C# External Noclip Hack For Any Game! [ Tutorial ]
Вставка
- Опубліковано 7 чер 2024
- #swedz #csharp #gamehacking
Learn how to combine cheat engine and C# to code your first Noclip hack! 🫡
📺 Video Overview:
In today's tutorial we will code our first C# noclip hack that will let you fly anywhere in the game! A noclip works in the way that the player can sort of fly through walls in any direction which is a console command feature in many games. But we don't need that, because console commands are for nerds and we will do all of the noclip logic ourselves. This tutorial is meant to work for almost all games out there, you just have to tweak some minor things. It's perfect for new people to coding and memory since we are not using many variables and the logic is not highly advanced😊 Always remember to research the game you will try this on so you know if it's possible! Many games don't allow memory read/writing!
Key features 🔥
- Finding player coordinates
- Finding player view angles
- Finding falling mechanism
- Coding noclip hack
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Follow along with our easy-to-understand instructions and take your game hacking and memory manipulation skills to the next level. Whether you're interested in game development or just want to enhance your gaming experience, this tutorial has something for everyone.
[ Timestamps ⌚]
0:00 Introduction
1:34 Showcase
3:00 Tutorial starts
4:10 Finding player coordinates
8:05 Finding player view angles
10:00 Disabling fall mechanism
13:35 New console project
13:50 Package
14:14 variables
17:20 Imports
17:33 Noclip method
18:30 Math stuff
20:30 Forward movement
23:10 Color indicators
23:50 Adding the rest of the keys
25:35 Testing final application
[ Links 🖱️]
Access the code directly with my coffee page!:
www.buymeacoffee.com/Swedz
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[ Credits ✨]
you guys ❤️ - Ігри
nice tutorial, btw can you make a tutorial on how to call in game functions?
slime here, always with the good suggestions
@@SwedishTwat 😎
everything seems pretty simple but looks like a really complicated cheat. I'm just confused on the calculations, I guess I'll pay more attention in maths class
awesome tutorial!
Thanks for the great tutorial.
Stuck in the disabling fall mechanism. After almost 100 tests in the opcode I still can't find anything that stops the movement, only one managed to completely crash the game, is there anything else I can do to find it or pinpoint it? You found it after scrolling up just a little bit, for me none of those did anything.
any tutorial for hide process game to make multiple client, or any else?
thanks for always share great tutorial mr. swedz, GOD bless u.
Could you do a Imgui x64 tutorial using swed64? I think the dll may need some updates like swed32 is. Can’t seem to get the GetProcessByName to work in 64.
🤔, are you using the process name and not the window name? The methods have the same code so I don't know what the update should be about, but it's important that you use the process name and not the window name. You can also print the process list to confirm that your process is there 🙂
I tried almost 100 tests in the opcode and none of them stopped the movement, only thing I managed was to completely crash the game after testing to far up in the opcodes?
Thanks for making these detailed tutorials 🙏.
Is this kind of thing possible for Unreal Engine games also? Like say I found the base address of enemy health and want to write a one-hit-kill script or function of something. If so, could you please do tutorial series for unreal engine games if possible? Thanks
We will surely cover some unreal games too, there are a lot of unreal games out there 🙂
@@SwedishTwat thanks for considering 🙂
nice tutorial, can u make video how to make a hack to using DMA Hardware ?
I have an interesting idea
make a tutorial on how to make a triggerbot
but the method you will be using will be like this
the bot will check your viewangles and if it matches an enemy, it will shoot.
its similar to making an aimbot but instead of writing new viewangles it will just check it until it matches an enemy then shoots
let me know what do you think about this and if its possible
It would be very interesting to create something that complex, but we usually have a value which tells us if it's an enemy in the crosshair. I will think about this one 🧑💻
Some days ago, I commented for emulator android entity list. You've told about aob scan. I tried a lot. I'm trying this for more than 6 months. By aob scan i only found local player data. And for small multiplayer game. I found enemy's health but never found entity list. basically I'm searching for ESP type cheat, there are mod apk. But i need external things. I see pubgm emulator has something like that.
Anyway I stopped being failed so many times. Still following you, you've said you will give a video for this things. Thanks
I'm a cse student and also a unity game developer😊
I didn’t get the math calculations :/ I was wondering, if possible, if you can draw each step, why do we need Cos of something and stuff.. Thank you for your tutorials and for awesome library for c#. It’s helping me af
Thanks for the nice comment! The reason we need cos and sin is because we don't have the opposite and adjacent side of the triangle that is created when we have try to move from one coordinate to the other. I think that there is a lot of information about this if you search "euclidean distance" 🙂
@@SwedishTwat appreciate it! I am going to search about it! you rock!!
hi at 10:04 the z axis entry didnt had a P-> in it after the cut. what happened im stuck there? all of the sudden you also had the pointerscan result there
he restarted his game
thanks brooo thanks you are the best love you nohomo
😳
Just another question, please. are you considering the moveSpeed as hypotenuse? didnt get what you're considering as hypotenuse, srry. lil stuck at math steps lol.. the fact that you are calculating the new Y position without considering the viewAngles.Y just broke me.
You are correct, we consider the moveSpeed as the hypothenuse in a 90 degree triangle we form with the difference axes 😉. The reason we can calculate the Y axis position without using the x view angle is because the x and y axes are still on the two dimensional plane (when we look left and right). Then the z axis is the "height" point, which we have to consider when we look up or down (the y view angle).
hur har du lärt dig C#
Jag sökte på google hur saker fungerade, sedan skapade jag egna varianter av det. Sedan repetition.
Soon
soon
nice
nice
hell yeah daddy swed