Liquid Layers + TLDraw

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  • Опубліковано 3 лип 2024
  • Demo: grantkot.com/draw/
    Just some early experiments with tldraw. Most of the time spent so far was just project setup
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КОМЕНТАРІ • 13

  • @JTolmar
    @JTolmar 10 днів тому +6

    Super neat! Real drawing tools are much more fun than what's usually in a sandbox. Regarding your mention of multiple simulation regions - I think what Noita did will work for you. They have a GDC talk if you want details, but the gist is that they have a loose grid, and each grid cell has a bounding box for the area within it that has unsettled physics.

  • @AIShipped
    @AIShipped 10 днів тому

    This looks so visually amazing and its crazy how your latest videos don't have more views. I look forward to all the new iterations and physics you are planning on adding! Also have you seen the global illumination algorithm called radiance cascades? I saw a project kind of like this with liquids emitting light and I personally found it to look mesmerizing. I hope you can look into if if you have the time because I have not seen a project with multiple liquid colors and I think itll look crazy good!

    • @GrantKot
      @GrantKot  9 днів тому

      Thanks! Yeah I've been following along with the radiance cascades stuff a bit. Back in the day i did work on something similar called Multigrid Lighting. Very cool that they have the directional aspect down and I would definitely like to try it. I'm very glad that the interactions are at a point where people are enjoying even with just the simple point shader but yeah, I'm interested in doing some more advanced rendering.
      An old multigrid-lighting vid:
      ua-cam.com/video/HqWheJSEiaw/v-deo.html

  • @m.i.c.h.o
    @m.i.c.h.o 10 днів тому

    This is awesome! Great job

  • @23lkjdfjsdlfj
    @23lkjdfjsdlfj 10 днів тому +1

    Truly amazing!

  • @Mark_Rober
    @Mark_Rober 8 днів тому

    this is so cool!

  • @gostan2718
    @gostan2718 10 днів тому

    wow the development is so fast

  • @jcalderwood1
    @jcalderwood1 10 днів тому

    Super cool

  • @Nerfgun_VR7564
    @Nerfgun_VR7564 3 дні тому

    for some reason, my liquid layers doesnt have the liquid does anyone know how to spawn it or why?

    • @GrantKot
      @GrantKot  3 дні тому

      Hi it might be the usage of webgl2. I think I will add a canvas based renderer as fallback soon.

  • @BenHarling
    @BenHarling 10 днів тому +2

    This is utterly wikid :)

  • @goblinjedly9528
    @goblinjedly9528 8 днів тому

    How can I add more liquid xd

    • @GrantKot
      @GrantKot  8 днів тому

      Soon I will add the emitters and drains. Was porting over the webgl renderer today