Marmoset i would say. due to the _high _low and visual guide to the cages. and scew maps. However i still use xnormal for transfer maps and occasional bug testing.
Hello, thanks for the video. at 4:13, do you know why under "Lighting", there's only AO showing ? there should be other ouputs like diffuse lighting, specular lighting and complete lighting like the previous version. Now I'm stuck because the specular lighitng is what I need right now
I belive you don't really need spec lighting here, because you can do it in substance painter latter. And you can also bake lights in Maya and max if required. But substance painter should have enough info to bake lights to texture. I'm not certain if there is a way in marmoset however.
My english isn't so bad but I understand nearly notrhing.
Great tutorial thanks!
Thank you :)
which is better for realisitc baking, marmoset or Xnormal . please reply
Marmoset i would say. due to the _high _low and visual guide to the cages. and scew maps. However i still use xnormal for transfer maps and occasional bug testing.
Hello, thanks for the video. at 4:13, do you know why under "Lighting", there's only AO showing ? there should be other ouputs like diffuse lighting, specular lighting and complete lighting like the previous version. Now I'm stuck because the specular lighitng is what I need right now
I belive you don't really need spec lighting here, because you can do it in substance painter latter. And you can also bake lights in Maya and max if required. But substance painter should have enough info to bake lights to texture. I'm not certain if there is a way in marmoset however.
Can i bake separated floated objects on highpoly model?
How do you mean? There are a number of ways to do this but its quite possible.
Man what’s with the screen disappearing every 5 seconds
so incredibly frustrating...