Wait, Was Crash Bandicoot Always This Difficult?!

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  • Опубліковано 26 вер 2024
  • Scott, Peter and Jules bring you their take on the tricky jumping mechanics of Crash Bandicoot: The N. Sane trilogy. Has anything actually changed? Why does it seem so hard?
    Link to the Reddit thread referenced in this discussion: / i_compared_crashs_jump...
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КОМЕНТАРІ • 2,5 тис.

  • @cameronkubeil5892
    @cameronkubeil5892 7 років тому +202

    I was so fucking mad when I finished The High Road and had 44/45 boxes

    • @commentnator2453
      @commentnator2453 7 років тому +2

      Cameron Kubeil that happened to me today lol.. wondering where the hell is that missing box..

    • @cameronkubeil5892
      @cameronkubeil5892 7 років тому +23

      commentNator 24 I found it. it's above the screen. have to jump on the metal box with the TNT before it explodes to reach it.

    • @IllisiaAdams
      @IllisiaAdams 7 років тому +3

      No, are you fricking serious?!?!?! You poor soul!!!

    • @erickmurillo2258
      @erickmurillo2258 7 років тому +1

      I missed the box too :(

    • @codaro.
      @codaro. 7 років тому

      Cameron Kubeil i lost 60 lives on that level and thought fuck it and went on to crash 2. wayyyy better

  • @UGOTNUKED
    @UGOTNUKED 7 років тому +443

    I'm fine with the changes, but an instant restart button should've been included.

    • @KibbyDragon839
      @KibbyDragon839 7 років тому +34

      Melcore That would be great when trying to get a color gem. The weird thing is when you activate time trials you get an instant resart button.

    • @quanticplayer
      @quanticplayer 7 років тому +14

      Melcore I was thinking about it today! It's so frustrating when I'm trying to get a colored 💎 and I die, so I need to get back to level screen and back to the level again! If Time Trial has a restart option, why normal mode hasn't?

    • @1Synner
      @1Synner 7 років тому +3

      The thing about an instant restart button would be that it'd pretty much make the life system moot, because why "die, lose a life, return to a checkpoint" when you can just "restart to the beginning or latest checkpoint"? And, I know what you're thinking. "Then FUCK the life system!" If that's the case, would you feel the game is as it should be without it?

    • @1Synner
      @1Synner 7 років тому +1

      You don't lose a life when dying/restarting a time trial, that's why.

    • @KibbyDragon839
      @KibbyDragon839 7 років тому +6

      1Synner But if you restarted a level you'll still be down a life and resart similar to game over. You wouldn't be able to recollect any extra lives either, because they spawn back until you reload. It doesn't mess with the lives system at all.

  • @francesco8000
    @francesco8000 7 років тому +123

    To be fair crash bandicoot 1 has always been fucking brutal compared to the 3'.
    I got that game when i was 6 years old and i think i finished when i was 8, that bastard kicked me in the balls for years.

    • @AlexisStreams
      @AlexisStreams 7 років тому +3

      thats what i liked about the original

    • @chiptuna8292
      @chiptuna8292 7 років тому +13

      Bosses were easy as shit though.

    • @michele7429
      @michele7429 7 років тому

      The Illustrator except koala kong. It was way harder in the original. It's still hard in the remaster actually

  • @trentcallan1
    @trentcallan1 7 років тому +318

    They already made it far easier with the new checkpointing system and the fact you don't have to collect all boxes in a single life.

    • @UltimaKeyMaster
      @UltimaKeyMaster 7 років тому +69

      Trent Callan For clear gems. You still do for Colored gems.

    • @BMA_DuckIsLate
      @BMA_DuckIsLate 7 років тому +31

      you have to collect all boxes in a singel life to get the collored gems

    • @Reapsz
      @Reapsz 7 років тому +20

      True, but the jumping was easier in the PS1 version.

    • @BMA_DuckIsLate
      @BMA_DuckIsLate 7 років тому +6

      But it was much easyer to do the lvl's without dying on ps1!, road to nowhere was easy on the old game, because you have 3 times as large place to land on + you don't need the momentum to be able to jump from one tourtle to a other one.
      Lots of people don't even do the diamonds, just finishing all the levels to beat the final boss, then its much harder than the old game.

    • @BMA_DuckIsLate
      @BMA_DuckIsLate 7 років тому +4

      "The High Road" and "road to nowhere"*

  • @JohnAlexGrimm
    @JohnAlexGrimm 7 років тому +67

    I am so glad you posted this......i'm glad to know I'm not crazy

    • @RRJOfficial
      @RRJOfficial 4 роки тому +3

      I can't complete the game. It used to be so easy. It takes me 2-6 hours to complete one level and now I am stuck at High Road, because it takes me even 10 life points to land the first jump and then not die after it. I die around 100-500 times per level and it is frustrating. Now I tried 45 minutes to get to second checkpoint on The High Road. It somehow feels the jumps are not as long as they used to be and you drop faster. Should I update the game if there is any fixes to it?

    • @hozdehoz2459
      @hozdehoz2459 4 роки тому +2

      @@RRJOfficial complain to activision only they can fix it. They changed the jumping and hitboxes thats why you slip easier.

    • @hozdehoz2459
      @hozdehoz2459 4 роки тому +1

      I want to play again but i know its broken and not as enjoyable as the originals

    • @RRJOfficial
      @RRJOfficial 4 роки тому

      @@hozdehoz2459 Okey dokey, I will report some day. :) I think I am too used to the old version because of my childhood, so I can't complete the game anymore as an adult anymore or at least not easily enough, if you know what I mean. 🙂

    • @RRJOfficial
      @RRJOfficial 4 роки тому

      @@hozdehoz2459 Yeah ... 😔 It's so sad. Even if I would like to say "try the game", it's not as enjoyable anymore ... My daughter's mother tried it and she has always loved Crash Bandicoot, but even she said the game is too difficult. I wish they would fix it.

  • @casualobserver2000
    @casualobserver2000 7 років тому +598

    im so happy that they confirmed the jumping is different - my 12 year old self was so disappointed with me until i saw this

    • @laineyyz
      @laineyyz 7 років тому +44

      casualobserver2000 Omg.. I feel you. Am like all the time shouting "I DON'T REMEMBER CRASH BEING THIS HARD!"

    • @behemothokun
      @behemothokun 7 років тому +39

      it is different, but honestly, you get used to it. I died so many times in the beginning, but it becomes second nature.

    • @MrHappy4311
      @MrHappy4311 7 років тому +6

      I was freaking out because I kept over shooting jumping on boxes and falling and dying. It drove me insane!

    • @wiceorc5105
      @wiceorc5105 7 років тому +12

      Let´s admit the real issue guys, game makers cant make funny games anymore. fuck scoreboards.

    • @MegaDarklee
      @MegaDarklee 7 років тому +22

      It was the same for me. I played Crash 2 and 3 growing up and have extensive muscle memory of the game. I konw how to play it. That's why, when I put my new Nsane Trilogy disc in and started playing the first one, I fell into the very first pit. I NEVER do that. I even had the PS1 version of Crash 1 and played it. The jumping mechanics feel different and I agree that it's harder than the originals. I don't mind though, because at the end of the day, this just gives the game more life for me to play it.

  • @gomthaol
    @gomthaol 7 років тому +248

    Hope they bring back the original 3 Spyro the Dragon games, those games rocked.

    • @bleakm1343
      @bleakm1343 7 років тому +15

      gomthaol but with the old Spyro design, not that Skylanders fucktard of a design.

    • @IllisiaAdams
      @IllisiaAdams 7 років тому +8

      Oh my goodness, YES PLEASE, THANK YOU!!!

    • @IllisiaAdams
      @IllisiaAdams 7 років тому +10

      I ruddy HATE the Skylanders Spyro design. I love the Skylanders games, but he looks ANGRY! haha!

    • @hrgrhrhhr
      @hrgrhrhhr 7 років тому +7

      +Illisia Adams oh look, a purple pug with wings.

    • @N8veJay
      @N8veJay 7 років тому +9

      I fucking would buy the PS4 and own that SPYRO games right away if I heard about it.

  • @ESSAB0SS77
    @ESSAB0SS77 7 років тому +86

    I finished the high road today, never doing that fuckfest of a level again

    • @blueboxgamestudios5349
      @blueboxgamestudios5349 7 років тому +2

      ESSAB0SS77 the griezman pic 👌

    • @EHarp
      @EHarp 7 років тому +4

      ESSAB0SS77 i went from 64 lives to 13 playing that fucking level....

    • @blacksunrx18
      @blacksunrx18 7 років тому +3

      ESSAB0SS77 just walk on the rope, easy peasy

    • @Clyburn9057hi
      @Clyburn9057hi 7 років тому

      ESSAB0SS77 Did a speed run of the first game of of the trilogy and it shows all the faults from the developers jumping mechanics. A stream i'll never forget...

    • @bigfudge2031
      @bigfudge2031 7 років тому +3

      what pissed me off about that as well, was the bonus platform having a small in between that and the ledge so I went to walk on to it and had to go back again.

  • @josephreaves7251
    @josephreaves7251 7 років тому +33

    I've been playing the crash games for the past 20 years. Crash and Spyro have always had a special place in my heart. The moment I started playing Crash 1 in the trilogy, I immediately realized the jumping mechanic was different. I was really struggling with my depth of field and the biggest problem I was having was to relearn 20 years of muscle memory. The Road to no Where and the High Road use to be two of my favorite levels. Now, not so much. Slippery Climb was noted as being one of the hardest levels in the original and now it's nothing compared to the Road to no Where. Those damn turtles made me so angry. I kept sliding off, and I felt like there wasn't enough space on the turtle to stay steady. For the time trials I stuck to the ropes as much as possible.

    • @deoxysandmew2162
      @deoxysandmew2162 6 років тому +1

      Tell me about it.
      I think that's it the much poorer hang time of Crash that makes the difference.
      Such wimpy jumps, when many, I should have made easily in the originals.
      Road to nowhere and High Road did zapped some of my lives, but Slippery Climb?!
      I did it first frickin try! Like WHAT?!
      Stormy Ascent also gave me problems due to weaker hang time...
      That 1 spike with the fast platforms zapped more than 15 lives due to being nearly impossible to jump
      over, unless you do it "frame perfect". (I believe...)
      The biggest killer in this remake surely is the hang time, but there are some other things that makes it
      also worse, or better.
      Like.... no damage on Death Route "Cold Hard Crash" = Impossible in this version.
      (I tried a lot and no cigar. The ice physics are also nonsensical in comparison to originals...)
      To be honest... I don't know whether version is easier as both have their own perks and downs to the
      point of balancing themselves out. It's like, pick your poison. ;P

    • @jayanchoudhury1200
      @jayanchoudhury1200 4 роки тому

      You could have jumped on the rope and walk don’t run if you run you will fall off

    • @coooolibri
      @coooolibri 2 роки тому +1

      imo the last few years really suffering from demakes, and such.

  • @DDX1944
    @DDX1944 7 років тому +30

    What you guys said was so true, my hands, my muscle memory just kept telling me something was wrong with the jumping. It took me a long time to get used to it.

    • @deoxysandmew2162
      @deoxysandmew2162 6 років тому +2

      That weak hang time... That is the biggest red flag of this remaster.

  • @TheSnoozeFox
    @TheSnoozeFox 7 років тому +231

    "Crash has turned into Dark Souls" - Genuine review from a games "Journalist" at Gamesradar
    this industry is a mess

    • @Zip-id7pm
      @Zip-id7pm 7 років тому +16

      TheSnoozeFox Reminds me of "like skyrim with guns."

    • @SardonischerDean
      @SardonischerDean 7 років тому +2

      It really is difficult though. The jumping sections feel so outdated.

    • @papayer
      @papayer 7 років тому +9

      Dean Quinn so what you're saying is it's hard because it's old? lmao you're a fucking idiot.

    • @SardonischerDean
      @SardonischerDean 7 років тому +4

      trash bag not what I said at all. Great game, It's just hard. You sound nice.

    • @John.Banana.
      @John.Banana. 7 років тому +2

      the remaster is easy, try to play the original and then say what is hard. stop say sh*ït

  • @CKing97
    @CKing97 7 років тому +161

    I've had to take a break from game after 3 hours of dying. I'll get back to it when I don't feel like punching a hole through my wall

    • @frostbite3820
      @frostbite3820 7 років тому +4

      CK TV been the same way, been on and off playing it because I feel bad when I can't get passed lvls that feel like they should be easy. I keep coming back for more tho!

    • @andyaquino2586
      @andyaquino2586 7 років тому +1

      Watcher08121 345 Oh you did not just call wumpa fruit apples!

    • @bogymanthedark
      @bogymanthedark 7 років тому

      Andy Aquino I used to call them apples too when I was a kid and I still call them apples. 😂 it just feels much better than wumpa fruit

    • @dozen8874
      @dozen8874 7 років тому +6

      when you die at the end of sunset vista..

    • @TorrentKevz
      @TorrentKevz 7 років тому

      William Dozen hahahaha i had to google the end part to know how to get past that lizard!!!!

  • @KeithAGass
    @KeithAGass 6 років тому +24

    Hog Wild I beat on the very first attempt thanks to muscle memory from 19 years ago. Native Fortress on the other hand took me over 30 lives to beat. I'm not looking forward to the high road....

    • @deoxysandmew2162
      @deoxysandmew2162 6 років тому

      Yeah. High Road zapped many of my lives, but Slippery Climb?!
      None. I did it first try. Like what the hell?!
      I started to doubt my gaming skills that "it's just pure luck and nothing else".
      Also... did only I think that "Cold Hard Crash's" death route is impossible without at least 1 aku mask?!
      I just couldn't do without it. :/
      (Mind you, I can easily do it in the original though.)

  • @kryn1030
    @kryn1030 7 років тому +173

    I'm finding them easier. As a kid it took me FOREVER to beat crash 1, but it's taken me a couple of hours to hit the last island now.

    • @maulanasubono5553
      @maulanasubono5553 7 років тому +27

      Kieran Fulcher yeah, on the OG crash 1,once you die and respawn on the checkpoint. The boxes count will reset by itself. So you must do a clean run on a level to get a gem. Not like the remastered version. Thats very difficult for a game that released on 90's.

    • @AutomaticDuck300
      @AutomaticDuck300 7 років тому +2

      Kieran Fulcher exactly, the original was a lot harder.

    • @Kpazz
      @Kpazz 7 років тому +26

      Kieran Fulcher So it's easier because you're not a kid anymore.

    • @mehgamer467
      @mehgamer467 7 років тому +3

      kpazz123 pretty much this

    • @smashhistorias
      @smashhistorias 7 років тому +7

      kpazz123 Then why are there three adults older than me having problems with the first game?

  • @jonwinters2629
    @jonwinters2629 7 років тому +128

    High Road, had 60......went down to 8 by the time I finished it

    • @Emmanuel-l4e
      @Emmanuel-l4e 7 років тому +9

      Jon Winters I used that one trick by jumping on the side of the rope bridge.

    • @jonwinters2629
      @jonwinters2629 7 років тому

      Emmanuel De La Cruz yeah I ended up doing that too, tweeted at Jules my 100% screen though for Crash 1 right after I posted this comment

    • @TheNewLelouch17
      @TheNewLelouch17 7 років тому +1

      Had a 12 year old cousin start with 90 lives on Hang Eight, went down to 5 later. It's funny looking back on it like,
      "What the f*ck? Just what the sodomizing f*ck?"

    • @porch8483
      @porch8483 7 років тому

      Jon Winters damn you're trash lol I died 7 times

    • @wackstickles2
      @wackstickles2 7 років тому +5

      High road didnt bother me too much until the relic.

  • @themarkandrus
    @themarkandrus 7 років тому +26

    I've never played Crash, but about a year ago I played through the Ratchet and Clank Collection as well as the Jak and Daxter Collection. The mechanics change from game to game, but you get used to it right away. Slight mechanics changes between games is understandable and vastly preferable to mechanics not intended to a game.

    • @KageJason
      @KageJason 7 років тому +8

      Mark Andrus the reason is because with ratchet and clank and jak and daxter, were ports.
      this crash was made from the ground up.

    • @slvrcobra1337
      @slvrcobra1337 7 років тому +1

      Mark Andrus - Halo collection is better, it's the new and old engines combined so it has enhanced graphics and framerate along with the old mechanics lol.
      Fanboy shit aside though, I seriously think HCEA and H2A are how all remasters should be handled.

    • @youknowyoufuckedupright3058
      @youknowyoufuckedupright3058 7 років тому

      The Ratchet and Clank and Jak and Daxter collections weren't really remasters or remakes to begin with so comparing those two with Halo is kind of pointless.

  • @dallasgladden6733
    @dallasgladden6733 7 років тому +108

    Is that, to a certain extent and under a certain mindset, a "perfect remaster" though? It's giving you, basically, the exact same game that you loved, but it's making you relearn it, almost like you're playing it for the first time again?

    • @willieodea4941
      @willieodea4941 7 років тому +20

      Dallas Richardson this is a very interesting point tbh but I think what people want is the exact same game but updated for the modern day,the only issue with the jump mechanics is that they haven't updated the levels for the new jump mechanics

    • @rainopaino
      @rainopaino 7 років тому +12

      That sounds like something Activision would say.

    • @sinra9379
      @sinra9379 7 років тому +3

      nobody wants to relearn anything, been playing crash for over 20 years

    • @theblasblas
      @theblasblas 7 років тому +4

      Depends, did they change the mechanics so that each level is an organic experience of learning and enjoyment? Or did they cobble together a bunch of mechanics making the whole thing "new", but not necessarily "better" or as good?
      Take away the pretty graphics and convenience upgrades, is this iteration of Crash as good as the original?

    • @Vynzent
      @Vynzent 7 років тому +6

      Beat the games now and yes, this iteration of Crash is as good as the originals.
      There is nothing wrong with re-learning how to play. Honestly I don't know how naive anyone would have to be to expect a game programmed from the ground up today could play 100% like a game programmed by entirely different people many years ago.

  • @ErikSamuel1988
    @ErikSamuel1988 7 років тому +127

    High road is the worst. Made me skip the game to the second one.

    • @MegaDarklee
      @MegaDarklee 7 років тому +9

      I did the same. LMAO

    • @BLANSTAR21
      @BLANSTAR21 7 років тому +1

      Erik Jamin I'm at the point right now...

    • @ErikSamuel1988
      @ErikSamuel1988 7 років тому +10

      Daniel Petracci 10 times I tried to stand on the run, 10 times I fell... it's not easy to jump on the rope.

    • @guybrushthreepwood9532
      @guybrushthreepwood9532 7 років тому +1

      I just completed it, you can keep saving and loading the beginning of the level you get 4 lives everytime. Got 40 lives doing this in a short time.

    • @guybrushthreepwood9532
      @guybrushthreepwood9532 7 років тому +2

      I don't like using the ropes but I figured out to land on the rope you have to jump from the centre. I kept bouncing on turtles over gave me a hard time dam turtles

  • @katiopeia8254
    @katiopeia8254 7 років тому +11

    I'm so glad I am not the only one who thinks the exact same. There is something legitimately wrong with the jumping mechanics. There were countless times I don't make jumps because the jumping mechanics are so tight that you have to be INCREDIBLY precise with your jumps, resulting in overshooting jumps, falling off ledges and dying on the simplest jumps that make you feel like DSP. It's like trying to take a piss into a shot glass. I lost 40 lives alone on Road to Nowhere, I cannot tell you how many times my brother and I died on missing those turtle jumps, it was a nightmare. But on the original game I can beat those levels without even dying, I even played it again with no problems after playing the Remaster. You can see the differences tremendously. And don't even get me started on the jet ski levels in Crash 3, they fucked up the controls beyond belief, it was the worst thing I have ever seen in a Crash game.

    • @deoxysandmew2162
      @deoxysandmew2162 6 років тому +1

      Tell me about it...
      The ramps are your worst enemy in the Ski levels.
      I really loved how they magnetized Coco to the middle of the ramp and leveled her out, so she goes
      straight without missing boxes like an idiot or dying like a moron on a nitro boxes...
      ...speaking of which... "Hot Coco"... I'm looking at you!
      That level transition to remaster was a disaster!
      The level looks.... squished.
      There is so little space between bombs it's near impossible to get through those even without full
      speed, let alone when trying to get the platinum relic on that thing!
      I assume that Hot Coco level was made in such way back in the original, due to show the limitations of
      the character's control and difficulty, but when those "controls" are changed.... then... the level becomes
      a complete uncontrollable mess that can't be comprehended.
      But yeah.... this game can make you think whether one sucks real bad at video games like DSP...
      That darn hang time!!!
      Sad thing is.... I didn't even got 99 lives in Crash 2, due to so many deaths, like WHAT?!
      Where in the original.... I had 99 lives even before Road to Ruin.
      Oh yeah, also.
      Fun Fact: those 3 lives on the bouncing crates at the secondary entrance of Air Crash... are impossible.
      Crash's hang time is so weak in the remaster... you can't get onto the 2 box from the first.
      Like... did they even playtested that?!
      What a fucking tease!

    • @littleevsamoyed7130
      @littleevsamoyed7130 10 місяців тому

      My God I can't count how many times I have rage quit

  • @mardy3732
    @mardy3732 7 років тому +15

    Either it's more difficult or it's different somehow, because I flawlessed the first og crash only months ago and now I'm dying repeatedly in the remake.

  • @Mushroom2thousand9
    @Mushroom2thousand9 7 років тому +50

    Definately agree with the physics being off, i noticed it right off the bat on the first level of crash 1!

    • @LG1ikLx
      @LG1ikLx 2 роки тому +1

      I knew something was off for ages and eventually worked out it was something to do with the jump.
      It's made the trilogy unplayable for me and I'm guessing they done this to save time and money.
      Probably easier to just remaster the levels and throw the same physics rather than design new physics for different games.

    • @20puskinas1992
      @20puskinas1992 Рік тому +1

      Its not off its just harder!
      Considering all the changes they should have made some levels more forgiving.
      That's it.

    • @Kessekom
      @Kessekom 9 місяців тому

      Same, I thought my game was lagging or something.

  • @Crash-sd7ox
    @Crash-sd7ox 7 років тому +18

    I knew there was something off about the jumping when I started level 1 for Crash 1. I had chalked it up to VV keeping the clunkiness of the original first game rather than using the mechanics of the 3rd game. I did a full playthrough of all 3 Crash games on PS3 to prepare for the N.Sane Trilogy and I was not expecting this difficulty. Yes, it would be nice if VV kept the same mechanics as they were in the originals, BUT, it was refreshing to me that we got an actual sense of true difficulty as you got to the further levels.(for someone that's played over and over again the original games, it was nice) The High Road was a pain, I lost 45 lives to that stage, was a good thing I had 71 lives by the time I got there.
    I don't care if VV patches the jumping of the first game, yes it is difficult, getting the colored gems is a pain in the butt, but it is still a good game and can be completed. I know everyone is going to have their own opinion on this, and that's 100000% alright. If changes get made, I'm 100% okay with it.

    • @hoodedman6579
      @hoodedman6579 7 років тому +3

      "Can be completed" is not something that should need to be said; it isn't even a compliment.

    • @Crash-sd7ox
      @Crash-sd7ox 7 років тому

      I totally agree

    • @setchi1629
      @setchi1629 7 років тому +1

      Can be 100% completed with time and effort, which is preferable imo lol

    • @matttree1325
      @matttree1325 7 років тому

      I'm going for the platinum trophy and have all the gems but some of those time trials. my word. native fortress slippery climb and the high road are the only ones left.

  • @gazzman2006
    @gazzman2006 7 років тому +69

    crash3 physics for crash1 is pretty bad.
    all the 'hardcore gamers' bullshit saying it's easy... lies haha.
    I felt the jump had changed, it has made it much more infuriating. you have to be perfect on alot of jumps, so fucking many.
    amazing game so far though

    • @BATE.
      @BATE. 6 років тому

      New engine, new controls...

    • @tmac8623
      @tmac8623 3 роки тому +1

      You worded it perfectly sir

  • @SirIkeMedia
    @SirIkeMedia 7 років тому +19

    "Really hard" = Hit boxes and jumping that need fixing.

  • @rock-o325
    @rock-o325 7 років тому +26

    favorite part is when i can finish a level without losing at least 7-10 lives lol

  • @awesomemark1234100
    @awesomemark1234100 7 років тому +5

    Best thing to do would put in different modes for the different mechanics. In one you have classic Crash with everything exactly the same. While in the other you have a version that would be refined by vicarious visions.

    • @MSCLeap75
      @MSCLeap75 7 років тому +2

      Do you really want to play with the original crash 1's controls which were worst than 2 and 3's controls? I think their choice of control scheme works for most of the stages in 3 games except for the very few in crash 1. Players just need to readjust to the controls again like they did when they first played the originals. If they kept the controls the same as the original, then the game would be piss easy for hardcore fans while newcomers have to play the game tons of times to be as good as the hardcore fans instead of both fans being challenged together.

    • @dannydumlet
      @dannydumlet 7 років тому +1

      I hated Crash 1 growing up cause he slid a bit on landing. I prefer this over the original

  • @___blaggard999___8
    @___blaggard999___8 7 років тому +68

    its a love hate kinda game. sometimes you gotta turn it off hahah

    • @ondubu52
      @ondubu52 6 років тому +2

      blaggard 999 me right now, I'm pissed off at it. Im taking a break lol. And getting back at in like an hour.

    • @noam6175
      @noam6175 4 роки тому

      This remake is bullshit

    • @kidtalk9751
      @kidtalk9751 4 роки тому +3

      @@noam6175 you're bullshit

    • @danieljosevski1169
      @danieljosevski1169 3 роки тому

      So true. Once you get pissed off it's already too late.

  • @jensos7
    @jensos7 7 років тому +10

    Maybe they could have made a 'Classic' mode where they had different jumping mechanics for each game and a 'Modern' mode with the same jumping mechanic for each game.

  • @iainbrisland1901
    @iainbrisland1901 7 років тому +10

    I thought I was the only one who had bother with the jumping. Obviously not.

  • @marbles8641
    @marbles8641 7 років тому +7

    I just played through all three games in the N-Sane Trilogy over the weekend.
    You sure the physics are the same in each game? Because in game one the controls felt quite a bit more stiff, and as the game series went on, it became more fluid and easier to control.
    Crash one felt like I was wading in mud, while in 2 it felt very tight and responsive with way better jump physics, I didn't have much trouble till the very, very end when trying to make mini jumps quick enough to no trigger the instant death shrink rays (you all know the part...)
    As for the High Road, screw that level.. I was stuck on both versions of that level for longer than I care to admit. However you CAN stop and safety jump on the turtles, you just gotta make sure you're holding the X button as long as possible as you jump to the next one to make the jump. I will admit though, there were times where I accidentally clipped a turtle killing me, or the turtle (Thank you Aku Aku..) and in both cases I was SOL...

  • @nickyrichtofen
    @nickyrichtofen 7 років тому +13

    I'm so late that I even saw this taken down

  • @zalinuxdev7817
    @zalinuxdev7817 6 років тому +4

    F*CK THE HIGH ROAD IN NSANE.
    Now that I've got that off my chest: As long as I know why the game seems harder, I can adjust, so now I don't mind as much.

  • @lucariomew365
    @lucariomew365 7 років тому +106

    Yeah no, my friend went and replayed the originals to compare it, minor game physics aside, the difficulty curve is nearly the same. The ease and fun from playing the game in the past is pure nostalgia, rose tints and all. The real issue is that modern gamers have spend the last decade, or longer, playing yearly rehashes of 1st/ 3rd person shooters and 3rd person Rpgs. I.E. Call of Duty, Battlefield, Dark Souls, Overwatch, Destiny, and Mass Effect. Seriously, when was the last time anyone played a legitimately difficult platformer on a console?

    • @mezomoza7
      @mezomoza7 7 років тому +7

      lucariomew358/2 Donkey kong Country returns on 3DS is difficult

    • @MrMcAyyy
      @MrMcAyyy 7 років тому

      Amen! I don't have the remake but I am playing the first game for the first time and comparing to let's plays, I'm struggling at the same parts as people who are playing the new game. I don't think it's that big of an issue.

    • @lucariomew365
      @lucariomew365 7 років тому +3

      True, if you're really into that sort of gameplay, but I still say that we need more variety. Plus the online playerbase is usually super toxic, especially the underage kids.

    • @Thinkableness
      @Thinkableness 7 років тому +5

      From what I see people are getting stuck at the same parts I got stuck at when I was little, high road and the other sky bridge level were always tough to complete, along along with slippery climb and the level that's pitch black without aku aku.

    • @stuffz1757
      @stuffz1757 7 років тому +2

      Donkey Kong Tropical Freeze in 2014, and every 3D Mario in recent years in regards to their "final" levels, are hard. Crash Bandicoot, is not hard, and I'm of the opinion that you probably didn't play the originals when they came out.

  • @darraghokeeffe1272
    @darraghokeeffe1272 7 років тому +33

    why did they take this video down

    • @WhatCultureGaming
      @WhatCultureGaming  7 років тому +62

      Upload error! UA-cam decided that you guys would only like to see about a third of this conversation.

    • @darraghokeeffe1272
      @darraghokeeffe1272 7 років тому +3

      WhatCulture Gaming thanks for clearing that up

    • @gamerguy8970
      @gamerguy8970 7 років тому

      WhatCulture Gaming tell me about yourself

    • @emberhydra
      @emberhydra 7 років тому

      WhatCulture Gaming thanks for clearing that up.

  • @HylianMigz
    @HylianMigz 7 років тому +40

    SCREW THE LEVEL AFTER HOG WILD good god I hate that level.

    • @newfie1613
      @newfie1613 7 років тому +12

      Miguel Vasquez Native fortress? I feel the same way if that is the level you're talking about.

    • @Kiwwwi_bat
      @Kiwwwi_bat 7 років тому +7

      Newfie16 that level made me play Warped instead

    • @HylianMigz
      @HylianMigz 7 років тому +4

      Newfie16 YES. OH MY GODS. Every checkpoint you're like "Ok this next part must be the hard part" then you realize "OH, ITS ALL THE HARD PART."

    • @Envyous
      @Envyous 7 років тому +2

      Yeah I don't think I've EVER been so mad that I actually started feeling faint from the anger. I was livid. I'm at Ripper Roo now and I don't have it in me to try hard anymore. I try the level like 1 or 2 times and turn the bullshit ass game off. I don't think I'm gonna finish it. Well, the first game at least.

    • @HylianMigz
      @HylianMigz 7 років тому

      Desarae Chester For real! I actually threw my controller and turned my PS4 off at the third game over.

  • @SimpaNN
    @SimpaNN 7 років тому +2

    That goddamn bridgelevel.. SOO FUKIN HARD!😂😂😂

  • @radiocaf
    @radiocaf 7 років тому +5

    I would have preferred it to be exactly the same. You have a very good point when you say that the older games' levels where they weren't built for Warped's physics and mechanics.

  • @UnderMyUnderwear69
    @UnderMyUnderwear69 7 років тому +390

    Use the d-pad instead of the analog stick like the original, it'll make it waayyyyy easier.

    • @TheRazza1991
      @TheRazza1991 7 років тому +23

      MrPotatoehead69 I agree it just feels weird using the analog stick for a crash game :)

    • @behemothokun
      @behemothokun 7 років тому +17

      yep, D-pad all the way

    • @siloPIRATE
      @siloPIRATE 7 років тому +24

      Analog stick works fine for the third one though. But 3 would have been designed with them in mind

    • @GhostWolf1988
      @GhostWolf1988 7 років тому +6

      MrPotatoehead69 i always using a d-pad on crash games like i used to remember it on the frist play station console

    • @boydsterling3193
      @boydsterling3193 7 років тому +1

      Yup always D pad for crash games!

  • @enthrallingusername
    @enthrallingusername 7 років тому +10

    I was a hardcore crash player back in the day and still played the original trilogy on/off throughout the years and the jumping in N.Sane trilogy is definitely off. Is it a bad game? absolutely not I'm thoroughly enjoying it although I'm not a fan of the new soundtrack.

  • @EnchantedSmellyWolf
    @EnchantedSmellyWolf 4 роки тому +3

    They made it harder so we can have our nostalgic rage quit and it felt like it was only yesterday.

  • @Artistofprocedure
    @Artistofprocedure 7 років тому +8

    Oh yeah ps1 games were hard as shit sometimes crash devs didn't give a shit if you couldn't beat it they were savages

  • @philsurtees
    @philsurtees 4 роки тому +2

    Thank goodness! I'm 52, and was thinking that I was just too old to play these games any more, because I got 100% back in the day, but am having trouble just getting through some of the levels now.
    I also noticed myself screaming "THAT'S INSANE" at the TV, as I failed to get across yet another seamingly impossible gap, then realising that's where they got the name for the trilogy from.
    Now I'm happy. In our household we have the CPM Rating for platformers; which is the Curses Per Minute scale. The higher the CPM, the better the game, and I suspect this one is going to be even higher than Tropical Freeze, though probably not as high as Cuphead...

  • @dark12794
    @dark12794 7 років тому +4

    "no checkpoints in time trial"
    "why can't i retsart at my last checkpoint"
    "why ADDED restart to time trial"(that was always there)
    "this guy on reddit said-"
    clearly someone didnt play crash 1-3 as much as they're implying. Go back, play crash 1, tell me how far u get before it game over's you and makes you start from level 1.

  • @rikardandersson1403
    @rikardandersson1403 7 років тому +5

    Level High road : Run on the hanging lines.. easiest level ever ! 👍🏻

    • @noam6175
      @noam6175 4 роки тому

      ......... Relic....... Sucker!

  • @ludens1526
    @ludens1526 7 років тому +6

    I can't wait to play this game hopefully they don't patch the difficulty. I have to get a new controller.

  • @invadernav3422
    @invadernav3422 7 років тому +5

    I'm so glad I'm not the only one who felt this. And I agree- FUCK HIGHROAD. I spent an embarrassingly long amount of time ok that level

  • @sakurasam420
    @sakurasam420 7 років тому +11

    A lot of people are saying things like "get good" but did you even stop to watch the video? People are complaining because they changed an already established game. People were expecting to get the same 3 games but this time with updated graphics, not 3 harder games with updated graphics.

  • @madzmedia2
    @madzmedia2 7 років тому +2

    On top of what you guys are saying, Crash 1 also doesn't have the slide and jump mechanic. So this makes getting momentum way harder on Crash 1 than it is in the other two Crash's. Wow no wonder it is so savagely difficult.

  • @Vince_Lasal
    @Vince_Lasal 7 років тому +21

    Am I the only one who'd like to see a let's play on Crash from these guys? I think it'd be fun and interesting

  • @djtoxicdhg
    @djtoxicdhg 7 років тому +5

    besides the hitboxes being off in the games this game is a million times easier than the original far less punishment the Wampa fruit suctions to your character like a magnet and you get pity checkboxes now how much easier do you need it

    • @noam6175
      @noam6175 4 роки тому +1

      ....... You are estupid or something?

  • @supernova8288
    @supernova8288 7 років тому +7

    It took me 20 min to finish the road to nowhere 110% real

    • @Dreggy990
      @Dreggy990 7 років тому

      Super_Nova 2424 it did for me just run on the rioe

  • @HEFTY_SMURF1600
    @HEFTY_SMURF1600 7 років тому +2

    I agree with everything you guys were saying Crash was always difficult but on this remaster they've definitely raised the difficulty level to a whole other level

  • @kingpotato7183
    @kingpotato7183 7 років тому +2

    i tortured myself trying to 100% the first game and then moving onto the second the thing is that I'm new to 3d platforming crash the only crash game that I finished was clash of the Titans and I liked that game

  • @Ridisword
    @Ridisword 7 років тому +4

    I got stucked on that high road level. Then i realized taht you can jump over the rope and run to the end of the level it was beutufil after losing like 30 lives

  • @IMrAverage
    @IMrAverage 7 років тому +15

    After playing the N-Sane Trilogy ans then going back ad playing the old ones to see for myself, the momentum mechanics are COMPLETELY different. They're worse now IMO. Felt more solid back in the day.

  • @bigjohnnygee123
    @bigjohnnygee123 7 років тому +1

    Definitely wouldn't want the controls to change over all 3, I've recently achieved 100% on the first game and consequently feel as though I've developed new muscle memory for the games such that going to 2 (and doing speed runs ) is a breeze!

  • @NIIVES
    @NIIVES 7 років тому +2

    Haha I saw The High Road in the thumbnail and I'm currently stuck at that level. Immediately clicked out of frustration

  • @user-pc6wp1nn9m
    @user-pc6wp1nn9m 7 років тому +6

    Why was this taken down

  • @Crow_Rising
    @Crow_Rising 7 років тому

    The jumping thing where you slide off the edge of platforms seems to actually be more because of Crash's hitbox rather than the level geometry's hitbox. The hitbox around where his feet are is apparently more of a pill shape rather than a box shape, which makes him slide off the edge of platforms if he doesn't quite make it.
    This is something of a double edged sword, because although it can screw you over if you slightly under jump, it also gives you a little bit of leeway where instead of just falling off an edge you were standing on if you were a little late to jump, sometimes you will jump anyway and not die. So although it makes some challenges harder, it makes other challenges easier.
    My biggest gripe with the game is the camera angles. I have no nostalgia for terrible camera angles that get me killed due to a lack of depth perception. The game itself may be nostalgic, but I would rather be able to see what I am doing than have everything wrong with the game I liked as a kid still be in the remake. What I am saying is I would praise the game more for fixing issues with the original rather than keeping those issues because "lol nostalgia, it's just like how you remember!"
    Just keep the camera angles where they aren't hurting anything, and change the angles when they are just as much an obstacle as the level design itself.

  • @frankx8739
    @frankx8739 5 років тому +1

    I remember the original The High Road level was much harder because of the Silent Hill type fog that gave u about 6 yards visibility

  • @roxasora225
    @roxasora225 7 років тому +5

    Yes yes yes! That is the first thing that I said when I began the second game! I have been yelling at my screen because of that damn ass stupid Jumping mechanic...I haven't started 1 yet (mostly because it's my least favorite) but the problem still occurs in Crash 2. It seems like you're going to jump over a pit really easily and then you fall right into it. I found myself 9/10 having to do the slide jump to even get over the tiniest of pits. It is pissing me off! And like you guys said I kept trying and trying, yet I kept falling in the pits. Vicarious Visions really NEEDS to fix the stupid ass jumping!

  • @Z8pwu142
    @Z8pwu142 7 років тому +33

    Great video! I don't understand how ignorant some people in the comment section are. We get it! You're awesome players who do nothing all the time but playing this game till you are a crack at it, but there are people who just want to play this game like it was and it is in fact really hard. The hit boxes from enemies are bigger and from platforms smaller, which leads to more falloffs. Many people on Reddit say that, I say that, all of my friends said that. Maybe you're just better than us, but that doesn't give you the right to insult us, because we want to have fun too.
    I would've preferred the old mechanics, even if I was a new player. I mean the justification is easy. If someone gets mad about why you have three different jump mechanics, tell them that this game is a remake and that those games are from three different times but from the same franchise. It's only logical to put the same jumping mechanic to the same game it had before. I feel like activision was just to lazy to make 3 different mechanics.

    • @John.Banana.
      @John.Banana. 7 років тому +2

      those people use the analog and they never played the original with the gems, the remaster is easy

    • @asapmike598
      @asapmike598 7 років тому +1

      ElComandanteRiky exactly.. can't die the whole level to get the gem lol

    • @Anonymous-vz2tc
      @Anonymous-vz2tc 7 років тому +3

      SkullTune too lazy? no your just too needy

    • @deathzone5893
      @deathzone5893 6 років тому +3

      Yeah I wanted to have fun on it too I was really looking forward for it to come out and when it did I started playing it and was really disappointed. Yes I dont mind if it's a bit harder but they made it way too difficult. The jumping is useless it has to be 100% right or you die and you need to have extremely good reaction times and can't hesitate at all and also you need alot of luck. You said you people just want to have fun yes we all do but it's not fun when your you've been trying so hard just to get through this one level for days instead it makes it stressful. I remember playing the old crash games as a kid yes it was a bit hard and it can take a while to get past certain levels but it never took like several days to pass it. This is definitely the most difficult and stressful game I've ever played. Activision did not do a good job at all re making this game.

    • @liammarshall-butler3384
      @liammarshall-butler3384 4 роки тому

      I don't know, I played Crash a lot as a kid. It was way easier for me to beat the remake than when I played through the first time. Try going back and getting the gem on Sunset Vista, the High Road, Fumbling in the Dark, etc and say it is honestly way easier in the remake.

  • @RagnarokMic
    @RagnarokMic 4 роки тому

    Other than the relics, the remakes are basically 1-for-1, the challenges were always just as hard.
    And worse in the original Crash, where you had to beat a level start to finish, getting every box, without a single death to actually get the gem.

  • @violetacervantes6138
    @violetacervantes6138 7 років тому +1

    Thank you!!! I asked myself the same question! Was I a better player as a teenager? I had to use 70 lives to get through the High Road

  • @KingOfBlades27
    @KingOfBlades27 7 років тому +4

    You guys pretty much nailed everything I would say about this remaster on this video. I also love it a lot but for fucks sakes the jumping just isn't right in the first 2 games and hitboxes for a platformer are just broken. They added stuff that makes this remaster better than the old ones but then also failed some aspects. I have already 100% Crash 1 and 2 and 105% Crash 3. Now I am only trying to achieve platinum ps4 trophies :D

    • @deoxysandmew2162
      @deoxysandmew2162 6 років тому

      Indeed.
      I had to slide spin jump in the "Piston it Away" bonus area above the nitros, because the intended way... .... is IMPOSSIBLE!!!
      You were meant to jump off of the multi-wumpa box to get the boxes after when you hit the ! switch.
      But since the hang time is so pathetic, it's impossible to jump over the nitros.
      You just don't go that far! And you can't use the "3D" aspect of the game, since it doesn't exist in THIS
      version shamefully.
      And let me remind you... Slide Spin Jump that makes you go slightly higher, was NOT an actual feature
      considered by Naughty Dog originally, i'm pretty sure of it.
      And that "feature" is what makes this game "playable" at those awkward moments.
      What a shame... (I can name few other things.... but I wouldn't be able to fit that in 1 comment. LOL)

  • @Brand-pn5yz
    @Brand-pn5yz 7 років тому +4

    yeah its still hard. but it feels like its more harder then the original.

  • @Skrenja
    @Skrenja 7 років тому +4

    They need to patch the jumping, hit detection and input lag asap. Graphics, soundtrack and sound design need work in some areas aswell.

  • @chriscrowley6758
    @chriscrowley6758 7 років тому

    I fought with my friends about whether or not it was different. We had a 40 minute discussion on how different the hot boxes were... it took us 3 hours to beat slippery climb

  • @rossmcdermott5699
    @rossmcdermott5699 7 років тому

    The thing that gets me the most is the "hit boxes" on the platforms of Crash 1. You can tell you're hitting the platforms on High Road, as they fall, but you slide of the edge, and it's extremely annoying!

  • @Mohammad_B03
    @Mohammad_B03 7 років тому +41

    Git Gud Scrub
    LMFAO

    • @mmm2096
      @mmm2096 7 років тому +1

      My thoughts lol

  • @griffmax1423
    @griffmax1423 7 років тому +5

    U guys are really great UA-camrs 👏 I want to congratulate you guys and keep up your hard work

  • @charlesqbanks
    @charlesqbanks 7 років тому +9

    I totally think that part of the reason the original crash was so fun and REWARDING, was because it was so insanely hard. When I played the games originally in order, I was genuinely disappointed at the decreased difficulty level of Crash Bandicoot Warped, as opposed to Crash 1 and 2, and I was 11 years old when I played them. I had so much fun with all three games, despite the "difficulty," but to be honest, in terms of difficulty these games were par for the course for 2d platformers for its time. So when I see people classifying this as a "rage game," I have to wonder if modern game design hasn't taught the modern gamer to be super-entitled, spoiled, over-sensitive people, who can't enjoy a game unless the developer literally holds your hand through it. Compared to games like Super Mario, Donkey Kong Country, Sonic, etc. games like Darksouls aren't hard, they are just, normal. Video games should teach us things like patience, perserverance, and an emphasis on skill, not just a "cinematic experience," or good graphics. Anyway, if you've read this far, congratulations. I'm done ranting now.

  • @Ostnizdasht206
    @Ostnizdasht206 7 років тому

    I didn't know about the rope trick on the bridge levels until I had already beaten them. Also, I think people (including myself) were expecting Mario jumping physics and Crash is definitely it's own thing.

  • @lagoleth
    @lagoleth 7 років тому

    I'm that great age in between the people who grew up with the first game onwards and the people who didn't even know this game was a remaster

  • @or_lionheart
    @or_lionheart 7 років тому +3

    My only real complaint is about the cloud area in the Native Fortress level. I really, really hope they fix the clouds' hitbox, those things are infuriating as hell, and end up turning a simple and straightforward section into a complete nightmare. Sometimes Crash would fall from a spot where in one of my previous attempt he would stand just fine. Sometimes he even drops randomly while walking through the cloud surface, I mean what the hell?
    Really hope they patch this up, otherwise everything is pretty top notch. The jump in the first Crash game is a little messed up and he also tends to slip constantly when he lands on the edge of things but I assume most of the difficulty comes from "old" players like em remembering the old controls and having to learn and adapt to the new movements.
    Vicarious Visions did a phenomenal job with the remakes.
    I honestly didn't think they would pull it off. They even managed to get me loving Crash 1 like I never did before. The old clunky controls, insane loading times and password saving system BS really threw me off as a kid. Now I understand why it is called a true gem of Platforming.
    Also here's hoping they will also remake CTR. The demand is high enough and from what I know the trilogy is making a huge success, so who knows

    • @OzwellSpencer
      @OzwellSpencer 7 років тому

      or_lionheart Keep trying!... I got my platinum yesterday... Crash 1 requires a lot of practice. If you are going for the platinum thropy you need to get all the gold relics and that is terrible INSANE!

    • @ihatestairs9034
      @ihatestairs9034 7 років тому

      or_lionheart odd. I played and didn't have any trouble at all. Keep trying I guess

  • @Double_T_G
    @Double_T_G 7 років тому

    To the guy on the left, I would argue that new players wouldn't struggle changing between the different jumping mechanics as long as they played each game all the way through before going onto the next one, or in other words they don't switch back-and-forth between the three at random, because each game is so well-designed that the beginning levels provide a sort of tutorial, in other words they're so well-designed they teach you how to play the game without even saying that they're doing it, and that would provide enough time and obstacles for the player to switch between each games different jumping physics without too much of a struggle. However, the way they chose to do the jumping physics makes it easier for people who do decide to switch between the games that random. I assume a lot of people who are new to the games Will likely switch between them at random, never completing a single one and get bored of the game in a couple days. The way they did it supports these people, and those are probably the majority of the people buying the game, but I feel like since they aren't going to give it a fair amount of time and attention, then we shouldn't even cater to those people in the first place. Either way, the jumping mechanics and the Hitbox tweaking hasn't made the games any less enjoyable to me. I can tell the difficulty is a bit much,but I've managed to adjust and still have had a good time the entire time I've been playing them.

  • @LG1ikLx
    @LG1ikLx 2 роки тому +1

    They could have easily got this right. In the settings add an option "Retro physics" or "Modern physics"
    Problem solved.

  • @clarker89
    @clarker89 7 років тому +20

    #firemiddleguy

    • @elproson1
      @elproson1 7 років тому +2

      KCJones dont think that gonna happen. He owns the company.

    • @clarker89
      @clarker89 7 років тому

      Teddy Håkansson Adam made that company what it is

    • @Theodiorr
      @Theodiorr 7 років тому +1

      KCJones He still owns the company dumbass

  • @theguyinthere
    @theguyinthere 7 років тому +12

    hog wild was too hard

    • @Retro-StationX
      @Retro-StationX 7 років тому +14

      theguyinthere lol noob

    • @cameronpeterson6734
      @cameronpeterson6734 7 років тому +2

      theguyinthere It was hard for me too at first but you just have to time your turns ahead of time and it gets easy once you understand it one obstacle at a time

    • @theguyinthere
      @theguyinthere 7 років тому +1

      Cameron Peterson it wasn't the turns it was jumping over the last hog on a stick before you take the gem. Im glad I got the gem

    • @theguyinthere
      @theguyinthere 7 років тому +1

      uncharted31000 funny

    • @codylong5115
      @codylong5115 7 років тому +1

      theguyinthere oh my gosh yes dude!! i lost all of my 16 lives from that one last jump now im struggling each level for lives lol

  • @andrefernando6412
    @andrefernando6412 7 років тому +3

    its def harder than the original, mostly because of that really bad jump engine and other changes. I am disappointed, I'll keep playing the original games on my stream.

  • @MostEnvious
    @MostEnvious 7 років тому

    Noticed that there was something wrong when I've died many times to various turtles in the game. Something that's only happened to me once in the original.

  • @elpresidente8460
    @elpresidente8460 7 років тому

    I stopped playing Crash Bandicoot at The High Road, I physically couldn't re-tune my brain to the new way of jumping. Moved on to Crash 2 and the jumping felt natural.

  • @albertogovea2769
    @albertogovea2769 7 років тому +34

    it's for sure not hard enough to make a long ass video about

  • @PNKF
    @PNKF 7 років тому +3

    go play the old version in ps3 and you will know its the same

  • @Xxdmonster5xX
    @Xxdmonster5xX 7 років тому

    Lost all 40 lives I had saved up on High Road and then spent forever trying to do it with the lives it gives me when I restarted. Good to hear that I am not actually just a whole lot worse than I was as a kid.

  • @BLANSTAR21
    @BLANSTAR21 7 років тому +1

    CRASH is definitely more challenging then it used to be. I agree with this panel, the first levels are alright, but then it gets difficult. It's upsetting continuing to lose so many times. The reloading takes FOREVER. But... I am glad CRASH is back. I haven't played a video game in years... and here I am at 30 reliving my youth.

  • @bgprobably
    @bgprobably 7 років тому

    As someone who only owned a handme down crash 3, i felt a like a boss when i destroyed my friends because I'm used to only those mechanics.

  • @olibob203
    @olibob203 3 роки тому

    The problem with changing it , is that in crash 3 they have additional features to make the jump better, double jump etc.
    They should of kept 1 the way it was and the other 2 different

  • @CamSiv996
    @CamSiv996 7 років тому

    Come to think of it. I played the Road to Nowhere and it's so difficult that you can't actually see where you're landing.

  • @dhvsheabdh
    @dhvsheabdh 7 років тому

    You CAN do safety jumps. Simply hold forwards JUST before you're about to land.

  • @billythunderchode2569
    @billythunderchode2569 6 років тому

    The 2 guys on either end can't seem to follow basic lines of logic because they can't stop polishing VV's knob.

  • @TheSweatyYeti
    @TheSweatyYeti 7 років тому

    I used to be able to just fly through road to nowhere and high road, but now they're both balls hard

  • @ArranBawse
    @ArranBawse 7 років тому

    I swear Crash 1 is easier in the re-master than the original. The fact that you can save at any time makes it so much easier. Once you play a few levels the jump mechanics feel normal.

  • @WoodmanFeatherhigh
    @WoodmanFeatherhigh 7 років тому

    Crash 1 should have kept its own jumping mechanic. After all, controls are already different in each game, with the slide and belly slam introduced in 2 and the power ups in 3.

  • @theoutlawfromspace
    @theoutlawfromspace 7 років тому +2

    Guys, challenge and unfairness are two different things.

  • @robertweiss3982
    @robertweiss3982 7 років тому +2

    I didn't find these games difficult at all because I grew up playing them
    I was a bit rusty starting Crash 1 but picked it up again within minutes
    I have already got 100% completion in every game, time trials and all
    Just waiting for the dlc for Crash 1 to come out so I can have all trophies / achievements

  • @bryangray1422
    @bryangray1422 7 років тому

    Even the jumping in Uncharted 4's version of Crash's Jump was better than it is currently.

  • @JaffytaffyBTC
    @JaffytaffyBTC 7 років тому

    I do not like how today's version has pill-shaped hit boxes as opposed to the original's flat hit boxes.

  • @DavijoBoy
    @DavijoBoy 7 років тому

    The Road to Nowhere I found really easy now that Crash actually has a shadow.