Harstem and I cut this way too close | 200% Damage WOL Co-op campaign
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- Опубліковано 30 чер 2024
- 0:00 - Intro
0:28 - Spoiler free start
This was a fun one, I think we almost one shot it. We cut it pretty close when we realized we only had one terrazine thing left to get.
Enjoy the Co-op!
You can catch the madness live at:
/ upatree
#SC2 #upatree #harstem - Ігри
I love seeing you two play together. Especially the campaign. As someone who mostly plays campaigns and Mods in SC, it's refreshing to see someone try these missions without knowing them inside out. Keep it up gentlemen!
"Nothing can go wrong from here" - oh yeah, I KNOW we are in for a great video :D
Where's the real co-op?? #coopgang#
BTW: IIRC medics are better than medivacs.
Medivacs get quite focused and medics stay back automatically.
And medics have more heal (IIRC) than medivacs.
Sure, the medivacs offer mobility, but for campaign you don't need this on most maps.
The second upgrade of the medic (can be build without tech lab) can be ignored, because later on you get the combination techlab/reactor anyway.
16:50: No, you did not have to choose between concussive and stim.
It's upgrades you buy for your units and you do not have to choose between them. However, stim is only avaiable to marines. (Stim + CombatShield), the Marauder has Concussive + I can't remember (more armor?)
Edit: You did a great job and I am glad you took care of the bonus objective too :)
You won this mission easily and with bonus objective too, amazing.
There is a 2 players protoss wings of liberty, you get some powerful units in it. Wings of liberty with protoss is easy but there is a brutal difficulty in it which gives mutations to zerg units to make it hard, but it's doable. You should play that campaign too. Harstem is protoss main so he will really enjoy that.
Brilliant video
The difficulty was put on hard, watch the launching screen at the beginning !!!
No, it says "Insanity".
Warning: Sound increase from 20:17
Wait, did it last the whole time or was it brief? I think it's just the game sounds because it's a cut. I'm still the same volume, so it's just unfortunate timing lol.
@@UpATree As far as I can gather it raps up a bit and stays that way. It's not that big of an increase and it's at the end of the video.
And yes, it's likely due to the cut