I had a guy use a card draw combo to bring thousands of cards into a game and into play. But I used a last word and had a crawlspace out so he couldn't attack with more than 2 creatures and had all his mana tapped. He rage quit and I never saw him again.
@@WingofTech I used to go to tournaments with 2 friends. We used to bring the most stupid deck possible. One of them had a "turbo" divine intervention... I mean you cannot even believe the face people did when it kicked. Drawing is worse than losing it seems, but those time were priceless.
As a physicist and failed mathematician who works as a software developer, I LOVE these kind of situations. I used to spend hours trying to build decks like these just for the sake of it
Wait. This is actually The Professor teaching these combos? I was expecting an end-of-video reveal that it was really The Instructor from Tolarian State University.
i love how you can turn most of those combos into actual win cons with a single addition. "oh i have infinite ETBs. guess i run some drain effect on top"
Y'know, funny you say that. I was just talking to one of my long-time MTG partners about when we first started. We realized that in the group of 10 or so people we played with regularly, plus the randos we played with at the LGS, the ages ranged from 12-54, and nobody batted an eyelash. But whenever you mention that to outside people, non-gamers, they get weird about you playing a game with an underage kid, or that anyone 50+ would be hanging around a game store with underage kids in it. MTG just brings everyone together, regardless of age.
@@endersblade its one of my favorite things about magic. New people come in constantly and even if they don’t stick with the game I have fun introducing them and playing games with them.
i would imagine it is all players especially if it is edh so technically you know you won and everyone else on the table knows you won but the game ends in a draw or especially if you know you're losing but want to take someone else out with you and then make everyone rage quit the game at the same time
That first combo reminds me of "Judge Call Turbo" a now errata'd yugioh deck that stopped your opponent from playing a single card because it was illegal to start an infinite loop and in certain circumstances the problem cards wouldn't auto destroy themselves. Still bitter they kept "missing the timing" and non-targeting cards that require choosing a "target".
This makes me want to build a "draw" deck. It would be hilarious to say to the table that this deck wants to "draw" and confuse them with the double meaning.
Don't forget to run Caged Sun, Ashaya, and a way to animate the Caged Sun. Once Caged Sun is a land, you can end the game in a draw (that can't be responded to [mana abilities])
You can run scute swarm, life and limb and maskwood nexus, with all of those on the field, you drop a land, scute swarm activates and now you have infinite mandatory triggers :)
@Sid The sloth Caged Sun reads "whenever a land's ability adds one or more mana of the chosen color to your pool, add a mana of that color." Because it doesnt specify "tap" it can be abused. Once Caged Sun turns into a land, its own ability will trigger it's own ability, will trigger it's own ability, endlessly.
Just say "I'm running draw-go", if you are playing commander make sure to have a commander with blue in the color identity in order to fully commit to the bit. Then, once you pull off your draw, simply leave. You draw, and go.
When I first got into Commander, I misread Ajani's Chosen as a may ability and was running Grand Arbiter Augustin IV as an enchantment stall deck. I accidently did the infinite loop thinking I could stop it and kill everyone with near infinite cats.
In commander, victory is accomplishing your goal, its not required to win. I learned this pp positive attitude on this channel. I will now use this positive attitude to "end" to win
@@ninjafished Absolutely true, but since i'm the one who ended the game with a combo, it *feels* like a win, and my feelings don't care about the facts.
The Enchanted Evening combo also works with Archon of Sun’s Grace in the same fashion. Running both that and Ajani in a commander deck would also be something to “not play”.
Thanks Prof! I definitely won’t put the first two combos and all others that apply in a mono white “if I can’t get good cards then you can’t play” deck!
@@jjfitzpatty11 That is legit my favorite flavour text in all of mtg. I considered buying a playset just because of that... Until I saw the actual prize. Still love it.
Oh, wow, I forgot about the Marauding Raptor + Polyraptor combo. That one actually made it onto MTGA. I can't remember how the client reacted to it. I think it just stalled until someone conceded, which is kind of stupid. That may have been when people first got concerned about adding an "offer a draw" function.
Great video! One note is that the enchanted evening combo also works with Archon of Sun's Grace. I run it in my Estrid enchantress deck, but I also have included High Market so that I can sacrifice the archon to stop the loop. Then I’m left with infinite 2/2 flyers.
many of these combos are one piece short of an otk. for example, the marauding raptor/solemnity/persist combo just needs either an etb or death trigger. if the deck also has black, you could use falkenrath noble or blood artist. for day of the dragon, splash in red and run some warstorm surge.
As someone who hasn't played magic since original Innistrad, and never to any sort of large degree, my first thought was "I wonder if/how these combos can be turned into otks". Lol. Thank you for answering my question!
@@saint3614 Pariah and Stuffy Doll is a well known two card combo. Usually you would use it to take out a player of your choice since once the Doll takes damage, the chosen player gets damaged over and over continuously until they die. It would only draw the game if you choose yourself with the ability for some reason. Gotta admit, that's not something I would have thought of. lol
Question: Prof SAYS I should not play these combos and YET here I am putting them into my Card Kingdom cart using the affiliate code TCC at checkout- how did this happen? 🤔
As a mono red aficionado, heartless hitsugu with 3x or more damage multipliers and a skull crack or leyline of punishment to prevent damage prevention means everyone loses as soon as heartless taps for its ability
I love how in order to get the Lich's Mirror combo to work, you have to deal your opponent lethal. Because you're always going to take a draw over a win. Nice.
Most of these I don't use/don't intend to use ever, but I love that the Raptors were on here. I actually use Marauding and Polyraptor with Warstorm Surge and Impact Tremors, lol.
I’d love to make a hostage deck where you play combos like these to threaten the table into a draw while you work on your own win so you either win or draw but don’t lose
One I found by accident, dunno how well-known it is, is worldgorger dragon and animate dead. You target worldgorger with animate dead, which exiles everything you control, including animate dead, with its etb ability. When animate dead leaves, the creature is put back into the graveyard, which triggers worldgorger's ltb ability bringing everything back.
"I'm trusting that everybody here is an adult that can be entrusted with [...]" I think that the Professor is overestimating the common sense and social skills of the average Magic player.
Just a note that in the Enchanted Evening combo, instead of Adjani's Chosen, you can also use Archon of Sun's Grace. I mean NO! You should NEVER use that as well!! (also, in the March of the Machines combo, apart from all the other reasons you can't sac the treasures, they also have summoning sickness. ;) )
Hoopsie, I run the "Ajanis Chosen" and "Enchanted Evening" Combo in my Hanna Enchantment Commander Deck, but I never got them both in play, so until now I did not noticed that this Combo crushes the Game, I just thought i make infinite Tokens and just win, thanks professor for this precious lesson ^^
I also run a deck with a similar combo that uses "Sporemound" and "Life and Limb". My group hates it since I've been able to draw quite a few games with it.
I thought sporemound + life and limb was well known, I once ended the game with that because it was starting to be a long game. A friend of mine played aether flash and polyraptor and I had to explain it to him a few times how he just drew the game.
A couple days ago I bought a celestial convergence, hex parasite, repay in kind and phyrexian unlife for a future Krav and Regna life gain/manipulation deck. Bought them as win cons and didn’t even think of such a combo.
One I've actually played on myself, Life and Limb plus Sporemound. Since life and limb makes sporting into lands, when one enters, it triggers the landfall on Sporemound, which makes a sporting, which is a forest, which triggers landfall.... and EDH crashes
“Life and Limb” and “Sporemound,” then play any land. Infinite loop of saprolings entering the battlefield. Bonus: Both are in green so if you don’t want to stall and just create thousands and thousands of saprolings instead, have an enchantment destroying instant in your hand and enough mana to cast it before playing the land.
@@samaeldarkfire9551 also in mono green, life and limb + karn, the great creator + the maskwood nexus + caged sun naming "green", but you cant interact with it at all because you just tap caged sun to add green, which triggers its mana ability, which triggers its mana ability, which triggers its ma.... nobody has priority ever again. once resolved, you just cant stop it.
That is a really responsible way to advertise an ascetic product. Not “you need our product to be attractive “ but “if this is how you want to look, you can use our product to get there”
So, I put these two cards in my EDH Deck. Originally the combo was supposed to be "Ilharg, the Razor-Boar" launching "Ulamog, the Ceaseless Hunger" every attack phase. Later on (I'm constantly making small changes) I added a "Soul Foundry". I didn't notice combo-ing Ulamog & Soul Foundry until one day I actually drew the two cards. Originally, I wanted "Soul Foundry" to combo with "Feral Hydra", but I was told that that wasn't going to work (alas I so hoped for) and that's how it happened, instead of the "Feral Hydra-Tokens", I was about to drop a Ulamog-Token (Following Legendary Creature rules of course) every turn, except my buddy conceded the match before the next turn I could combo off a second time.
That lich’s mirror one is awesome. Lose forever but you can’t lose. I’d wager you should never run grave Titan because the nitpicking nerds told me not to. I run it but that’s just because it’s awesome.
You can run these combos if you attach win conditions to it. For example Zulaport Cutthroat would trigger when a treasure token creature made from Pitiless Plunderer and March of the Machines dies. Use caution when setting it up so you don't enter a endless cycle before you can win, most can only be triggered by the person playing the combo. Had someone do the Marauding Raptor + Polyraptor with Where Ancients Tread to just win.
Funnily enough there are similar combos's in Yugioh, however they are straight up illegal to do . In yugioh if you have a card in play, you and your opponent are not allowed to make any moves that would cause an infinite loop with no resolution. So using one of Prof's examples, under Yugioh rules if you had something like Stuffy doll in play you would straight up not be allowed to cast Pariah on it. Former Yugituber Galactic god has several videos explaining this if anyone's curious :ua-cam.com/video/6OmTr6J_FWk/v-deo.html
I've always been on the train that if you knowingly or unknowingly start an unbreakable loop that would result in no changes to the board state, the player that initiated the loop should lose on the spot.
Without knowing if the game concepts translate well enough for this to make sense, if you had chosen an opponent for Stuffy Doll (as almost anyone would ordinarily do) instead of choosing yourself, would you then be able to put Pariah on it in the Yugioh equivalent of this scenario?
@@TheStephenation I know but they should. It's weird that someone attempting to actually ruin the fun of a game just gets to drag everyone down with them.
@@bobby45825 I don't think your idea is tenable. There are several ways in which the game could end in a draw. Some of them are done by only one person, and some of them are the result of actions taken by multiple players. The simplest ones are simply mass-damage effects like Earthquake. The rules have to handle this in some way. It was and is seen as more intuitive that a draw is the outcome in these cases. And it's been the established precedent for 28 years. There are even cards that explicitly cause the game to end in a draw. Just because you personally find it "weird" doesn't mean the rules should change for everyone else!
I already have lich’s mirror in my Blim deck with “you can’t gain life” effects specifically to put one person into a death loop. Why? Because it’s funny and Blim is a comedic genius.
because if it is edh, either the other two players know how to stop you or you end the game in a forced draw while making the person who took the infect and mirror get extra salty also good if you wanna tilt and do the im taking the whole game out with me cause i was losing anyways
And no matter what you do, don't combine the Ajani/Enchanted Evening combo with altar of dementia to mill out all your opponents. That would be terrible!
This concept is something one of my friends started doing. "If I can't win the game, nobody will!" She said that after nuking everybody for over 60 damage...herself included
House rule to Ajani’s chosen infinite trigger is “you create infinite cat tokens” for brevity of time. Then if you have an all creatures have haste, you swing and win the game or you win the game on your next turn.
The feeling when you already run Polyraptor and Marauding Raptor in your dino deck. Luckly I know not to use them together but Gishath sometimes takes that out of my control.
Ummm, so Gruul Rage beast is pretty fun with polyraptor. And as long as the enemy creature you continue to choose as a fight target for polyraptor has indestrucible and can't deal enough damage to kill a polyraptor copy, well.... it just doesn't end
I already have all 3 of those pieces in my Atla Palani dino deck. Guess I'll be adding Warstorm Surge to take advantage of the recursion, if it's not already in there.
A creature board wipe followed by mycosynth lattice + null rod completely shuts down everyone's board. No creatures to swing out with, no mana to activate, and there's no removal for zero that can deal with it, especially if you have a darksteel forge and/or padeem on the field as well.
If you had a Terror of the Peaks/Warstorm surge effect on the board though technically you could still win with the Opalescence/Day of the Dragon one, maybe? Im unsure but if so that'd be wicked.
When I was building my first deck, I accidentally discovered an infinite which ends the game unless interrupted. If you play Sporemound (has a landfall trigger that creates a 1/1 saproling) combined with Life and Limb (all your forests and saprolings become forests and saprolings in addition to their other type), then as soon as you play a forest, Sporemound will trigger and create a saproling. But because of Life and Limb, this saproling is also a forest, and will trigger Sporemound again. This cycle continues indefinitely and the game ends in a draw, unless the player or an opponent is able to destroy either Sporemound or Life and Limb at instant speed.
As a man who is prematurely balding I appreciate companies like Keeps. That being said, my balding is caused by my immune system attacking the hair in my hair follicles in my scalp, causing a nasty psoriasis. I chose to start shaving my head and while I miss having hair I have also never been happier (no more itching and burning in my scalp, I noticed a huge change in my mental health when I wasn't constantly itching). Maybe once my doctors give me a better treatment for my scalp I can consider things like Keeps in order to get my hair back (assuming it helps once I've lost that much hair)
*takes notes* I actually can use some of these for admittedly underhanded political strategies if I can do things right. I play Polyraptor then Marauding Raptor combo as a way to control the board, as that won't trigger the infinite combo, yet the danger looms. Plus a sac outlet like High Market actually can end that combo
I actually had a combo brewed around Ajani's Chosen and Enchanted Evening. The missing piece to that combo here that just draws the game is Aura Shards. With that, you just need a permanent to enter and start letting you make enchantment creatures and then each one gets to destroy any permanent since they're all enchantments. So you just destroy all of your opponent's stuff and then destroy your Chosen or Enchanted Evening to end the combo. Never actually got to finish designing and building that deck though, since I didn't have much money back then.
Could you play the Ajanis chosen combo with removal spell in your hand so that once you have enough tokens you can remove it and have literally as many tokens as you want?
Once had a friend resolve Ajani's Chosen with Enchanted Evening on the table. At the time we didn't know better so we ruled that they just had to choose an arbitrary stopping point for creating cat tokens. I've learned better about the game since but I still prefer to make that house ruling when it does come up.
I have a question on the Pitiless Plunderer and March of the Machines combo. How exactly would the replacement effect of Academy Manufactor interact with that? So 1 treasure is created. Now a food, clue, and treasure token is made instead, all 3 die. Creating 3 triggers to create the treasure tokens. As the top resolves, we add a food and clue token on top, adding 3 treasure tokens to the stack. IF someone were to run something so vile, is this how it would work, essentially having infinite treasure tokens waiting in the stack?
The last three of theses combos just needs something like Purphoros, god of the forge or impact tremors for you to win because they turn your enchantments into creatures or make infinite creatures.
As a computer programmer, I would also discourage setting up loops/recursion without exit conditions. But I'm not opposed to a draw (at least my opponent doesn't win!!), so go right ahead and put the Celestial Convergence in your deck. TBH, I wouldn't even call that a combo, since one of the steps is "wait until your next upkeep"
Oh thank you so much, I needed someone to make a video like that. I always thought how fun it must be if I would "never ever" make a Deck that tries to achieve a draw instead of a win :D
ok, ok, the mirror one gets me thinking why this could happen in a game of commander. If one player is posin counter focused, & one is giving/swiching away cards or taking cards that might come in handy to have.
My favorite is ghave, guru of spores, asnod’s altar, and juniper order ranger. I made a whole deck around it to get infinite creatures with infinite power and toughness. It can be stopped pretty easily, but I find it funny
What about Turntimber Ranger and Arcane Adaptation. There are others that do the same effect too. It would make a infinite loop of ally wolves coming in. Also, I was told that there was a hard limit to the number of tokens a player can make and that you had to stop there. some like it being 300 tokens.
Karn the great creator, ashaya soul of the wild, and caged sun. Make caged sun a creature with Karn’s +1, it becomes a land as well due to ashaya. Tap caged sun for mana as a land, it’s final ability triggers off itself infinitely
My Favorite was actually my favorite "win" condition for my favorite Commander Deck. Teysa, Orzhoc Scion/Darkest Hour/Illness in the Ranks. Darkest Hour makes all creatures Black, Teysa makes 1/1 White Spirits whenever a Black Creature you control dies. and Illness in the Ranks gives all Tokens -1/-1 So Basically, the next time another creature you control dies unless you have some kind of anthem on the field, the game ends.
One that I accidentally discovered in my saporling commander deck is life and limb with that enchantment that gives landfall (create a saporling token) since life and limb makes all saporling and forests into saporling and forests I just created infinite saporling with no way to stop it.
Head to keeps.com/tolarian to get 50% off your first order of hair loss treatment.
Everypony wins the game.
Cry about losing your hair when playing with the playgroup and make it so awkward no one wants to play anymore and nobody wins.👍
Shining, gleaming
Streaming, flaxen, waxen
Target yer op with stuffy doll, duh.
4:47 Arcane Sanctum or Isolated Tower gets around shroud/hexproof
Thanks for the heads up about these dangerous combos. I bought several of them, to safely put into binders and never run in my decks.
Gotta keep 'em safely tucked away from players who might abuse them!
Right! They'll be much safer in my decks! Uh, I mean binders.
*Wink wink*
@@IQuarent He is doin' gods work
Keep a safety on those things!!
Gotta love the commitment to the bit. I could never pull off a 20-minute implied wink
Perhaps not Dev, but you could certainly pull off a suit & tie like you did in that recent video.
Pay 2 tap a white and a red source activate Devs’ Rap. You win the game..
30 or 45 seconds maybe? 😆
Lol
Guys, I think he’s trying to tell us that he wants us to play these combos
no no no no
@@TolarianCommunityCollege The instructor from Tolarian State is getting very good at disguising himself as the professor
I heard the same thing. These should definitely be payed in a taxes shell.
Reverse psychology, play the combos
@@SlaShWiFiBattles yep
A commander that says “if the game would end in a draw, you win instead” could be quite hilarious.
I had a guy use a card draw combo to bring thousands of cards into a game and into play. But I used a last word and had a crawlspace out so he couldn't attack with more than 2 creatures and had all his mana tapped. He rage quit and I never saw him again.
You win and are also a bird
It will make Divine Intervention a STAPLE
@@WingofTech I used to go to tournaments with 2 friends. We used to bring the most stupid deck possible. One of them had a "turbo" divine intervention... I mean you cannot even believe the face people did when it kicked. Drawing is worse than losing it seems, but those time were priceless.
@@DrJambonius Buahahaha that sounds like a great time indeed. “Turbo Divine Intervention” sounds like my deck “Quantum Cycling”.
5:01
Prof uses the word "instructing" here, revealing that The Instructor forced him to do this video!
DON'T BE FOOLED! THIS VIDEO IS PURE EVIL!
The real professor is… the instructor
As a physicist and failed mathematician who works as a software developer, I LOVE these kind of situations. I used to spend hours trying to build decks like these just for the sake of it
Hey I'm a failed chemist who works as a software developer
@@dgoosen4878 I'm a software developer :D
Wait. This is actually The Professor teaching these combos? I was expecting an end-of-video reveal that it was really The Instructor from Tolarian State University.
ah but you see, he's only teaching us these combos so we can know better than to put them in a deck together
i love how you can turn most of those combos into actual win cons with a single addition. "oh i have infinite ETBs. guess i run some drain effect on top"
Adults don’t play magic, silly professor. Magic is for wizards!
Y'know, funny you say that. I was just talking to one of my long-time MTG partners about when we first started. We realized that in the group of 10 or so people we played with regularly, plus the randos we played with at the LGS, the ages ranged from 12-54, and nobody batted an eyelash. But whenever you mention that to outside people, non-gamers, they get weird about you playing a game with an underage kid, or that anyone 50+ would be hanging around a game store with underage kids in it. MTG just brings everyone together, regardless of age.
@@endersblade its one of my favorite things about magic. New people come in constantly and even if they don’t stick with the game I have fun introducing them and playing games with them.
I can only imagine the amount of salt a player would exude after that lich's mirror combo...
i would imagine it is all players
especially if it is edh so technically you know you won and everyone else on the table knows you won
but the game ends in a draw
or especially if you know you're losing but want to take someone else out with you and then make everyone rage quit the game at the same time
SaffronOlive did an Against the Odds episode where he successfully pulled off the Lich's Mirror + Harmless Offering combo in Modern and broke MTGO.
I thought the rules said if it's a unresolvable endless loop you just skip ahead. Which means a draw in that case
@@bennycostello2472 it is a draw. But it is a you forced the game to draw draw. So technically you won.
how to make someone have infinite losses
i already saw the lich mirror one
i gotta say, it's awful, but an infinite loop of state based actions is really fascinating to be honest
That first combo reminds me of "Judge Call Turbo" a now errata'd yugioh deck that stopped your opponent from playing a single card because it was illegal to start an infinite loop and in certain circumstances the problem cards wouldn't auto destroy themselves.
Still bitter they kept "missing the timing" and non-targeting cards that require choosing a "target".
I think "Judge Call Turbo" is the funniest deck name I've ever seen
I've been looking for a way out of my playgroup without having to quit, these combos are a surefire way to not get invited back again! Thanks Prof!
Wow! Can't even find a play group.😣
This makes me want to build a "draw" deck. It would be hilarious to say to the table that this deck wants to "draw" and confuse them with the double meaning.
Don't forget to run Caged Sun, Ashaya, and a way to animate the Caged Sun. Once Caged Sun is a land, you can end the game in a draw (that can't be responded to [mana abilities])
You can run scute swarm, life and limb and maskwood nexus, with all of those on the field, you drop a land, scute swarm activates and now you have infinite mandatory triggers :)
@Sid The sloth Caged Sun reads "whenever a land's ability adds one or more mana of the chosen color to your pool, add a mana of that color." Because it doesnt specify "tap" it can be abused. Once Caged Sun turns into a land, its own ability will trigger it's own ability, will trigger it's own ability, endlessly.
Just say "I'm running draw-go", if you are playing commander make sure to have a commander with blue in the color identity in order to fully commit to the bit. Then, once you pull off your draw, simply leave. You draw, and go.
"I'm trusting that everybody here is an adult that can be entrusted with -"
Imma stop you right there, Prof, I gotta laugh XD XD XD
Ye. Imma kid
We should find a way to fit all of these heinous combos into a single commander deck, for containment reasons of course.
My pheldagriff deck runs a lot fo them
Run one of the Jodah cards as commander, stack every combo. Also Cursed Mirror + Astral Dragon
When I first got into Commander, I misread Ajani's Chosen as a may ability and was running Grand Arbiter Augustin IV as an enchantment stall deck. I accidently did the infinite loop thinking I could stop it and kill everyone with near infinite cats.
"Release the lions!" - Grand Arbiter Augustin IV
Put in Arenson's Aura and you can sacrifice Ajani's Chosen when you've reached a suitable number of cats.
If I manage to "crash" a tabletop game, I see that as a victory.
404: cardboard not found
In commander, victory is accomplishing your goal, its not required to win. I learned this pp positive attitude on this channel. I will now use this positive attitude to "end" to win
But it's not. You dont win. It's a draw.
@@ninjafished its worth it cause its funny
@@ninjafished Absolutely true, but since i'm the one who ended the game with a combo, it *feels* like a win, and my feelings don't care about the facts.
The Enchanted Evening combo also works with Archon of Sun’s Grace in the same fashion. Running both that and Ajani in a commander deck would also be something to “not play”.
Thanks Prof! I definitely won’t put the first two combos and all others that apply in a mono white “if I can’t get good cards then you can’t play” deck!
This made me laugh so hard...
When urza asked the viashino what it did, they answered, "It hums."
Thran turbine? My first ever magic dec, the gruul precon had that in it, and I loved it.
@@WRanger87 the one with Echo? echo echo echo
Gerrard: "But it doesn't do anything!"
Hanna: "No-it does nothing."
@@jjfitzpatty11 That is legit my favorite flavour text in all of mtg. I considered buying a playset just because of that... Until I saw the actual prize. Still love it.
@@jjfitzpatty11 Null Rod, correct?
Opalescence, DotD and Purpharos would actually be a fun combo. Thanks prof 😂
Purphoros turns almost any Oops, Infinite Creatures™ combo into a wincon tbh
Oh, wow, I forgot about the Marauding Raptor + Polyraptor combo. That one actually made it onto MTGA. I can't remember how the client reacted to it. I think it just stalled until someone conceded, which is kind of stupid. That may have been when people first got concerned about adding an "offer a draw" function.
No one wins and everybody draws? I thought EDH players liked group hug decks
Great video! One note is that the enchanted evening combo also works with Archon of Sun's Grace. I run it in my Estrid enchantress deck, but I also have included High Market so that I can sacrifice the archon to stop the loop. Then I’m left with infinite 2/2 flyers.
many of these combos are one piece short of an otk. for example, the marauding raptor/solemnity/persist combo just needs either an etb or death trigger. if the deck also has black, you could use falkenrath noble or blood artist. for day of the dragon, splash in red and run some warstorm surge.
Impact tremors
Purphoros God of the forge
As someone who hasn't played magic since original Innistrad, and never to any sort of large degree, my first thought was "I wonder if/how these combos can be turned into otks". Lol.
Thank you for answering my question!
@@saint3614 Pariah and Stuffy Doll is a well known two card combo. Usually you would use it to take out a player of your choice since once the Doll takes damage, the chosen player gets damaged over and over continuously until they die. It would only draw the game if you choose yourself with the ability for some reason. Gotta admit, that's not something I would have thought of. lol
@@christopherlundgren1700 So... Use Brash Taunter instead of SD?
"I'm trusting that everyone here is an adult."
See, that was your first mistake.
Question: Prof SAYS I should not play these combos and YET here I am putting them into my Card Kingdom cart using the affiliate code TCC at checkout- how did this happen? 🤔
reverse psychology
:troll
Along with some "when creature dies, deal damage to each opponent" cards I hope?
If you really want to upset people. Just play counter spell board wipe chulane then combo out. It’s funny watching them salt.
I really liked the use of the Commander (2016?) symbol as a way to show Shroud. Great thinking!
Ew, combos. The only “combo” I need is *big power creature turns sideways.*
👼 🐉 👿 🐈
"Not Gruul?"
My favorite combo is Skullbriar + Elvish Spirit Guide :P
As a mono red aficionado, heartless hitsugu with 3x or more damage multipliers and a skull crack or leyline of punishment to prevent damage prevention means everyone loses as soon as heartless taps for its ability
My Hidetsugu loves Fiery Emancipation. I consider it a glorious pyrric victory.
I love how in order to get the Lich's Mirror combo to work, you have to deal your opponent lethal. Because you're always going to take a draw over a win. Nice.
Technically, that's only a single opponent and you may have 2 more at the table
Most of these I don't use/don't intend to use ever, but I love that the Raptors were on here. I actually use Marauding and Polyraptor with Warstorm Surge and Impact Tremors, lol.
I’d love to make a hostage deck where you play combos like these to threaten the table into a draw while you work on your own win so you either win or draw but don’t lose
One I found by accident, dunno how well-known it is, is worldgorger dragon and animate dead. You target worldgorger with animate dead, which exiles everything you control, including animate dead, with its etb ability. When animate dead leaves, the creature is put back into the graveyard, which triggers worldgorger's ltb ability bringing everything back.
Thanks, Prof. I was thinking in making a 5 color "Jodraw" commander! No wincons, just drawcons!
"I'm trusting that everybody here is an adult that can be entrusted with [...]"
I think that the Professor is overestimating the common sense and social skills of the average Magic player.
Just a note that in the Enchanted Evening combo, instead of Adjani's Chosen, you can also use Archon of Sun's Grace. I mean NO! You should NEVER use that as well!!
(also, in the March of the Machines combo, apart from all the other reasons you can't sac the treasures, they also have summoning sickness. ;) )
Caged Sun + Ashaya + March of the Machines, is a really fun way to end the game (also special since the ability can't be responded to)
Eloise + March of the Machines is neat too. Infinite investigate, infinite death, infinite surveil.
8:55 this transition makes me laugh so much i keep coming back to giggle at it
Hoopsie, I run the "Ajanis Chosen" and "Enchanted Evening" Combo in my Hanna Enchantment Commander Deck, but I never got them both in play, so until now I did not noticed that this Combo crushes the Game, I just thought i make infinite Tokens and just win, thanks professor for this precious lesson ^^
I mean, you DO make infinite tokens, you arent wrong there. You just didnt notice you cant stop once you start lmao.
if you have another etb trigger it can make you win though
I also run a deck with a similar combo that uses "Sporemound" and "Life and Limb". My group hates it since I've been able to draw quite a few games with it.
I've got a fun one:
Cast Thieves' Auction. A pita card by itself, but then cast Dualcaster Mage in response, targeting the Auction.
I thought sporemound + life and limb was well known, I once ended the game with that because it was starting to be a long game. A friend of mine played aether flash and polyraptor and I had to explain it to him a few times how he just drew the game.
A couple days ago I bought a celestial convergence, hex parasite, repay in kind and phyrexian unlife for a future Krav and Regna life gain/manipulation deck. Bought them as win cons and didn’t even think of such a combo.
Your subtle attempt at reverse-psychology won't work on me! I can't afford most of those cards...
"End the game in a tie" so the best n trolliest combos :P I actually went on a spree making decks around several combos like this. Just for funzys
Love this vid. Feels like a good lecture from my favorite teacher
Honestly. I could watch this mans vids all day
One I've actually played on myself, Life and Limb plus Sporemound.
Since life and limb makes sporting into lands, when one enters, it triggers the landfall on Sporemound, which makes a sporting, which is a forest, which triggers landfall.... and EDH crashes
“Life and Limb” and “Sporemound,” then play any land.
Infinite loop of saprolings entering the battlefield.
Bonus: Both are in green so if you don’t want to stall and just create thousands and thousands of saprolings instead, have an enchantment destroying instant in your hand and enough mana to cast it before playing the land.
I was hoping someone would say this!
Very nice, very evil combohausen
Then add slimefoot and a sac outlet. infinite loop of saprolings becomes infinite damage.... won a few games with that :)
@@samaeldarkfire9551 also in mono green, life and limb + karn, the great creator + the maskwood nexus + caged sun naming "green", but you cant interact with it at all because you just tap caged sun to add green, which triggers its mana ability, which triggers its mana ability, which triggers its ma.... nobody has priority ever again. once resolved, you just cant stop it.
I had that combo in mind
I broke out with sac a creature abilities to kill sporemound
That is a really responsible way to advertise an ascetic product. Not “you need our product to be attractive “ but “if this is how you want to look, you can use our product to get there”
If you decide to play these combos, just remember to bring participation ribbons for everyone at the table.
So, I put these two cards in my EDH Deck. Originally the combo was supposed to be "Ilharg, the Razor-Boar" launching "Ulamog, the Ceaseless Hunger" every attack phase. Later on (I'm constantly making small changes) I added a "Soul Foundry". I didn't notice combo-ing Ulamog & Soul Foundry until one day I actually drew the two cards.
Originally, I wanted "Soul Foundry" to combo with "Feral Hydra", but I was told that that wasn't going to work (alas I so hoped for) and that's how it happened, instead of the "Feral Hydra-Tokens", I was about to drop a Ulamog-Token (Following Legendary Creature rules of course) every turn, except my buddy conceded the match before the next turn I could combo off a second time.
prof: "I am trusting that everyone here is an adult"
me: *laughs in 14*
same lmao
Don't forget that Forerunner of the Empire also works with Polyraptor, and also can tutor it up.
That lich’s mirror one is awesome. Lose forever but you can’t lose.
I’d wager you should never run grave Titan because the nitpicking nerds told me not to. I run it but that’s just because it’s awesome.
You can run these combos if you attach win conditions to it. For example Zulaport Cutthroat would trigger when a treasure token creature made from Pitiless Plunderer and March of the Machines dies. Use caution when setting it up so you don't enter a endless cycle before you can win, most can only be triggered by the person playing the combo. Had someone do the Marauding Raptor + Polyraptor with Where Ancients Tread to just win.
Funnily enough there are similar combos's in Yugioh, however they are straight up illegal to do . In yugioh if you have a card in play, you and your opponent are not allowed to make any moves that would cause an infinite loop with no resolution. So using one of Prof's examples, under Yugioh rules if you had something like Stuffy doll in play you would straight up not be allowed to cast Pariah on it. Former Yugituber Galactic god has several videos explaining this if anyone's curious :ua-cam.com/video/6OmTr6J_FWk/v-deo.html
I've always been on the train that if you knowingly or unknowingly start an unbreakable loop that would result in no changes to the board state, the player that initiated the loop should lose on the spot.
@@bobby45825 That is not how the Magic rules work now, nor has it ever been.
Without knowing if the game concepts translate well enough for this to make sense, if you had chosen an opponent for Stuffy Doll (as almost anyone would ordinarily do) instead of choosing yourself, would you then be able to put Pariah on it in the Yugioh equivalent of this scenario?
@@TheStephenation I know but they should. It's weird that someone attempting to actually ruin the fun of a game just gets to drag everyone down with them.
@@bobby45825 I don't think your idea is tenable. There are several ways in which the game could end in a draw. Some of them are done by only one person, and some of them are the result of actions taken by multiple players. The simplest ones are simply mass-damage effects like Earthquake. The rules have to handle this in some way. It was and is seen as more intuitive that a draw is the outcome in these cases. And it's been the established precedent for 28 years. There are even cards that explicitly cause the game to end in a draw. Just because you personally find it "weird" doesn't mean the rules should change for everyone else!
The pitiless plunderer combo becomes kosher with any Aristocrat effect like Blood Artist. Might be fun if you did Abzan or Esper aristocrats.
I already have lich’s mirror in my Blim deck with “you can’t gain life” effects specifically to put one person into a death loop. Why? Because it’s funny and Blim is a comedic genius.
because if it is edh, either the other two players know how to stop you or you end the game in a forced draw while making the person who took the infect and mirror get extra salty
also good if you wanna tilt and do the im taking the whole game out with me cause i was losing anyways
@@madhatten00 Blim was never meant to win in the first place
I cannot wait to try these combos, thanks Professor!!
And no matter what you do, don't combine the Ajani/Enchanted Evening combo with altar of dementia to mill out all your opponents. That would be terrible!
Professor: Don't try this combo of Pitiless Plunder + Titania's Song
Also Professor: DO IT
This concept is something one of my friends started doing. "If I can't win the game, nobody will!" She said that after nuking everybody for over 60 damage...herself included
House rule to Ajani’s chosen infinite trigger is “you create infinite cat tokens” for brevity of time. Then if you have an all creatures have haste, you swing and win the game or you win the game on your next turn.
The feeling when you already run Polyraptor and Marauding Raptor in your dino deck.
Luckly I know not to use them together but Gishath sometimes takes that out of my control.
Ummm, so Gruul Rage beast is pretty fun with polyraptor. And as long as the enemy creature you continue to choose as a fight target for polyraptor has indestrucible and can't deal enough damage to kill a polyraptor copy, well.... it just doesn't end
I already have all 3 of those pieces in my Atla Palani dino deck. Guess I'll be adding Warstorm Surge to take advantage of the recursion, if it's not already in there.
A creature board wipe followed by mycosynth lattice + null rod completely shuts down everyone's board. No creatures to swing out with, no mana to activate, and there's no removal for zero that can deal with it, especially if you have a darksteel forge and/or padeem on the field as well.
Instructions unclear, immediately cramming some of these combos into my commander decks.
If you had a Terror of the Peaks/Warstorm surge effect on the board though technically you could still win with the Opalescence/Day of the Dragon one, maybe? Im unsure but if so that'd be wicked.
When I was building my first deck, I accidentally discovered an infinite which ends the game unless interrupted. If you play Sporemound (has a landfall trigger that creates a 1/1 saproling) combined with Life and Limb (all your forests and saprolings become forests and saprolings in addition to their other type), then as soon as you play a forest, Sporemound will trigger and create a saproling. But because of Life and Limb, this saproling is also a forest, and will trigger Sporemound again. This cycle continues indefinitely and the game ends in a draw, unless the player or an opponent is able to destroy either Sporemound or Life and Limb at instant speed.
Mono green mill!
Add Altar of the Brood
As a man who is prematurely balding I appreciate companies like Keeps. That being said, my balding is caused by my immune system attacking the hair in my hair follicles in my scalp, causing a nasty psoriasis. I chose to start shaving my head and while I miss having hair I have also never been happier (no more itching and burning in my scalp, I noticed a huge change in my mental health when I wasn't constantly itching). Maybe once my doctors give me a better treatment for my scalp I can consider things like Keeps in order to get my hair back (assuming it helps once I've lost that much hair)
Prof you know exactly what you’ve done. Thank you for the spicy combos.
Professor: don't play these cards together
Me( without having watched past the intro): i want a deck made exclusively with these cards
The Pitiless plunderer combo actually would end the game if you had a Zulaport or something like that out so I don't think its thaaaaaaaaat bad :)
ikr, this video has convinced me to add that combo to my meren deck, since it already has lots of "when creature dies" abilities
*takes notes* I actually can use some of these for admittedly underhanded political strategies if I can do things right. I play Polyraptor then Marauding Raptor combo as a way to control the board, as that won't trigger the infinite combo, yet the danger looms. Plus a sac outlet like High Market actually can end that combo
I actually had a combo brewed around Ajani's Chosen and Enchanted Evening. The missing piece to that combo here that just draws the game is Aura Shards. With that, you just need a permanent to enter and start letting you make enchantment creatures and then each one gets to destroy any permanent since they're all enchantments. So you just destroy all of your opponent's stuff and then destroy your Chosen or Enchanted Evening to end the combo.
Never actually got to finish designing and building that deck though, since I didn't have much money back then.
Could you play the Ajanis chosen combo with removal spell in your hand so that once you have enough tokens you can remove it and have literally as many tokens as you want?
Once had a friend resolve Ajani's Chosen with Enchanted Evening on the table. At the time we didn't know better so we ruled that they just had to choose an arbitrary stopping point for creating cat tokens. I've learned better about the game since but I still prefer to make that house ruling when it does come up.
I have a question on the Pitiless Plunderer and March of the Machines combo. How exactly would the replacement effect of Academy Manufactor interact with that?
So 1 treasure is created. Now a food, clue, and treasure token is made instead, all 3 die. Creating 3 triggers to create the treasure tokens. As the top resolves, we add a food and clue token on top, adding 3 treasure tokens to the stack. IF someone were to run something so vile, is this how it would work, essentially having infinite treasure tokens waiting in the stack?
Archon of Sun's Grace also works with the enchanted evening combo, but instead of making cats, it makes pegasus tokens.
The last three of theses combos just needs something like Purphoros, god of the forge or impact tremors for you to win because they turn your enchantments into creatures or make infinite creatures.
DEAR GOD, AND OLD MAN, thanks for putting the card text huge on the screen like in lichs mirror
As a computer programmer, I would also discourage setting up loops/recursion without exit conditions. But I'm not opposed to a draw (at least my opponent doesn't win!!), so go right ahead and put the Celestial Convergence in your deck. TBH, I wouldn't even call that a combo, since one of the steps is "wait until your next upkeep"
Oh thank you so much, I needed someone to make a video like that. I always thought how fun it must be if I would "never ever" make a Deck that tries to achieve a draw instead of a win :D
chatterfang + pitiless plunderer + a -1/-1 effect like illness in the rank, it will create token infinitly
ok, ok, the mirror one gets me thinking why this could happen in a game of commander. If one player is posin counter focused, & one is giving/swiching away cards or taking cards that might come in handy to have.
I have to add to the list the combo of sporemound and Life and Limb. I forgot to have a sac outlet or way to stop after putting out a land
I see that The Professor has been digging through my old deck lists...
As an Enchantress player, thanks for the Ajani's Chosen warning. My Concordant Crossroads has a new toy
My favorite is ghave, guru of spores, asnod’s altar, and juniper order ranger. I made a whole deck around it to get infinite creatures with infinite power and toughness. It can be stopped pretty easily, but I find it funny
Prof does the most inclusive advertising that I watched and I have a full head of hair , way to go buddy
Jut found thi video, I have been looking for these kind of combos for a commander deck for a while
You could just combo off of Safehold elite's infinite revives by fetching it at the same time as a purphoros on a tooth and nail for exemple
Thanks for all the cool combos. I made a list to order from card kingdom
What about Turntimber Ranger and Arcane Adaptation. There are others that do the same effect too. It would make a infinite loop of ally wolves coming in.
Also, I was told that there was a hard limit to the number of tokens a player can make and that you had to stop there. some like it being 300 tokens.
I just imagine this happening in a game when you don't know these combo's just by accident. Woops
Animate dead + world gorger dragon. There can't be any other creatures in graveyards so you have to get it out fast, but I think it works.
Karn the great creator, ashaya soul of the wild, and caged sun. Make caged sun a creature with Karn’s +1, it becomes a land as well due to ashaya. Tap caged sun for mana as a land, it’s final ability triggers off itself infinitely
My Favorite was actually my favorite "win" condition for my favorite Commander Deck.
Teysa, Orzhoc Scion/Darkest Hour/Illness in the Ranks.
Darkest Hour makes all creatures Black,
Teysa makes 1/1 White Spirits whenever a Black Creature you control dies.
and
Illness in the Ranks gives all Tokens -1/-1
So Basically, the next time another creature you control dies unless you have some kind of anthem on the field, the game ends.
One that I accidentally discovered in my saporling commander deck is life and limb with that enchantment that gives landfall (create a saporling token) since life and limb makes all saporling and forests into saporling and forests I just created infinite saporling with no way to stop it.
I see. So I shold put all of these in my five-color group hug deck, then. Thank you for the information, Professor.