
Bowser Sr.
This would be a good after credits challenge “rematch gauntlet”
*deletes a bit of boxes* me: *stands on other boxes lol*