IndieCade 2011: Jonathan Blow & Marc Ten Bosch
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- Опубліковано 28 вер 2024
- IndieCade 2011 Conference
Jonathan Blow & Marc Ten Boch, Designing the Universe, October 7th,
2011.
Video shot by Ida Bendentto.
Conference Chairs: Colleen Macklin, John Sharp, Andy Nealen
Video Squad Producer: Scott Stephan
Any system of interactivity can of course be explored: If X happens, what are the consequences? What are all the ways in which pattern Y expresses itself, and to what do those expressions lead? By inspecting the structure of a system in this way, we can find the core ideas of the system, and see how those ideas illustrate fundamental truths of our universe. We present a game design aesthetic that values looking for systems that express these truths in the cleanest possible way. We explain how this is different from more-traditional combinatoric design techniques; we show examples from our games and describe a method for applying the aesthetic in general.
Check out new videos every Monday and Thursday at: www.indiecade.c...
0:45:57
1. Richness
2. Completeness
3. Surprise
4.Lightest Contrivance
5. Strength of Boundary
6. Compatibility
7. Orthogonality
8. Generosity.
Put that in your notes!
An hour well spent. It's a shame some of Jonathan's examples were cut out from the video, though. I don't know if they were removed in the interest of time, or because they were seen as unimportant to the talk, but it would've been nice to see those extra few minutes. Any extra insights from Jon Blow are worth keeping, as far as I'm concerned.
@MsBickle76 It depends on the event- Some events have a strict no filming policy and sometimes the venue has very specific rules. At IndieCade, you're free to film as long as the Presenter/Speaker is comfortable with it. This video was captured by Ida Bendetto, an incredibly helpful and amazing IndieCade volunteer.
having now played through The Witness, it feels super weird when he is showing a video of early puzzle prototypes and the line crosses through itself..
I can't stop thinking about the way Jon is sitting on that chair
This video is a gem, how have I never seen it before.
1:05:27
I almost spit all over the keyboard when I heard that.
JON BLOW STEALTH GAME?? LIFE IS WORTH LIVING!!!
20 minutes into it, epic presentation
@YearwigY It's now publicly listed, we forgot to flip the switch! Thanks for the reminder :)
incredibly insightful talk, thank you for posting!
@MsBickle76 No, we're not. It was a mistake and the video is now publicly listed! If you have a problem in the future, feel free to contact us!
Such an amazing talk. I am really inspired.
at 0:26:07 there's a pretty annoying cut :P
Great lecture! I'm learning so much!
There are more but golden nugget at 44:24
Who else here played The Witness?
+Digital Dissection ay yoooo
So you're a fellow Blow-er too eh? Nice to meet ya.
Yep, longtime Blow-er here. Hi!
10:50 sounds like a Witness puzzle
I completed it, but didn't get all the shinies. Died over 2000 times and over 200 on the bit with the rising bottom.
Someone below says that the 10:50 mechanic sounds like a Witness mechanic.. And he was right.
I must say, I agree with almost everything being said here, especially the part about trimming out anything that's "not truth." I am confused about the compatibility and orthogonality parts though - could someone offer their interpretation of what's said here? Damn these UA-cam character limits...
another skip at 51:44
The only bit I didn't get was the 2 dislikes.Surely anybody looking up this vid would be as inspired and lifted as I was?
I wonder what they would do if I just follow Jonathan with my camera equipment whenever he is going to give a talk. Is it illegal to film at events like this, because all this stuff is just too important not capture.
And a few of his talks have gone "missing" supposedly erased because of things he said or just the whole content of the speech.
--[ 1:38 ]--
Button to skip straight to the actual content
He's pretty bold to talk about truths in absolutes. In a medium that's focussed on making new worlds that can be pretty controversial.
hard to listen to March,...
@MsBickle76 if you do, I think thousands would subscribe.
Ah, here we got again, amateur philosophers drawing metaphysical conclusions 🙄
Their conclusions are not metaphysical and they are not philosophers. They never claimed that. They are talking about constructing structures in games that resemble those in mathematics.
There is no such metaphysical conclusion in this video. You are the one making "meta-physical" assumption.
@Leonhart231 I think I get the orthogonality - if a new mechanic largely overlaps with previous ones, it's excessive. An extreme case would be a gun that just looks different. Compatibility may just be something that "breaks" the game, making other mechanics no longer interesting. It would be like adding a jump ability to VVVVVV - it totally breaks many of the puzzles, taking away their challenge. Sometimes this can be good, like adding infinite rewind to a platformer, but then it's a new game.
45:15 about arbitrary a-ha moments.
Why is this video unlisted? I'm saving it to my Jonathan Blow folder, with inspiration and notes for my indie game!
here is my playlist on lectures (not all related) /playlist?list=PL4D9494E7FBEE09DE&feature=mh_lolz In the folder I also have, his appearance on the brainy gamer podcast and his appearance on the hotspot podcast.
Referencing the Portal 2 footage... Light bridges can have some consequences. I think I'll explore those in my next game. I've been looking for a good idea for a puzzle and I think exploring bridges made of solid light and their consequences would be interesting.
Time to find the truth about light bridges, I suppose. :D
@iamvfx No spoilers. We wish! Just a limit on the recording.
Did you do it? I can't get past the part where the yellow guy follows you around :(
Watching this video has given me lots of inspiration. Thanks for posting it!
there is a skip in the video at 26:10
inspired me to get and complete VVVVVV no easy task!
Thanks for taking the time to post this video!
Why do you say that? Care to elaborate?
I hope Jon could talk about the generosity. I don't really get it.
I think that was about not limiting the player in arbitrary ways, such as having the player collect sand to use the "go back in time" ability, instead just let them use the ability as much as they want, and design the game around that.
Pure gold
I had to write an AutoHotKey script to get past that part :)