Game Mode Feedback: Parallel Realms!!

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 56

  • @ZeoW17
    @ZeoW17  Рік тому +12

    Share your thoughts on the mode below!!

    • @DarenKajiWolf
      @DarenKajiWolf Рік тому +2

      I agree completely with the perma inmunity issue, it makes the game less skullgirls mobile, like why you can't use most of your variants?

    • @MultiModio
      @MultiModio Рік тому

      @@DarenKajiWolf totally agree!

    • @keshavsikdar9284
      @keshavsikdar9284 Рік тому

      Totally agree with you.

    • @-n3onxfraux--537
      @-n3onxfraux--537 Рік тому

      I think that Parallel Realms Should Also Give XP to Fighters when clearing floors, why that already isnt a thing is beyond me, trying to grind levels late game when you can only do 3 holodecks is already annoying

  • @RuistD
    @RuistD Рік тому +43

    tbh i think the rewards should be better and it should be a once in a week instead of 3 times a week, it takes to long, i also completly agree with the immunity stuff, it just makes it very boring and makes it impossible for newer players to stand a chance of doing any of the higher difficulties

    • @Emeri0942
      @Emeri0942 Рік тому +8

      it takes like 30-40min to no mercy, I dont want it to be once a week

    • @retrogade0004
      @retrogade0004 Рік тому +4

      I think the higher difficulties demanding a more developed collection is kind of the point; if a newer player can't clear the higher difficulties, they can pick a lower one and practice there until they're ready. No Mercy is purely endgame.

    • @jewelwright8328
      @jewelwright8328 Рік тому +1

      Why would you want to do it less when if you botch a run it’s gone

  • @eternalgummybear8940
    @eternalgummybear8940 Рік тому +11

    I completely agree with the Immunity aspect. As for the modifiers... I think they could be rotated each week and new modifiers would be hella interesting to play around... As for the Floors i think they could add more intentionality to it. For eg: the first floor is just a basic dps check. The second floor could be testing you on your combo skills and how far you can take it. The third floor a.k.a the most difficult could be testing your overall strategic competence... Your use of variants, modifiers, outtakes and so on.

  • @retrogade0004
    @retrogade0004 Рік тому +11

    Some of the randomness also makes the game mode much easier to run through or outright prevents you from clearing it, depending on who you get, especially for the Boss Nodes.
    Assassin's Greed and Death Wish have been especially egregious for me, particularly AG as her signature ability has synergy with each boss node modifier. Constant regen, cycling obnoxious buffs, or a chance to make you bleed on hit, giving her regen. Awesome.
    Robo-fortune's Prestige also becomes problematic here thanks to the constant buffs the AI gets. If they get the prestige, and they easily can on the first floor, the reflect damage essentially forfeits your attempt.

    • @retrogade0004
      @retrogade0004 Рік тому +1

      I would also like to potentially get Diamond Keys from No Mercy mode, considering you essentially NEED a good collection of diamonds to get through it reliably. Snake Bite, Stand Out, and Shadow Puppet have been my go-to floor clearers by themselves.

    • @Pico_Captain
      @Pico_Captain Рік тому

      ​@@retrogade0004No mercy has a chance for diamond key. As for my experience, it seems like a 70%chance gold key, 30%chance diamond key. Same with the relics, a 70%chance they are both premiere, 30%chance one of them is a jackpot.

    • @retrogade0004
      @retrogade0004 Рік тому

      @@Pico_Captain Never gotten one yet... cleared it 15+ times now :(

    • @Pico_Captain
      @Pico_Captain Рік тому

      @@retrogade0004 Sadly youve been getting the 70% all the time, but the chance IS there. Though when they asked us for feedback on the sgm survey I did say the probability was too low and the reward to not simply farming nightmarw should be that no mercy guarantees the diamond key. I hope they listen.

  • @AndresGonzalez-bh9md
    @AndresGonzalez-bh9md Рік тому +9

    Your idea of having preset defense teams was what I thought they would be doing when I first heard about this mode. They wouldn't all have to be super synergistic, maybe even just themed on pallets or elements or something.

  • @Mr-eo6hu
    @Mr-eo6hu Рік тому +4

    Weekly/monthly rotations of modifiers is a cool idea, same with more of the "balanced" meta modifiers like off tempo/scratching post but not the ott ones like dptb/frost armor/infected flesh that should remain exclusively in rift.

  • @Mr-eo6hu
    @Mr-eo6hu Рік тому +3

    I agree with the need for realms to remain an extreme challenge especially at the highest difficulty and removing immunity would allow anyone to cheese with bleeds, but there are other non bleed fighters that need to inflict debuffs to be fun (galactic glamour, vintage, freeze frame etc..). I think a modifier that reduces the number of bleeds can be inflicted like max 1 bleed at a time or just negates bleed damage entirely could work (you could call it tolerance or something). Converting bleeds to regen would likely cause more issues and make other fighters unusable.

  • @ventsent
    @ventsent Рік тому +2

    Kinda wish I could just play it more often, this mode is easily my favorite but you get it once and then just have fun waiting I guess

  • @ReshiramEighteen
    @ReshiramEighteen Рік тому +3

    expectation: the hardest content in the game
    reality: immunity snoozer
    Maybe to fulfill the hype of hardest content in the game, HVS should make a new ultra endgame "Grandmaster" difficulty that they can make as hard as they want. Instead of random variant maps, there is a set of maps the game chooses from per floor fully composed of immensely hard defenders. While stat boosts would remain the same as No Mercy (the stats are frankly plenty in terms of health pool and threat to the player), the nodes would have a wider range of effects and counters. With this setup the immunity can exist as one of many things to strategize for instead of just being a constant factor the whole time, and bosses can be more diverse. The artifact choice should also in this new difficulty have risk associated with them by adding a chance for an artifact to roll with "add X modifier to all remaining fights this floor". As the new hardest content in the game, the rewards would be a huge bump from No Mercy rewards structured as such:
    per fight 20 50k treats and 50k CC
    per boss 200 of each relic shard, 250k CC, and 100 theonite
    completion 1 gold key, 1 diamond key, 1 legendary relic, and 1000 rift coins

  • @pretentiosaurus
    @pretentiosaurus Рік тому +3

    maybe if people could make nodes for the parallel realms, it would allow the community to collaborate to create a more interesting gamemode
    a given player's generated run could be filled with intentional designs that may prove to be true challenges, or maybe some fun theorycrafter's experiment, or even just a silly combo

    • @pretentiosaurus
      @pretentiosaurus Рік тому

      also i'm thinking the players should be able to choose the modifiers for the fight, like catalysts but given the actual dev-only modifiers

  • @Deny17S
    @Deny17S Рік тому +8

    As a highest difficulty, i think it must be hard/unbeatable without specific characters or moves. Although i don't know how they can buff it.

  • @Centreo_kope
    @Centreo_kope Рік тому +1

    Your voice changed alot man, idk if it's just me
    But still great quality vid, luv u take care☕

  • @teemar3502
    @teemar3502 Рік тому +6

    let me start off by saying I like parallel realms as a whole but in no way is it a perfect game mode. I don’t think immunity is bad however, some people have a problem w immunity acting as 2 buffs in 1. The AI doesn’t only get immunity but it removes all debuffs as it prompts (curse). Making every opponent a reverse uhost. The fact that the AI can gain this 2 for 1 debuff without any effort imo is a pretty “lazy” feature. My biggest gripe with PR is it’s gets boring quick. The rewards are lack luster For the effort you put in. And the fact that you don’t gain any XP is quite ridiculous to me. every game mode including rifts should reward XP.

    • @retrogade0004
      @retrogade0004 Рік тому +1

      You DO get a lot of XP treats though from it

    • @Mr-eo6hu
      @Mr-eo6hu Рік тому

      Sometimes you specifically don't want xp. I'd be pretty annoyed if they suddenly decided rift gives xp.

    • @blueblooo669
      @blueblooo669 Рік тому

      they give exp treats tho, which is a lot better imo cuz parallel in higher difficulty is so hard to finish without fully leveled fighters (or at least high level fighters)

  • @izzamunir4959
    @izzamunir4959 Рік тому +1

    I feel like after every level we should start getting more and more rewards... Only the bosses give you relics and stuff

  • @fuzzyfuzzygaming7223
    @fuzzyfuzzygaming7223 Рік тому +2

    I do dislike the fact that most of the artifacts that sound great on paper are unable to be utilized in No Mercy due to Immunity being consistent. A lot of the artifacts are pretty useful and look fun to experiment with but No Mercy makes the artifacts not too great. All in all, Immunity makes No Mercy makes it feel like a chore and anxiety inducing for people who are just wanting the rewards. I understand the viewpoint on "Pre-Set", however, I feel for more of the fresher level 70 players do struggle with arena defense teams that include meta defenses. So having that in place could cause problems when inflated stats are included. These are merely my opinions.

  • @boonduckgod1655
    @boonduckgod1655 Рік тому +1

    Dream band is easy to deal with they should but baseline 🎉

  • @fae_gavan7582
    @fae_gavan7582 Рік тому

    If there's one thing I absolutely hate about Parallel realms, is that one Overclocked in No Mercy that keeps spamming bursts and triggering her prestige before I can even bleed her out with TFC on Fillia. Ugh.
    Not to mention the immunity! I can't even get any debuff strategies going because of it!

  • @TRASHgamer01
    @TRASHgamer01 Рік тому

    feels like doing daily event before the skip function

  • @OWOtistic
    @OWOtistic Рік тому

    I think it would be better if the stage gives the enemy 50% imunity mechanic from just kitten
    So the debuffer can have a room to play

  • @kaizen8306
    @kaizen8306 Рік тому

    so long :') since you uploaded glad you were back

  • @okthengod9024
    @okthengod9024 Рік тому +2

    There's currently no real reason to map out a path either. you just get to pick the easier fight and continue. An idea would to have optional character specific nodes that is more rewarding, or, what in this genre is mostly called 'elite' nodes.
    I dislike the current layout as its just irrelevant at the end of the day

    • @ZeoW17
      @ZeoW17  Рік тому +2

      That's a good point actually. I had the idea of an 'optional' boss node that is meant to be notoriously difficult (more of a puzzle rather than an arbitrary difficulty) but gives exclusive rewards when clearing it.

  • @SiriusSero
    @SiriusSero Рік тому

    I got an idea for a modifier
    Cleanser Palette: Has a 50% to clear all debuffs and convert into 10% blockbuster meter.

  • @blueblooo669
    @blueblooo669 Рік тому +1

    the opponent's marquee abilities are also fixed like what's the idea behind that.

  • @DravTheGuyYT
    @DravTheGuyYT Рік тому +1

    when there will be a 100% chance of getting a diamond key in no mercy then i might play it

  • @hafsaahmed7716
    @hafsaahmed7716 Рік тому +1

    It's been a year daddy 😢

  • @gohancorey2326
    @gohancorey2326 Рік тому

    Welcome back man

  • @DarenKajiWolf
    @DarenKajiWolf Рік тому

    Is back!

  • @son9241
    @son9241 Рік тому

    Wulfbane showcase pls

  • @Haevek
    @Haevek Рік тому +4

    I think I'm okay with the immunity that's why it's called "no mercy" after all 😋

    • @insomniostudios4359
      @insomniostudios4359 Рік тому +5

      No mercy sounds like crazy difficult AI and dying to blocked hits, with huge workarounds to modifiers (like the aegis one from master AoW). Not timing out every attempt because you got a SI Assgreed DW node as the boss of the first floor 💀💀💀

  • @djpegao
    @djpegao Рік тому

    Oh, we're giving ideas on Parallel Realms? Let me give you a bad one:
    - Remove invincibility, but make the character select random but with the twist that it won't be the character from your roster, but someone else's. That way it could be challenging and you could use all the variants, again it's a bad idea.

  • @boonduckgod1655
    @boonduckgod1655 Рік тому

    They have 15% chance for imun

  • @boonduckgod1655
    @boonduckgod1655 Рік тому +1

    If the could censor filia comb , they can add new modifiers 😂😂

  • @Kowie_geg
    @Kowie_geg 9 місяців тому

    By far the worst mode they added

  • @keshavsikdar9284
    @keshavsikdar9284 Рік тому +1

    The whole game is stupidly designed

  • @toga8317
    @toga8317 Рік тому +1

    Do you play pvp??