Super neat! Real drawing tools are much more fun than what's usually in a sandbox. Regarding your mention of multiple simulation regions - I think what Noita did will work for you. They have a GDC talk if you want details, but the gist is that they have a loose grid, and each grid cell has a bounding box for the area within it that has unsettled physics.
This looks so visually amazing and its crazy how your latest videos don't have more views. I look forward to all the new iterations and physics you are planning on adding! Also have you seen the global illumination algorithm called radiance cascades? I saw a project kind of like this with liquids emitting light and I personally found it to look mesmerizing. I hope you can look into if if you have the time because I have not seen a project with multiple liquid colors and I think itll look crazy good!
Thanks! Yeah I've been following along with the radiance cascades stuff a bit. Back in the day i did work on something similar called Multigrid Lighting. Very cool that they have the directional aspect down and I would definitely like to try it. I'm very glad that the interactions are at a point where people are enjoying even with just the simple point shader but yeah, I'm interested in doing some more advanced rendering. An old multigrid-lighting vid: ua-cam.com/video/HqWheJSEiaw/v-deo.html
Super neat! Real drawing tools are much more fun than what's usually in a sandbox. Regarding your mention of multiple simulation regions - I think what Noita did will work for you. They have a GDC talk if you want details, but the gist is that they have a loose grid, and each grid cell has a bounding box for the area within it that has unsettled physics.
This looks so visually amazing and its crazy how your latest videos don't have more views. I look forward to all the new iterations and physics you are planning on adding! Also have you seen the global illumination algorithm called radiance cascades? I saw a project kind of like this with liquids emitting light and I personally found it to look mesmerizing. I hope you can look into if if you have the time because I have not seen a project with multiple liquid colors and I think itll look crazy good!
Thanks! Yeah I've been following along with the radiance cascades stuff a bit. Back in the day i did work on something similar called Multigrid Lighting. Very cool that they have the directional aspect down and I would definitely like to try it. I'm very glad that the interactions are at a point where people are enjoying even with just the simple point shader but yeah, I'm interested in doing some more advanced rendering.
An old multigrid-lighting vid:
ua-cam.com/video/HqWheJSEiaw/v-deo.html
This is awesome! Great job
Truly amazing!
this is so cool!
wow the development is so fast
Super cool
for some reason, my liquid layers doesnt have the liquid does anyone know how to spawn it or why?
Hi it might be the usage of webgl2. I think I will add a canvas based renderer as fallback soon.
This is utterly wikid :)
How can I add more liquid xd
Soon I will add the emitters and drains. Was porting over the webgl renderer today