Yeah, it really just depends on how you want to use him. You can either steal all sorts of shit of him all game, or you can get a 30ft see invisibility buff, that you can get from potions and spells anyway. If you don't have a super thief, I would vote keeping him in the camp so you can steal from him. if you have a super thief, that it's fine cuz you can basically steal whatever you need from others anyway.
You do NOT have to kill the adult owelbear to get the cub at your camp. You need to rescue the cub from the goblins, the cub is there regardless of if you’ve killed the mother. You also do not need to kill the cows at all, you can convince them to fight with you.
I did the owlbear cave after goblin stuff, and I think maybe because I killed a lot of gobbos, after the owlbear cave (where I killed the mother), after a few long rests the cub did come to camp asking for food
@@SleepyHarryZzzIf you kill the goblins before the owl bear sequence they won't unalive the mother for you and take the cub back to their camp for you to interact with.
@@mrreconnoiter9534- enter the cave. See that the owlbear is there. Leave the cave. Go back later. Momma is dead. Goblins killed her and took the baby.
@@luvanyhorseWhat they said happened to me too, I wiped out the goblin camp before I went into the owlbear cave and fought the mother, I left the cub in the cave and didn’t see it again until it randomly showed up at my camp part way into Act 2
I have to mention with the owlbear cub. The mom drops a broken part of a spear. The other half is on a dead dwarf just outside the cave. You can combine the two parts from your inventory to get a spear that blinds on hit. You have advantage when attacking blinded enemies so the spear is really good, especially early in the game. It's called Vision of the Absolute. There's a similar secret staff in the Underdark that drops in pieces from 3 different Drow, called Mourning Frost. Google the names and you'll find the specifics.
Vision of the absolute also does extra damage to enemies with multiple eyes (spiders, spectators, etc). It’s also a “chance” to blind on hit, not guaranteed every hit. Still, it’s nice early game.
For the Volo part- I LOVED on the second playthrough, when freeing Volo from the cage; where he says "I will meet you back at camp, ooh I cannot WAIT to pick your brain" .... I greatly appreciate the developers design for repeated play content and easter eggs
Fun fact: If you try to help Alfira write her song as a bard, you will see an extra scene where she performs the full song for you. Its waaaay cooler than when you learn how to play with her.
Volo is a legendary Bard of the Lore college. Not all bards sing & dance, lore bards are usually authors that try to inspire with the written word, that's why they put a pen in a ink pot as the symbol for the college of lore bards.
I always think it's cute when youtubers who like bg3 but know nothing about d&d are clueless to HUGELY IMPORTANT characters in the lore. Gatekeeping is lame , it's more fun to just be like "Hey fun fact. That's not just "some guy " that's so and so from the lore. " And for oldheads like us we get to get giddy when we see characters like this pop up *spoilers * getting to interact directly with Baal during the Dark Urge campaign was such a cool lore moment for me. Highlight of the game for sure
@@irecordwithaphone1856 my bad that's not how I meant to come off ! What I meant is that in most community's you see a lot of gatekeeping when younger people get into something , and I was saying it's refreshing that that ISN'T the case this time around. 🧙♂️
01:16 Use Shadowheart and change her spells to allow the use of Command, use Command: Drop on the demon and he will drop the sword Everburn. Have another character there to pick it up before his next turn. This makes him defenseless and easy to kill, and you have the sword as well. 07:40 If you do not wish to rescue Volo, you can pickpocket him when in the cut scene with a different character to obtain the ring he has. 10:30 If you use Speak with Animals during the Owlbear it will allow you to leave. Come back and it will be dead. This allows the matter to progress where the baby is captured by the goblins. You can obtain the cub when in their camp. 22:40 If you go the other direction and smash the brick wall out it will land on the Duergar and kill them saving the animals instead. 27:45 during the cutscene with the Gith if you bring Liz'el you can use another character out of the cutscene and command the boss to drop the sword, pick it up and walk off before the cut scene is over. Pretty much every major quest has at least 2 ways to complete them. No aggro no issues.
Gonna add to the gith sword. Recent hotfix made it so that if you enter a conversation with the gith, everyone in the group gets put into the conversation, even if they are super far away or in camp. HOWEVER. You can still make Voss drop the gith sword if you use disarm or command: drop without triggering the conversation. However it will cause him to immediately leave and will cause all the gith (Including Lae'zel if shes present) to become hostile. If you're sneaky, you can try to grab the sword without fighting. However, the person who initially disarmed Voss, (in my case it was shadowheart) whenever that person is in combat, the game will for some reason, also put the gith fighters into combat with you. So if you are in the underdark, fighting minotaurs, if the person who disarmed voss is also fighting the minotaurs with you, those githyanki up on the bridge will be in combat. So the game will hilariously swtich back and forth between whatever it is your fighting, to the githyanki who are just wandering around and jumping. Funny, but also annoying because this is a turn based game. You can solve this issue two ways: 1. dont use the npc that disarmed voss in combat. So that means, I can't use shadowheart. (worst option) 2. Kill the githyanki (best option) Also, if you give the sword to Lae'zel, she will spout Act III spoilers. So I don't recommend anyone on their 1st playthrough to do this, or at the very least, dont give Lae'zel the sword.
one thing to note: if you go through that whole line of traps in the underdark forge area and get to the very end, that little room with the flaming gargoyle also has a statue of Shar which you can give to Shadowheart.
@@thaibreuer3533i gave a greathammer to Karlach and had her beat the gate down. She's resistant to fire, and the gate takes double damage from strike weapons
@@thaibreuer3533 You can always just do the explosion strategy. Put barrels (not too close to the door if you don't want to break the chest haha) and make it explode so you can pass. Barrels are the best weapon in the game after all hahaha
With the Owlbear cub, I didn't kill the mother, but I did interact with the mother. I did a few other things and long rested, then found the Owlbear cub in the goblin camp. Just wanted to share an alternative to getting the cub.
Yeah I think as long as you interact with it it should trigger, if you don't kill it then come back later the owlbear will have been killed by goblins.
I killed the mother. Found it at the goblin camp and let it get my scent. It said I had to deal with Goblins before it could follow. Then I killed the goblins inside the main building freed Halsin then fast traveled out, long rested, then came back and killed the Goblins in the surrounding area…Owlbear never came to my camp…think I had to deal with the goblins who owned it before killing the leaders
@@elguapobandito2833It's weird, I didn't killed the mother but did the rest the same way as you, killed everybody inside, and went back to kill the goblins in the surrounding area after several long rest and at least 1 fast travel, and the owlbear showed up at my camp. The only thing different is that I interacted with the owlbear only after I killed the goblins in the surrounding area
For that first fight there's an even easier way to do it. Grab those 3 purple jars from the left of the screen and place them near the devil. Pull everyone back a decent amount and hit it with a flame cantrip. You can take them both out without risking your own hide or the adds.
Lmao well shit I killed her out of frustration after saving her from the hag when I realized she'd gotten herself into it and I had just denied power for nothing oops
@@TheBiggreenpig ya I tried that but failed the skill check and had forgotten to save so I didn't wanna go through that all again 😭 oh well I'm going to replay the game anyway next time I'll know
I couldn’t let her raise her husband without breaking my oath as a paladin and I was trying to do a good run so it was a lose-lose since she was furious when I broke the wand. I deleted my file and am starting as something other than a paladin.
Minor detail but if you have speak with animals you can actually ally with the deep rothe against the duergar at the rubble. My first playthrough has been as a ranger and honestly the animal interactions are some of the best parts of the game.
I just DL'd the game yesterday, and I've watched 5 other "things to do/not miss in the early game". Mostly they gave the same info. This one, on the other hand, had tips no one else mentioned. And a lot of them were really good tips, too! Thanks!
For the everburn blade just prepare command on Shadowheart and tell him to drop it in round 1, pick it up and leave by turn 4, no need to even fight him.
@@Lord_necromancer as opposed to hitting level 2 right after talking to Shadowheart 10 seconds later? Not selling it very much considering the extra time it takes to kill him.
@@michaelzero3626Sometimes I only hit level 2 after fighting the intellect devourers on the beach. It's nice to level up a little sooner, but not necessary
For the adamantine forge there is also a spot right next to the cave-in that the Gnome slaves are digging out to release Nere that you can misty step up to. It puts you right next to the waypoint for the forge as well. This allows you to skip basically all of the tricky traps and fights.
The Silver Sword deserves a HUGE disclaimer. Killing the githyanki group for Kith’rak’s sword has MASSIVE long-term implications for Lae’zel’s personal quest line that extend well into the end of Act 3. IMO story-wise, it’s a regrettable mistake to metagame and secure the Silver Sword in Act 1 on any player’s first run. It’s not a trinket to mindlessly obtain like the Everburn Blade. That said, if you know the price of taking the sword early and are willing to pay it…player’s choice. Go for it.
You can easily get the Everburn Blade without even fighting the demon commander. Shadowheart has the Command spell, prepare it before entering the Helm and tell the demon to drop his weapon
Anything except wild magic sorcerer as far as I've tested can learn it. You need to use specific dialogue in the area before you enter the mirror then talk again after going through the mirror.
I subbed and liked for one very important reason: You gave amazing content WITHOUT spoilers. I love how any sort of quest line you were basically like "This is the start, I don't want to spoil the rest". Which is JUST amazing and difficult to pull off on these kind of missed-content videos. A+.
The Adamantine Forge; You dont need to go through the whole convoluted series of platforms and traps. You can get to the spot where the forge waypoint is from where Nere and Co are at, just go to the spot on the eastern edge across the planks over the lava and use jump/mistystep spells to get to the other side.
Yea laezel even has the mystic leap ability. The only reason to go further back is there a statue of shar to pick up (might be useful for shadowheart and a few more extra molds
There's also a small chest on the pillar just beyond the tiefling bard you can lockpick to get a hat that gives you temporary HP when using Bardic Inspiration (I think that's the effect). Decent early hat for Bards, decent vendor trash for non-Bards. Literally just walk about 5 steps past her and it's sitting there waiting to be looted.
One thing that helps when killing the demon for the Everburn Blade is to move those glowing purple tanks in the room over to him. If you just run near them, it doesn't take an action to click and drag them along the floor. Stack the three of them up around him and the Mind Flayer while they fight, then go about the rest of your business. When he gets low on health, have Shadowheart use Firebolt on one of the tanks and they will explode, probably taking the Mind Flayer out at the same time. Also, pick up all of the Bulbs you find laying around the Nautiloid and from looting Mind Flayers. There are a few in the boss room if you have time to grab them. Especially Void Bulbs, they can be very useful all through the game and there are only a few chances to find them. The Loviatar buff - the Performance option is the sure way to get it if you don't have any class dialogue option. Also, if the character ever fully dies they'll lose the buff for good.
@@michabanasiak2073 I was more talking about how to take out the Mind Flayer at the same time, since he will turn on you after all the demons are dead.
@@jameshill2450 well MF hp is like half of the Commander. You can try containers but need to time it right to explode when Commander is far below half of hp. I was trying this and usually killing MF alone just too soon :D
Shadowheart is actually THE MOST useful in earliest "End Stage" of the Nautiloid, when trying to get the Everburn Blade, she can simply use the spell, Command:Drop on the boss Devil, when he's stunned by a few attacks by your other characters, and at 70% has a much higher chance he'll drop his ONLY weapon, you can then pickup and use it to kill the Mind Flayer and him with relative ease.
The Everburning Blade is basically just a regular greatsword that is always dipped in fire. You can achieve the equivalent of this weapon by putting a lit candle down and using the Dip bonus action to buff your weapon. Now, obviously it's nice to save your bonus action if you're a class like barbarian who might start the fight out in a rage, but if you do it before starting the fight, it's the same thing
@@gregoryhedges9989 the weapon itself doesn't add any extra damage, but paladin has features and spells that increase weapon damage/deals radiant damage to their weapons.
really good summary, one tip for the underdark trap part: use astarion to disable all traps, or turn on turn based mode, to just run past everything, without the traps constantly firing at you.
Some of the best buffs in this game come from what many would call horrible choices. Edit: Performance can be useful. Especially when you want to reposition mobs so they don't have LOS on that five finger discounting you're about to engage in.
People may not realize this yet, but Voss uses teleport to mount the dragon and fly off. If you pop a silence bubble on him and hold person Voss cannot escape. You could potentially kill Voss early with enough burst damage.
Great video …thank you for leaving things vague and spoiler free yet giving enough direction not to miss a few solid pieces to add to the first play through …the events and dialogues are tough to confuse and miss I find already
At the forge area if you talk to the cows and persuade them to break the rubble the guys will turn on you and fight, but this time the cows will help you out making it quick work. You have to initially tell the guy to let you try whipping them
There is a nice 2-handed hammer in the burning inn, where the man is stuck in the far side of the room. It does thunder damage when you jump. You can get back there later when the inn is no longer burning. It is better to have against the Adamantine Forge boss
You can kill the adamant fort boss with 2 hammer strike from the forge itself, all you need is to lure the guy there (while overheated) which isn't hard at all because it always goes toward the last guy hit it.
I just did this fight! My sorcerer twin cast enlarge on Laezel and Karlach, who both had hammers along with support spells from Shadowheart, and they just went to town and almost killed him in a single turn
It's so easy to miss stuff, you should also have mentioned the rest timers for the fire at waukeens rest and true soul nere, idk what items those quests yield but still
You can skip the traps and the duergar interaction going to the adamantine forge. There’s a small area just before where Nere is trapped where there are two Duergar speaking. You’ll see a chest on the left. If you jump across to get the chest you can climb up above and get to the second lift control panel and use it to bypass the entire trapped area.
i misty stepped my way up there when i first got to the area and then spent WAY to long exploring the area trying to figure out how i was actually supposed to get there lol
Volo's Ersatz Eye might sound useful, but if you don't let him lobotomize you, he will instead remain the entire time (until act 3 at least) at your camp. That makes him the most easily accessible merchant in the game. In case you don't know: A long rest and a level-up both reset merchants' inventories. Given that all your unused party members and your resting spot is in camp, a merchant in camp is very useful. Get him to 100 attitude early (lower level means you need to donate less). And dump your stuff with him. Depending on how much of a Loot Goblin you are, this might not be enough, but it's much more handy than a bit of counter invisibility.
Can't you ust pickpocket the Ersatz Eye out of Volo's pocket? Or is it not there? I'm pretty sure you can use it on yourself if you have it, no eye removal from Volo needed?
"might sound useful?" The eye is incredibly useful, esp fighting the dark iron dwarves. You can always just find a merchant, go to camp, raid chest and port back to the merchant, if you need to sell stuff.
The most efficient way to get the sword at the beginning is have shadow heart or if you have it, use the spell command and command him to drop the sword.
3 things with the ever burning blade. 1 u should make him drop it with command. 2 once his health gets low you can blow up the purple tanks around the room to kill both the demon and mindflayer simultaneously (which you should for 150exp which makes you level 2 as soon as you leave the ship). 3 pick up the large chests around the ship and use them to block hallway before the final room. If done correctly the cambion reinforcements won't be able to get past them making the fight much less risky.
You forgot one huge part for act 1 which is the Necronomicon that you can find in the potion shop of the goblin infected town ruins. Not long after you can interact with it and get a permanent bonus on wisdom saving thows and if you are a class that is got magic, you can even get a permanent +1 on wisdom! Oh! And on the way you also can get a summoned companion too! You have to summon him with a scroll and I think if you want him permanent you need to learn the scroll though-
@@xxpypesxx78 no, all of them get them, but it doesn't change any stats or show up. The same thing happens with the 'happy' and 'bloodless' status. It says and affects you rolls, but doesn't show up in the attributes. Except saving throws. Maybe it's a false description of the forbidden knowledge perk, i dunno.
I was quite impressed by Alfira's VA, her singing was perfect for someone who has talent while lacking confidence or being out of practice. The shakiness of her voice is perfect, I can't imagine being able to do that on command.
for the first tip, the everburn blade, make sure to pick up all the nautiloid tanks (there are 4 in total on the ship) and just place them next to the enemies, blow it up when they are at about 40 hp and both of them will be dealt with, pick up the blade and get off the ship
Also something for new players when you run across three ogres in blighted village DO NOT kill them. Instead have them betray the Goblins and they will give you a horn that lets you summon them to battle at the cost of 1000 coins OR you can go to another way point immediately after the battle is over to skip paying them.
You might still want to kill (or is stealing a possibility?) the one with the hat that can bring your Intellegence all the way up to 17, which is insane, especially when it's 8 before. It definetly will help you out through a long time and can be great in multiplayer where you can't just add bonuses all the time.
@@DeltonBurrow if you kill them then what orges would be summoned? Idk if you can have a thief steal the horn ( idk if its possible tbh ) also It’s literally those specific three that come to your aide not randoms.
@@AlexStayFly20 No, it's not about the horn. The horn is useless if you kill them actually, but the smart one you get the other item. Stealing the horn however might work as it's not an equipped hat. But i meant the hat to begin with, that i think is more useful anyway!
@ThomBaws forgot the name buts it's a +1AC +1 save, it's just like a cloak you get later I believe but imo it's better than 99% of the rings that have some spell I'm never using.
Oh wow, that Silver Sword of the Astral Plane is really cool. I’m pretty sure its also a callback to the Silver Sword of Gith you could get way back in Neverwinter Nights 2, which was a huge plot item and also legitimately one of the best melee weapons in the game.
It's not a callback to anything other than Githyanki lore. It's a unique item in the game, but in the actual lore there are a bunch of them among the Githyanki.
Shadowheart isn't usless in the nautiloid battle in fact she is probably the most useful. Swap one of her spells with command and get the dude to just drop the sword. Easier if you don't want to fight or farm for the xp.
I'm proud of myself because I'm like 85% done with act 1 and I've done most of these without being in any reddit, it's just me exploring the game :) I also don't play games like this so I was going in fully blind to anything like bg3.
What I love about this game, out of so many things, is that your tips are real, but not applicable to all. Things like the owlbear and Volos fuck up can be achieved by doing things entirely different. I’m happy that I didn’t kill the owl ear mom. He came to my camp some joe and I feel great about it
For the Commander fight, you can use Shadowheart's Command spell to make him drop the sword. But you don't want to do it to early, you want him to do some damage to the mind flayer. Once the mind flayer is down to like 20ish, make him drop the sword and pick it up. At that point you can run to the nerve console, or finish them both off. At that point they should be both < 20 hp. You can kill them both and them high tail it out. XP is super nice. Level 2 before you leave the ship
I always thought Volo was like Auntie Ethel or Raphael with a debuff for accepting their offer. I wonder if you can get a companion to get Volo's surgery. Mostly because I want to see Wyll lose his sending stone or his other eye for funsies.
Wyll can't accept Volo's offer, saying he only has one good eye left. You also can't take Volo's offer if you accept Ethel's, for the same reason, and you cant take Ethel's eye if you took Volo's. You can, though, totally force your other companions to take Volo's eye. I made Astarion take it because I didn't want to mess up my aesthetic but couldn't care less about how goofy Astarion looks.
Honestly, I'd feel bad giving it to anyone else since you have to suffer to get it (even if you get to see invisible creatures). Except Gale, but I don't use him in my party.
Astarion seems a good choice, as you will almost always have him with you. Since he is doing a lot of the exploring and combat initiations. In my playthrough I gave it to Laezel, but then kept her in camp for large swaths, and in Act III she got taken away by Orin… - and silly me gave Karlach the permanent 2 STR buff in Act II and then ended up with her in camp for most of act III… So many things to do differently in another playthrough. Edit: I was playing Wyll as Origins Character. Couldn’t put it on him, as somebody already remarked.
You say, its really a shame. But no its not. It makes playing through the story again so much better and great. Getting every single thing in one go, saving before every single decision in every single conversation kinda kills the joy of creating another game.
After the last patch it's nearly impossible to kill the devil for the everburn blade, at least in hard mode. You have to get lucky and have someone command him to drop the weapon.
Fun fact, you Don't have to kill the cows. If you have animal speaking on you can persuade them to go on their masters, and after the fight they will open the path for you as well. The "cow" at the front door which is a very wise one will also teach you a lot about the lore of the shar's shrine.
You missed some items... a crown that changes the Int stat to 17 for the one that wears it that is dropped by the smart ogre in the 1st goblin camp. this is op because you can build a wizard with only 8 int and redistribute points elsewhere then get the crown and also have 17 int. There is a helm for shadowheart or cleric or paladins if you go through a door in the goblin priestess chambers that leads to an abandoned chapel with an ogre...solve the puzzle to find a secret entrance to the underdark and in a chest down there you will find the helm without needing to fight anything actually down there. I will add more here when I have more time...
Non-wizards don't need 17 int. Wizards aren't happy with a fixed 17 int because by the time you meet the ogres, you are probably close to level 4, which means you will have 19 int (20 if you've dealt with Ethel). The only real need for the item is if you know ahead of time that a hard Religion/Arcana check will come up, you can push your stats with it. But it's an absolute edge case.
@@DrZaius3141also useful for an arcane trickster or an eldritch knight. It'll allow you to focus on their physical stats, that they need more, but give a halfway decent boost to the spell dc's.
@@DrZaius3141 actually it is great for a pretty significant amount of multiclass builds as like I previously mentioned it allows you to have extra points to assign where you please without really sacrificing your wizards usefulness for very long, and as long as you plan on maining a different stat other than int you are golden. basically as long as you are not trying to min/max a wizard build you have a ton of additional options.
You covered a lot of the stuff rarely mentioned by others (Especially the tiefling bard) and were relatively quick about it on the individual scale, that's appreciated. Do you by chance know if the owlbear and ersatz eye can still be gotten in the mountain pass if one enters it after the underdark & forge? (In the case of the owlbear, I'm just waiting for the last camp cutscene)
As long as you did not start the surgery and stop it in the middle, I am pretty sure you can get the eye until Act 3. I am not so sure about the Owlbear though. For me, the Owlbear joined me in the Underdark but that is part of Act 1. I'd say as long as you got the previous camp cutscenes, you will eventually get the last one to have him join you.
I've learned of the existence of the Owlbear cub when I was already in the middle of Act 2. Got back in act 1, killed the mother, and the cub showed up itself in my camp next time I rested. So yeah, you can even start the event when you have technically finished act 1 and already wiped all the goblins, it works.
As a dnd player, I went through my very first play through watching no videos, just going where the wind took me. It was a great time and I found tons of cool stuff. On a second play through, now I’m seeing all these things I missed, it’s like a new game.
You can kill the owlbear mother for xp and leave the cub. Later in the goblin camp you can have it take your scent to come to your camp. It took me 3+ nights to finally have him arrive at the camp. You give him food, then heal his injury the second time and then he’ll stay for good and eventually befriend the dog ❤
I stopped my first playthrough because the stuttering and lag in the city was so awful despite my PC being an absolute beast. Turns out wasn't so bad, because I discovered a LOT of what you talk about here. But, I still missed some of the things you talk about, so thank you! I love this damn game.
Thank you! So much useful stuff that I had no idea about! Some people just "gloss" right over something, thinking you already have some sort of idea, or they don't even mention it.
Fantastic tips! I did want to mention, you don't need to kill the owlbear mother, you just need to long rest after interacting with her, and then go back into the cave, you'll find that goblins came in and killed her.
There is another way to get the silver sword. Cast invisibility on a character and have them disarm Kith, then pickup the sword in the first round of combat. It is more exploiter as mentioned but doesn't kill the Githyanki.
One thing to be aware of with the "permanent" character buffs is that if your character dies and you resurrect them then they do not come back with these buffs. Just be aware is fights
You missed the NO.1 BEST CONTENT! Where you learn how to play an instrument if you have speak to animals as a skill or from a potion and speak to the squirrels that are listening to her play THEY ARE BLOODY HILLARIOUS! - Especially if you choose to make things worse for them :D
To get to the Adamantine forge as a druid I turned into a raven and flew there and unlocked the teleport so I didn't even get to the point where I needed the last set of moving bridges.
Easier way of getting the sword from Zhalk is using Shadowheart to command him to drop it. You have a 50-50 shot at him dropping it, then you can have laezel equip it and take him out or just take it and bounce.
For the tip nr1 Shadowheart is the key to getting the sword in most efficient way - command "drop" If it doesnt work swarm it, also you can push it and since hes fully focused on mindflayer he will provoked opportunity attacks on his way, thats the Best way to add some damage. Dont just let mindflayer do all the work, hes actually quite squishy and loses health fast. Also the blade is nice, but the moment you find a 2h with nice enchantments swap it, you can easly dip your weapon in fire and get the same effect
Thanks a million brother. It’s really troubling when you miss out on amazing things in games because they are so well hidden or you miss out because of simple dialogue options that you were not even aware that a great reward is at stake. It’s almost as if developers don’t want you to have these rewards. The best dagger in Divinity Original Sin 2 is free for the taking but it’s hidden in an unassuming place almost no one would ever look. Keep these coming and please do the other Acts also and as spoiler free as possible 👍
When Volo shows up at your camp, let him operate on you.
Being able to see invisibility for the rest of the game is a HUGE advantage.
It's useful however he leaves your camp after but he's essentially a gold-mine can keep stealing from him
Yeah, it really just depends on how you want to use him. You can either steal all sorts of shit of him all game, or you can get a 30ft see invisibility buff, that you can get from potions and spells anyway.
If you don't have a super thief, I would vote keeping him in the camp so you can steal from him.
if you have a super thief, that it's fine cuz you can basically steal whatever you need from others anyway.
But trade with him first. After the surgery he is gone.
@Voeluspa45 He returns in act 3.
If you rescue him from outside the Steelwatch foundry, he stays in your camp until the end of the game.
You do NOT have to kill the adult owelbear to get the cub at your camp. You need to rescue the cub from the goblins, the cub is there regardless of if you’ve killed the mother. You also do not need to kill the cows at all, you can convince them to fight with you.
When I didn’t go to owlbear cave there was just a regular chicken at the camp. Or do I have to talk to owlbear mama?
I did the owlbear cave after goblin stuff, and I think maybe because I killed a lot of gobbos, after the owlbear cave (where I killed the mother), after a few long rests the cub did come to camp asking for food
@@SleepyHarryZzzIf you kill the goblins before the owl bear sequence they won't unalive the mother for you and take the cub back to their camp for you to interact with.
@@mrreconnoiter9534- enter the cave. See that the owlbear is there. Leave the cave.
Go back later. Momma is dead. Goblins killed her and took the baby.
@@luvanyhorseWhat they said happened to me too, I wiped out the goblin camp before I went into the owlbear cave and fought the mother, I left the cub in the cave and didn’t see it again until it randomly showed up at my camp part way into Act 2
“Shadowheart isn’t that helpful here” shadowheart is literally how I made him drop the sword lmao
She is probably the most helpful in this fight...smh
with "His" playstyle yes LOL
Daze big boy with lazel pommel strike. Or wait till mind flayer stuns him. Then 80% chance for command to go off. Get sword and run
I stoped Watching after that xD
@@masterelf89 hex wisdom also seems to work fairly consistently for me
You don’t have to kill the devil to get the everblade sword - get shadowheart to command him to drop the weapon.
I’ve done this before and used the sword to kill ‘em anyway
@@Callerofcats this is the way
@@Callerofcats this is the way
It's still worth trying to kill him, you'll hit Level 2 the second you wake up on the beacha fter the cutscene because he grants a lot of exp.
@@Callerofcats lmao good idea
I have to mention with the owlbear cub. The mom drops a broken part of a spear. The other half is on a dead dwarf just outside the cave. You can combine the two parts from your inventory to get a spear that blinds on hit. You have advantage when attacking blinded enemies so the spear is really good, especially early in the game. It's called Vision of the Absolute.
There's a similar secret staff in the Underdark that drops in pieces from 3 different Drow, called Mourning Frost. Google the names and you'll find the specifics.
The staff is quite useful.
Oh wow, good tip!
Vision of the absolute also does extra damage to enemies with multiple eyes (spiders, spectators, etc).
It’s also a “chance” to blind on hit, not guaranteed every hit. Still, it’s nice early game.
I got lucky and realized you could combine the pieces when i was going to vendor them haha worked nicely on the spider fight
This game has so many juicy little hidden secrets. Great tip.
For the Volo part- I LOVED on the second playthrough, when freeing Volo from the cage; where he says "I will meet you back at camp, ooh I cannot WAIT to pick your brain" ....
I greatly appreciate the developers design for repeated play content and easter eggs
Fun fact: If you try to help Alfira write her song as a bard, you will see an extra scene where she performs the full song for you. Its waaaay cooler than when you learn how to play with her.
Totally agree. I was enchanted
Im still bitter that she died on my playthrough.
You don't need to be a bard. I did that on my Ranger. Don't remember the choices that led to that though.
@lenonkitchens7727 In my run it triggered after I gave her some tips and tricks without any performance checks
@@MaluuhLive That sounds familiar...
Volo is a legendary Bard of the Lore college. Not all bards sing & dance, lore bards are usually authors that try to inspire with the written word, that's why they put a pen in a ink pot as the symbol for the college of lore bards.
He seems to know a lot about the creatures of the land, he should write some kind of monster guide
@@SleepyHarryZzzhe could name it Volo guides you on everything related to Monsters.
I always think it's cute when youtubers who like bg3 but know nothing about d&d are clueless to HUGELY IMPORTANT characters in the lore.
Gatekeeping is lame , it's more fun to just be like
"Hey fun fact. That's not just "some guy " that's so and so from the lore. "
And for oldheads like us we get to get giddy when we see characters like this pop up
*spoilers * getting to interact directly with Baal during the Dark Urge campaign was such a cool lore moment for me. Highlight of the game for sure
@@shinigamisway1645...I don't think they were gatekeeping with their comment
@@irecordwithaphone1856 my bad that's not how I meant to come off ! What I meant is that in most community's you see a lot of gatekeeping when younger people get into something , and I was saying it's refreshing that that ISN'T the case this time around. 🧙♂️
01:16 Use Shadowheart and change her spells to allow the use of Command, use Command: Drop on the demon and he will drop the sword Everburn. Have another character there to pick it up before his next turn. This makes him defenseless and easy to kill, and you have the sword as well.
07:40 If you do not wish to rescue Volo, you can pickpocket him when in the cut scene with a different character to obtain the ring he has.
10:30 If you use Speak with Animals during the Owlbear it will allow you to leave. Come back and it will be dead. This allows the matter to progress where the baby is captured by the goblins. You can obtain the cub when in their camp.
22:40 If you go the other direction and smash the brick wall out it will land on the Duergar and kill them saving the animals instead.
27:45 during the cutscene with the Gith if you bring Liz'el you can use another character out of the cutscene and command the boss to drop the sword, pick it up and walk off before the cut scene is over.
Pretty much every major quest has at least 2 ways to complete them. No aggro no issues.
Gonna add to the gith sword.
Recent hotfix made it so that if you enter a conversation with the gith, everyone in the group gets put into the conversation, even if they are super far away or in camp.
HOWEVER.
You can still make Voss drop the gith sword if you use disarm or command: drop without triggering the conversation. However it will cause him to immediately leave and will cause all the gith (Including Lae'zel if shes present) to become hostile.
If you're sneaky, you can try to grab the sword without fighting. However, the person who initially disarmed Voss, (in my case it was shadowheart) whenever that person is in combat, the game will for some reason, also put the gith fighters into combat with you. So if you are in the underdark, fighting minotaurs, if the person who disarmed voss is also fighting the minotaurs with you, those githyanki up on the bridge will be in combat. So the game will hilariously swtich back and forth between whatever it is your fighting, to the githyanki who are just wandering around and jumping. Funny, but also annoying because this is a turn based game.
You can solve this issue two ways:
1. dont use the npc that disarmed voss in combat. So that means, I can't use shadowheart. (worst option)
2. Kill the githyanki (best option)
Also, if you give the sword to Lae'zel, she will spout Act III spoilers. So I don't recommend anyone on their 1st playthrough to do this, or at the very least, dont give Lae'zel the sword.
@@Xantexhunterjust get a hireling to make voss drop it, no pressure. You can always resurrect it.
I also found he doesn't go to pick it up, he just fights with hands.
Imma save this for later 🤣
one thing to note: if you go through that whole line of traps in the underdark forge area and get to the very end, that little room with the flaming gargoyle also has a statue of Shar which you can give to Shadowheart.
how do you get through the last gargoyle?
@@thaibreuer3533i used mist step to get close, pick lock to gate and use a mage hand or astarion to turn it off
@@JoshisJoshisJosh Misty step for the win. I managed to teleport through the gate. Thanks for the tip.
@@thaibreuer3533i gave a greathammer to Karlach and had her beat the gate down. She's resistant to fire, and the gate takes double damage from strike weapons
@@thaibreuer3533 You can always just do the explosion strategy. Put barrels (not too close to the door if you don't want to break the chest haha) and make it explode so you can pass. Barrels are the best weapon in the game after all hahaha
With the Owlbear cub, I didn't kill the mother, but I did interact with the mother. I did a few other things and long rested, then found the Owlbear cub in the goblin camp. Just wanted to share an alternative to getting the cub.
Yeah I think as long as you interact with it it should trigger, if you don't kill it then come back later the owlbear will have been killed by goblins.
I cleared out the whole goblin camp before interacting with the owlbears. The cub showed up in my camp anyways.
I killed the mother. Found it at the goblin camp and let it get my scent. It said I had to deal with Goblins before it could follow. Then I killed the goblins inside the main building freed Halsin then fast traveled out, long rested, then came back and killed the Goblins in the surrounding area…Owlbear never came to my camp…think I had to deal with the goblins who owned it before killing the leaders
I kill both the mom and the cub 😢😢😢😢
@@elguapobandito2833It's weird, I didn't killed the mother but did the rest the same way as you, killed everybody inside, and went back to kill the goblins in the surrounding area after several long rest and at least 1 fast travel, and the owlbear showed up at my camp. The only thing different is that I interacted with the owlbear only after I killed the goblins in the surrounding area
For that first fight there's an even easier way to do it. Grab those 3 purple jars from the left of the screen and place them near the devil. Pull everyone back a decent amount and hit it with a flame cantrip. You can take them both out without risking your own hide or the adds.
If you like more quests, don't let Mayrina die. She has a fun quest in act 3. At the duergars, you can ask the animals to help you.
Now I’m glad I let her leave with her zombie husband 😂
Lmao well shit I killed her out of frustration after saving her from the hag when I realized she'd gotten herself into it and I had just denied power for nothing oops
@@jade9787 Would you be angry if i tell you that you can save her AND get the hag scalp if you have a good intimidation skill?
@@TheBiggreenpig ya I tried that but failed the skill check and had forgotten to save so I didn't wanna go through that all again 😭 oh well I'm going to replay the game anyway next time I'll know
I couldn’t let her raise her husband without breaking my oath as a paladin and I was trying to do a good run so it was a lose-lose since she was furious when I broke the wand.
I deleted my file and am starting as something other than a paladin.
Minor detail but if you have speak with animals you can actually ally with the deep rothe against the duergar at the rubble. My first playthrough has been as a ranger and honestly the animal interactions are some of the best parts of the game.
And if you like cole from DAI, he’s the actually the voice of scratch 😊😊😊
Loviatar's Love is conditionally permanent as long as the character who has it doesn't die. Just a head's up!
Wait it disappears when you die????????
@@MaluuhLive Yeah, but you have to be dead dead, not just downed.
@enixxe still scary I usually waste lots of resurrection scrolls lmao thanks for the heads up
Also tip. Strip. You get a temporary buff called Adherent Apostle which gives you a bonus to the checks.
@@WraithReaper09 I didn't know that, I did strip but I thought I was just showing off "Weakling, what are you hitting me with? Pasta? Harder!"
I just DL'd the game yesterday, and I've watched 5 other "things to do/not miss in the early game". Mostly they gave the same info. This one, on the other hand, had tips no one else mentioned. And a lot of them were really good tips, too! Thanks!
Even if this doesn’t get 30 likes you should do Act 2. I like the pacing and could really use a video like this for Act 2.
It is at 25 likes already sooo at this pace, the Act 2 video will be a certrainty
I agree. An act 2 video would be awesome!
I just finished act 2. I definitely missed a lot and would have missed more if it wasn’t for the online community
Agree, it's a good idea.
@@rhoku”25 likes” he says. Oh how it’s grown. 😌
Almost done with Act 1. This video made me start all over.
For the everburn blade just prepare command on Shadowheart and tell him to drop it in round 1, pick it up and leave by turn 4, no need to even fight him.
Works like a charm, done it in two playthroughs already
If you do kill him, you hit level two as soon as you hit the beach. It's a nice little bump.
@@Lord_necromancer as opposed to hitting level 2 right after talking to Shadowheart 10 seconds later? Not selling it very much considering the extra time it takes to kill him.
@@michaelzero3626Sometimes I only hit level 2 after fighting the intellect devourers on the beach. It's nice to level up a little sooner, but not necessary
For the adamantine forge there is also a spot right next to the cave-in that the Gnome slaves are digging out to release Nere that you can misty step up to. It puts you right next to the waypoint for the forge as well. This allows you to skip basically all of the tricky traps and fights.
Is there a video about the spot somewhere?
The Silver Sword deserves a HUGE disclaimer. Killing the githyanki group for Kith’rak’s sword has MASSIVE long-term implications for Lae’zel’s personal quest line that extend well into the end of Act 3.
IMO story-wise, it’s a regrettable mistake to metagame and secure the Silver Sword in Act 1 on any player’s first run. It’s not a trinket to mindlessly obtain like the Everburn Blade.
That said, if you know the price of taking the sword early and are willing to pay it…player’s choice. Go for it.
I killed Lae'Zel asap. then got the sword :P fixed?
What's the impact?
What implications? I don't see any.
@@SalmanRavoofIt would most likely cut huge quests out of Act 3. He shows up later with a ton o stuff to do.
It makes very little difference if you tell her to go to camp before you approach the patrol. You can give her the sword afterwards.
You can easily get the Everburn Blade without even fighting the demon commander. Shadowheart has the Command spell, prepare it before entering the Helm and tell the demon to drop his weapon
vote this up, kids!
Also don’t forget to pick up the summon scroll for Shovel in blighted village. Gale can learn it, totally worth
where!?!?!?!? ive been looking for days!!!!!
up
Anything except wild magic sorcerer as far as I've tested can learn it. You need to use specific dialogue in the area before you enter the mirror then talk again after going through the mirror.
I subbed and liked for one very important reason: You gave amazing content WITHOUT spoilers. I love how any sort of quest line you were basically like "This is the start, I don't want to spoil the rest". Which is JUST amazing and difficult to pull off on these kind of missed-content videos. A+.
The Adamantine Forge; You dont need to go through the whole convoluted series of platforms and traps.
You can get to the spot where the forge waypoint is from where Nere and Co are at, just go to the spot on the eastern edge across the planks over the lava and use jump/mistystep spells to get to the other side.
That's how I did it. Honestly had no clue the other option was even viable.
Yea laezel even has the mystic leap ability. The only reason to go further back is there a statue of shar to pick up (might be useful for shadowheart and a few more extra molds
There's also a small chest on the pillar just beyond the tiefling bard you can lockpick to get a hat that gives you temporary HP when using Bardic Inspiration (I think that's the effect). Decent early hat for Bards, decent vendor trash for non-Bards. Literally just walk about 5 steps past her and it's sitting there waiting to be looted.
I got no bard. So it was Gale's meal
One thing that helps when killing the demon for the Everburn Blade is to move those glowing purple tanks in the room over to him. If you just run near them, it doesn't take an action to click and drag them along the floor. Stack the three of them up around him and the Mind Flayer while they fight, then go about the rest of your business. When he gets low on health, have Shadowheart use Firebolt on one of the tanks and they will explode, probably taking the Mind Flayer out at the same time.
Also, pick up all of the Bulbs you find laying around the Nautiloid and from looting Mind Flayers. There are a few in the boss room if you have time to grab them. Especially Void Bulbs, they can be very useful all through the game and there are only a few chances to find them.
The Loviatar buff - the Performance option is the sure way to get it if you don't have any class dialogue option. Also, if the character ever fully dies they'll lose the buff for good.
You can just SH command him to drop his weapon, take it and then his damage is just too low to be problem to MF
@@michabanasiak2073 I was more talking about how to take out the Mind Flayer at the same time, since he will turn on you after all the demons are dead.
@@jameshill2450 well MF hp is like half of the Commander. You can try containers but need to time it right to explode when Commander is far below half of hp. I was trying this and usually killing MF alone just too soon :D
Shadowheart is actually THE MOST useful in earliest "End Stage" of the Nautiloid, when trying to get the Everburn Blade, she can simply use the spell, Command:Drop on the boss Devil, when he's stunned by a few attacks by your other characters, and at 70% has a much higher chance he'll drop his ONLY weapon, you can then pickup and use it to kill the Mind Flayer and him with relative ease.
The Everburning Blade is basically just a regular greatsword that is always dipped in fire. You can achieve the equivalent of this weapon by putting a lit candle down and using the Dip bonus action to buff your weapon.
Now, obviously it's nice to save your bonus action if you're a class like barbarian who might start the fight out in a rage, but if you do it before starting the fight, it's the same thing
It also gets outclassed pretty soon too. But it's still pretty cool to have nonetheless.
Gale can eat it, if necessary
Correct me if I’m wrong, but doesn’t a palidin allow you to add radiant damage on top of the fire damage?
@@gregoryhedges9989 yes. Paladin smites stack on top of any damage the weapon already does on its own
@@gregoryhedges9989 the weapon itself doesn't add any extra damage, but paladin has features and spells that increase weapon damage/deals radiant damage to their weapons.
really good summary, one tip for the underdark trap part:
use astarion to disable all traps, or turn on turn based mode, to just run past everything, without the traps constantly firing at you.
Some of the best buffs in this game come from what many would call horrible choices.
Edit: Performance can be useful. Especially when you want to reposition mobs so they don't have LOS on that five finger discounting you're about to engage in.
People may not realize this yet, but Voss uses teleport to mount the dragon and fly off. If you pop a silence bubble on him and hold person Voss cannot escape. You could potentially kill Voss early with enough burst damage.
Also try throwing spectator for more dmg and distraction
Interesting.
What are the longer term implications on the Gith and Lazel if you do that?
@@markuhler2664 Killing him early just erases the later boss fight. Gith don't care for failures I guess? 🤷♂️
Great video …thank you for leaving things vague and spoiler free yet giving enough direction not to miss a few solid pieces to add to the first play through …the events and dialogues are tough to confuse and miss I find already
At the forge area if you talk to the cows and persuade them to break the rubble the guys will turn on you and fight, but this time the cows will help you out making it quick work. You have to initially tell the guy to let you try whipping them
There is a nice 2-handed hammer in the burning inn, where the man is stuck in the far side of the room. It does thunder damage when you jump. You can get back there later when the inn is no longer burning. It is better to have against the Adamantine Forge boss
You can kill the adamant fort boss with 2 hammer strike from the forge itself, all you need is to lure the guy there (while overheated) which isn't hard at all because it always goes toward the last guy hit it.
I just did this fight! My sorcerer twin cast enlarge on Laezel and Karlach, who both had hammers along with support spells from Shadowheart, and they just went to town and almost killed him in a single turn
"Welcome to another episode of Basically Speaking."
Jesus. I asked for 30 likes and now were at 3000!!!!! and counting. Thanks!
Act 2 Video Out! - ua-cam.com/video/JtL16w-O-GE/v-deo.html
For the Everburn Blade you can reset Shadowhearts prepared spells to use Command on the devil and it will just drop it
Take your time: I haven't finished Act 2 yet :D
It's so easy to miss stuff, you should also have mentioned the rest timers for the fire at waukeens rest and true soul nere, idk what items those quests yield but still
Did you say 30 likes on this comment
1.3 now king !
It’s like I’m torn with wanting to see what I’ll miss VS not wanting to be spoiled at all 😩
i try my best not to spoil the things that lead to larger quest lines.
Better to just play through the game once and then look things up if you decide to go through it again, otherwise yes you will get spoilers
Huge respect for not blurting out spoilers my man (y)
You can skip the traps and the duergar interaction going to the adamantine forge. There’s a small area just before where Nere is trapped where there are two Duergar speaking. You’ll see a chest on the left. If you jump across to get the chest you can climb up above and get to the second lift control panel and use it to bypass the entire trapped area.
i misty stepped my way up there when i first got to the area and then spent WAY to long exploring the area trying to figure out how i was actually supposed to get there lol
Volo's Ersatz Eye might sound useful, but if you don't let him lobotomize you, he will instead remain the entire time (until act 3 at least) at your camp. That makes him the most easily accessible merchant in the game.
In case you don't know: A long rest and a level-up both reset merchants' inventories. Given that all your unused party members and your resting spot is in camp, a merchant in camp is very useful. Get him to 100 attitude early (lower level means you need to donate less). And dump your stuff with him. Depending on how much of a Loot Goblin you are, this might not be enough, but it's much more handy than a bit of counter invisibility.
Can't you ust pickpocket the Ersatz Eye out of Volo's pocket? Or is it not there? I'm pretty sure you can use it on yourself if you have it, no eye removal from Volo needed?
Easily accessible merchant, if he (and the wither) hasn’t been bugged for me
"might sound useful?" The eye is incredibly useful, esp fighting the dark iron dwarves. You can always just find a merchant, go to camp, raid chest and port back to the merchant, if you need to sell stuff.
The most efficient way to get the sword at the beginning is have shadow heart or if you have it, use the spell command and command him to drop the sword.
Right up further from the tiffling with the lute is a small chest. If you unlock it. Its a hat that gives a buff to bardic inspiration.
3 things with the ever burning blade. 1 u should make him drop it with command. 2 once his health gets low you can blow up the purple tanks around the room to kill both the demon and mindflayer simultaneously (which you should for 150exp which makes you level 2 as soon as you leave the ship). 3 pick up the large chests around the ship and use them to block hallway before the final room. If done correctly the cambion reinforcements won't be able to get past them making the fight much less risky.
Nice one.
Drink every time he needlessly says “basically speaking”.
I tried. Currently in the hospital for alcohol poisoning. Only made it through half of the video...
Just came to the comment section to make the same joke damn you
You forgot one huge part for act 1 which is the Necronomicon that you can find in the potion shop of the goblin infected town ruins. Not long after you can interact with it and get a permanent bonus on wisdom saving thows and if you are a class that is got magic, you can even get a permanent +1 on wisdom!
Oh! And on the way you also can get a summoned companion too! You have to summon him with a scroll and I think if you want him permanent you need to learn the scroll though-
How do you get +1 wisdom? I finished the book as sorcerer and only got +1 to wis saving throws and sweet spell
I wonder if he meant "not" magic, gets plus 1 wisdom🤔
@@xxpypesxx78 no, all of them get them, but it doesn't change any stats or show up.
The same thing happens with the 'happy' and 'bloodless' status. It says and affects you rolls, but doesn't show up in the attributes.
Except saving throws.
Maybe it's a false description of the forbidden knowledge perk, i dunno.
@@DeltonBurrow all of who get what?
Basically speaking, this was informative.
I was quite impressed by Alfira's VA, her singing was perfect for someone who has talent while lacking confidence or being out of practice. The shakiness of her voice is perfect, I can't imagine being able to do that on command.
I love these tips and the way you present them without spoiling them if there's additional content there. Great stuff!! Thanks!!
for the first tip, the everburn blade, make sure to pick up all the nautiloid tanks (there are 4 in total on the ship) and just place them next to the enemies, blow it up when they are at about 40 hp and both of them will be dealt with, pick up the blade and get off the ship
"So basically speaking, speaking basically. Basically speaking, speaking speaking basically"
I never thought of to disguise myself as a drow to get through the goblins easier, that makes sense since goblins and drow are friends
Also something for new players when you run across three ogres in blighted village DO NOT kill them. Instead have them betray the Goblins and they will give you a horn that lets you summon them to battle at the cost of 1000 coins OR you can go to another way point immediately after the battle is over to skip paying them.
You might still want to kill (or is stealing a possibility?) the one with the hat that can bring your Intellegence all the way up to 17, which is insane, especially when it's 8 before. It definetly will help you out through a long time and can be great in multiplayer where you can't just add bonuses all the time.
@@DeltonBurrow if you kill them then what orges would be summoned? Idk if you can have a thief steal the horn ( idk if its possible tbh ) also It’s literally those specific three that come to your aide not randoms.
@@AlexStayFly20 No, it's not about the horn. The horn is useless if you kill them actually, but the smart one you get the other item.
Stealing the horn however might work as it's not an equipped hat.
But i meant the hat to begin with, that i think is more useful anyway!
@@DeltonBurrow what other item are you referring to? And what does it do im clueless fam.
@@AlexStayFly20 A hat that changes you intelligence stat to 17.
amazing dude absolutly love that you still leave content in there for us to discover rather than a full spoiler thank you man
The harpies lead to a quest rewarding one of the best passive rings in the game
Which ring was it again? I've acquired so much loot over the course of the game I forgot which one I got there :')
@ThomBaws forgot the name buts it's a +1AC +1 save, it's just like a cloak you get later I believe but imo it's better than 99% of the rings that have some spell I'm never using.
Oh wow, that Silver Sword of the Astral Plane is really cool. I’m pretty sure its also a callback to the Silver Sword of Gith you could get way back in Neverwinter Nights 2, which was a huge plot item and also legitimately one of the best melee weapons in the game.
It's not a callback to anything other than Githyanki lore. It's a unique item in the game, but in the actual lore there are a bunch of them among the Githyanki.
Shadowheart isn't usless in the nautiloid battle in fact she is probably the most useful. Swap one of her spells with command and get the dude to just drop the sword. Easier if you don't want to fight or farm for the xp.
He should also do way less damage without the sword, so he'd be way easier to kill.
That and you can use her cantrips to buff the mind flayer so you actually stand a chance on higher difficulties.
For traps if you dont know, you can turn on "turn base movement" it'll help out navigating throughout the traps in first act.
I'm proud of myself because I'm like 85% done with act 1 and I've done most of these without being in any reddit, it's just me exploring the game :) I also don't play games like this so I was going in fully blind to anything like bg3.
What I love about this game, out of so many things, is that your tips are real, but not applicable to all. Things like the owlbear and Volos fuck up can be achieved by doing things entirely different. I’m happy that I didn’t kill the owl ear mom. He came to my camp some joe and I feel great about it
hmm... missed the sword, harpies, kagah's chest, and Ethel's hair. lol- i solved the admantine forge in such a different way! so many paths in BG3...
For the Commander fight, you can use Shadowheart's Command spell to make him drop the sword. But you don't want to do it to early, you want him to do some damage to the mind flayer. Once the mind flayer is down to like 20ish, make him drop the sword and pick it up. At that point you can run to the nerve console, or finish them both off. At that point they should be both < 20 hp. You can kill them both and them high tail it out. XP is super nice. Level 2 before you leave the ship
I always thought Volo was like Auntie Ethel or Raphael with a debuff for accepting their offer. I wonder if you can get a companion to get Volo's surgery. Mostly because I want to see Wyll lose his sending stone or his other eye for funsies.
Wyll can't accept Volo's offer, saying he only has one good eye left. You also can't take Volo's offer if you accept Ethel's, for the same reason, and you cant take Ethel's eye if you took Volo's. You can, though, totally force your other companions to take Volo's eye. I made Astarion take it because I didn't want to mess up my aesthetic but couldn't care less about how goofy Astarion looks.
Honestly, I'd feel bad giving it to anyone else since you have to suffer to get it (even if you get to see invisible creatures). Except Gale, but I don't use him in my party.
Astarion seems a good choice, as you will almost always have him with you. Since he is doing a lot of the exploring and combat initiations. In my playthrough I gave it to Laezel, but then kept her in camp for large swaths, and in Act III she got taken away by Orin… - and silly me gave Karlach the permanent 2 STR buff in Act II and then ended up with her in camp for most of act III…
So many things to do differently in another playthrough.
Edit: I was playing Wyll as Origins Character. Couldn’t put it on him, as somebody already remarked.
@@Stadtpark90 "Almost always"? Other than having the fancy eye, why would I want to have him with me?
@@xMaugrex Sneak attack damage unless your Tav is a rogue.
You say, its really a shame.
But no its not. It makes playing through the story again so much better and great. Getting every single thing in one go, saving before every single decision in every single conversation kinda kills the joy of creating another game.
29:52 bro asked for 30 likes he got 12k
“Basically speaking, the guy was beating off!” Haha
Love the video dude! Seriously helpful!
I didnt kill the mom owlbear and the cub was still at the goblin camp
Tip. use shadowheart to command him at the start to drop the sword then you dont have to kill him
After the last patch it's nearly impossible to kill the devil for the everburn blade, at least in hard mode. You have to get lucky and have someone command him to drop the weapon.
Fun fact, you Don't have to kill the cows. If you have animal speaking on you can persuade them to go on their masters, and after the fight they will open the path for you as well. The "cow" at the front door which is a very wise one will also teach you a lot about the lore of the shar's shrine.
You missed some items...
a crown that changes the Int stat to 17 for the one that wears it that is dropped by the smart ogre in the 1st goblin camp. this is op because you can build a wizard with only 8 int and redistribute points elsewhere then get the crown and also have 17 int.
There is a helm for shadowheart or cleric or paladins if you go through a door in the goblin priestess chambers that leads to an abandoned chapel with an ogre...solve the puzzle to find a secret entrance to the underdark and in a chest down there you will find the helm without needing to fight anything actually down there.
I will add more here when I have more time...
Non-wizards don't need 17 int.
Wizards aren't happy with a fixed 17 int because by the time you meet the ogres, you are probably close to level 4, which means you will have 19 int (20 if you've dealt with Ethel).
The only real need for the item is if you know ahead of time that a hard Religion/Arcana check will come up, you can push your stats with it. But it's an absolute edge case.
@@DrZaius3141also useful for an arcane trickster or an eldritch knight. It'll allow you to focus on their physical stats, that they need more, but give a halfway decent boost to the spell dc's.
@@DrZaius3141 actually it is great for a pretty significant amount of multiclass builds as like I previously mentioned it allows you to have extra points to assign where you please without really sacrificing your wizards usefulness for very long, and as long as you plan on maining a different stat other than int you are golden. basically as long as you are not trying to min/max a wizard build you have a ton of additional options.
5:50 " yeah this guy is just here chilling, beating himself off" 😂😂
You covered a lot of the stuff rarely mentioned by others (Especially the tiefling bard) and were relatively quick about it on the individual scale, that's appreciated.
Do you by chance know if the owlbear and ersatz eye can still be gotten in the mountain pass if one enters it after the underdark & forge? (In the case of the owlbear, I'm just waiting for the last camp cutscene)
As long as you did not start the surgery and stop it in the middle, I am pretty sure you can get the eye until Act 3.
I am not so sure about the Owlbear though. For me, the Owlbear joined me in the Underdark but that is part of Act 1. I'd say as long as you got the previous camp cutscenes, you will eventually get the last one to have him join you.
my owlbear showed up mid act 2 for me
@@MaluuhLive By now, it showed up as well.
I've learned of the existence of the Owlbear cub when I was already in the middle of Act 2. Got back in act 1, killed the mother, and the cub showed up itself in my camp next time I rested.
So yeah, you can even start the event when you have technically finished act 1 and already wiped all the goblins, it works.
As a dnd player, I went through my very first play through watching no videos, just going where the wind took me. It was a great time and I found tons of cool stuff. On a second play through, now I’m seeing all these things I missed, it’s like a new game.
0:17 or if you don’t have friends
cant believe my favorite Darius player is also making BG3 content, nice.
You can kill the owlbear mother for xp and leave the cub. Later in the goblin camp you can have it take your scent to come to your camp. It took me 3+ nights to finally have him arrive at the camp. You give him food, then heal his injury the second time and then he’ll stay for good and eventually befriend the dog ❤
I stopped my first playthrough because the stuttering and lag in the city was so awful despite my PC being an absolute beast. Turns out wasn't so bad, because I discovered a LOT of what you talk about here. But, I still missed some of the things you talk about, so thank you! I love this damn game.
Thank you! So much useful stuff that I had no idea about! Some people just "gloss" right over something, thinking you already have some sort of idea, or they don't even mention it.
i missed so many of these that you have convinced me to do a second playthrough! great vid!
Nicest person ever, soon you’ll have the thouuuusands of followers you deserve, thank you for the great videooo
Great video. Thanks. Everything on point and no big spoilers.
Basically speaking, I enjoyed the tips. Thank you
For Loviatar's Love, you get bonus to the checks if you're naked and can basically only fail it if you get a nat 1.
Fantastic tips!
I did want to mention, you don't need to kill the owlbear mother, you just need to long rest after interacting with her, and then go back into the cave, you'll find that goblins came in and killed her.
May as well kill her for the XP if she's dying either way
“Beating himself off” “offers to beat you” I was not expecting that at all 😂
There is another way to get the silver sword. Cast invisibility on a character and have them disarm Kith, then pickup the sword in the first round of combat. It is more exploiter as mentioned but doesn't kill the Githyanki.
One thing to be aware of with the "permanent" character buffs is that if your character dies and you resurrect them then they do not come back with these buffs. Just be aware is fights
You missed the NO.1 BEST CONTENT! Where you learn how to play an instrument if you have speak to animals as a skill or from a potion and speak to the squirrels that are listening to her play THEY ARE BLOODY HILLARIOUS! - Especially if you choose to make things worse for them :D
Thank you for the video! But I couldn't stop laughing at the 28:00 mark where Wyll's icon was just slowly enlarging in size underneath you. 🤣
I thought the bugged out portrait was hilarious. It looks like a mugshot XD
lol It absolutely does!@@rhoku
Love this game, their does need more tutorials, its kinda difficult to understand the combat for new players though, but so worth it.
To get to the Adamantine forge as a druid I turned into a raven and flew there and unlocked the teleport so I didn't even get to the point where I needed the last set of moving bridges.
Dude i missed almost all of this, including the sword lol. Thanks for the video.
Easier way of getting the sword from Zhalk is using Shadowheart to command him to drop it. You have a 50-50 shot at him dropping it, then you can have laezel equip it and take him out or just take it and bounce.
For the tip nr1
Shadowheart is the key to getting the sword in most efficient way - command "drop"
If it doesnt work swarm it, also you can push it and since hes fully focused on mindflayer he will provoked opportunity attacks on his way, thats the Best way to add some damage.
Dont just let mindflayer do all the work, hes actually quite squishy and loses health fast.
Also the blade is nice, but the moment you find a 2h with nice enchantments swap it, you can easly dip your weapon in fire and get the same effect
Its so cool of your mom to let you do these videos in her home. Keep up the good work
Thanks a million brother. It’s really troubling when you miss out on amazing things in games because they are so well hidden or you miss out because of simple dialogue options that you were not even aware that a great reward is at stake. It’s almost as if developers don’t want you to have these rewards. The best dagger in Divinity Original Sin 2 is free for the taking but it’s hidden in an unassuming place almost no one would ever look. Keep these coming and please do the other Acts also and as spoiler free as possible 👍
I didn't know about learning an instrument haha, thanks, I'll make sure to do that from now on.
Amazing video quality and depth. And no spoilers. Loved it! Basically speaking
Thank you for making this without any story spoilers 😊