Unreal Engine 5: Create a Resident Evil Style Camera System!

Поділитися
Вставка
  • Опубліковано 12 гру 2024

КОМЕНТАРІ • 10

  • @if...5886
    @if...5886 3 дні тому

    I didn't watch it but perfect tutorial ❤❤

  • @OriginRow
    @OriginRow 2 дні тому +1

    I would recommend timer event functions rather than tick event
    And compared to cast node rather use = (player pawn) is true super performant

  • @julien4558
    @julien4558 9 годин тому

    The video is perfect but in the next one could you explain how to make a system where you have to retrieve a key to open a door that is closed without the keys please? Thank you very much

    • @ugurbaturgames
      @ugurbaturgames  9 годин тому

      Hi, thanks! There must be an inventory for this system. Also It can be done simply without inventory. Either way, I saved it in my calendar to make a video.

    • @julien4558
      @julien4558 5 годин тому

      @@ugurbaturgames Great! Thank you very much

  • @sof9387
    @sof9387 День тому

    Hi, great tutorial! However, in the context of a multiplayer game, how can I make the cameras follow more than just one player? Is it possible to share a single camera between two players?

    • @sof9387
      @sof9387 День тому

      Currently, when Player 1 enters the collision box, Player 2's camera switches to Player 1's view.

    • @ugurbaturgames
      @ugurbaturgames  День тому +1

      I don't think it's possible, I need to do some research, I don't have much experience with multiplayer games :)

    • @OriginRow
      @OriginRow День тому +1

      @@sof9387 make actor replication turned ON
      Camera is local pc based component so it should work