My fav ps2 game and the best ps2 FPS game imo, saddly it flopped here in my country and no one bearly knows this game or talks about it, a underrated hidden gem
Gave this game a replay through an emulator with a mouse-injector and keyboard. Man, did this game age well. I mean sure, graphically it's showing its age, but the art-style holds up. More so when running it a high-res. I'm surprised there hasn't been any Indie or AA fps game that has attempted to emulate it's look and gameplay.
Best Weapon Loadout in the multiplayer playing against all the bots (including RvB mode) : 2X Flare-gun, Plasma Grenade, Timed Mine, Rocket Launcher and Monkey Gun (if remember that's five loadouts. It's always funny to use the flareguns/plasma grenades/timed mines at the spawning bots that's screams while running a second later (except for the *actual* bots in that one map).
I've known that game for 15 years, and it's only now that I notice that a certain percentage of the bullets bounce off the wall. and if they hit you they will hurt you I mean, normal bullets, not only the scifi gun
@@Gran.Turismo_Syphon.Filter_Mod When you are playing, you are not going to think "maybe the bullet ricocheted off the wall and hit me." You're going to think that another player is shooting at you.
Technically for safety purposes always exit at right An another game had this oversight (it was "Black"), where fhe AK-47 expels the casings at left The real weapon, the P90, AFAIK it expels the casingsat the bottom
@@Gran.Turismo_Syphon.Filter_Mod My guess, the reason why most of the bullet-ejections come out to the left in this game, is mainly a stylistic one. Most of the guns take up a good chunk of the bottom right screen, and combined with the low-fov, that you might not see the bullet's ejecting. So they had them eject to the left. If there was ever a remake of this game (like TS:Rewind) They should eject them to the right properly. And obviously adjust the view-model and fov.
@Razgriz_01 A stylistic thing may be the correct answer. Since the game is a futuristic/cartoonish style, isn't mandatory to follow real life rules. As stated in the previous comment, the game "Black" had all the weapons that were reintepretations of real ones. Devs said that it needed to look cool, and not realistic, even if the setting was "real life"
The arsenal in Future Perfect was awesome. There was so much fun in the variety of different historical and scifi guns.
My fav ps2 game and the best ps2 FPS game imo, saddly it flopped here in my country and no one bearly knows this game or talks about it, a underrated hidden gem
Oh yeah, that's a pretty unknown game series unfortunately
This Game is My Childhood Loved it
Tactical 12-Gauge my favourite shotgun in gaming
Gave this game a replay through an emulator with a mouse-injector and keyboard. Man, did this game age well.
I mean sure, graphically it's showing its age, but the art-style holds up. More so when running it a high-res. I'm surprised there hasn't been any Indie or AA fps game that has attempted to emulate it's look and gameplay.
@@Razgriz_01 There is "TimeShifters" that roughly follow TimeSplitters concept. Is an indie game. Never played it, but looks nice
Best Weapon Loadout in the multiplayer playing against all the bots (including RvB mode) : 2X Flare-gun, Plasma Grenade, Timed Mine, Rocket Launcher and Monkey Gun (if remember that's five loadouts.
It's always funny to use the flareguns/plasma grenades/timed mines at the spawning bots that's screams while running a second later (except for the *actual* bots in that one map).
Awesome arsenal
I've known that game for 15 years, and it's only now that I notice that a certain percentage of the bullets bounce off the wall.
and if they hit you they will hurt you
I mean, normal bullets, not only the scifi gun
@@ayrtonenrique4447 I thought that anyone knew that... You can even die with ricochet
@@Gran.Turismo_Syphon.Filter_Mod When you are playing, you are not going to think "maybe the bullet ricocheted off the wall and hit me."
You're going to think that another player is shooting at you.
11:00 wtf? I've never seen that y
Well, is wrote "unused" haha
Hmm. I never knew that the SBP500's bullet casings came out of the left side of the stock.
@@syrsafox32 I never noticed that honestly, good catch
@@Gran.Turismo_Syphon.Filter_Mod It makes you wonder how the gun is actually supposed to work.
Technically for safety purposes always exit at right
An another game had this oversight (it was "Black"), where fhe AK-47 expels the casings at left
The real weapon, the P90, AFAIK it expels the casingsat the bottom
@@Gran.Turismo_Syphon.Filter_Mod My guess, the reason why most of the bullet-ejections come out to the left in this game, is mainly a stylistic one. Most of the guns take up a good chunk of the bottom right screen, and combined with the low-fov, that you might not see the bullet's ejecting. So they had them eject to the left.
If there was ever a remake of this game (like TS:Rewind) They should eject them to the right properly. And obviously adjust the view-model and fov.
@Razgriz_01 A stylistic thing may be the correct answer. Since the game is a futuristic/cartoonish style, isn't mandatory to follow real life rules. As stated in the previous comment, the game "Black" had all the weapons that were reintepretations of real ones. Devs said that it needed to look cool, and not realistic, even if the setting was "real life"