Fun Fact: the game actually has planet Earth and the Sol solar system in it. It spawns in the exact same spot in every copy of the game so you can visit and even colonize it. Spore is probably one of the most authentic examples in gaming of a passion project through and through.
I think it’s really neat how many game developers have made passion projects based around exploring the universe. Like no mama sky, elite dangerous, starfield and spore are all similar stories of passionate creators going above and beyond (when allowed) to share their passion for the universe with all of us
Sol’s location in spore is also relatively accurate, about 7300 parsecs from Galactic center and 226 degrees offset of the decided upon galactic north.
Actually, you're in luck! It's a game called Thrive, and unfortunately, it's not going to be finished ANY time soon. But don't worry, that's because the devoted developers are putting so much effort and detail into each life stage.
This is incredibly well-done! I love how you not only focus on the biology, but also the "anthropology" of their evolution. The fact that you even went so far as to analyze what their music and their vehicles might be like based on their biology and real-world human examples is a true show of your knowledge and dedication to this topic. Fantastic job, CA! Your videos never cease to amaze :) There's a game currently in development called Elysian Eclipse! It's very new, but it aims to take the basic concepts of Spore and build upon them, and it looks very promising thus far. I highly recommend checking it out!
Fun Fact: if you play through this game multiple times and keep your old saves, the empires from those saves will still be around near their original location and they'll even keep their archetypes. You can interact with them like any other empire, mainly shopping, accepting missions , and declare war/make alliances with them. Edit: Minor corrections, the empires appears in their original location on the dot, you can't capture their homeworld or buy their home system, anything you do to them will also affect their save.
It isn't near the original location, it actually *is* the original location. All games share the same galaxy, and anything you do to that empire affects you when you play that empire. It is impossible to take or destroy another save game's homeworld, and if you use mods to make it possible, you'll find that the game crashes if you ever try to play as that empire again.
@@taelim6599 That leads me to wonder if you could make a hyper-aggresive empire, that all its neighbors hate, that gets planet-destroyers en-mass. Then annihilate the Grox. Leading to other saves having a way easier time exploring the center of the galaxy
I'd say that with the Space Stage's faults, the Galactic Adventures expansion does wonders in improving it, along with all the additions that it brought to the table. It's probably one of my favorite expansions to any game ever.
It gives you back that connection to your creature by letting you once again play as them. Although I did notice a drop in the amount of creations people I followed made for fun in exchange for their libraries being filled with GAprops. Using the GAprop tag, you could make it so these creations wouldnt be randomly selected to appear in games, so you wouldnt encounter cities with Stone Wall 3 as their houses. Unfortunately, people made some really cool creations with the GAprop tag that would have been fun to see randomly pop up in worlds
@@dimetrodon2250 I don't shame myself when saying that I edited downloaded creatures, vehicles and structures a lot, just to eliminate that Gaprop tag and being able to see them in-game
I really didn't like that one... it felt too cartoony. I liked the Creepy & Cute Parts Pack more, since it's new parts that look authentic, unlike parts in mods. Sad it's only about creature stage though.
@@anaalina5964 I totally get what you mean, I really wish we got more part packs that are authentic to Spore's style, or a mod that does it well. As for GA, I say it works well in giving the community created content a lot of material to work with, as that stuff is the life and blood of Spore.
Please please PLEASE do a video on the biology of the Eternal Cylinder. There's so many different species of creatures and plants and overall the game is absolutely wonderful.
The Eternal Cylinder has the most impressive and all out strange aliens in a video game! Even from just playing the demo I can see it's a truly incredible game.
@@alexhilton9634 It's truly an underrated gem of a game. Extensive lore on the creatures and enemies you encounter, fascinating terrain and biomes, and a soundtrack that's out of this world (pun intended). If you've played only the demo, I highly recommend the full game. The ending has brought me to literal tears and I cant stress how much I love this game.
I would like to bring attention to Poverty Point, a Native American site that goes back all the way to the Archaic Period and was a permanent of hunter-gatherers. The land was so abundant that they did not require subsistence farming. And the Hopewell culture to come after was much the same. While true subsistence farming is necessary for large scale civilizations, it isn’t necessarily a requirement for permanent settlements
You should read the Neanderthal Parallax by Robert J Sawyer. His ideas about the relationship between civilization and agriculture are very interesting.
The great thing about Spore is that you can come up with ANY history that you would like for your species! I plan on making an adventure that allows my sapient species to tell their stories that go back billions of years!(realistically I will make them theorize about cell stage and early creature since that era was SO long ago…). I’d like to think that the game exaggerates it’s history for comedic effect, while also providing the player with tons of ideas and theories to help flesh out the exaggeration, it leaves room for creativity and Will Wright definitely wanted that in the game, props to him for even releasing this game! This was so ambitious for its time!!
I always wondered what would drive a species without eyes to engage in air and then space travel, and what technologies they would have used to spatially locate and navigate themselves.
I loved this game so much as a kid and I never even realized how educational it could be. Like sure it’s very simplified but I think it does well for what it is.
On the subject of a modern take on this concept, the start up game, Elysian Eclipse is doing just that!! It's cery early in development but it's something worth taking a look at!
There's a spore-inspired game being worked on called "Thrive" that aims to do what Spore didn't, and I really recommend keeping an eye out for when it might release! (I would also love to see your potential take on that game and it's increased freedom and detail.)
There was a ditched level of SPORE where one was supposed to build one's Home Village into the Capitol City of Civ-Stage. Basically it was going to be a combo of Sim City and Sim Farm, and agriculture was going to play a big part of it. I don't know, but I guess they scrapped it 'cause it would have been the least simplified stage, and there was no real way to put an Active Antagonist like a rival culture into it.
@@kneelessnightcat9164 The aquatic stage was actually meant to be an aquatic version of the creature stage, meaning that there were scrapped aquatic tribe and civ stages that we never got to see.
Imagine if there was a stage between the tribal and civilization stage that details the medieval/renaissance period of the planet. I imagine that it would have some simplified version of Crusader King's or Europa Universalis' gameplay.
I would prefer a few transitional periods ranging from ancient to classical to early medieval to early modern to colonial to industrial to post- modern and then galactic
In response to the spear concept, Chimpanzees use spears (or at least sharpened sticks) to stab monkeys that hide in tree hollows, even though they are immensely strong and have those monster canines. Curiosa sapiens may have developed spears in order to reach prey that was too dangerous to get close to, either through ranged stabbing or throwing and then kept them as a cultural thing.
Considering that spears were basically the best weapon historically it really is to be expected that any species with arms would develop them. It's just universally an advantage to keep your enemy at a distance and they're really easy to learn and even get good at. Plus in formations their power is multiplied and tight spear walls were historically some of the most succesful formations. A lot would have to be different for spears to not be the best option.
the Eurasian steppes, there were groups of people that used horses for travel and use in warfare. these peoples also shot arrows from while riding the horses. these steppe nomads range from the Xiongnu who were thought to be the ancestors of the Huns to the Turks and another group of descendants of the Xiongnu, the Mongols who despite being nomadic horse-riding archers were able to build the largest land based empire in all of history and all it took was the bold leadership of the powerful and infamous Genghis Khan who is the founder of what is now Mongolia.
One game similar to Spore is called Elysian Eclypse and it’s currently being developed. It’s not anywhere near being done and I believe only the cell and creature creators are available now. But from what it seems it’s definitely going somewhere and with a lot more features that spore skips such as bronze and medieval stages. I’m pretty sure the team is very small though so I don’t know how long it’ll take for it to be in a complete-ish place.
I loved this series, however short it was. I'm designing my own race of creatures for my setting and this has made me think about their veichle design and evolutionary process. Keep up these amazing videos, Curious Archive! Now we just need this as a playlist...
A more modern take on this concept is Thrive. But it's been in the works for a while now and it's progressing very slowly. Many people don't believe it will ever even be half finished. I bought it though, since I wanted to do my part to support it and hopefully let it become a whole game one day.
I love how deep and thorough 6:13 the details are, down to the music scales. This level of research and knowledge being articulated so fluently is mesmerizing, and I deeply appreciate this level of effort.
I know that they had to cut 2 major stages. The aquatic stage (between cell and creature) and the town stage (between tribe and civilization). A lot of folks already talk about the aquatic stage, but I don’t think many folks talk about the cut town stage. The town stage would’ve consisted of the player managing a town’s crime, culture, pollution and food in order to stabilize the population. It would’ve been like an oversimplified city builder. I understand why it was probably cut (it was very simple) but I still consider it a bit of a shame because I think that the politics and policies a creature lives by can greatly effect how they would attempt to go for world domination. A town that demanded strict loyalty from the citizens, had no tolerance for crime and was basically a police state would be a good military nation. Meanwhile a town that wasn’t very strict and promoted liberalism and commerce would be a good economic nation. Lastly, a town that had very strong religious and cultural ties would be a religious nation.
Hunter gatherer societies typically do not have pottery. Ceramics are fragile and easily broken, while heavy to move; compared to basketry and/or hide containers. Pottery is reserved for agriculturalists, who stay in one spot, with permanent dwellings and access to clay for making pots. Hunter gatherers generally need containers that are lightweight and non-breakable.
The sheer size of the galaxy allows you keep traveling like mad. And this crazy feature of meeting your other creations all in the same galaxy is a fantastic idea.
The development of weapons based on their Philosophies would intrigue anthropologist or xenologist. The Grox not fighting directly is interesting and shows us how a highly evolved species might wage war, and not in the glorious way.
Gosh, this game was such a perfect idea, but as an adult, it's hard not to feel like they didn't quite stick the landing with the execution. There's been some really cool spiritual successors to other niche games from my childhood lately, so fingers crossed we get modern take on Spore's core concept soon! Oh, speaking of procedural planets, any interest in cataloguing a few biospheres in No Man's Sky? That could make for a really cool video.
I think you might like playing the game called Niche it's a genetics survival game where you play as creatures called Nichelings that can have various adaptations that suite different Niches(hence the name) in there habitat.
Honestly, I wouldn't mind watching your live gameplay of this game - or any other game on that matter. Ever considered making another channel? :P Great video by the way, absolutely love your explanations and your way of making correlation with alien & human history/biology. Have a good day
Most people don’t like the space stage because it can feel pretty tedious. But as someone with ADHD, the constant management that the space has to offer makes it really easy to hyper-focus on it for a while, and it’s kinda enjoyable for a while.
Also, for early weapons, Curiousis Sapiens never seemed to devolve the spit venom, so they still have that going for them. Would they even need RANGED options if they have one built in?
while spore is quite generous with the range you have on your venom spitting since it'd be frustrating otherwise, it's likely that it wouldn't be too long-ranged in reality. combined with millions of years for other species to develop biological immunities (mongooses are resistant to cobra venom and have developed physical abilities that help avoid bites to begin with, as a real-world example) it's not impossible that they'd diversify. especially to hunt larger animals, animals with protected eyes/skin/etc.... or just other sapient creatures that are smart enough not to enter spitting range. it'd be neat though if you could, say, coat your spearheads with your creature's venom as a temporary buff, or poison a gift before sending it to weaken another tribe before you attack.
there's a game in beta called thrive on steam, apparently it's going to be similar to spore in that you evolve a creature through the stages of life. it seems to be much more detailed than spore and i'm super excited for it to come out!
An analysis of the biology of Aliens Biospheres would be interesting, a series here on UA-cam that for me is the best speculation on extraterrestrial life.
I would love a sequel to this game. Expansion on the creature stage, perhaps that aquatic stage that was never finished, the ability to walk around with your pilot on planets in the space stage would alleviate complaints as well. Feeling tied down to your cockpit is probably the hardest part about it. In reality a sequel could build on the fantastic groundwork provided by this game. The game is already so expansive but at certain parts could use a bit of work to ground things better for our concious self.
Two things add to this idea of speculation. Language would work entirely differently from ours but that’s definitely difficult to implement. But also how would they even communicate with the wider galaxy.
Spore will always be my favourite game, not just for its customisation and generally chill feel, but the way it mixes science, comedy and philosophy into one and the ideals that Maxis had when they created the game. I feel that while Galactic Adventures is an amazing expansion and offers loads of adventures and hours upo nhours of content, they really should have made it at some point after they made an expansion focused on expanding the tribal, civilization and especially space stages. What I'd give for your own empire to be more fleshed out, starting trade on their own and having their own allied fleets/patrol ships and more to each archetype like a specific ending for each one that shows the ending of -your- species etching out their legacy amongst the stars instead of it just becoming find centre of galaxy done.
You know, the fact that multiple species rise to sapience in planet Curious at the same time as the Curious Sapien, could explain why they develop tools like spears despite possesing a wide range of natural weapons. After all, if those sapients manage to arise at the same time as Curious Sapien, then they must be on par with them to have been able to compete for so long.
This gives me sooo much inspiration for my creatures, thank you!!!! I always struggle with buildings and vehicles. Especially when I'm feeling uninspired. Your "tips" through the video will certainly come in handy!
Do rain world, it’s primary mechanic is it’s strange speculative biological ecosystem. You won’t be disappointed. PS: I like your curiosis-faced vehicles, very clever.
I would recommend looking into Thrive. It's a game currently in development that aims to be a more scientifically accurate version of Spore. Development is slow due to a lack of funds, but the Cell Stage is done really well.
What cultural traits did your species adopt during the galactic stage? I created a warrior culture from intelligent carnivores who love hunting and combat who after centuries of war were united under a single empire When they at last reached the galactic stage they realized how big the universe was and concluded that skill in warfare would not be enough to secure their dominion and quickly adopted a pragmatic view of expansion colonizing systems with rare minerals while allowing other civilizations to hold other star systems preferring to keep them as trading partners While my species has mastered commercial skills they haven't forgotten their warrior customs that enabled them to reach the stars and anyone foolish enough to instigate a war with them will find themselves in a costly conflict which may doom their entire race for my civilization does not accept a surrender without first guaranteeing that their enemy's ability to wage war is effectively crippled but while they may drive their foes off their homeworld they do not engage in wars of annihilation for they believe that to do so is short sighted and would render any gains ultimately worthless as allowing their foes to flee and rebuild is a more viable long-term strategy for expansion Along with claiming planets with rich mineral deposits my species also have gained a fondness for terra-forming as they believe that enduring the trials of wilderness survival and fierce crucible of war are what makes their race strong to those of you who made it this far this is the lore of my species based on what I was able to express with the available in-game mechanics and I'd be interested in hearing how you developed your species into a galactic civilization
Oh god I have so many... but only did worldbuilding for two 1) are a gliding reptilian species (raptor body plan + longisquama-like "wings"; not unlike the Curiosus, actually) that unified their planet through the use of WMDs and afterwards made sure to never let that happen again. They're an inquisitive and technocratic culture, but trying very hard to keep themselves in check. I created an early religious cosmological system for them and gave cultural significance to their plant's double star cycles. 2) are a raptor-like pack animal (I took corvid body language as inspiration) that thrive on a dog-eat-dog, rational altruism, Macchiavellian kind of philosophy. Sadly I got bored before getting them to Civ, but I planned an economics-focused, intensely adaptable and cunning culture. I also figured they'd use their huge but sensitive beaks as a third hand of sorts, and worked on some culturally universal pictograms emerging from their silhouette.
The issue of similar problems leading to similar technology, particularly with that example of pottery, is interesting. Again, this is particularly the case with pottery. Pottery is, at its basis, one of the most basic technologies there is. It's literally just dirt+fire. You aren't going to get particularly good pottery with that little formula, but it's a start, and it's pretty easy to work out the rest of the basics from there. And you might think clay could be unique to earth, right? Well, no. Clay will appear anywhere that rocks are being eroded consistently over geological time.
I think Curiosis Sapiens would have developed and used spears because of the fact they can spit venom. I think one of them with a pike would be very formidable in a melee fight since they can spit venom in their opponents face aswell. Imagine fighting an army of them in phalanx, you meet a wall of spears and if you get too close one of them spits in your eyes, blinds you and sticks you. I imagine they could just straight up all be cavalry, human nomadic cultures were already very effective fighters and the fact no horses are needed, just heavy armour and a spear would turn one Curiosis Sapiens into a knight. It's why I love this game, so much stuff to ponder over during gameplay :D
It's weird to me that people don't like the space era because that was my favorite part. I loved terraforming planets, and how different planets you encountered might be populated by other species you'd made.
11:45 The desync between the in game cursor and the actual cursor is caused when you alt tab or minimise the game, swapping out and back into fullscreen mode should fix it (but can cause crashes). I use the alt-enter shortcut to swap between fullscreen and windowed mode instead of alt tabbing 👍 Great video btw
I was hoping for your species to make it to the galactic core and get the Staff of Life. The idea that a piece of tech can turn any planet, even a desolate and barren one, into a perfect life supporting world is just great. What would an idealized society do with that power?
I really like the speculation about the pentatonic scale, but I would like to point out that numerous cultures on Earth don't use heptatonic scales. You should check out Runaway to the Stars.
Any chance you can do a focus on the Animorph series? They are a diversity of aliens species, each evolving for their own home world. Something that would greatly interest you.
Ever heard of the upcoming game Elysian Eclipse? It's currently in development at the moment but the developers said that it's gonna be the spiritual successor of Spore
It's kinda odd that the giant spider creature is sad One thing to note is how the other species of tribes disappear when one enters the civilization stage
Fun Fact: the game actually has planet Earth and the Sol solar system in it. It spawns in the exact same spot in every copy of the game so you can visit and even colonize it.
Spore is probably one of the most authentic examples in gaming of a passion project through and through.
Just wish they hadn't locked Monoliths out of that system. They could've instead made an Easter egg out of uplifting earth
I think it’s really neat how many game developers have made passion projects based around exploring the universe.
Like no mama sky, elite dangerous, starfield and spore are all similar stories of passionate creators going above and beyond (when allowed) to share their passion for the universe with all of us
@@sleepninja2350 ah yes "no mama sky" 💀
Sol’s location in spore is also relatively accurate, about 7300 parsecs from Galactic center and 226 degrees offset of the decided upon galactic north.
You can even DESTROY it for an achievement...
They really need to make a game like spore again, so much fun spent on the weekend as a kid playing it.
Actually, you're in luck! It's a game called Thrive, and unfortunately, it's not going to be finished ANY time soon. But don't worry, that's because the devoted developers are putting so much effort and detail into each life stage.
Adapt is on steam now in demo.
@@danieladamczyk4024 adapt is a bit boring imo
Luckily for you, there are three new spore "clones": Adapt, Elysian Eclypse (the currently most spore-like) and thrive.
Thrive is awesome, Elysian Eclipse will probably be done way faster
This is incredibly well-done! I love how you not only focus on the biology, but also the "anthropology" of their evolution. The fact that you even went so far as to analyze what their music and their vehicles might be like based on their biology and real-world human examples is a true show of your knowledge and dedication to this topic. Fantastic job, CA! Your videos never cease to amaze :)
There's a game currently in development called Elysian Eclipse! It's very new, but it aims to take the basic concepts of Spore and build upon them, and it looks very promising thus far. I highly recommend checking it out!
Thank you!
Is Thrive any good as a spore-like game?
@@pacotaco1246 at its current stage it spore but more science with only one stage
@@pacotaco1246 Elysian Eclipse is very promising so I think you check it out, it is in early development though.
@@CuriousArchive check out THRIVE, its pretty neat
Fun Fact: if you play through this game multiple times and keep your old saves, the empires from those saves will still be around near their original location and they'll even keep their archetypes. You can interact with them like any other empire, mainly shopping, accepting missions , and declare war/make alliances with them.
Edit: Minor corrections, the empires appears in their original location on the dot, you can't capture their homeworld or buy their home system, anything you do to them will also affect their save.
It isn't near the original location, it actually *is* the original location. All games share the same galaxy, and anything you do to that empire affects you when you play that empire. It is impossible to take or destroy another save game's homeworld, and if you use mods to make it possible, you'll find that the game crashes if you ever try to play as that empire again.
@@taelim6599 Thanks for the correction, I haven't played Spore a huge amount recently.
I killed one of mine after seeing this
@@taelim6599 Whoa that's really crazy
This game is such a pearl
@@taelim6599 That leads me to wonder if you could make a hyper-aggresive empire, that all its neighbors hate, that gets planet-destroyers en-mass.
Then annihilate the Grox.
Leading to other saves having a way easier time exploring the center of the galaxy
I'd say that with the Space Stage's faults, the Galactic Adventures expansion does wonders in improving it, along with all the additions that it brought to the table. It's probably one of my favorite expansions to any game ever.
It gives you back that connection to your creature by letting you once again play as them. Although I did notice a drop in the amount of creations people I followed made for fun in exchange for their libraries being filled with GAprops. Using the GAprop tag, you could make it so these creations wouldnt be randomly selected to appear in games, so you wouldnt encounter cities with Stone Wall 3 as their houses. Unfortunately, people made some really cool creations with the GAprop tag that would have been fun to see randomly pop up in worlds
@@dimetrodon2250 Those are honestly a mixed bag unfortunately, some really stellar creations are GAProp'ed, while some that shouldn't appear are not.
@@dimetrodon2250 I don't shame myself when saying that I edited downloaded creatures, vehicles and structures a lot, just to eliminate that Gaprop tag and being able to see them in-game
I really didn't like that one... it felt too cartoony. I liked the Creepy & Cute Parts Pack more, since it's new parts that look authentic, unlike parts in mods. Sad it's only about creature stage though.
@@anaalina5964 I totally get what you mean, I really wish we got more part packs that are authentic to Spore's style, or a mod that does it well.
As for GA, I say it works well in giving the community created content a lot of material to work with, as that stuff is the life and blood of Spore.
Wonderful work, it's been great seeing a speculative yet still fun take on Spore ❤
Hiii :D
Hmm, verified?
Spore is the pinnacle of funny and scientific combined
Comedic Biology
@@cognisentnt8613 Stand-up Evolution
A large amount of stupid is also present.
That is so true but I never noticed 😂
D a d d y l o n g l e g
Please please PLEASE do a video on the biology of the Eternal Cylinder. There's so many different species of creatures and plants and overall the game is absolutely wonderful.
This
i would LOVE this
Oh ya, that would be epic!
The Eternal Cylinder has the most impressive and all out strange aliens in a video game! Even from just playing the demo I can see it's a truly incredible game.
@@alexhilton9634 It's truly an underrated gem of a game. Extensive lore on the creatures and enemies you encounter, fascinating terrain and biomes, and a soundtrack that's out of this world (pun intended). If you've played only the demo, I highly recommend the full game. The ending has brought me to literal tears and I cant stress how much I love this game.
I would like to bring attention to Poverty Point, a Native American site that goes back all the way to the Archaic Period and was a permanent of hunter-gatherers. The land was so abundant that they did not require subsistence farming. And the Hopewell culture to come after was much the same. While true subsistence farming is necessary for large scale civilizations, it isn’t necessarily a requirement for permanent settlements
You should read the Neanderthal Parallax by Robert J Sawyer. His ideas about the relationship between civilization and agriculture are very interesting.
Poverty point is quite the ironic name for a place that abundant
The great thing about Spore is that you can come up with ANY history that you would like for your species! I plan on making an adventure that allows my sapient species to tell their stories that go back billions of years!(realistically I will make them theorize about cell stage and early creature since that era was SO long ago…).
I’d like to think that the game exaggerates it’s history for comedic effect, while also providing the player with tons of ideas and theories to help flesh out the exaggeration, it leaves room for creativity and Will Wright definitely wanted that in the game, props to him for even releasing this game! This was so ambitious for its time!!
I always wondered what would drive a species without eyes to engage in air and then space travel, and what technologies they would have used to spatially locate and navigate themselves.
@@BonaparteBardithion They would use other sensory parts like their nose, ears, and touch I would imagine.
@@mochicinno_ Bro yeah Will Wright is just incredible, the EFFORT that is put into his games is just amazing.
I loved this game so much as a kid and I never even realized how educational it could be. Like sure it’s very simplified but I think it does well for what it is.
On the subject of a modern take on this concept, the start up game, Elysian Eclipse is doing just that!! It's cery early in development but it's something worth taking a look at!
thrive too
cool
There's a spore-inspired game being worked on called "Thrive" that aims to do what Spore didn't, and I really recommend keeping an eye out for when it might release! (I would also love to see your potential take on that game and it's increased freedom and detail.)
I would say Elysian Eclipse is the one to look for as well.
There was a ditched level of SPORE where one was supposed to build one's Home Village into the Capitol City of Civ-Stage. Basically it was going to be a combo of Sim City and Sim Farm, and agriculture was going to play a big part of it. I don't know, but I guess they scrapped it 'cause it would have been the least simplified stage, and there was no real way to put an Active Antagonist like a rival culture into it.
there was actually like three or four stages that got removed, one being before civil, another after creature, and one before cell.
@@VortexStorm I think there was also going to be an aquatic stage after cell and before creature.
@@kneelessnightcat9164 The aquatic stage was actually meant to be an aquatic version of the creature stage, meaning that there were scrapped aquatic tribe and civ stages that we never got to see.
Imagine if there was a stage between the tribal and civilization stage that details the medieval/renaissance period of the planet. I imagine that it would have some simplified version of Crusader King's or Europa Universalis' gameplay.
I would prefer a few transitional periods ranging from ancient to classical to early medieval to early modern to colonial to industrial to post- modern and then galactic
Executing my children because they aren’t Herculean, Genius, Beautiful and pure blood in Spore medieval stage
that was planned and was in the game until mid 2007(?) (twas it's last appearance in any media)
@@AltairBlue any chance modders might add it in?
@@pattonramming1988 i feel like if they were going to they would've done it at some point in the past 15 years lol
In response to the spear concept, Chimpanzees use spears (or at least sharpened sticks) to stab monkeys that hide in tree hollows, even though they are immensely strong and have those monster canines. Curiosa sapiens may have developed spears in order to reach prey that was too dangerous to get close to, either through ranged stabbing or throwing and then kept them as a cultural thing.
Considering that spears were basically the best weapon historically it really is to be expected that any species with arms would develop them. It's just universally an advantage to keep your enemy at a distance and they're really easy to learn and even get good at. Plus in formations their power is multiplied and tight spear walls were historically some of the most succesful formations. A lot would have to be different for spears to not be the best option.
Chimpanzees*
@@johnathanegbert9277 Ah, you're right.
the Eurasian steppes, there were groups of people that used horses for travel and use in warfare. these peoples also shot arrows from while riding the horses. these steppe nomads range from the Xiongnu who were thought to be the ancestors of the Huns to the Turks and another group of descendants of the Xiongnu, the Mongols who despite being nomadic horse-riding archers were able to build the largest land based empire in all of history and all it took was the bold leadership of the powerful and infamous Genghis Khan who is the founder of what is now Mongolia.
Spore was so ahead of its time. I think they’re making a big mistake by not rebooting it for the modern age, a spore 2 would totally blow up
One game similar to Spore is called Elysian Eclypse and it’s currently being developed. It’s not anywhere near being done and I believe only the cell and creature creators are available now. But from what it seems it’s definitely going somewhere and with a lot more features that spore skips such as bronze and medieval stages. I’m pretty sure the team is very small though so I don’t know how long it’ll take for it to be in a complete-ish place.
I have been waiting for this peak nostalgia series ! :)
The amount of work he put into this is amazing compared to... everyone else who played this game
I loved this series, however short it was. I'm designing my own race of creatures for my setting and this has made me think about their veichle design and evolutionary process. Keep up these amazing videos, Curious Archive! Now we just need this as a playlist...
A more modern take on this concept is Thrive. But it's been in the works for a while now and it's progressing very slowly. Many people don't believe it will ever even be half finished. I bought it though, since I wanted to do my part to support it and hopefully let it become a whole game one day.
I love how deep and thorough 6:13 the details are, down to the music scales. This level of research and knowledge being articulated so fluently is mesmerizing, and I deeply appreciate this level of effort.
Most realistic part of Spore space stage : Governments will forgive you for your war crimes if you pay them enough money.
I know that they had to cut 2 major stages. The aquatic stage (between cell and creature) and the town stage (between tribe and civilization). A lot of folks already talk about the aquatic stage, but I don’t think many folks talk about the cut town stage. The town stage would’ve consisted of the player managing a town’s crime, culture, pollution and food in order to stabilize the population. It would’ve been like an oversimplified city builder. I understand why it was probably cut (it was very simple) but I still consider it a bit of a shame because I think that the politics and policies a creature lives by can greatly effect how they would attempt to go for world domination.
A town that demanded strict loyalty from the citizens, had no tolerance for crime and was basically a police state would be a good military nation. Meanwhile a town that wasn’t very strict and promoted liberalism and commerce would be a good economic nation. Lastly, a town that had very strong religious and cultural ties would be a religious nation.
I love the way you approached this. The way you chose how things actually could go even though the games has its limits and possibilities
I loved this series, even if it was only 2 episodes long. This also made me wanna make a more realistic creature in Spore
You should make a video on Spore Hero! Very underrated spinoff.
That'd be cool I poured so much time into that game as a kid
I never thought that vehicles having a "face" was meant to be on purpose but it makes so much sense...
Anyone else would love a new Spore game? It would be awesome if they added the aquatic stage that was scrapped in the original.
Spore is the most realistic life simulation game
Totally.
You can be the most realistic life simulator game when you are the only realistic life simulator game
@@thekingzhaul5914 true dat
@@thekingzhaul5914 although, Elysian Eclipse is looking pretty good right now and it’s only been in development for 5 months
Unfortunately true
Since you are doing videogames, you should do the Biology of Pikmin
Omg yes!
Spore is the prefect example of creativity and this video shows why and I love it so much and that's very cool :3
please do this again it was so fun to watch
I love the slightly serious take on the game while still keeping it fun.
Hunter gatherer societies typically do not have pottery. Ceramics are fragile and easily broken, while heavy to move; compared to basketry and/or hide containers. Pottery is reserved for agriculturalists, who stay in one spot, with permanent dwellings and access to clay for making pots. Hunter gatherers generally need containers that are lightweight and non-breakable.
My favorite childhood game, still love it and there’s nothing else like it
I think it's safe to say any imaginable life form would have some sort of pottery. The concept of containment seems universal to me.
The sheer size of the galaxy allows you keep traveling like mad. And this crazy feature of meeting your other creations all in the same galaxy is a fantastic idea.
This really does make me wish that spore expanded on the things you touch on, it would be really cool
I loved playing this game when I was younger. Man, this brought a lot of nostalgia.
If you take a sip of coffee every time he says "Curiosa Sapiens" you will see God
Take a fucking drink every time he says "curiousus sapiens"
The expansion pack Galactic Adventures definitely added a lot more variety to the Space stage.
And the part with the Grox is very intriguing.
The development of weapons based on their Philosophies would intrigue anthropologist or xenologist. The Grox not fighting directly is interesting and shows us how a highly evolved species might wage war, and not in the glorious way.
Gosh, this game was such a perfect idea, but as an adult, it's hard not to feel like they didn't quite stick the landing with the execution. There's been some really cool spiritual successors to other niche games from my childhood lately, so fingers crossed we get modern take on Spore's core concept soon!
Oh, speaking of procedural planets, any interest in cataloguing a few biospheres in No Man's Sky? That could make for a really cool video.
I think you might like playing the game called Niche it's a genetics survival game where you play as creatures called Nichelings that can have various adaptations that suite different Niches(hence the name) in there habitat.
Honestly, I wouldn't mind watching your live gameplay of this game - or any other game on that matter. Ever considered making another channel? :P Great video by the way, absolutely love your explanations and your way of making correlation with alien & human history/biology. Have a good day
I think you would be able to make super detailed books like All Yesterday's, and All Tomorrows based on how well done this series is
Most people don’t like the space stage because it can feel pretty tedious. But as someone with ADHD, the constant management that the space has to offer makes it really easy to hyper-focus on it for a while, and it’s kinda enjoyable for a while.
Also, for early weapons, Curiousis Sapiens never seemed to devolve the spit venom, so they still have that going for them. Would they even need RANGED options if they have one built in?
while spore is quite generous with the range you have on your venom spitting since it'd be frustrating otherwise, it's likely that it wouldn't be too long-ranged in reality. combined with millions of years for other species to develop biological immunities (mongooses are resistant to cobra venom and have developed physical abilities that help avoid bites to begin with, as a real-world example) it's not impossible that they'd diversify. especially to hunt larger animals, animals with protected eyes/skin/etc.... or just other sapient creatures that are smart enough not to enter spitting range.
it'd be neat though if you could, say, coat your spearheads with your creature's venom as a temporary buff, or poison a gift before sending it to weaken another tribe before you attack.
there's a game in beta called thrive on steam, apparently it's going to be similar to spore in that you evolve a creature through the stages of life. it seems to be much more detailed than spore and i'm super excited for it to come out!
Yay I wanted a Spore continuation
An analysis of the biology of Aliens Biospheres would be interesting, a series here on UA-cam that for me is the best speculation on extraterrestrial life.
Ave império
this was posted on my birthday! what a wonderful birthday treat this was!!
I would love a sequel to this game. Expansion on the creature stage, perhaps that aquatic stage that was never finished, the ability to walk around with your pilot on planets in the space stage would alleviate complaints as well. Feeling tied down to your cockpit is probably the hardest part about it.
In reality a sequel could build on the fantastic groundwork provided by this game. The game is already so expansive but at certain parts could use a bit of work to ground things better for our concious self.
These videos made me think of how proud would your child self be knowing what you do now, and made myself cry e.e
Two things add to this idea of speculation. Language would work entirely differently from ours but that’s definitely difficult to implement. But also how would they even communicate with the wider galaxy.
Spore will always be my favourite game, not just for its customisation and generally chill feel, but the way it mixes science, comedy and philosophy into one and the ideals that Maxis had when they created the game. I feel that while Galactic Adventures is an amazing expansion and offers loads of adventures and hours upo nhours of content, they really should have made it at some point after they made an expansion focused on expanding the tribal, civilization and especially space stages. What I'd give for your own empire to be more fleshed out, starting trade on their own and having their own allied fleets/patrol ships and more to each archetype like a specific ending for each one that shows the ending of -your- species etching out their legacy amongst the stars instead of it just becoming find centre of galaxy done.
You know, the fact that multiple species rise to sapience in planet Curious at the same time as the Curious Sapien, could explain why they develop tools like spears despite possesing a wide range of natural weapons.
After all, if those sapients manage to arise at the same time as Curious Sapien, then they must be on par with them to have been able to compete for so long.
I’ve been waiting so long for this
Your videos are so easy to get absorbed into and your narration is perfect (to my ears); thank you!
This gives me sooo much inspiration for my creatures, thank you!!!!
I always struggle with buildings and vehicles. Especially when I'm feeling uninspired. Your "tips" through the video will certainly come in handy!
Have any of you ever heard of Elysian eclipse??? It's spore spiritual successor currently in the making and I can't wait to play it!!!
Will you address the Grox? They are a constant throughout every playthrough, and their cybernetic nature is something that is unique.
Been waiting for this part 2. I love Spore and i continue to play it. Great video!!
I freaking love this guy.
Do rain world, it’s primary mechanic is it’s strange speculative biological ecosystem. You won’t be disappointed.
PS: I like your curiosis-faced vehicles, very clever.
Thrive has a long way to go to become something like Spore
You should do a No Man's Skies playthrough and document the crazy life forms in that game like a galactic pokedex lol
I would recommend looking into Thrive. It's a game currently in development that aims to be a more scientifically accurate version of Spore. Development is slow due to a lack of funds, but the Cell Stage is done really well.
Oooo!!! Nice job curious
you need to do more of these!
I love making humanoid creatures in spore
I’d love to watch you play civ 6
What cultural traits did your species adopt during the galactic stage?
I created a warrior culture from intelligent carnivores who love hunting and combat who after centuries of war were united under a single empire
When they at last reached the galactic stage they realized how big the universe was and concluded that skill in warfare would not be enough to secure their dominion and quickly adopted a pragmatic view of expansion colonizing systems with rare minerals while allowing other civilizations to hold other star systems preferring to keep them as trading partners
While my species has mastered commercial skills they haven't forgotten their warrior customs that enabled them to reach the stars and anyone foolish enough to instigate a war with them will find themselves in a costly conflict which may doom their entire race for my civilization does not accept a surrender without first guaranteeing that their enemy's ability to wage war is effectively crippled but while they may drive their foes off their homeworld they do not engage in wars of annihilation for they believe that to do so is short sighted and would render any gains ultimately worthless
as allowing their foes to flee and rebuild is a more viable long-term strategy for expansion
Along with claiming planets with rich mineral deposits my species also have gained a fondness for terra-forming as they believe that enduring the trials of wilderness survival and fierce crucible of war are what makes their race strong
to those of you who made it this far this is the lore of my species based on what I was able to express with the available in-game mechanics and I'd be interested in hearing how you developed your species into a galactic civilization
theres a load of those cultures they had a name but i forgot what it was
i can try to find out what he got by comparing the episodes and the wiki
Oh god I have so many... but only did worldbuilding for two
1) are a gliding reptilian species (raptor body plan + longisquama-like "wings"; not unlike the Curiosus, actually) that unified their planet through the use of WMDs and afterwards made sure to never let that happen again. They're an inquisitive and technocratic culture, but trying very hard to keep themselves in check. I created an early religious cosmological system for them and gave cultural significance to their plant's double star cycles.
2) are a raptor-like pack animal (I took corvid body language as inspiration) that thrive on a dog-eat-dog, rational altruism, Macchiavellian kind of philosophy. Sadly I got bored before getting them to Civ, but I planned an economics-focused, intensely adaptable and cunning culture. I also figured they'd use their huge but sensitive beaks as a third hand of sorts, and worked on some culturally universal pictograms emerging from their silhouette.
I have to say, as someone who has played spore before, that spore's space stage is the most realistic depiction of the future.
I never knew i needed to see this guy play a game
Finally, I waited for days for this.
The issue of similar problems leading to similar technology, particularly with that example of pottery, is interesting. Again, this is particularly the case with pottery. Pottery is, at its basis, one of the most basic technologies there is. It's literally just dirt+fire. You aren't going to get particularly good pottery with that little formula, but it's a start, and it's pretty easy to work out the rest of the basics from there. And you might think clay could be unique to earth, right? Well, no. Clay will appear anywhere that rocks are being eroded consistently over geological time.
I think Curiosis Sapiens would have developed and used spears because of the fact they can spit venom. I think one of them with a pike would be very formidable in a melee fight since they can spit venom in their opponents face aswell. Imagine fighting an army of them in phalanx, you meet a wall of spears and if you get too close one of them spits in your eyes, blinds you and sticks you. I imagine they could just straight up all be cavalry, human nomadic cultures were already very effective fighters and the fact no horses are needed, just heavy armour and a spear would turn one Curiosis Sapiens into a knight. It's why I love this game, so much stuff to ponder over during gameplay :D
It's weird to me that people don't like the space era because that was my favorite part. I loved terraforming planets, and how different planets you encountered might be populated by other species you'd made.
This video will hopefully scratch my spore itch for a bit while I wait for Elysian Eclipse
I’ve been looking forward to this
11:45 The desync between the in game cursor and the actual cursor is caused when you alt tab or minimise the game, swapping out and back into fullscreen mode should fix it (but can cause crashes). I use the alt-enter shortcut to swap between fullscreen and windowed mode instead of alt tabbing 👍 Great video btw
I was hoping for your species to make it to the galactic core and get the Staff of Life. The idea that a piece of tech can turn any planet, even a desolate and barren one, into a perfect life supporting world is just great. What would an idealized society do with that power?
I love how when you were choosing clothing which didn’t have any apparent purpose you immediately went with the chef's hat.
This man rly do put out constant bangers
Man I'm still wanting yall to do the biology of all the metroid games ...
I was waiting for it ! Great video as always !
Funny, i was watching the previous video and this came out. Truly a sample of the power of the algorithm
I really like the speculation about the pentatonic scale, but I would like to point out that numerous cultures on Earth don't use heptatonic scales.
You should check out Runaway to the Stars.
Ah, a person of taste and character!
Any chance you can do a focus on the Animorph series?
They are a diversity of aliens species, each evolving for their own home world. Something that would greatly interest you.
This channel has really *evolved*
Ever heard of the upcoming game Elysian Eclipse? It's currently in development at the moment but the developers said that it's gonna be the spiritual successor of Spore
Will there be a Part III?
I actually don't mind space stage. I find it relaxing to teraform planets and make a galaxy teeming with life.
Can’t wait until thrive gets fully released in 50 years for you to do a video on it
There is a game named elysian eclipse, its a spin off of spore, but its still in development, and it has big potential to become the spore 2
It's kinda odd that the giant spider creature is sad
One thing to note is how the other species of tribes disappear when one enters the civilization stage