C# External Noclip Hack For Any Game! [ Tutorial ]

Поділитися
Вставка
  • Опубліковано 7 чер 2024
  • #swedz #csharp #gamehacking
    Learn how to combine cheat engine and C# to code your first Noclip hack! 🫡
    📺 Video Overview:
    In today's tutorial we will code our first C# noclip hack that will let you fly anywhere in the game! A noclip works in the way that the player can sort of fly through walls in any direction which is a console command feature in many games. But we don't need that, because console commands are for nerds and we will do all of the noclip logic ourselves. This tutorial is meant to work for almost all games out there, you just have to tweak some minor things. It's perfect for new people to coding and memory since we are not using many variables and the logic is not highly advanced😊 Always remember to research the game you will try this on so you know if it's possible! Many games don't allow memory read/writing!
    Key features 🔥
    - Finding player coordinates
    - Finding player view angles
    - Finding falling mechanism
    - Coding noclip hack
    🎉 Subscribe and Stay Tuned:
    Don't miss out on future tutorials and programming tips! Subscribe to our channel and hit the notification bell to stay updated with our latest content.
    🙌 Have Questions or Feedback?
    We're here to help! Drop your questions and thoughts in the comments section below. Let's learn, code, and innovate together.
    Follow along with our easy-to-understand instructions and take your game hacking and memory manipulation skills to the next level. Whether you're interested in game development or just want to enhance your gaming experience, this tutorial has something for everyone.
    [ Timestamps ⌚]
    0:00 Introduction
    1:34 Showcase
    3:00 Tutorial starts
    4:10 Finding player coordinates
    8:05 Finding player view angles
    10:00 Disabling fall mechanism
    13:35 New console project
    13:50 Package
    14:14 variables
    17:20 Imports
    17:33 Noclip method
    18:30 Math stuff
    20:30 Forward movement
    23:10 Color indicators
    23:50 Adding the rest of the keys
    25:35 Testing final application
    [ Links 🖱️]
    Access the code directly with my coffee page!:
    www.buymeacoffee.com/Swedz
    Become a member and use exclusive emotes/emojis!:
    / @swedishtwat
    Subscribe to the channel: ua-cam.com/channels/4et.html....
    Discord : / discord
    Previous video: • ESP/Wallhack Overlay i...
    [ Credits ✨]
    you guys ❤️
  • Ігри

КОМЕНТАРІ • 40

  • @silme9417
    @silme9417 6 місяців тому +8

    nice tutorial, btw can you make a tutorial on how to call in game functions?

    • @SwedishTwat
      @SwedishTwat  6 місяців тому +3

      slime here, always with the good suggestions

    • @silme9417
      @silme9417 6 місяців тому

      @@SwedishTwat 😎

  • @revenantgtag
    @revenantgtag 6 місяців тому +2

    everything seems pretty simple but looks like a really complicated cheat. I'm just confused on the calculations, I guess I'll pay more attention in maths class

  • @ReanSVK
    @ReanSVK 6 місяців тому +1

    awesome tutorial!

  • @user-sy4mp8hq6i
    @user-sy4mp8hq6i 6 місяців тому +1

    Thanks for the great tutorial.

  • @DavidTector
    @DavidTector 27 днів тому

    Stuck in the disabling fall mechanism. After almost 100 tests in the opcode I still can't find anything that stops the movement, only one managed to completely crash the game, is there anything else I can do to find it or pinpoint it? You found it after scrolling up just a little bit, for me none of those did anything.

  • @Pootatozz
    @Pootatozz 6 місяців тому

    any tutorial for hide process game to make multiple client, or any else?
    thanks for always share great tutorial mr. swedz, GOD bless u.

  • @DarukoJP
    @DarukoJP 6 місяців тому +1

    Could you do a Imgui x64 tutorial using swed64? I think the dll may need some updates like swed32 is. Can’t seem to get the GetProcessByName to work in 64.

    • @SwedishTwat
      @SwedishTwat  6 місяців тому

      🤔, are you using the process name and not the window name? The methods have the same code so I don't know what the update should be about, but it's important that you use the process name and not the window name. You can also print the process list to confirm that your process is there 🙂

  • @DavidTector
    @DavidTector 27 днів тому

    I tried almost 100 tests in the opcode and none of them stopped the movement, only thing I managed was to completely crash the game after testing to far up in the opcodes?

  • @mohanhegde
    @mohanhegde 6 місяців тому

    Thanks for making these detailed tutorials 🙏.
    Is this kind of thing possible for Unreal Engine games also? Like say I found the base address of enemy health and want to write a one-hit-kill script or function of something. If so, could you please do tutorial series for unreal engine games if possible? Thanks

    • @SwedishTwat
      @SwedishTwat  6 місяців тому +1

      We will surely cover some unreal games too, there are a lot of unreal games out there 🙂

    • @mohanhegde
      @mohanhegde 6 місяців тому

      @@SwedishTwat thanks for considering 🙂

  • @xKillingx
    @xKillingx 6 місяців тому

    nice tutorial, can u make video how to make a hack to using DMA Hardware ?

  • @KorYouZ
    @KorYouZ 6 місяців тому

    I have an interesting idea
    make a tutorial on how to make a triggerbot
    but the method you will be using will be like this
    the bot will check your viewangles and if it matches an enemy, it will shoot.
    its similar to making an aimbot but instead of writing new viewangles it will just check it until it matches an enemy then shoots
    let me know what do you think about this and if its possible

    • @SwedishTwat
      @SwedishTwat  6 місяців тому

      It would be very interesting to create something that complex, but we usually have a value which tells us if it's an enemy in the crosshair. I will think about this one 🧑‍💻

  • @TopuVaiLive
    @TopuVaiLive 6 місяців тому +1

    Some days ago, I commented for emulator android entity list. You've told about aob scan. I tried a lot. I'm trying this for more than 6 months. By aob scan i only found local player data. And for small multiplayer game. I found enemy's health but never found entity list. basically I'm searching for ESP type cheat, there are mod apk. But i need external things. I see pubgm emulator has something like that.
    Anyway I stopped being failed so many times. Still following you, you've said you will give a video for this things. Thanks

    • @TopuVaiLive
      @TopuVaiLive 6 місяців тому

      I'm a cse student and also a unity game developer😊

  • @Mazzhot
    @Mazzhot 6 місяців тому +1

    I didn’t get the math calculations :/ I was wondering, if possible, if you can draw each step, why do we need Cos of something and stuff.. Thank you for your tutorials and for awesome library for c#. It’s helping me af

    • @SwedishTwat
      @SwedishTwat  6 місяців тому +1

      Thanks for the nice comment! The reason we need cos and sin is because we don't have the opposite and adjacent side of the triangle that is created when we have try to move from one coordinate to the other. I think that there is a lot of information about this if you search "euclidean distance" 🙂

    • @Mazzhot
      @Mazzhot 6 місяців тому

      @@SwedishTwat appreciate it! I am going to search about it! you rock!!

  • @shydevil
    @shydevil 6 місяців тому +1

    hi at 10:04 the z axis entry didnt had a P-> in it after the cut. what happened im stuck there? all of the sudden you also had the pointerscan result there

    • @kxhu
      @kxhu 4 місяці тому

      he restarted his game

  • @Legex-gr2xk
    @Legex-gr2xk 6 місяців тому

    thanks brooo thanks you are the best love you nohomo

  • @Mazzhot
    @Mazzhot 6 місяців тому

    Just another question, please. are you considering the moveSpeed as hypotenuse? didnt get what you're considering as hypotenuse, srry. lil stuck at math steps lol.. the fact that you are calculating the new Y position without considering the viewAngles.Y just broke me.

    • @SwedishTwat
      @SwedishTwat  6 місяців тому

      You are correct, we consider the moveSpeed as the hypothenuse in a 90 degree triangle we form with the difference axes 😉. The reason we can calculate the Y axis position without using the x view angle is because the x and y axes are still on the two dimensional plane (when we look left and right). Then the z axis is the "height" point, which we have to consider when we look up or down (the y view angle).

  • @Abol2005
    @Abol2005 5 місяців тому

    hur har du lärt dig C#

    • @SwedishTwat
      @SwedishTwat  5 місяців тому

      Jag sökte på google hur saker fungerade, sedan skapade jag egna varianter av det. Sedan repetition.

  • @DVSCD
    @DVSCD 6 місяців тому

    Soon

  • @swatzz_
    @swatzz_ 6 місяців тому

    nice

  • @mr-jhrox
    @mr-jhrox 6 місяців тому

    hell yeah daddy swed