Baking in Marmoset Toolbag 4

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 11

  • @archer0archer
    @archer0archer 2 роки тому +3

    My english isn't so bad but I understand nearly notrhing.

  • @kettenotter
    @kettenotter 3 роки тому

    Great tutorial thanks!

  • @arunachalpradesh399
    @arunachalpradesh399 3 роки тому +1

    which is better for realisitc baking, marmoset or Xnormal . please reply

    • @vicker111
      @vicker111  3 роки тому

      Marmoset i would say. due to the _high _low and visual guide to the cages. and scew maps. However i still use xnormal for transfer maps and occasional bug testing.

  • @Thedeathofpeaceofmind
    @Thedeathofpeaceofmind 3 роки тому

    Hello, thanks for the video. at 4:13, do you know why under "Lighting", there's only AO showing ? there should be other ouputs like diffuse lighting, specular lighting and complete lighting like the previous version. Now I'm stuck because the specular lighitng is what I need right now

    • @vicker111
      @vicker111  3 роки тому

      I belive you don't really need spec lighting here, because you can do it in substance painter latter. And you can also bake lights in Maya and max if required. But substance painter should have enough info to bake lights to texture. I'm not certain if there is a way in marmoset however.

  • @llightless
    @llightless 2 роки тому +1

    Can i bake separated floated objects on highpoly model?

    • @vicker111
      @vicker111  2 роки тому

      How do you mean? There are a number of ways to do this but its quite possible.

  • @Chase3d304
    @Chase3d304 Рік тому

    Man what’s with the screen disappearing every 5 seconds