The video is perfect but in the next one could you explain how to make a system where you have to retrieve a key to open a door that is closed without the keys please? Thank you very much
Hi, thanks! There must be an inventory for this system. Also It can be done simply without inventory. Either way, I saved it in my calendar to make a video.
Hi, great tutorial! However, in the context of a multiplayer game, how can I make the cameras follow more than just one player? Is it possible to share a single camera between two players?
I didn't watch it but perfect tutorial ❤❤
I would recommend timer event functions rather than tick event
And compared to cast node rather use = (player pawn) is true super performant
Thanks
The video is perfect but in the next one could you explain how to make a system where you have to retrieve a key to open a door that is closed without the keys please? Thank you very much
Hi, thanks! There must be an inventory for this system. Also It can be done simply without inventory. Either way, I saved it in my calendar to make a video.
@@ugurbaturgames Great! Thank you very much
Hi, great tutorial! However, in the context of a multiplayer game, how can I make the cameras follow more than just one player? Is it possible to share a single camera between two players?
Currently, when Player 1 enters the collision box, Player 2's camera switches to Player 1's view.
I don't think it's possible, I need to do some research, I don't have much experience with multiplayer games :)
@@sof9387 make actor replication turned ON
Camera is local pc based component so it should work