@@ZeroLenny Seriously, it would be hilarious, but as a DD-Fan, thank you for giving it another shot. Really enjoyed the jokes, and your first video trashing it was the one, which gave me the impuls yo buy the game. So yeah, thank you for introducing me to it, and yes, it really is a walking sim.
The best way to think of Dragons dogma is a puddle with the depth of an ocean, it doesn’t have a great width of things to appreciate but what it does do right it does well and a sequel would really give a chance to improve on its flaws. I can entirely understand why people wouldn’t like it but me personally it’s all about searching for the look of my character what armour do I need and what do I have to hunt to improve it
Maybe not the depth of an ocean - maybe a swimming pool - but I do get you and agree! Also yes I would absolutely love a sequel to this!! Really interested to see what they'd change.
@@ZeroLenny yeah I think I might have been quoting from something but I completely understand your point. personally I’d take a page from strat edgy productions in his morrowind video about the whole min max online builds and say that these people may enjoy that but it’s incredibly niche and really only exist to show off to others. I always love understanding my power level by what I can kill and how useful I can be in a group and build my character with that in mind usually I play mystic knight or magic archer and enjoy how I can use the terrain to either kill an elder ogre with ricochet bolts or put it sleep and have my ranger kill it with a headshot but this leaves me weak to most ghosts and sorcerers. Anyway I’m rambling so I’ll get back to watching.
@@ZeroLenny if you want to have fun really fast in the game, then I suggest going into the dlc at the beginning of the game. It's the most fun for me. Here is a video that shows the right way to play the game IMO:ua-cam.com/video/yvdDHjCVEZA/v-deo.html&feature=share
I think every dragon's dogma fan, including myself, acknowledges the games shortcomings. But the thing that also can't be denied, is the nipple erecting potential that a sequel can bring. Just imagine this game but improved upon
@@TheLastGarou yeah, i haven't seen anybody else mention in this comment section that 60% of the game was cut. It would have been an absolute masterpiece if capcom didn't cut the budget.
I'm gonna hope against hope that we actually get Dragon's Dogma 2. But if that day never comes, then i hope Arise of Awakener can be a worthy spiritual successor.
I recently started playing Dragon’s Dogma since it went on sale and 10 hours in, everything just came together and honestly it just feels cozy. It’s a game that emphasizes the RPG elements to an absurd degree: -Things like your height and weight will dictate if you can fit in specific openings and passages or how the wind affects your movement speed -Your equipment burden determines your carry weight, stamina regeneration, and mobility -Having a balanced team is key for encounters -Preparing for journeys that may take you into the night and make encounters more difficult -Making sure you don’t get wet to put out your lantern and having a stock of oil to keep it burning -Misandrist bandits that will be hostile unless your team is made up of only females or men dressed as women The level of detail and the limited “video-gamey” options make it one of the most immersive gaming experiences I’ve ever had
@@trueshinobi5589 Black Cat sells a dress with fake boobs. I haven't tried disguising cuz I killed the bandits' leader by accident before finding Black Cat. XD
Honestly I really agree when it comes to the fact that dragons dogma emphasises the rpg elements. Dragons dogma is the game that really made me appreciate rpg elements in any game I played afterward
The bandits are actually non-hostile if your male as well, at least until you talk to their leader. I went to the camp as a male player with a male pawn and no one attacked me until I went into the room with the leader, and I think she only attacked me cause I killed her pet cyclops on the way up, as some of the bandits mention that she got pissed cause of that and not to approach her since "she's in a bad mood cause some adventurer killed her pet cyclops"
Similarly, the reverse is true - just because I like something doesnt mean I understand it. A lot of people like a thing without understanding why, or act like the things they like cant be bad or cant have flaws.
Lenny, so far im loving the video. We know you have been feeling very insecure about your last videos, but know that a lot of people still suports you cause you love what you do and it shows. Keep it up man, we are all with you
“It’s good…apart from when it’s s***” honestly as a huge fan of the game… gotta say I agree. Took me several tries to get into it but man I eventually loved it. Shame it never got a more polished sequel aside from the short lived MMO
@@Beanpolr it might not be a sequel i guess it might be entirely some other story but i hope they use unreal engine 5 add in some blood and gore and some goods physics because even techland is working on a new fantasy rpg project...who knows they might compete each other in the market
How does that quote not apply to literally every game ever? It certainly applies to all the Souls games, yet you never hear Lenny hate on those games as much as this one. What a useless quote.
One of the big reasons i absolutely love DDDA is the same reason that makes me love Lord of the Rings and Dungeon Siege(the first one), STALKER CoC(and mods), the feeling of a journey, from where you start to the point you are going, so many games just makes you zoom right through everything or just gives you a big map that just feels tiny like Skyrim, i love when a game forces me to appreciate the boredom of traveling in a fantasy world, visiting places and meeting interesting npcs or just boring friendly npcs but in interesting locations you never thought like you would find someone there, theres almost no interesting npc in DDDA but anyway, i love when a game puts me on a journey that feels like a journey
If a game tries to be engaging all the time, it defaults the player into treating the engaging as the normal, and so the engaging becomes boring, or at the very least just there. It's the classic cycle of school and vacation, where kids in school can't wait for the vacation and kids in vacation have too much time for fun and start missing school - DD puts the player through both and comes out on top because of it and despite its many flaws.
@@higaiwokeru man just use a bow class with a lot of stamina and Cutting Wind, and if you are playing with Magicka Archer add Sunflare as well a double jump is really useful and cool.
@@asafesseidonsapphire nah, I finished the game thrice and don’t think I’ll go back to it any time soon and well, I shouldn’t have to pick a class in order to go through the map
DD has some of the coolest looking spells. A skyscraper sized tornado, a bombardment of meteors from the heavens, a giant earthquake, even the smaller spells look great.
Even the melee attacks are great. The sheer weight behind the greatswords big smash moves, the running tackle bowling things over. Gamefeel is one of dragon's dogmas biggest strengths.
It's basically an unfinished game that ended up being way better than expected. If only it had been given the proper time and funding to be completed and fully fleshed out.
@George Sommer It surpasses many modern games as well. In more ways than it's worse. The Pawn system is one of the best Ally AI in any game I've played. The combat and skill systems are unique implemented incredibly. The music is amazing. The graphics hold up super well. In fact, Skyrim released just before Dragon's Dogma did, and DD out performs Skyrim in a lot of ways. Such as graphics, gameplay, and magic. People complain about the world traversal, but they blow it way out of proportion. Like how Lenny did in this video. Two hours to go to the Griphin's tower? Really? Doesn't even take 30 minutes. The game has fast travel where you can set down new teleport points, and move them as you please. And you can use them infinitely. The game is way better than people are lead to believe.
Dragons Dogma is one of the most flawed masterpieces in the history of gaming imo Slightly disappointed you didnt mention bitterblack Isle. That might be more for people with short attention spans.
@@KarmasAB123 There are orphan runs where you do a kid character and your pawn is your parent and you kill off parent and rook and discard everything you have and go to BBI ASAP and there you (on one life) stay till you kill Daimon first form. Kid has low inventory weight it is small so harder to get to places and many other issues. So yea a newbie lvl 80 would struggle (on the other hand you can get to lvl 100 in 30 minutes thx to that dlc) but if you know what you are doing you can have loads of fun there. Also to MajorMoron BBI doesn't have the travel of base game before grigori kill but it has loads of enemies that you can have fun with and also push yourself if you wanna especially in BBI past Daimons first form. For me it was a improvement over the base game though i enjoy all parts the game is made out off (seriously DD feels like 4 different games sometimes.).
That DLC dungeon crawling was the only part of the game i really enjoyed. But since XP and equipment upgrades rely on the main game, it hinders the DLC.
I bought it recently because I wanted a ga.e that gave me the same feeling skyrim did when I opened it for the first time. The Witcher is good, but not the same feeling. I've put over 30 hours into this game so far and love it so much.
Me too! I got the demo for PS3 when it launched, and i always thought about this game, but I only bought this game a couple of years ago, and man... I couldn't stop playing it!
I bought it recently and haven’t put it down since, only thing that has really been a drag is all of the constant long stretches of running, and this running about wouldn’t be so bad if everything your looking at didn’t look the same, with some small variations like something on fire, or some ruins scattered about, and the stamina…….dear god the stamina man, it can make having to run those long stretches incredibly annoying and tedious.
I never thought I'd see the day when Lenny came back to this. Even after reading that you were gonna do it I didn't believe it. Top video mate, hope the game didn't drag-on for ya too much.
@@ZeroLenny I watched the stream a few hours after you had finished, didn't get the chance to catch 'em because I was working. Everyone made jokes about you only being halfway done with the game, but after you escape the castle it pretty much turns into all combat and no fucking about. Lots of fun boss fights, the post game really shines with what you're looking for, as does the DLC. That said, I know the game isn't for everyone - but it is a gem, if you ask me.
The one thing Dragon's Dogma has that absolutely no other game has come anywhere close to replicating is the FUCKING AMAZING large monster combat. Looking for the right vulnerabilities to maximize damage, climbing huge monsters to hit weak spots, and the GLORIOUS feeling when you hit a monster with a crucial crippling attack and the music suddenly starts blaring Imminent Triumph, it's straight up addicting. I swear, if the rumor going around proves true and DD2 is announced, I'll weep with joy. EDIT: Oh, I WILL mention one common complaint that is ABSOLUTELY valid: the game is a fucking slog until you finally get to Gran Soren and both the world map and Vocations open up.
Yeah, I was surprised to learn that this game did mounting before Monster Hunter. Maybe Capcom put it in Dragon's Dogma and then thought "oh, maybe this could be cool in Monster Hunter". And it's still better than the mounting in Monster Hunter (as much as I love MH) because in Monster Hunter you can only hop around to specific parts on the monster, but in Dragon's Dogma you can crawl around freely
@@RedtailArt and the fact you can make your build to be godly powerful while mounted but meh when not. So much to do lol. Sunk 500 hours into the game before looking at another game
If you don't have time just watch 17:12 Wanted to also list some extra points here which didn't make it into the video!! - Although the combat scaling is super inconsistent, a big talking point and plus for people is "omg isn't it so fun to one shot x", and looking online the most popular character builds by far are also one shot builds. So it seems that people have the most fun with the combat when they're not really playing the combat? - There are people who honestly didn't care too much for doing the big fights and really did enjoy just walking around discovering places. That's fine! However I find that taste in this game particular even more weird when you take into account this games horrible stamina and weight management systems. - Stamina wants to limit things you do such as combat/traveling and you can run out rather quick. However, it is very easy to buy a huge amount of stamina recovery items which can be used instantly. So you end up with a weird "limited but actually infinite" stamina. - I did complete the game and yes I do know that "it doesn't really end after the Dragon xD". While I do think it's just fair to play the full full full game before making any definitive judgement on it, at this point it would be 15-25hrs in and you're still being told by people "No no!! Just wait I swear it's gonna get good soon I swear!!" haha nah swear it gets good after 10 hours haha do your homework before you can have fun haha :) - Pawn and co-op systems are fucked. If you could have pawn attack/spells on the d-pad would be so much better! - it would have been a lot better to be able to teleport back to anywhere discovered - you still get the initial travel without the tedium. If you have anything you wanna say or add please do comment!! Make a separate comment on the vid and don't reply tho plz it helps algorithm hahahah lmfaoooo
Also screw the bs busted builds, I play as a two handed weapon tank and it's epic to all hell facing down Griffin's and the like powering up your spicy swing
When I got Dark Arisen a few days ago I made Guts the Arisen on the spot, there is even a preset which I'm CONVINCED is based off Guts. Add the eye scar and make him a warrior, get a Great Sword and you are living the dream if you only travel by night. Rip to the legend.
I think it will. I was, not gonna lie, really pissed by the first one. This one is great. It's ok that he doesn't like a game I like, as long as I hear his reason for it, instead of him going just "haha, shitty game is shitty" about a game I love.
@@ZeroLenny dont worry bro you just gotta beat the game fifteen times, buy all the expansions and 100% it entirely and then it gets good. jokes aside, i like this game so it's cool you gave it another shot, ty
The reason I have always loved dragon's dogma is just the sense of adventure it instills in you, traveling through dark caves, lush forests, oil fields, frozen mountains, crumbling ruins, and everything in-between, and the movement feels so good, The way you character jumps, runs, rolls feels so fluid and it ties wonderfully into the combat and exploration
@@serenity_VI I more meant the northern mountainous area with the oil lakes, no you don't really get to explore them specifically but that whole area generally really cool
the only sense of exploration this game gives you is the walking simulation from the encampment to Gran Soren and back, do that 12 000 times, there you have it, the adventUUUre!
I just started the game. I can say it was the opposite of the video for me. After the quest where he then talks about it being a walking sim. I ended up stumbling upon a dungeon, barely defeating a chimera, tons of bandits, wolves, and lizard monsters. There was a goblin camp as well as an ogre blocking the path AND LASTLY A DRAGON in the middle of the night just to reach the quest he was trying to get to. It was not a walking simulator at all getting to the quest. Maybe since I bought the dark arisen version on steam but that’s my recent first experience.
The "two encounters" he spoke of is literally impossible with the two paths to the destination. He kept showing the open beginning area near Gran Soren as the fuck about area when in reality every other area is packed full of enemies and interesting things. Zero Lenny has always been a shit tier meme with no taste. I mean look at his character.
Wow! This was really in dept and well done. Very fair and comprehensive, while still maintaining a level of humour, although it is less then your usual work. Really well done!
After watching this video, I can safely say that you can make everything so far interesting. Your challenge videos and these kind of documentary style videos both. I know that algorithms suck, and that you doubt your own content, but I'll personally watch every kind of format because of you, not the format itself.
Honestly, I loved Dragon's Dogma and really hope for a second game. But, ultimately I think Monster Hunter does a much better job of the whole prep->journey->big fight stuff that Dragon's Dogma wants to do. With a much bigger roster of fights to boot.
I find it a bit saddening that they're removing a lot of the "prep" from the game if you look at mhrise though... mhworld does a better job of it, I'd argue the best of the entire series
@@Sovann_the_Mighty while i do agree it's sad that they remove a lot of the prep, you have to realise that 90% is filler, like do you honestly wanna go search for elder dragon foot prints for the 6th time? no you don't, do you wanna see another cool monster just to chiken out cos otherwise it dosen't give the same quest rewards? no you don't, so while it's sad it is a necessary change that made the game way more enjoyable (and also WAYYY more new player friendly)
@@obsalexboi717 Personally as someone who enjoyed MHGU and World i think Rise is my favorite so far, sure it may be the easiest but i find that it's much more fun. Fun > Difficulty. I will say though that i do hope more difficult monsters and quests get introduced and i hope more Apex monsters get announced.
@@Inshallahsiuuuu I agree that my statement it's a bit of an exaggeration. But considering all the things the game has to offer instead of just fast travel every few minutes it's a nice touch imo. It's also a bit unrealistic to just 'walk' to a destination and I hope they polish the exploration a lot more in the sequel.
@@Inshallahsiuuuu nah fast travel is always a bad thing unless you are going for mass appeal, DD's mistake is that the world is empty and unfinished and there is nothing to fasten the travel like mounts
@@denzelherrman there is a reason to why BOTW, TOTK or RDR2 are so popular even if you are also spending a lot of time walking in those games, dragon dogma just didnt make the travel between the action has inmersive and interesting has those games
You know what sucks? I agree with [almost] every point you've made. Yet, I still find myself enjoying it enough to the point of returning to DragDog at least once a year.
Most of the things he said are wrong or misleading, though. It doesn't take 2 hours to travel somewhere, there is infinite fast travel, and there are plenty of encounters along the paths you take. He did get some things right. But he seemed very malicious with this video.
@@BigFry9591 He literally addresses that very thing in the video. That aside, a group of goblins, pack of wolves, or...gaggle? of harpies does not a series of engaging encounters make. They're basic mobs. And depending how you play and explore, it could indeed take you a while to go from point A to point B. If you're bored and want to find a reason to continue, a person may actually go slower so as to find the neater things in the brush. Malicious? Not even a little. Opinions exist for a reason.
@@DooyevenTriforce Saying that it takes 2 hours to go from point A to point B while showing an example of the traveling in the game to be a walking pace with the camera facing an unappealing cliffside with is something I'd categorize as malicious. The mobs outside of dungeons are bandits (and their different variations), wolves (and their different variations), harpies (and their different variations), manticores, cyclopses, gryphons, the dragon, golems, saurians, and the goblins (and their different variations). That is far from lacking in variety. Unless you're staying around one area of the map forever, then you'll be running into a lot of these creatures. Running a single mission would have you running into many different kinds of enemies from this list.
@@BigFry9591 TL;DR: I don't think he was wrong to use a bit of hyperbole when giving his opinion in an impressions video. Before I begin, I'd like to point out that this is NOT a review video. This is an opinion video. I believe you either didn't watch the whole video or are otherwise misunderstanding the whole point of it. Sure he may have used a little hyperbole here and there (or if you really are meticulous with your action-adventure RPGs, *very* little hyperbole), but the point he's trying to make is as follows: OPENING EXCITING SCENE > Wait a bit > HERE'S A PROBLEMATIC AND BIG ENEMY > Go here > Wait a bit > If unlucky, Go here some more > BIG ENEMY > Wait a bit > So on... What he did is used what information he provided in his video as an *example.* Examples are important.The differences in bandits from original flavor to the spicy flavor doesn't make up for how boring they are to fight. Wolves are a bog standard enemy, and their only interesting variant is the Hell Hound (this is if we're not talking about BBI). Harpies, Succubi, and whatever other variants really aren't that different from one another. Just like most other mobs in the game, there's only so much difference the game provides, and it very much is NOT enough difference between Variant A and Variant B or C. "Ah, yes, a NEW wolf, one with a very nice and white coat." Increased damage output and increased health, that's all. There are more variants of Goblins in the base game, which is further increased with the expansion, than anything else in Dragon's Dogma save for the bandits. The actual boss fights in this game are one big disappointing and embarrassing joke. Throughout the entirety of the base game, there's one single boss fight worth talking about...and that's Grigori. Everything else is horrifically weak when compared to non-boss enemies with important health bars or even some basic enemies. One might say, "Okay, what about Bitterblack?" I, personally, like the boss fights found within. Each boss fight has its equal level of "oh come on now, that's bullshit" and "alright that's neat -- let's do this." Each boss fight is memorable and is further accentuated with the random miniboss fight encounters throughout the labyrinth. But for the sake of conversation, let's return back to the base game, if only temporarily... I believe one would do well to consider the Goblin King fight as a sign of things to come. Magic caster bosses are poor. Strength-based bosses are poor. Playing the game on anything other than Hard Mode is a waste because of it. And what's more, that barely does anything to make the bosses themselves any harder. There are no additional AI patterns. There is no increased sense of dread coming from each encounter. There is no nervousness coming from pre-fight jitters. I have to clarify and emphasize a point I've been trying to make here: Regular Mobs - Depending on area or game states, least interesting but most dangerous Minibosses - Most interesting but few and far between Bosses - Stop. If your most interesting encounters are world minibosses, which only respawn once every 2-3 days, you have a problem. If your average mobs are the most dangerous enemies in the game, you have a problem. If your boss fights are worth less of your time than the enemies you fought ONE ROOM PRIOR, you have a problem. Don't get me wrong. I adore this game. It has everything I love about ARPGs. But it very easily has more flaws than strong points. A really short story with shit story pacing, an incredibly forced romantic encounter with no logic behind it, a complete lack of consequences for the prior point, a myriad of typos in the coding for certain mechanics which leads to many augments doing the opposite of their advertisement or literally nothing at all (and please don't use the same argument as so many others, claiming mods can fix that. I shouldn't have to fix a premium product for it to work. Many aspects of the game haven't worked since either release or post-Dark Arisen despite being rereleased time and time and time again), weak bosses-- I mean, come on, man. The list continues. Even though I enjoy it and find it very fun, I'd be doing myself a disservice if I were to tell myself that I'm playing a good game. TL;DR: I don't think he was wrong to use a bit of hyperbole when giving his opinion in an impressions video.
@@DooyevenTriforce Him saying that this game is for people that like "getting their dick tickled" doesn't sound like he's giving an opinion. Him saying that the game is garbage or trash doesn't sound like he's giving an opinion. Those are statements of fact (to him) that he never states with "I believe that...". He blatantly shows clips that are malicious in nature (again, the cliffside slow walk [which is NOT how the game is played, and is not a representation, but it's how he says the game is]). He says that it takes hours to get anywhere, which is just a straight up lie, especially when he even states that he went completely off the path in the meantime (because he got distracted by interesting things), but still says it as if it's a bad thing and it's the game's fault. And that all traveling is going to take that long. If these things are hyperbole, then why is he representing them like fact, and saying that the game's bad because of them? Why is he using exaggerations as reasoning for him not liking something, and never prefacing what the exact issue is? He's saying "it takes a long time to get anywhere", we ask "ok, how long does traveling take"? He says "2 hours". That's what his reasonings are in this video. Then he gives an example of him traveling for 2 hours (due to his own deviation from the path, then says that that's bad. Your explanation of his point is pretty bad in that third paragraph. Doesn't really say much. Here's my description of the beginning of Monster Hunter World in that same manner: Opening cutscene > more cutscene > character creation > cutscene > GIANT MONSTER > walk across monster > cutscene > walk around > run > cutscene. As I've stated, his examples are malicious and don't represent how the game is. His very examples overly exaggerated. He uses exaggerations as examples of things he claims as problems that he is overexaggerating, and saying that those over exaggerated things are problems, the evidence are these over exaggerated clips. Would you say the same thing in variations for a games like Left 4 Dead 1 and 2? Yeah, you got a bunch of easy to kill zombies that are slightly different, but all the same and very easy to kill and boring to fight. Then you have a few special zombies. Not a lot of variation, don't you think? And these enemies in Dragon's Dogma are way more difficult on the hard mode. Where they can absolutely destroy you. If they're too easy as they are, then bump up the difficulty. If you're a super high level, then of course things in the early game areas are easier. An increase in attack and health seems like a larger thing than you're letting on, considering the whole point of fights in action games is to keep your health as high as possible while lowering your opponent's. If the enemies in the game are boring to fight, then that is an opinion. Unless you can factually prove that it's the case. In either regard, later in the game you're going to be teleporting more and more, and you're gonna be doing harder missions and even going to BBI. You will be fighting those creature less. From your explanation of bosses it sounds like you got really powered up in the beginning and, are giving your personal experience with the game. In my personal experience, I did experience those things. I did some of the side quests and followed the story, and the monsters like the cyclops, the griffon, and the cockatrice were engaging and fulfilling fights. I wasn't taking them down extremely fast, and they did do a fair amount of damage to me and my team. I actually did, in fact, take down the griffon before going to the tower. I went to Gran Soren for the first time, left to go to a different mission, and the griffon showed up after I went down the right path from the main gate. My team and I had an epic fight there, where we managed to take it down. Other players have done this as well. In fact, this is another contradiction to what was said in this video. So, who is right here? Yeah, in the start of the game on the normal difficulty of course the basic mobs are going to be dangerous. Everything will be dangerous to you. And of course those enemies are going to be easier as you progress. I don't know how you can say that they're the most dangerous when most of the bosses and minibosses are stronger than them. Anything from BBI disproves this. Grigori disproves this. My fight with the griffin disproves this. What's the problem with world mini bosses being interesting and respawning? 2-3 days is nothing if you're sleeping. most people sleep through the nights. Hell, you can sleep through the days because nights are more difficult. Or you can just sleep 2-3 times in a row and they'll be back if you don't want to wait or do other stuff. The basic enemies are not the most difficult in the game. If you had a tough time with the wolves, but thought Grigori was a breeze, then it sounds like something is funky with your game. Maybe even yourself. Even an ogre is more threatening than wolves. Even the cyclops is more dangerous. How are boss fights worth less of your time than the fight prior when the boss fights last longer, are more exciting, and give better loot? I actually agree with most of the things you say in the second to last paragraph. Except for things not working and the weak bosses. What exactly doesn't work correctly? I've NEVER heard this said by anyone. Nothing about code not being correct, and needing mods to fix it. And I've already talked about bosses. TL;DR: he used more than a "little" hyperbole, and that hyperbole is stated as his examples for his overexaggerated issues. Many things you said are anecdotal, and I can give my own anecdotes to counter them. I agree that there are plenty of flaws. Just not everything stated is an inherent flaw. Basic mobs are not stronger than bosses or minibosses.
Even years ago as an impressionable young adult, I never felt this game was about the big monsters fight and set pieces. I always think of it as a big adventure. Exploring the big map to find all kind of stuff. Never had a problem with walking, especially considering the game is very generous with the teleport stone. In my opinion at least, I always felt they're enough to put in several key points of the map. Maybe not enough if you want to put it in every major location.
Problem is, it's a big adventure filled with nothing. The huge map is literally empty enough that cutting its mass by 50% would still leave it feeling barren and empty at times.
@@Orochistorm I agree that some empty areas can definitely be cut, but I still had enough adventure with the game especially in the first playthrough. Finding the ruins behind the waterfall full of lizardmen, catacombs full of living skeletons, finding a wyvern in the forest, navigating through the valley full of gargoyles, etc. Lots of stuff. The environment also changes in "post-game", adding new, more dangerous monsters around the world. Then there's also the expansion island that cut off the whole open world and just make it a long dungeon/corridors with the most dangerous monsters in the game.
@@Orochistorm We didn't play the same game. It's not filled with "nothing". It's filled with a lot. There's monsters everywhere and places to explore. People must want literally every step to be filled with 100 monsters. If DD is empty, then The Witcher 3 is empty. Bet you won't say that, would you?
This is probably one of the best takes on this game I've heard from someone who didn't enjoy it which is genuinely refreshing. Thank you for giving me that outsider perspective Lenny you smashing bloke
Go try it yourself he did not even know how he became stronger which says ALOT play it for a good 10 hrs and THEN make your own assumptions.. Yes the game is a bit to open in terms of mob spread.. But, as you push west it feels in more and more to the point you will be fighting hordes of enemies..
I never really had any of the problems you seem to have had. I can literally just go adventure with any of the classes and have a blast. The combat is still some of the best to this day, and the environments are well done. This video was all your opinion and it's different from my opinion and that is okie dokie, as long as people don't consider your opinion the be all end all. In the end the best thing is for people to look into it for themselves.
@@SirMonty_ they should have just cut all the content and made a better game....Its pretty sad when a game makes even Death Stranding the walking UPS simulator look exciting.
@@lutherheggs451 Well no, what should have happened is that Capcom should have given them the time they needed. That content was only cut because they were being rushed to release it.
Rabid DD fan here. The fact you even give this game the time of day and encourage play to viewers to see whether they like it or not instead of blindly following memes, I appreciate this vid. As boring as the trek may sound, it was the friends we made along the way. I do love "pointless" open world/non-fast travel everywhere EXPLORATION and that's me, not necessarily you or everyone else
To me, Dragons Dogma feels kinda like Morrowind, and Morrowind is my all time favorite videogame. So to me it was a no-brainer. Wish I could turn back time to 2014 and replay it again.
Look Lenny, I know you’ve been nervous and self conscious about the last few videos but I’ve been watching for years and I can say without a doubt, that they’re master works all of them, can’t go wrong
Ohh... nice... that was a nice one, other potential thing that you "should hate" is the repetition of the dialogs lines... per example Olra or Barock or wathever his name be... if you played a lot... you will heard that a lot xD
well... there is Ferrystones to purchase at the PS3 game... and that wasn't costly to impide you to play the game... the Ethernal ferrystone was added at the PC version of the game... as a gift... that didn't change anything... cause you can purchase the Ferrystone at Blackcat... at PS3 version of the game
The dragon boss fight in base game. Prob one of my favorite boss fights ever. Im glad i managed one full playthrough when it came out. I dont know if i wanna play it again now haha
Good on you for actually trying to give this another try, big man. Have you played any of the expansion content, Bitterblack Isle? It's a pure dungeon delve, no messing about and hard as nails!
Yeah, Bitterblack Isle really does showcase everything that's good about Dragon's Dogma. I'd say if he were to give this game another go just head straight back into the village after killing the ogre and acquiring your minion, skip to night, talk to the docks lady and then get whisked on down to the Bitterblack Isle where the real adventure begins. No having to walk for miles everywhere, just an enormous dungeon stocked with interesting set-pieces filled with tough enemies for you to fight.
@@Dangerboy2 can you really just go there though? Wouldn’t stuff be way too difficult for you to take down there that early on in the game? (Haven’t been there yet)
I'm completely new to DD, but I kinda got what this game was about instantly. If you look at the colours, the graphics, which are immediately apparent, you can tell that this is a comfy, warm-feeling game. At least that's the impression I got from it. It's about you going on an adventure with a bunch of mates.
I must be a masochist because I loved the walking & running part so much that even when I had practically infinite ferrystones I just kept running to places for 10-30minutes even though I could've done it for a few seconds. There's a lot of shortcuts to make the journey faster but I always take the long way around to kill that one cyclops by the waterfalls, that dragon in the woods, the chimera next to the castle... No reason, no quest, I just enjoyed the feeling of 'adventuring'.
I had the same experience playing Skyrim. As much as I abused the fast travel option, I always enjoyed the game more when I just walked my way over to whatever town.
Yeah, wandering around, killing random stuffs, is one of the best part of the game... never though about the "walk" thing, cause, you will find yourself at each road or forest meeting enemies, at dark... it's a crude night... and you will find yourself fighting for your life if you runout of oil... more at low levels...
Idk why older games get praised for making you explore the world yet DD always gets shit on for doing the same thing. And DD even gives you the option to fast travel everywhere should you want to. There's so much cool stuff scattered around the world, especially with the day and night cycle. It's a shame people want to rob themselves of going on a long journey and on their way back to town night falls upon them and it's as if the entire world got flipped upside down with new creatures. That's what DD is about, the journey in real time. Y'know, actually being an adventurer. Idk why people are obsessed with just fast traveling to every main mission location. Maybe that's why the gaming world is in the state it's in with so many shit AAAs. I own this game on multiple platforms and my favorite playthrough is always my first one when I get to really experiment with different equipment and parties and really feel myself grow from a fisherman to a dragon-killing demigod. Then comes BBI... the cherry on top
@@jase276 I agree with you, I was playing yesterday on hardmode running cause you know... nightime, and bandits at the main road at the start, out of stamina and got obliterated by a fireball... cause out of stamina, I was running from the night... and it was not the first time, but yet its an example how all the mechanics at Dragon's Dogma works... and pretty well. How be scary of the night can kill you, but also wandering without oil... basic preparation but if you forged it... you can regret it.
Great review man, shame to see robo Lenny go but channels mainly progress after bold decisions and this is a positive step in the right direction. Big ups ya spicy bastard.
He won't be gone for good, he will return at some point I'm sure. Even if we never hear him again we have enough quotes and memes to last for a life time. On a final note, DO YOU WANT A FUCKING SLAP?? 😂
I like how the point of this video was literally “well maybe the real dragon’s dogma was the friends we made al long the way” and was completely unironic
What adds to the depth even more is things happen in the world. You did the quest to deliver the hydra's head, you head back home and boom, your small town girl's missing, there's snakes in the well. And these things have consequences, you do the snake quest and it unlocks a shortcut that you'd otherwise miss because they seal up the tunnel. Don't find the girl in time and she's gone from your world. One of the biggest moments is when you help some dude find an ancient wizard's grimoire, and he shows up during the griffon quest to cast a massive firewall.
Walking is how we live. The ease of the footpath, weaving through the natural world. That journey to find anything is the greatest illusion. You have found yourself in the moment you want to be.
After I played the base game (yes its a lot of walking) diving into the DLC was a breath of fresh air. If all of dungeons and locals could have been filled as much as that was I would have enjoyed the game that much more. Stepping into a ruin and getting my shit pushed in by a blood crazed monster double my level, or finding the correct area filled with things my level.
Me too man. I personally like the long journeys. I find constant action to take me out of the game somewhat and I get over it. However there's something about walking to destinations, you don't know what will happen along the way. I just enjoy that. Although that being said I'm not a huge DS fan because it's too fighty fighty. I realise I'm in the minority here, but I kind of understand. Alot of people I know fit into one of two categories, they love DS and hate DD or hate DS and love DD haha.
Remember that infamous Bioware quote "Whenever you press a button, something awesome has to happen!!!" Everyone mocked it, and yet that type of thinking had to come from somewhere. It comes from that Bioware PR guy watching videos like this.
For me personally, it's the uniqueness of the vocations and how fluid the combat feels that makes me keep coming back. Bitterblack Isle is far and above one of my favorite places to explore and fight through over and over again, I really wish the story and main world could have been fleshed out a bit more, but it's still my no. 1 game to this day.
Hi, one of the Dragon Dogma fans, this video? Quality. God tier. Love it. However while I fiercely love this game, it really is just,,, good. It does its job well as a roleplay game. I never felt the need to grind a lot. Felt kinda like Dungeons and Dragons the game.
Thanks so much for giving Dragon's Dogma a fair shake. It was just such a joy to see your work in a game I love so much warts and all. The way you express your feelings about a game is just too damn entertaining, regardless of the conclusion. And your conclusion here felt VERY accurate to me.
Was it really a fair shake? He seems to have missed several mechanics. Then blamed an open world game that doesn't hold your hand like a baby for him not exploring or reading item descriptions.
Hey Lenny, I wanna thank you for going back to give Dragon's Dogma another shot. I liked your first video of it too even though it was sad that you gave up on it. It's great to see you play more. I love DD, but I understand if it's not for everyone, or if people give up because they didn't understand things or know of tricks that make things easier. Just like how some people don't like RPGs with massive spreadsheets of stats and such, no one is required to enjoy an RPG that has long pauses between the significant moments.
Like a lot of games I think DD becomes better with knowledge. "Oh I know this enemy form last playthru ill use x". But for some reason in Dragons Dogma I feel extra cheated out of not knowing beforehand though. Maybe it's because of the walking and time spent before you can learn things.
@@ZeroLenny and the Eternal Ferrystone added with the DLC and later editions is practically a must for anyone not trying to play European Countryside simulator
This is a game I'm always playing in the back of my mind. I use to share your opinion until I found out how deep the developers troll the player. The empty overworld is a trick; if you take the right paths theres treasure and enemies everywhere, those super boring time waster castle quests are just the duke trying to waste your time and have you do some chores hoping you'll die before you're ready to fight the dragon. There is tons of lore behind the scenes you have to piece together from the environment and NPC conversations.
Brooooo! I’m so glad I’m not the only one that had that same click moment! I remember it was just my pawn and my brothers pawn and one of them mention how far the city looked and I just stopped for several minutes taking it all in.
@@freeph78 man, more reasons to go out at night woul dhave made the magick archer the best thing ever. i always wanted to find a real use for the flare.
Honestly, Dark Arisen is terrifyingly huge. And it kiiiinda scratches that weird spot of a medieval/magical horror game quite well. But the Reaper and the Garms can very well go f@ck themselves.
Pretty sure that this is what he meant with "just wait it gets better later!". Cuz when you need to have a decent level to attenpt anything on the isle that isn't the very start of it. Just my 2 cents.
@@susaac9755 not really. bitterback isle is pretty easy and is also the main way to get xp insanely fast if thats what you're into. It took me around 4-5 hours to reach level 200 by farming death by staggering him over the ravine in the arena, making him fall to his death. add to that the weapons in bbi are 100x stronger than any of the base game weapons and even some early tier 2 weapons like the dragons ire and the dragons gaze make the base game weapons obsolete. as long as you're somewhat decent you can get into bbi at the very start of the game (even before the ogre).
@@mikethepublisher7910 yeah i used to do that when i wanted to switch vocations at lvl 10 on hard, cuz if you take the normal route to gran soren you'll be level 16. My comment, however, is meant fpr newer players, for which going to bitterblack atthe start is a pretty terrible idea.
Honestly, the few fixes I think that would have made this game a true classic would be: - Unlimited running stamina unless in a battle, like in Gran Soren. - Falling damage being linked to momentum. Can't tell you how many times I raged because I hovered as a wizard mid-fall or slode off a cliff slowly enough that little harm would be made only to die as soon as I touch the floor. - Carry weight is affected only by equipped items or things you are actually grabbing likes pawns or barrels so that the game doesn't turn into an inventory management simulator when going on a long run. - Items require you to actually use them instead with an animation like in Dark Souls instead of having to navigate the menu to use them. - Replace lanterns with something that still requires some sort of fuel but that you don't have to equip and unequip anytime you dip your toes into anything deeper than a spilled glass of water. - Also, transmogrification. Tons of cool looking weapons that you can't really use at higher levels because it's like slapping enemies with a flaccid loaf of wet bread.
I've always enjoyed Dragon's Dogma. It reminds me of older RPGs like Dragon Quest 5 and to an extent the Ultima games. It wants you to organically experience its setting and plot, to adventure and explore more than kill all the bad guys, and I really appreciate the openness presented to the player. While it can definitely be underwhelming thanks to the ludicrously slow first playthrough, it has insane replayability, lots of depth in character building, and a story that may not wow you but will leave you with a good impression at its end thanks to its creative ideas. All that said, this game has aged very poorly mechanically, and wasn't even really up to standards at the time. This game isn't really meant for Souls game fans, in my opinion (he says rather ironically as a massive Souls game fan), but moreso meant for the old school RPG types. It doesn't have strong combat like the Souls games, its boss designs aren't as well-crafted as Shadow of the Colossus, and its world isn't as engrossing and dense as an Elder Scrolls game, but the game has a lot to offer to anyone interested in a good character building and role playing experience with a couple of nifty toys to play with. Plus, the character creation tool has a ton of options, which is always a big plus for an RPG in my opinion.
So the point of this game that I think is lost on a lot of people is that "lesson through failure" doesn't stop getting taught. You're intended to make mistakes and even lose entirely in your first playthrough. Because the lore of the story revolves around this cycle of rebirth where one rises to claim power over that cycle. So in your initial playthrough, you start with your first class, you fail missions as you grow and level, getting more powerful. Learning how the enemies think. You can't go back and redo it, and those failures impact the outcome in subtle ways. Then when you overcome those failures to beat the game...you begin anew...keeping your previous progress with the potential to take on a new vocation, change yourself, change your pawn...and with the benefit of the last cycle's experience and growth you now have the potential to experience a new playthrough where you achieve things you previously failed, resulting in new outcomes. New ways to approach boss fights based on your class. Maybe you're a sorcerer so your entire party revolves around allowing you the space to get off those huge "fuck everything" spells to just demolish the field. Maybe the next playthrough you're an assassin and you don't even need a party cause you can cleverly plan around playing alone and take on huge enemies by doing bonus damage to weak spots. And some of these improvements you gain on one class (particularly the augments) you can use on other vocations allowing you to entirely alter your build and how you approach situations. Is it the best possible execution of this? No, it came out in 2012 and there wasn't a huge amount of clout behind this game. However, it brought a lot of unique things that always should have been present in a lot of fantasy titles that rarely get executed well in favor of other things. It also brought a loooot of replayability so the fandom behind it is justified in that it's a game that stands up to time. I can still go back to Dragon's Dogma and do things that I never did back when I played before, and learn secrets I didn't when I played previously. Yes the newer monster hunter does have some amount of variety in comparison to Dragon's Dogma on enemies. There are some repeat bosses in DD. But those bosses themselves are classic boss enemies from a lot of fantasy lore, done in a way that hasn't really been portrayed accurately in games. And for a 2012 game there still is a lot of variety. Ogres, cyclopses, chimeras, beholders, dragons, griffons, cockatrices, wights, hydras...that's not a small list. And there's more in the expansion. Each of these fights sporting unique mechanics and equally unique ways to approach them based on your vocation.
The inflexibility of "the lore of the story" is one of the main/big flaws of this game imho. It's so forced upon the player and it often takes agency away from the character, it pretty much destroys any sense of role-playing for me. Especially when you add the non-sensical desicions and actions of NPCs, like i.e. the Duke. I friggin love this game, but any time I'm forced to watch my lvl 60 character, who's been through fire and hell, slain countless beasts and enemies is 'cornered' by low level city guard or some shit like that... it just takes any will to play this game further. In that black/white game world, there's no in between for a character, that isn't one dimensional I guess.
When I played this game it was exactly what I was looking for and the only thing I disliked was that there wasnt more of it and a bigger map. It legitimately felt like I was going on long journeys like I used to imagine as a kid. Fucking awesome game. No game's for everyone though so it is what it is.
Really like this style of video from you, although I hope that this doesn't mean the end of your more comedy focused stuff with RoboLenny. As far as Dragon's Dogma goes it's a game I absolutely love, and I agree with all the criticisms you have for it. I think it really is just a matter of perspective and what type of things one prioritizes in a game. For me the character creation, combat and class systems hooked me and kept me invested. But the world is pretty sparse and there is a LOT of downtime between events. I'm hopeful that many of the odd design issues with this game can be tightened up in a potential sequel, seems Capcom is doing well enough lately to take a gamble and I know the series is popular in Japan. All in all great video, and I hope to see more like it in the future
Hope this video does well for you big man, I know you've been frustrated you haven't been getting the views you were hoping for. Your stuff is always high quality and hilarious, but less frequent, longer videos aren't what YT promotes the most anymore. :(
@@alexradice8163 nowadays youtube will bring down your videos if it detects such despicable words as "fuck" and "damn", they dont show up as much, therefore they are less popular, therefore they dont show up even more for new people..
I appreciate the honesty and breakdown in your opinion, I adore this game it is my favorite ARPG of all time, I can't help but wonder what this game could have been if 60% of the content wasn't cut, ah well, as many in the comments have said, the hope of a sequel that reaches the game's true potential is the most exciting part. If the overworld had less scripted and more random encounters the slog of going from A to B would have been more enthralling/frustrating. Just happy to see Dragon's Dogma still being talked about almost 10 years after initial release.
In regards to inconsistent combat scaling, I dunno man. Sure it might feel like a gigantic difficulty spike if you don’t bring fire for the griffon, lightning for the ogres, holy for the undead, etc... 4:45 for example. Ogres are weak as fuck to lightning, and goblins will just kinda die. Magic archer should be spamming the fuck outa their bouncy shot. Even without this equip, just climb onto his head, knock off the helmet, and shoot his eyes out from a range with anything else. Each enemy has to be approached with different tactics, elements, and abilities. Apart from the previously mentioned blast arrows and holy bolt, nothing really functions as a fuck tactics kill everything, and nothing (when properly prepared) kills you so fast and tanks so much damage that the fight is simply unfair. For dealing with every situation, magic classes have elements, bow classes have their special arrows, and melee classes can uh.... take damage better That being said, I think the game completely fails and to explain any of this. On my first couple playthroughs I had 0 clue that ogres had any weakness to lightning, and I only found out that you could knock off ogre helmets because I was trying to knock off his tusk as a melee class. The entire existence of special arrows was unknown to me until I found one randomly exploring and looked up how to find more. I don’t think the games has a problem with inconsistent combat, it’s more of a complete lack of information. In my opinion, the game is best played with liberal use of the internet as a guide. I mean, who the hell would ever guess that gregori and the *DARK* Bishop (who also cast dark magic) would have a gigantic weakness to dark. Same can be said about debilitations. It’s downright painful to find out what debuts work and what enemy and at what strengths without just looking it up on the wiki. Love the video though, I completely understand why this game turns a lot of people off of it.
yea I see all this you're saying - I do think this game relies maybe a little too much on hindsight and knowing better. I mean that's part of the fun figuring it all out, but you don't really feel in the mood to be learning once you've spent the last 30mins-1hr walking you just wanna go haha fight big monster
I played this game non stop when I first got it and I completely agree. Especially with ogres (you were talking about cyclops when you said they're weak to lightening) when I fought my first one below the pawn guild I had all melee fighters and its health just kinda stopped going down after the first quarter, you need magic to fight them at that level. Everything in the game is designed for you to have to prepare to beat it. One thing I do disagree with though is that you can never get to a point where you can kill anything with any tactic. When you hit level 200 after spending the right times in certain vocations you can absolutely blitz through pretty much everything except the UR Dragon and Death itself on Bitterblack Isle. Just go strider, use tenfold shot with blast arrows and a couple conquerers periapts and nothing can stand before your godly might😂
this game is kinda hoping that you go for new game plus and after NG+ you clear the dread isles or whatever it was called, new game is the REAL dragons dogma, even in the base game it saved your teleport stones as far as I remember
I think this is mostly true regarding weaknesses, and it’s something that gets better with hindsight/knowledge, but some enemies (even basic bandits) take zero damage of any type if you deal below a certain threshold. Something about how damage and armor reduction are calculated. That really annoyed me on my first playthrough.
Where Dragons Dogma clicked for me was my random encounter with a Wyrm in the middle of a forest. I was ridiculously underpowered and it pulled all sorts of shit with me. Flying high in the air so we couldn't attack it while it shot fire at me, tail whipping me while it's back was turned, it even had the ability to turn my pawns against me.
This video literally brought me to tears. Nostalgia for freshman year high school nights, sitting in front of my 360... Taking a hike with my pawns, the story, the scenery, the terrible memes. There's just no other game like Dragons Dogma. (Except Monster Hunter World, that one's pretty good too)
I'm glad Lenny gave it a proper go, more so because it shows he has a respect for people who are devoted to something, even if he doesn't like it. Really respectable. Funny thing is, I agreed with the majority of your sentiments here. I don't think I ever failed to grasp the combat, but I also never got to the crazy degrees some DD youtubers did where they can build to one-shot the final boss. Largely, for me, I have to be in the mood for Dragon's Dogma. If people were thinking about this game, it comes down to what Lenny said: are pacing or details more important to you? If pacing is, this game suffers HARD. If details, this game rules. To me, it scratched a few itches no other RPG scratches for me: 1. Big monsters feel like big monsters, you don't kill them by stabbing their ankles, go for the throat. 2. Best Action-Archery imo. Moving while shooting. It's so satisfying to volley arrows into weak points, and the Ranger class gives you so much impact and damage it's hard to play it any other way for me. (Ricochet Magick Archer is the funniest build though) 3. Chill atmosphere, like Lenny said. I definitely need to be in a mood to play the game. If I could do anything, I'd do what Lenny said: More variety, less negative space, less grind. I don't want to grind for monster parts to upgrade my weapon. I would love to use Sword and Dagger or a Spear or a more involved form of magic. But I find the game to be a fun little gem if you're into fantasy and exploration. Good video, Lenny.
To be fair, and this may not be for everyone, but I despise “open world games” that just have you abusing fast travel options. I played greed fall recently and that game is the best/worst example of what games often make the mistake of. You LITERALLY spend 20 minutes in the first couple main quest lines just waiting on fast travel loading screens.
To me the click was me finding the class that I felt resonated with me. The sorcerer is my favorite class to go with in the game. In some cases the wait for the spells can be a bit long but...the pay off feels nice to me. Some of the spells have sort of become my go to whenever I play. Maelstrom, exequy, frigor and so many others just feel so satisfying, especially when you get to one shot certain bosses that gave you trouble. That can be the case for other vocations but still. I have grown to not really mind the walking, but once I feel ready I just head to the dlc. That is really the place that keeps bringing me back in all honesty.
it's strange how you didn't even touch any of secondary quests. after coming to city i didn't care about main objective so i just started doing those because they were closer. then, with time, i encountered chimera in forests northwest to town, then really annoying griffin in mountain passage(was a bit of backtracking i think)(couldn't kill him), then i encountered dragon somewhere in west forests, and that set me an objective - to become strong enough to kill that dragon. At this point i got used to all the slow travelling, though i do wish game had some kind of speed potion. tbh, i think i wouldn't play this game if i didn't play all 3 gothics before, they have similar "pacing" sometimes. glad you've tried the game again and even liked some part of it
I'm so glad that you finally seemed to enjoy Dragon's dogma. It's a great game, although the adventuring world can seem just a tiny bit empty, the boss fights and the big random monsters you can come across (especially in the more dangerous areas of the massive forests) can really make you feel challenged. Keep playing it, I hope you have a lot of fun. And...good luck on Bitterblack Isle...~ :)
A fair assessment and measured responce. I'm just glad you went back and gave it another go, so no hard feelings. It is what it is, and I agree it's not for everyone.
>video starts
"Game shit"
>video ends without further elaboration
should have just done this tbh
I dont know man, we wouldn't have gotten that intro if that was the case
Gigachad moment.
@@ZeroLenny Seriously, it would be hilarious, but as a DD-Fan, thank you for giving it another shot. Really enjoyed the jokes, and your first video trashing it was the one, which gave me the impuls yo buy the game. So yeah, thank you for introducing me to it, and yes, it really is a walking sim.
@@ZeroLenny would have got the same views lmao
The best way to think of Dragons dogma is a puddle with the depth of an ocean, it doesn’t have a great width of things to appreciate but what it does do right it does well and a sequel would really give a chance to improve on its flaws.
I can entirely understand why people wouldn’t like it but me personally it’s all about searching for the look of my character what armour do I need and what do I have to hunt to improve it
Maybe not the depth of an ocean - maybe a swimming pool - but I do get you and agree!
Also yes I would absolutely love a sequel to this!! Really interested to see what they'd change.
A man of culture, I know where you got that ocean puddle comment from 😂 Nice to see a fellow enjoyer of high art on this shitty site.
@@ZeroLenny yeah I think I might have been quoting from something but I completely understand your point.
personally I’d take a page from strat edgy productions in his morrowind video about the whole min max online builds and say that these people may enjoy that but it’s incredibly niche and really only exist to show off to others.
I always love understanding my power level by what I can kill and how useful I can be in a group and build my character with that in mind usually I play mystic knight or magic archer and enjoy how I can use the terrain to either kill an elder ogre with ricochet bolts or put it sleep and have my ranger kill it with a headshot but this leaves me weak to most ghosts and sorcerers. Anyway I’m rambling so I’ll get back to watching.
@@LJAndrews1986 I’ll be honest I can’t remember where that’s from it’s just stuck in my head
It's from a monster hunter channel lol I can't recall which one as I'm subbed to a couple but it was in a recent video reviewing Rise.
Apparently Dragons dogma was the first strand type game, suck it kojima
actually true wtf
Shenmue?
Hard truck 18 wheeles.
@@ZeroLenny if you want to have fun really fast in the game, then I suggest going into the dlc at the beginning of the game. It's the most fun for me.
Here is a video that shows the right way to play the game IMO:ua-cam.com/video/yvdDHjCVEZA/v-deo.html&feature=share
@@goblingamer606 no.
I think every dragon's dogma fan, including myself, acknowledges the games shortcomings. But the thing that also can't be denied, is the nipple erecting potential that a sequel can bring. Just imagine this game but improved upon
Dragons Dogma 2, on MT 3.0 MHW variant engine.... Ohhh how I want it.
Just imagine how good it would have been if we'd gotten the other 60% of the intended game?
@@TheLastGarou yeah, i haven't seen anybody else mention in this comment section that 60% of the game was cut. It would have been an absolute masterpiece if capcom didn't cut the budget.
With that logic I understand why people buy Ubisoft games.
I'm gonna hope against hope that we actually get Dragon's Dogma 2. But if that day never comes, then i hope Arise of Awakener can be a worthy spiritual successor.
I recently started playing Dragon’s Dogma since it went on sale and 10 hours in, everything just came together and honestly it just feels cozy. It’s a game that emphasizes the RPG elements to an absurd degree:
-Things like your height and weight will dictate if you can fit in specific openings and passages or how the wind affects your movement speed
-Your equipment burden determines your carry weight, stamina regeneration, and mobility
-Having a balanced team is key for encounters
-Preparing for journeys that may take you into the night and make encounters more difficult
-Making sure you don’t get wet to put out your lantern and having a stock of oil to keep it burning
-Misandrist bandits that will be hostile unless your team is made up of only females or men dressed as women
The level of detail and the limited “video-gamey” options make it one of the most immersive gaming experiences I’ve ever had
WAIT YOU CAN DRESS AS WOMAN AND THEY WONT ATTACK YOU!? YOU CAN DRESS AS A WOMAN???
@@trueshinobi5589 Black Cat sells a dress with fake boobs. I haven't tried disguising cuz I killed the bandits' leader by accident before finding Black Cat. XD
Honestly I really agree when it comes to the fact that dragons dogma emphasises the rpg elements. Dragons dogma is the game that really made me appreciate rpg elements in any game I played afterward
The bandits are actually non-hostile if your male as well, at least until you talk to their leader. I went to the camp as a male player with a male pawn and no one attacked me until I went into the room with the leader, and I think she only attacked me cause I killed her pet cyclops on the way up, as some of the bandits mention that she got pissed cause of that and not to approach her since "she's in a bad mood cause some adventurer killed her pet cyclops"
Wow that sounds really tedious.
Maybe the real Dragon's Dogma was the friends we made along the way
No! I want mah fukin' toilet paper!
I was so thirsty to hear Lenny say it
More like the time we wasted along the way
Its the pawns we threw off a cliff along the way
Hunterxhunter experience
“Just because i understand it, doesn’t mean i have to like it.”
A perfectly valid opinion more should take heed of.
That's how I feel about racism
Similarly, the reverse is true - just because I like something doesnt mean I understand it. A lot of people like a thing without understanding why, or act like the things they like cant be bad or cant have flaws.
@@Xeronoia Halo fans be like:
Take head of
@@conex97 heed
Lenny, so far im loving the video. We know you have been feeling very insecure about your last videos, but know that a lot of people still suports you cause you love what you do and it shows. Keep it up man, we are all with you
thanks lad xx
no fake lenny sux give back zerolenny
@@BigattckFirecat Or... Maybe let the guy run his channel how he wants.
@@slashthejackal8558 Oooor maybe no
@@thebungler8150 stfu
“It’s good…apart from when it’s s***” honestly as a huge fan of the game… gotta say I agree. Took me several tries to get into it but man I eventually loved it. Shame it never got a more polished sequel aside from the short lived MMO
Boy have I got news for you
We got it coming now !
Hey, hey buddy, great news! :)
@@Beanpolr it might not be a sequel i guess it might be entirely some other story but i hope they use unreal engine 5 add in some blood and gore and some goods physics because even techland is working on a new fantasy rpg project...who knows they might compete each other in the market
How does that quote not apply to literally every game ever? It certainly applies to all the Souls games, yet you never hear Lenny hate on those games as much as this one. What a useless quote.
One of the big reasons i absolutely love DDDA is the same reason that makes me love Lord of the Rings and Dungeon Siege(the first one), STALKER CoC(and mods), the feeling of a journey, from where you start to the point you are going, so many games just makes you zoom right through everything or just gives you a big map that just feels tiny like Skyrim, i love when a game forces me to appreciate the boredom of traveling in a fantasy world, visiting places and meeting interesting npcs or just boring friendly npcs but in interesting locations you never thought like you would find someone there, theres almost no interesting npc in DDDA but anyway, i love when a game puts me on a journey that feels like a journey
If a game tries to be engaging all the time, it defaults the player into treating the engaging as the normal, and so the engaging becomes boring, or at the very least just there. It's the classic cycle of school and vacation, where kids in school can't wait for the vacation and kids in vacation have too much time for fun and start missing school - DD puts the player through both and comes out on top because of it and despite its many flaws.
OOhh Dungeon Siege...been a LOOONG time since i've heard anyone utter that name :) loved both of them, the 3rd one does not exist to me. :)
they could’ve at least given you a fucking horse to ride
@@higaiwokeru man just use a bow class with a lot of stamina and Cutting Wind, and if you are playing with Magicka Archer add Sunflare as well a double jump is really useful and cool.
@@asafesseidonsapphire nah, I finished the game thrice and don’t think I’ll go back to it any time soon
and well, I shouldn’t have to pick a class in order to go through the map
DD has some of the coolest looking spells. A skyscraper sized tornado, a bombardment of meteors from the heavens, a giant earthquake, even the smaller spells look great.
agree! I'm never into spellcasting in games, but they do look amazing!!
agreed. their beautiful.
Even the melee attacks are great. The sheer weight behind the greatswords big smash moves, the running tackle bowling things over. Gamefeel is one of dragon's dogmas biggest strengths.
@@Xeronoia The Melee is pretty awesome too, agreed. I love the Warrior. His core skills are so satisfying. Especially the jumping heavy; so crunchy!
@@Xeronoia agreed
Good friend of mine described the game as this;
"It's a shitty game that has no business being so fucking good."
Perfect analysis lol
Not shitty at all. Has its problems, but it's an absolute banger.
It's basically an unfinished game that ended up being way better than expected. If only it had been given the proper time and funding to be completed and fully fleshed out.
@George Sommer It surpasses many modern games as well. In more ways than it's worse. The Pawn system is one of the best Ally AI in any game I've played. The combat and skill systems are unique implemented incredibly. The music is amazing. The graphics hold up super well. In fact, Skyrim released just before Dragon's Dogma did, and DD out performs Skyrim in a lot of ways. Such as graphics, gameplay, and magic. People complain about the world traversal, but they blow it way out of proportion. Like how Lenny did in this video. Two hours to go to the Griphin's tower? Really? Doesn't even take 30 minutes. The game has fast travel where you can set down new teleport points, and move them as you please. And you can use them infinitely.
The game is way better than people are lead to believe.
A good game disguised as a shitty game
Dragon's Dogma is truly a Dark Souls of strand-type games.
This comment should be burned in holy fire
@@nathanhepworth-smith9021 It ain't wrong though
@@ComingUpDilhouse Weve gone full circle.....wait does that mean dragons dogma was the first strand game?
@@ComingUpDilhouse yes it is.
Dragons Dogma is one of the most flawed masterpieces in the history of gaming imo
Slightly disappointed you didnt mention bitterblack Isle. That might be more for people with short attention spans.
It would be except you ought to be at least around level 50 to try it.
@@KarmasAB123 There are orphan runs where you do a kid character and your pawn is your parent and you kill off parent and rook and discard everything you have and go to BBI ASAP and there you (on one life) stay till you kill Daimon first form. Kid has low inventory weight it is small so harder to get to places and many other issues. So yea a newbie lvl 80 would struggle (on the other hand you can get to lvl 100 in 30 minutes thx to that dlc) but if you know what you are doing you can have loads of fun there. Also to MajorMoron BBI doesn't have the travel of base game before grigori kill but it has loads of enemies that you can have fun with and also push yourself if you wanna especially in BBI past Daimons first form. For me it was a improvement over the base game though i enjoy all parts the game is made out off (seriously DD feels like 4 different games sometimes.).
@@xxXXRAPXXxx Aw, jeez XD Alright, then.
It's one of those games that despite its flaws, everyone still loves it.
That DLC dungeon crawling was the only part of the game i really enjoyed. But since XP and equipment upgrades rely on the main game, it hinders the DLC.
People got bored with this? lmao I couldn't stop playing it when I first bought it, I loved it
I bought it recently because I wanted a ga.e that gave me the same feeling skyrim did when I opened it for the first time. The Witcher is good, but not the same feeling. I've put over 30 hours into this game so far and love it so much.
Me too! I got the demo for PS3 when it launched, and i always thought about this game, but I only bought this game a couple of years ago, and man... I couldn't stop playing it!
I bought it recently and haven’t put it down since, only thing that has really been a drag is all of the constant long stretches of running, and this running about wouldn’t be so bad if everything your looking at didn’t look the same, with some small variations like something on fire, or some ruins scattered about, and the stamina…….dear god the stamina man, it can make having to run those long stretches incredibly annoying and tedious.
Seriously no lie I prob have at least 2000 hours in it trying to get the perfect setups for every class 🙃 and perfect pawn
@@jacobrohrs3439 make sure to play the BBL DLC
I'm honestly impressed that among the games that have custom character creation, all of them can create your character so damn consistently
I had the exact same thought, same haircut and moustache every time
I never thought I'd see the day when Lenny came back to this. Even after reading that you were gonna do it I didn't believe it. Top video mate, hope the game didn't drag-on for ya too much.
dragged on a bit but my twitch audience (trademark shoutout) made it bearable and fun
@@ZeroLenny I watched the stream a few hours after you had finished, didn't get the chance to catch 'em because I was working.
Everyone made jokes about you only being halfway done with the game, but after you escape the castle it pretty much turns into all combat and no fucking about. Lots of fun boss fights, the post game really shines with what you're looking for, as does the DLC. That said, I know the game isn't for everyone - but it is a gem, if you ask me.
@@jeffguinard7618 f
@@jeffguinard7618 if you have to finish a game to finally have fun that is not a good game
@@huleyn135 no one said that
yes....YESSSSS
It's always amazing to unexpectedly find one of my fav creators under a video of someone else I like.
The cosmos... of course!
Early-game: the slowjerk
Mid-game: the good shit
End-game/DLC content: endless stream of coom
True
The one thing Dragon's Dogma has that absolutely no other game has come anywhere close to replicating is the FUCKING AMAZING large monster combat. Looking for the right vulnerabilities to maximize damage, climbing huge monsters to hit weak spots, and the GLORIOUS feeling when you hit a monster with a crucial crippling attack and the music suddenly starts blaring Imminent Triumph, it's straight up addicting.
I swear, if the rumor going around proves true and DD2 is announced, I'll weep with joy.
EDIT: Oh, I WILL mention one common complaint that is ABSOLUTELY valid: the game is a fucking slog until you finally get to Gran Soren and both the world map and Vocations open up.
Hey buddy do I have some news for you, there is a sequel announced :)
Yeah, I was surprised to learn that this game did mounting before Monster Hunter. Maybe Capcom put it in Dragon's Dogma and then thought "oh, maybe this could be cool in Monster Hunter". And it's still better than the mounting in Monster Hunter (as much as I love MH) because in Monster Hunter you can only hop around to specific parts on the monster, but in Dragon's Dogma you can crawl around freely
@@RedtailArt and the fact you can make your build to be godly powerful while mounted but meh when not. So much to do lol. Sunk 500 hours into the game before looking at another game
You've never played shadow of the colossus and it shows.
Have you never heard of Monster Hunter? lol
If you don't have time just watch 17:12
Wanted to also list some extra points here which didn't make it into the video!!
- Although the combat scaling is super inconsistent, a big talking point and plus for people is "omg isn't it so fun to one shot x", and looking online the most popular character builds by far are also one shot builds. So it seems that people have the most fun with the combat when they're not really playing the combat?
- There are people who honestly didn't care too much for doing the big fights and really did enjoy just walking around discovering places. That's fine! However I find that taste in this game particular even more weird when you take into account this games horrible stamina and weight management systems.
- Stamina wants to limit things you do such as combat/traveling and you can run out rather quick. However, it is very easy to buy a huge amount of stamina recovery items which can be used instantly. So you end up with a weird "limited but actually infinite" stamina.
- I did complete the game and yes I do know that "it doesn't really end after the Dragon xD". While I do think it's just fair to play the full full full game before making any definitive judgement on it, at this point it would be 15-25hrs in and you're still being told by people "No no!! Just wait I swear it's gonna get good soon I swear!!" haha nah swear it gets good after 10 hours haha do your homework before you can have fun haha :)
- Pawn and co-op systems are fucked. If you could have pawn attack/spells on the d-pad would be so much better!
- it would have been a lot better to be able to teleport back to anywhere discovered - you still get the initial travel without the tedium.
If you have anything you wanna say or add please do comment!! Make a separate comment on the vid and don't reply tho plz it helps algorithm hahahah lmfaoooo
Lenny I always have time for your majestic Spice
Also screw the bs busted builds, I play as a two handed weapon tank and it's epic to all hell facing down Griffin's and the like powering up your spicy swing
He has to have a taste of Bitterblack and literal bloody Death 😂
The dlc can be done right after you get your pawn (although youd prob get stuck at dark bishop) the dlc has less walking around
it might be mankinds greatest creation
RIP Kentaro Miura, yet another masterpiece inspired by his masterpiece
When I got Dark Arisen a few days ago I made Guts the Arisen on the spot, there is even a preset which I'm CONVINCED is based off Guts. Add the eye scar and make him a warrior, get a Great Sword and you are living the dream if you only travel by night. Rip to the legend.
Shame we can't share screenshots on here really I'd love to show him off
@@LJAndrews1986 The game even had Berserk armors in the PS3 version
without Kentaro Miura i'd likely be not making people go haha hehe for a job. Big respect to the man xoxo
@@LJAndrews1986 Yes, its wassss!!
hopefully this'll go down better than the last dragons dogma video lmao, can't wait to watch
I think it will. I was, not gonna lie, really pissed by the first one. This one is great. It's ok that he doesn't like a game I like, as long as I hear his reason for it, instead of him going just "haha, shitty game is shitty" about a game I love.
@@Jetsiuc haha shity game shitty game haha you like doo doo game hahah
@@ZeroLenny dont worry bro you just gotta beat the game fifteen times, buy all the expansions and 100% it entirely and then it gets good.
jokes aside, i like this game so it's cool you gave it another shot, ty
@@trashkatten2177 all of the whole 1 DLC... yea very costly
@@ZeroLenny don’t forget the part about how the cost of the game is better spent on a night with vaati’s mum
The reason I have always loved dragon's dogma is just the sense of adventure it instills in you, traveling through dark caves, lush forests, oil fields, frozen mountains, crumbling ruins, and everything in-between, and the movement feels so good, The way you character jumps, runs, rolls feels so fluid and it ties wonderfully into the combat and exploration
where the fuck are frozen mountains in the game?
@@serenity_VI I more meant the northern mountainous area with the oil lakes, no you don't really get to explore them specifically but that whole area generally really cool
the only sense of exploration this game gives you is the walking simulation from the encampment to Gran Soren and back, do that 12 000 times, there you have it, the adventUUUre!
I just started the game. I can say it was the opposite of the video for me. After the quest where he then talks about it being a walking sim. I ended up stumbling upon a dungeon, barely defeating a chimera, tons of bandits, wolves, and lizard monsters. There was a goblin camp as well as an ogre blocking the path AND LASTLY A DRAGON in the middle of the night just to reach the quest he was trying to get to. It was not a walking simulator at all getting to the quest. Maybe since I bought the dark arisen version on steam but that’s my recent first experience.
The "two encounters" he spoke of is literally impossible with the two paths to the destination. He kept showing the open beginning area near Gran Soren as the fuck about area when in reality every other area is packed full of enemies and interesting things. Zero Lenny has always been a shit tier meme with no taste. I mean look at his character.
You described the TRUE and definite experience since day one. This guy in the video must be a cod player
@@MatthewManney TOTALLY AGREEEE
Wow! This was really in dept and well done. Very fair and comprehensive, while still maintaining a level of humour, although it is less then your usual work. Really well done!
thanks man!! appreciate that
After watching this video, I can safely say that you can make everything so far interesting. Your challenge videos and these kind of documentary style videos both. I know that algorithms suck, and that you doubt your own content, but I'll personally watch every kind of format because of you, not the format itself.
Honestly, I loved Dragon's Dogma and really hope for a second game. But, ultimately I think Monster Hunter does a much better job of the whole prep->journey->big fight stuff that Dragon's Dogma wants to do. With a much bigger roster of fights to boot.
I wanted to compare MH here a lot! Still a lot of cool big fights without the woffle
I find it a bit saddening that they're removing a lot of the "prep" from the game if you look at mhrise though... mhworld does a better job of it, I'd argue the best of the entire series
@@Sovann_the_Mighty what
@@Sovann_the_Mighty while i do agree it's sad that they remove a lot of the prep, you have to realise that 90% is filler, like do you honestly wanna go search for elder dragon foot prints for the 6th time? no you don't, do you wanna see another cool monster just to chiken out cos otherwise it dosen't give the same quest rewards? no you don't, so while it's sad it is a necessary change that made the game way more enjoyable (and also WAYYY more new player friendly)
@@obsalexboi717 Personally as someone who enjoyed MHGU and World i think Rise is my favorite so far, sure it may be the easiest but i find that it's much more fun.
Fun > Difficulty. I will say though that i do hope more difficult monsters and quests get introduced and i hope more Apex monsters get announced.
"Your first enemy, The ogre"
0.002 miliseconds later
Me: "No, Beware arisen, Cylopes!"
Dragon's Dogma is the prime example of the path being more meaningful than the goal itself.
Sure, wandering around is just amazing... it tooks me a lot of time to meet all the enemies of the game... and their variants too
Dragon’s Dogma is the prime example of why that line of thinking is incredibly stupid when applied to a video game
@@Inshallahsiuuuu I agree that my statement it's a bit of an exaggeration. But considering all the things the game has to offer instead of just fast travel every few minutes it's a nice touch imo. It's also a bit unrealistic to just 'walk' to a destination and I hope they polish the exploration a lot more in the sequel.
@@Inshallahsiuuuu nah fast travel is always a bad thing unless you are going for mass appeal, DD's mistake is that the world is empty and unfinished and there is nothing to fasten the travel like mounts
@@denzelherrman there is a reason to why BOTW, TOTK or RDR2 are so popular even if you are also spending a lot of time walking in those games, dragon dogma just didnt make the travel between the action has inmersive and interesting has those games
"Wolves hunt in packs"
"Seems all roads lead to repetitive dialogue."
"The master works all, you can't go wrong."
“Goblins are weak to fire”
"Hmm, animal dung...Perchance a deer?"
Tis a troubling foe!
You know what sucks? I agree with [almost] every point you've made. Yet, I still find myself enjoying it enough to the point of returning to DragDog at least once a year.
Most of the things he said are wrong or misleading, though. It doesn't take 2 hours to travel somewhere, there is infinite fast travel, and there are plenty of encounters along the paths you take.
He did get some things right. But he seemed very malicious with this video.
@@BigFry9591 He literally addresses that very thing in the video. That aside, a group of goblins, pack of wolves, or...gaggle? of harpies does not a series of engaging encounters make. They're basic mobs. And depending how you play and explore, it could indeed take you a while to go from point A to point B. If you're bored and want to find a reason to continue, a person may actually go slower so as to find the neater things in the brush.
Malicious? Not even a little. Opinions exist for a reason.
@@DooyevenTriforce Saying that it takes 2 hours to go from point A to point B while showing an example of the traveling in the game to be a walking pace with the camera facing an unappealing cliffside with is something I'd categorize as malicious. The mobs outside of dungeons are bandits (and their different variations), wolves (and their different variations), harpies (and their different variations), manticores, cyclopses, gryphons, the dragon, golems, saurians, and the goblins (and their different variations). That is far from lacking in variety. Unless you're staying around one area of the map forever, then you'll be running into a lot of these creatures. Running a single mission would have you running into many different kinds of enemies from this list.
@@BigFry9591
TL;DR: I don't think he was wrong to use a bit of hyperbole when giving his opinion in an impressions video.
Before I begin, I'd like to point out that this is NOT a review video. This is an opinion video. I believe you either didn't watch the whole video or are otherwise misunderstanding the whole point of it. Sure he may have used a little hyperbole here and there (or if you really are meticulous with your action-adventure RPGs, *very* little hyperbole), but the point he's trying to make is as follows:
OPENING EXCITING SCENE > Wait a bit > HERE'S A PROBLEMATIC AND BIG ENEMY > Go here > Wait a bit > If unlucky, Go here some more > BIG ENEMY > Wait a bit > So on...
What he did is used what information he provided in his video as an *example.* Examples are important.The differences in bandits from original flavor to the spicy flavor doesn't make up for how boring they are to fight. Wolves are a bog standard enemy, and their only interesting variant is the Hell Hound (this is if we're not talking about BBI). Harpies, Succubi, and whatever other variants really aren't that different from one another. Just like most other mobs in the game, there's only so much difference the game provides, and it very much is NOT enough difference between Variant A and Variant B or C. "Ah, yes, a NEW wolf, one with a very nice and white coat." Increased damage output and increased health, that's all. There are more variants of Goblins in the base game, which is further increased with the expansion, than anything else in Dragon's Dogma save for the bandits.
The actual boss fights in this game are one big disappointing and embarrassing joke. Throughout the entirety of the base game, there's one single boss fight worth talking about...and that's Grigori. Everything else is horrifically weak when compared to non-boss enemies with important health bars or even some basic enemies. One might say, "Okay, what about Bitterblack?" I, personally, like the boss fights found within. Each boss fight has its equal level of "oh come on now, that's bullshit" and "alright that's neat -- let's do this." Each boss fight is memorable and is further accentuated with the random miniboss fight encounters throughout the labyrinth. But for the sake of conversation, let's return back to the base game, if only temporarily...
I believe one would do well to consider the Goblin King fight as a sign of things to come. Magic caster bosses are poor. Strength-based bosses are poor. Playing the game on anything other than Hard Mode is a waste because of it. And what's more, that barely does anything to make the bosses themselves any harder. There are no additional AI patterns. There is no increased sense of dread coming from each encounter. There is no nervousness coming from pre-fight jitters.
I have to clarify and emphasize a point I've been trying to make here:
Regular Mobs - Depending on area or game states, least interesting but most dangerous
Minibosses - Most interesting but few and far between
Bosses - Stop.
If your most interesting encounters are world minibosses, which only respawn once every 2-3 days, you have a problem. If your average mobs are the most dangerous enemies in the game, you have a problem. If your boss fights are worth less of your time than the enemies you fought ONE ROOM PRIOR, you have a problem.
Don't get me wrong. I adore this game. It has everything I love about ARPGs. But it very easily has more flaws than strong points. A really short story with shit story pacing, an incredibly forced romantic encounter with no logic behind it, a complete lack of consequences for the prior point, a myriad of typos in the coding for certain mechanics which leads to many augments doing the opposite of their advertisement or literally nothing at all (and please don't use the same argument as so many others, claiming mods can fix that. I shouldn't have to fix a premium product for it to work. Many aspects of the game haven't worked since either release or post-Dark Arisen despite being rereleased time and time and time again), weak bosses-- I mean, come on, man. The list continues. Even though I enjoy it and find it very fun, I'd be doing myself a disservice if I were to tell myself that I'm playing a good game.
TL;DR: I don't think he was wrong to use a bit of hyperbole when giving his opinion in an impressions video.
@@DooyevenTriforce Him saying that this game is for people that like "getting their dick tickled" doesn't sound like he's giving an opinion. Him saying that the game is garbage or trash doesn't sound like he's giving an opinion. Those are statements of fact (to him) that he never states with "I believe that...". He blatantly shows clips that are malicious in nature (again, the cliffside slow walk [which is NOT how the game is played, and is not a representation, but it's how he says the game is]). He says that it takes hours to get anywhere, which is just a straight up lie, especially when he even states that he went completely off the path in the meantime (because he got distracted by interesting things), but still says it as if it's a bad thing and it's the game's fault. And that all traveling is going to take that long. If these things are hyperbole, then why is he representing them like fact, and saying that the game's bad because of them? Why is he using exaggerations as reasoning for him not liking something, and never prefacing what the exact issue is? He's saying "it takes a long time to get anywhere", we ask "ok, how long does traveling take"? He says "2 hours". That's what his reasonings are in this video. Then he gives an example of him traveling for 2 hours (due to his own deviation from the path, then says that that's bad.
Your explanation of his point is pretty bad in that third paragraph. Doesn't really say much. Here's my description of the beginning of Monster Hunter World in that same manner: Opening cutscene > more cutscene > character creation > cutscene > GIANT MONSTER > walk across monster > cutscene > walk around > run > cutscene.
As I've stated, his examples are malicious and don't represent how the game is. His very examples overly exaggerated. He uses exaggerations as examples of things he claims as problems that he is overexaggerating, and saying that those over exaggerated things are problems, the evidence are these over exaggerated clips.
Would you say the same thing in variations for a games like Left 4 Dead 1 and 2? Yeah, you got a bunch of easy to kill zombies that are slightly different, but all the same and very easy to kill and boring to fight. Then you have a few special zombies. Not a lot of variation, don't you think? And these enemies in Dragon's Dogma are way more difficult on the hard mode. Where they can absolutely destroy you. If they're too easy as they are, then bump up the difficulty. If you're a super high level, then of course things in the early game areas are easier. An increase in attack and health seems like a larger thing than you're letting on, considering the whole point of fights in action games is to keep your health as high as possible while lowering your opponent's. If the enemies in the game are boring to fight, then that is an opinion. Unless you can factually prove that it's the case. In either regard, later in the game you're going to be teleporting more and more, and you're gonna be doing harder missions and even going to BBI. You will be fighting those creature less.
From your explanation of bosses it sounds like you got really powered up in the beginning and, are giving your personal experience with the game. In my personal experience, I did experience those things. I did some of the side quests and followed the story, and the monsters like the cyclops, the griffon, and the cockatrice were engaging and fulfilling fights. I wasn't taking them down extremely fast, and they did do a fair amount of damage to me and my team. I actually did, in fact, take down the griffon before going to the tower. I went to Gran Soren for the first time, left to go to a different mission, and the griffon showed up after I went down the right path from the main gate. My team and I had an epic fight there, where we managed to take it down. Other players have done this as well. In fact, this is another contradiction to what was said in this video. So, who is right here?
Yeah, in the start of the game on the normal difficulty of course the basic mobs are going to be dangerous. Everything will be dangerous to you. And of course those enemies are going to be easier as you progress. I don't know how you can say that they're the most dangerous when most of the bosses and minibosses are stronger than them. Anything from BBI disproves this. Grigori disproves this. My fight with the griffin disproves this.
What's the problem with world mini bosses being interesting and respawning? 2-3 days is nothing if you're sleeping. most people sleep through the nights. Hell, you can sleep through the days because nights are more difficult. Or you can just sleep 2-3 times in a row and they'll be back if you don't want to wait or do other stuff. The basic enemies are not the most difficult in the game. If you had a tough time with the wolves, but thought Grigori was a breeze, then it sounds like something is funky with your game. Maybe even yourself. Even an ogre is more threatening than wolves. Even the cyclops is more dangerous. How are boss fights worth less of your time than the fight prior when the boss fights last longer, are more exciting, and give better loot?
I actually agree with most of the things you say in the second to last paragraph. Except for things not working and the weak bosses. What exactly doesn't work correctly? I've NEVER heard this said by anyone. Nothing about code not being correct, and needing mods to fix it. And I've already talked about bosses.
TL;DR: he used more than a "little" hyperbole, and that hyperbole is stated as his examples for his overexaggerated issues. Many things you said are anecdotal, and I can give my own anecdotes to counter them. I agree that there are plenty of flaws. Just not everything stated is an inherent flaw. Basic mobs are not stronger than bosses or minibosses.
Even years ago as an impressionable young adult, I never felt this game was about the big monsters fight and set pieces. I always think of it as a big adventure. Exploring the big map to find all kind of stuff. Never had a problem with walking, especially considering the game is very generous with the teleport stone. In my opinion at least, I always felt they're enough to put in several key points of the map. Maybe not enough if you want to put it in every major location.
Problem is, it's a big adventure filled with nothing. The huge map is literally empty enough that cutting its mass by 50% would still leave it feeling barren and empty at times.
@@Orochistorm I agree that some empty areas can definitely be cut, but I still had enough adventure with the game especially in the first playthrough. Finding the ruins behind the waterfall full of lizardmen, catacombs full of living skeletons, finding a wyvern in the forest, navigating through the valley full of gargoyles, etc. Lots of stuff. The environment also changes in "post-game", adding new, more dangerous monsters around the world. Then there's also the expansion island that cut off the whole open world and just make it a long dungeon/corridors with the most dangerous monsters in the game.
I always do multiple playthroughs so i have more than enough portcrystals to skip the walking, its nice but i do miss finding the little locations
@@Orochistorm We didn't play the same game. It's not filled with "nothing". It's filled with a lot. There's monsters everywhere and places to explore. People must want literally every step to be filled with 100 monsters. If DD is empty, then The Witcher 3 is empty. Bet you won't say that, would you?
The walking criticism too much is really null and void with the dark arisen version which gave you a infinite portcrystal within the first 2 hours
This is probably one of the best takes on this game I've heard from someone who didn't enjoy it which is genuinely refreshing. Thank you for giving me that outsider perspective Lenny you smashing bloke
He was wrong on a lot of things, and right on some things.
Go try it yourself he did not even know how he became stronger which says ALOT play it for a good 10 hrs and THEN make your own assumptions.. Yes the game is a bit to open in terms of mob spread.. But, as you push west it feels in more and more to the point you will be fighting hordes of enemies..
I never really had any of the problems you seem to have had. I can literally just go adventure with any of the classes and have a blast. The combat is still some of the best to this day, and the environments are well done. This video was all your opinion and it's different from my opinion and that is okie dokie, as long as people don't consider your opinion the be all end all. In the end the best thing is for people to look into it for themselves.
I feel like getting a horse or other mount would help quite a lot already.
Yeah and a bigger map unfortunately most of the content was cut
I generally just mod it to have the sprint spend less stamina. Vanilla DDDA is something that you only play just once, at least on pc.
@@SirMonty_ they should have just cut all the content and made a better game....Its pretty sad when a game makes even Death Stranding the walking UPS simulator look exciting.
@@lutherheggs451 what
@@lutherheggs451 Well no, what should have happened is that Capcom should have given them the time they needed. That content was only cut because they were being rushed to release it.
Rabid DD fan here. The fact you even give this game the time of day and encourage play to viewers to see whether they like it or not instead of blindly following memes, I appreciate this vid. As boring as the trek may sound, it was the friends we made along the way. I do love "pointless" open world/non-fast travel everywhere EXPLORATION and that's me, not necessarily you or everyone else
Sounded like he really wanted to bash it hard. Saying that it takes 2 hours to run somewhere? Really?! It takes, like, 5 minutes at most.
To me, Dragons Dogma feels kinda like Morrowind, and Morrowind is my all time favorite videogame. So to me it was a no-brainer. Wish I could turn back time to 2014 and replay it again.
@@BigFry9591 Plus Assassin Gale Harness and/or lighter weight class characters buff the base movement speed to a very decent extent
@@BigFry9591 from gran soren to the mission objective doesn't take just 5 minutes
@@alkaupadhyay7650 It's an exaggeration, but yeah. My point is that it doesn't take hours to cross the map to anywhere.
Look Lenny, I know you’ve been nervous and self conscious about the last few videos but I’ve been watching for years and I can say without a doubt, that they’re master works all of them, can’t go wrong
Dear God. I read that, in his fucking voice.
@@RepublicOfGrowth We're all fucked at this point.
Ohh... nice... that was a nice one, other potential thing that you "should hate" is the repetition of the dialogs lines... per example Olra or Barock or wathever his name be... if you played a lot... you will heard that a lot xD
SOAKED TO THE BONE
I haven't touched this game in probably 8 years and I read it in his voice.
This is one of the best reviews I’ve ever watched. I love the honesty
Him calling the cyclops an ogre near the beginning gave me physical pain
I mean Dark Arisen added the Eternal Ferrystone for a reason, lol. Kinda glad that everyone seems to discover the game and post videos this week
well... there is Ferrystones to purchase at the PS3 game... and that wasn't costly to impide you to play the game... the Ethernal ferrystone was added at the PC version of the game... as a gift... that didn't change anything... cause you can purchase the Ferrystone at Blackcat... at PS3 version of the game
The dragon boss fight in base game. Prob one of my favorite boss fights ever. Im glad i managed one full playthrough when it came out. I dont know if i wanna play it again now haha
Did you try the post game?
@@jerrell444 if i recall, i went from dragon to end not realizing the world got harder lol
Good on you for actually trying to give this another try, big man. Have you played any of the expansion content, Bitterblack Isle? It's a pure dungeon delve, no messing about and hard as nails!
I was hoping he'd play it because Bitterblack Isle was actually really good. Like you said no messing around just straight to the good stuff
Yeah, Bitterblack Isle really does showcase everything that's good about Dragon's Dogma. I'd say if he were to give this game another go just head straight back into the village after killing the ogre and acquiring your minion, skip to night, talk to the docks lady and then get whisked on down to the Bitterblack Isle where the real adventure begins. No having to walk for miles everywhere, just an enormous dungeon stocked with interesting set-pieces filled with tough enemies for you to fight.
@@Dangerboy2 can you really just go there though? Wouldn’t stuff be way too difficult for you to take down there that early on in the game? (Haven’t been there yet)
@@Qballiz2kool you can go immediately if you like a challenge
I'm completely new to DD, but I kinda got what this game was about instantly. If you look at the colours, the graphics, which are immediately apparent, you can tell that this is a comfy, warm-feeling game. At least that's the impression I got from it. It's about you going on an adventure with a bunch of mates.
I must be a masochist because I loved the walking & running part so much that even when I had practically infinite ferrystones I just kept running to places for 10-30minutes even though I could've done it for a few seconds.
There's a lot of shortcuts to make the journey faster but I always take the long way around to kill that one cyclops by the waterfalls, that dragon in the woods, the chimera next to the castle... No reason, no quest, I just enjoyed the feeling of 'adventuring'.
I had the same experience playing Skyrim. As much as I abused the fast travel option, I always enjoyed the game more when I just walked my way over to whatever town.
Yeah, wandering around, killing random stuffs, is one of the best part of the game... never though about the "walk" thing, cause, you will find yourself at each road or forest meeting enemies, at dark... it's a crude night... and you will find yourself fighting for your life if you runout of oil... more at low levels...
Idk why older games get praised for making you explore the world yet DD always gets shit on for doing the same thing. And DD even gives you the option to fast travel everywhere should you want to. There's so much cool stuff scattered around the world, especially with the day and night cycle. It's a shame people want to rob themselves of going on a long journey and on their way back to town night falls upon them and it's as if the entire world got flipped upside down with new creatures. That's what DD is about, the journey in real time. Y'know, actually being an adventurer. Idk why people are obsessed with just fast traveling to every main mission location. Maybe that's why the gaming world is in the state it's in with so many shit AAAs.
I own this game on multiple platforms and my favorite playthrough is always my first one when I get to really experiment with different equipment and parties and really feel myself grow from a fisherman to a dragon-killing demigod. Then comes BBI... the cherry on top
@@jase276 I agree with you, I was playing yesterday on hardmode running cause you know... nightime, and bandits at the main road at the start, out of stamina and got obliterated by a fireball... cause out of stamina, I was running from the night... and it was not the first time, but yet its an example how all the mechanics at Dragon's Dogma works... and pretty well. How be scary of the night can kill you, but also wandering without oil... basic preparation but if you forged it... you can regret it.
This reminds me of how i dont mind having to drive somewhere in gta and getting side tracked along the way for other random bs
I burst out laughing when the griffin showed up
monki
@@ZeroLenny now you just have to do the post-game and you can put this game behind you forever
Great review man, shame to see robo Lenny go but channels mainly progress after bold decisions and this is a positive step in the right direction. Big ups ya spicy bastard.
He won't be gone for good, he will return at some point I'm sure. Even if we never hear him again we have enough quotes and memes to last for a life time. On a final note, DO YOU WANT A FUCKING SLAP?? 😂
I like how the point of this video was literally “well maybe the real dragon’s dogma was the friends we made al long the way” and was completely unironic
What adds to the depth even more is things happen in the world. You did the quest to deliver the hydra's head, you head back home and boom, your small town girl's missing, there's snakes in the well. And these things have consequences, you do the snake quest and it unlocks a shortcut that you'd otherwise miss because they seal up the tunnel. Don't find the girl in time and she's gone from your world.
One of the biggest moments is when you help some dude find an ancient wizard's grimoire, and he shows up during the griffon quest to cast a massive firewall.
Walking is how we live. The ease of the footpath, weaving through the natural world. That journey to find anything is the greatest illusion. You have found yourself in the moment you want to be.
>No Dragon's Dogma vanilla JPop intro "Into Free ~Dangan"
>Opinion discarded
Even the Arisen can err, Master
After I played the base game (yes its a lot of walking) diving into the DLC was a breath of fresh air. If all of dungeons and locals could have been filled as much as that was I would have enjoyed the game that much more. Stepping into a ruin and getting my shit pushed in by a blood crazed monster double my level, or finding the correct area filled with things my level.
Dragons Dogma is and will forever be one of my favorite games of all time.
Me too man. I personally like the long journeys. I find constant action to take me out of the game somewhat and I get over it. However there's something about walking to destinations, you don't know what will happen along the way. I just enjoy that. Although that being said I'm not a huge DS fan because it's too fighty fighty. I realise I'm in the minority here, but I kind of understand. Alot of people I know fit into one of two categories, they love DS and hate DD or hate DS and love DD haha.
I agree. Played it like crazy on PS3. Now on Xbox 1 i started a "Shield Hero' Run as Mystic Knight with only the Main Pawn as Raphtalia. So much Fun.
It looks like a walking simulator.
@@josevictorribeirolisboa7576 No, that's Skyrim ^^
@@danielhakushi whose game is that one? The one that takes real life hours to get to places?
Remember that infamous Bioware quote "Whenever you press a button, something awesome has to happen!!!" Everyone mocked it, and yet that type of thinking had to come from somewhere. It comes from that Bioware PR guy watching videos like this.
ok
12:05 And that's it right there. The beauty of DD, It's just a world for your to explore at pace and see how far you can go.
This feels like a perfect game for podcasting and chill
For me personally, it's the uniqueness of the vocations and how fluid the combat feels that makes me keep coming back. Bitterblack Isle is far and above one of my favorite places to explore and fight through over and over again, I really wish the story and main world could have been fleshed out a bit more, but it's still my no. 1 game to this day.
Hi, one of the Dragon Dogma fans, this video? Quality. God tier. Love it. However while I fiercely love this game, it really is just,,, good. It does its job well as a roleplay game. I never felt the need to grind a lot. Felt kinda like Dungeons and Dragons the game.
Honestly it's one of my favourite games and I don't even think it's good.
watching this makes me want to play it again...time to download the game and then play the most exciting walking simulator of all time
Bro the beginning is so true. Have played the opening 3 missions like 10 times already
Hey, at least you gave it a fair shake. Personally I enjoy games with that kind of gameplay loop and almost always have a good time with Dragons Dogma
cheers clive xx
Thanks so much for giving Dragon's Dogma a fair shake. It was just such a joy to see your work in a game I love so much warts and all. The way you express your feelings about a game is just too damn entertaining, regardless of the conclusion. And your conclusion here felt VERY accurate to me.
That's really nice to hear, that is p much the reaction I wanted from this vid :')
Was it really a fair shake? He seems to have missed several mechanics. Then blamed an open world game that doesn't hold your hand like a baby for him not exploring or reading item descriptions.
Hey Lenny, I wanna thank you for going back to give Dragon's Dogma another shot. I liked your first video of it too even though it was sad that you gave up on it. It's great to see you play more.
I love DD, but I understand if it's not for everyone, or if people give up because they didn't understand things or know of tricks that make things easier. Just like how some people don't like RPGs with massive spreadsheets of stats and such, no one is required to enjoy an RPG that has long pauses between the significant moments.
Like a lot of games I think DD becomes better with knowledge. "Oh I know this enemy form last playthru ill use x". But for some reason in Dragons Dogma I feel extra cheated out of not knowing beforehand though. Maybe it's because of the walking and time spent before you can learn things.
@@ZeroLenny and the Eternal Ferrystone added with the DLC and later editions is practically a must for anyone not trying to play European Countryside simulator
This is a game I'm always playing in the back of my mind. I use to share your opinion until I found out how deep the developers troll the player. The empty overworld is a trick; if you take the right paths theres treasure and enemies everywhere, those super boring time waster castle quests are just the duke trying to waste your time and have you do some chores hoping you'll die before you're ready to fight the dragon. There is tons of lore behind the scenes you have to piece together from the environment and NPC conversations.
That's why you troll the duke in return by giving him a forged copy of the ring!
Brooooo! I’m so glad I’m not the only one that had that same click moment! I remember it was just my pawn and my brothers pawn and one of them mention how far the city looked and I just stopped for several minutes taking it all in.
I see, the walking and running are the SPICE in this game
I love the travelling, you have to plan every expedition out and it's bloody great. For extra spice travel at night 😂
@@freeph78 man, more reasons to go out at night woul dhave made the magick archer the best thing ever. i always wanted to find a real use for the flare.
"The Click" kind of reminds me of when I found the Underdark in BG3 with my mate and 5 hours evaporated like nothing.
Just imagine how it'll be when the game is actually finished
Reminds me of the same thing but in BG2, God that area was fucking sick.
@@davidsoyele7829 Was? Still is.
Dude, you gotta check the DLC, it's got an amazing amount of replayability and BIG fights. It's sad you never reached that point.
"do the dlc lenny haha"
Honestly, Dark Arisen is terrifyingly huge.
And it kiiiinda scratches that weird spot of a medieval/magical horror game quite well.
But the Reaper and the Garms can very well go f@ck themselves.
Pretty sure that this is what he meant with "just wait it gets better later!". Cuz when you need to have a decent level to attenpt anything on the isle that isn't the very start of it. Just my 2 cents.
@@susaac9755 not really. bitterback isle is pretty easy and is also the main way to get xp insanely fast if thats what you're into. It took me around 4-5 hours to reach level 200 by farming death by staggering him over the ravine in the arena, making him fall to his death. add to that the weapons in bbi are 100x stronger than any of the base game weapons and even some early tier 2 weapons like the dragons ire and the dragons gaze make the base game weapons obsolete. as long as you're somewhat decent you can get into bbi at the very start of the game (even before the ogre).
@@mikethepublisher7910 yeah i used to do that when i wanted to switch vocations at lvl 10 on hard, cuz if you take the normal route to gran soren you'll be level 16. My comment, however, is meant fpr newer players, for which going to bitterblack atthe start is a pretty terrible idea.
Honestly, the few fixes I think that would have made this game a true classic would be:
- Unlimited running stamina unless in a battle, like in Gran Soren.
- Falling damage being linked to momentum. Can't tell you how many times I raged because I hovered as a wizard mid-fall or slode off a cliff slowly enough that little harm would be made only to die as soon as I touch the floor.
- Carry weight is affected only by equipped items or things you are actually grabbing likes pawns or barrels so that the game doesn't turn into an inventory management simulator when going on a long run.
- Items require you to actually use them instead with an animation like in Dark Souls instead of having to navigate the menu to use them.
- Replace lanterns with something that still requires some sort of fuel but that you don't have to equip and unequip anytime you dip your toes into anything deeper than a spilled glass of water.
- Also, transmogrification. Tons of cool looking weapons that you can't really use at higher levels because it's like slapping enemies with a flaccid loaf of wet bread.
Dragon's Dogma needs a sequel tbh, It's like playing Softcore Dark soul while on crack
Miss the other Lenny, really thought the banter between you two was great and unique, but this is good too
Well, unfortunately his Content isn't doing as well as he hopes it would, so he feels it's time to change
@@freemanthedelphox6249 I do respect that and hope he only improves his content and gets more recognition!
@@incredibilisman6 same. Lenny deserves it, man
I've always enjoyed Dragon's Dogma. It reminds me of older RPGs like Dragon Quest 5 and to an extent the Ultima games. It wants you to organically experience its setting and plot, to adventure and explore more than kill all the bad guys, and I really appreciate the openness presented to the player. While it can definitely be underwhelming thanks to the ludicrously slow first playthrough, it has insane replayability, lots of depth in character building, and a story that may not wow you but will leave you with a good impression at its end thanks to its creative ideas. All that said, this game has aged very poorly mechanically, and wasn't even really up to standards at the time.
This game isn't really meant for Souls game fans, in my opinion (he says rather ironically as a massive Souls game fan), but moreso meant for the old school RPG types. It doesn't have strong combat like the Souls games, its boss designs aren't as well-crafted as Shadow of the Colossus, and its world isn't as engrossing and dense as an Elder Scrolls game, but the game has a lot to offer to anyone interested in a good character building and role playing experience with a couple of nifty toys to play with. Plus, the character creation tool has a ton of options, which is always a big plus for an RPG in my opinion.
I can agree, it does 100% feel like an oldschool RPG - kinda why I said it was last of its kind
Next dragons dogma upload; lenny goes full meta and rushes the DLC island with 100+ firebombs
dont even need that many, 50 will do kek
Eh I thought it was all about pendant stacking
@@goreobsessed2308 you know he wouldn't bother doing fournivals quests for them
@@m.c.i.d23 true
@@m.c.i.d23 you dont need to do his quest to buy from him you just need to accept it
So the point of this game that I think is lost on a lot of people is that "lesson through failure" doesn't stop getting taught. You're intended to make mistakes and even lose entirely in your first playthrough. Because the lore of the story revolves around this cycle of rebirth where one rises to claim power over that cycle. So in your initial playthrough, you start with your first class, you fail missions as you grow and level, getting more powerful. Learning how the enemies think. You can't go back and redo it, and those failures impact the outcome in subtle ways. Then when you overcome those failures to beat the game...you begin anew...keeping your previous progress with the potential to take on a new vocation, change yourself, change your pawn...and with the benefit of the last cycle's experience and growth you now have the potential to experience a new playthrough where you achieve things you previously failed, resulting in new outcomes. New ways to approach boss fights based on your class. Maybe you're a sorcerer so your entire party revolves around allowing you the space to get off those huge "fuck everything" spells to just demolish the field. Maybe the next playthrough you're an assassin and you don't even need a party cause you can cleverly plan around playing alone and take on huge enemies by doing bonus damage to weak spots. And some of these improvements you gain on one class (particularly the augments) you can use on other vocations allowing you to entirely alter your build and how you approach situations. Is it the best possible execution of this? No, it came out in 2012 and there wasn't a huge amount of clout behind this game. However, it brought a lot of unique things that always should have been present in a lot of fantasy titles that rarely get executed well in favor of other things. It also brought a loooot of replayability so the fandom behind it is justified in that it's a game that stands up to time. I can still go back to Dragon's Dogma and do things that I never did back when I played before, and learn secrets I didn't when I played previously. Yes the newer monster hunter does have some amount of variety in comparison to Dragon's Dogma on enemies. There are some repeat bosses in DD. But those bosses themselves are classic boss enemies from a lot of fantasy lore, done in a way that hasn't really been portrayed accurately in games. And for a 2012 game there still is a lot of variety. Ogres, cyclopses, chimeras, beholders, dragons, griffons, cockatrices, wights, hydras...that's not a small list. And there's more in the expansion. Each of these fights sporting unique mechanics and equally unique ways to approach them based on your vocation.
The inflexibility of "the lore of the story" is one of the main/big flaws of this game imho.
It's so forced upon the player and it often takes agency away from the character, it pretty much destroys any sense of role-playing for me.
Especially when you add the non-sensical desicions and actions of NPCs, like i.e. the Duke.
I friggin love this game, but any time I'm forced to watch my lvl 60 character, who's been through fire and hell, slain countless beasts and enemies is 'cornered' by low level city guard or some shit like that... it just takes any will to play this game further. In that black/white game world, there's no in between for a character, that isn't one dimensional I guess.
Okay redditor but that makes something fun to read about not fun to play
@@tylerlackey1175good thing the gameplay is fun then
When I played this game it was exactly what I was looking for and the only thing I disliked was that there wasnt more of it and a bigger map. It legitimately felt like I was going on long journeys like I used to imagine as a kid. Fucking awesome game. No game's for everyone though so it is what it is.
Our boi has matured since the original vid, and has come to test his patience once more...
Really like this style of video from you, although I hope that this doesn't mean the end of your more comedy focused stuff with RoboLenny.
As far as Dragon's Dogma goes it's a game I absolutely love, and I agree with all the criticisms you have for it. I think it really is just a matter of perspective and what type of things one prioritizes in a game. For me the character creation, combat and class systems hooked me and kept me invested. But the world is pretty sparse and there is a LOT of downtime between events. I'm hopeful that many of the odd design issues with this game can be tightened up in a potential sequel, seems Capcom is doing well enough lately to take a gamble and I know the series is popular in Japan.
All in all great video, and I hope to see more like it in the future
Nah not the end of funnies - I just want to feel like I can pad stuff out over that 1month period of making vids
Hope this video does well for you big man, I know you've been frustrated you haven't been getting the views you were hoping for. Your stuff is always high quality and hilarious, but less frequent, longer videos aren't what YT promotes the most anymore. :(
Why were his old videos so successful? Because they were funnier
@@alexradice8163 nowadays youtube will bring down your videos if it detects such despicable words as "fuck" and "damn", they dont show up as much, therefore they are less popular, therefore they dont show up even more for new people..
@@TheSaival yep, whatever you say
To each their own though finding this video has gotten me in the mood to play again
I appreciate the honesty and breakdown in your opinion, I adore this game it is my favorite ARPG of all time, I can't help but wonder what this game could have been if 60% of the content wasn't cut, ah well, as many in the comments have said, the hope of a sequel that reaches the game's true potential is the most exciting part. If the overworld had less scripted and more random encounters the slog of going from A to B would have been more enthralling/frustrating.
Just happy to see Dragon's Dogma still being talked about almost 10 years after initial release.
In regards to inconsistent combat scaling, I dunno man. Sure it might feel like a gigantic difficulty spike if you don’t bring fire for the griffon, lightning for the ogres, holy for the undead, etc... 4:45 for example. Ogres are weak as fuck to lightning, and goblins will just kinda die. Magic archer should be spamming the fuck outa their bouncy shot. Even without this equip, just climb onto his head, knock off the helmet, and shoot his eyes out from a range with anything else. Each enemy has to be approached with different tactics, elements, and abilities. Apart from the previously mentioned blast arrows and holy bolt, nothing really functions as a fuck tactics kill everything, and nothing (when properly prepared) kills you so fast and tanks so much damage that the fight is simply unfair. For dealing with every situation, magic classes have elements, bow classes have their special arrows, and melee classes can uh.... take damage better
That being said, I think the game completely fails and to explain any of this. On my first couple playthroughs I had 0 clue that ogres had any weakness to lightning, and I only found out that you could knock off ogre helmets because I was trying to knock off his tusk as a melee class. The entire existence of special arrows was unknown to me until I found one randomly exploring and looked up how to find more. I don’t think the games has a problem with inconsistent combat, it’s more of a complete lack of information. In my opinion, the game is best played with liberal use of the internet as a guide. I mean, who the hell would ever guess that gregori and the *DARK* Bishop (who also cast dark magic) would have a gigantic weakness to dark. Same can be said about debilitations. It’s downright painful to find out what debuts work and what enemy and at what strengths without just looking it up on the wiki.
Love the video though, I completely understand why this game turns a lot of people off of it.
yea I see all this you're saying - I do think this game relies maybe a little too much on hindsight and knowing better. I mean that's part of the fun figuring it all out, but you don't really feel in the mood to be learning once you've spent the last 30mins-1hr walking you just wanna go haha fight big monster
I played this game non stop when I first got it and I completely agree. Especially with ogres (you were talking about cyclops when you said they're weak to lightening) when I fought my first one below the pawn guild I had all melee fighters and its health just kinda stopped going down after the first quarter, you need magic to fight them at that level. Everything in the game is designed for you to have to prepare to beat it. One thing I do disagree with though is that you can never get to a point where you can kill anything with any tactic. When you hit level 200 after spending the right times in certain vocations you can absolutely blitz through pretty much everything except the UR Dragon and Death itself on Bitterblack Isle. Just go strider, use tenfold shot with blast arrows and a couple conquerers periapts and nothing can stand before your godly might😂
this game is kinda hoping that you go for new game plus and after NG+ you clear the dread isles or whatever it was called, new game is the REAL dragons dogma, even in the base game it saved your teleport stones as far as I remember
I think this is mostly true regarding weaknesses, and it’s something that gets better with hindsight/knowledge, but some enemies (even basic bandits) take zero damage of any type if you deal below a certain threshold. Something about how damage and armor reduction are calculated. That really annoyed me on my first playthrough.
@@caseybrentnall9822 yeah, each bandit type gets some completely arbitrary elemental resistance/weakness
Where Dragons Dogma clicked for me was my random encounter with a Wyrm in the middle of a forest. I was ridiculously underpowered and it pulled all sorts of shit with me. Flying high in the air so we couldn't attack it while it shot fire at me, tail whipping me while it's back was turned, it even had the ability to turn my pawns against me.
I can't get used to videos without robot Lenny's voice
This video literally brought me to tears. Nostalgia for freshman year high school nights, sitting in front of my 360... Taking a hike with my pawns, the story, the scenery, the terrible memes. There's just no other game like Dragons Dogma. (Except Monster Hunter World, that one's pretty good too)
This video actually made me play Dragon's Dogma for the first time lmao.
I'm not a fan of the combat but I like the walking around part 🤕
I'm glad Lenny gave it a proper go, more so because it shows he has a respect for people who are devoted to something, even if he doesn't like it. Really respectable.
Funny thing is, I agreed with the majority of your sentiments here. I don't think I ever failed to grasp the combat, but I also never got to the crazy degrees some DD youtubers did where they can build to one-shot the final boss. Largely, for me, I have to be in the mood for Dragon's Dogma.
If people were thinking about this game, it comes down to what Lenny said: are pacing or details more important to you? If pacing is, this game suffers HARD. If details, this game rules. To me, it scratched a few itches no other RPG scratches for me: 1. Big monsters feel like big monsters, you don't kill them by stabbing their ankles, go for the throat. 2. Best Action-Archery imo. Moving while shooting. It's so satisfying to volley arrows into weak points, and the Ranger class gives you so much impact and damage it's hard to play it any other way for me. (Ricochet Magick Archer is the funniest build though) 3. Chill atmosphere, like Lenny said.
I definitely need to be in a mood to play the game. If I could do anything, I'd do what Lenny said: More variety, less negative space, less grind. I don't want to grind for monster parts to upgrade my weapon. I would love to use Sword and Dagger or a Spear or a more involved form of magic. But I find the game to be a fun little gem if you're into fantasy and exploration. Good video, Lenny.
To be fair, and this may not be for everyone, but I despise “open world games” that just have you abusing fast travel options. I played greed fall recently and that game is the best/worst example of what games often make the mistake of. You LITERALLY spend 20 minutes in the first couple main quest lines just waiting on fast travel loading screens.
To me the click was me finding the class that I felt resonated with me. The sorcerer is my favorite class to go with in the game. In some cases the wait for the spells can be a bit long but...the pay off feels nice to me. Some of the spells have sort of become my go to whenever I play. Maelstrom, exequy, frigor and so many others just feel so satisfying, especially when you get to one shot certain bosses that gave you trouble. That can be the case for other vocations but still. I have grown to not really mind the walking, but once I feel ready I just head to the dlc. That is really the place that keeps bringing me back in all honesty.
Funny how you accepts a midgame quest as soon as he starts, no wonder he struggled
this game is the literal definition of enjoy the adventure, not the destination
Take a shot everytime Lenny says "fuck about".
>TFW you wanna tell The Lenny he can ride horses to get around faster.
Wait you can? i have like 130 hours in this game i didnt eben know that
@@dragonbane4577 nah u getting epic trolled google it
Impressive, you somehow manage to dodge 90% of overworld enemies lol
The map of Dragon's dogma is like an open-world Dark souls map! If you explore enough you'll find shortcuts that will cut your travel time
Man Discovers The Joy of an Actual RPG.
it's strange how you didn't even touch any of secondary quests. after coming to city i didn't care about main objective so i just started doing those because they were closer.
then, with time, i encountered chimera in forests northwest to town, then really annoying griffin in mountain passage(was a bit of backtracking i think)(couldn't kill him), then i encountered dragon somewhere in west forests, and that set me an objective - to become strong enough to kill that dragon. At this point i got used to all the slow travelling, though i do wish game had some kind of speed potion.
tbh, i think i wouldn't play this game if i didn't play all 3 gothics before, they have similar "pacing" sometimes.
glad you've tried the game again and even liked some part of it
I'm so glad that you finally seemed to enjoy Dragon's dogma. It's a great game, although the adventuring world can seem just a tiny bit empty, the boss fights and the big random monsters you can come across (especially in the more dangerous areas of the massive forests) can really make you feel challenged. Keep playing it, I hope you have a lot of fun. And...good luck on Bitterblack Isle...~ :)
A fair assessment and measured responce. I'm just glad you went back and gave it another go, so no hard feelings. It is what it is, and I agree it's not for everyone.
this is spot on, i love the game but it does love to DRAAAAAAG
also i would love a part 2 about dark arisen
“Sorry it’s about to get a little PG13 here”
Has already said “fuck about” roughly 20 times