Sorry, as a complete idiot, why does Trenlass spend so much time transitting under water, draining his time? Is a subs visibility insufficient to give him time to dive if he spots something? Or is it to cross an area without capturing it and showing his approximate location? Apologies for a dumb question.
You don't know what you're saying . This is a fucking Georgia underwater, popping up on your flank fast early game and it has the 6 torp tubes on the back! So it is running from you and throwing torpedoes away! if you don't spot this shit early on and a dd depth charges it alongside some ASW you're fucked.....This IS THE WORST SUB YOU CAN FACE AT T10 AND the most toxic due to how OP it is, especially when it comes to travel time and ease of use.
Subs are not attackable. You cannot fight or haunt subs. If yo brag about having prepared a lot Damage in your super sub class it’s lika saying: I ran over 3 cats in a row with my car and they didn't change. I'm great
@@trenlass809 thats probably because you have insane leading skills with it but for the rest of us the ping icon displacement throws us off but as of late ive gotten the hang of leading for that fact so i somehow can relate to you and OP suprisingly, theyre still somewhat of an issue to me but id much rather fight a sub than a cv unless im in a ragnar or another dd
ALL about subs design is totally wrong. Before we have the CVs that have more armor than a super tier 10 BB. Now sub just dont die easily, you need 15 deep chargers to be kill, IF YOU CAN DETECTED IT ON TIME BEFORE HE SHOTGUN YOU, because sonar dosent work on them anymore, just like in real life lol Faster than DDs, INFINITY torp reload every 30 secs,
As bad as subs are, CVs are still worse. You at least have an idea where a sub might be. A CV, it doesn't matter. He can be busy on the other side of the map, so it's time to push forward. Next secind he has changed map sides and you are spotted with 5 ships now targeting you. Best option - stay back.
If you had 20k damage without any spotting, cap or base Def you still top exp. WG favor the sub players because nobody wants to play a toxic class what you can't counter. So WG add massive buff to base exp, because someone need to be the bad guy. WG know they did a wrong decision with subs, but they a post Soviet company who never admit they did a wrong decision, so that's why they buff them to hell, to someone play their shits.
Its probably my favorite submarine. No matter how incompetent your team is, you can still have a great game with that sub. Its the best submarine to play solitaire. Sneak superfast behind enemy lines under water and cause havoc from behind. You can hardly have more fun with the game in its current state. However the Archerfish is now a serious competitor when it comes to submarine fun. Archie is a real Dreadnought and very hard to kill - the first submarine you can kind of brawl with. But with Archie you still have to rely on your team.
Tell you are suck every class and can't reach 50% win rate and avg. PR expect sub without telling me. Every sub player are dumb like a rock and still can reach above avg. Stats in sub, but struggle every other class because they need skills. ❤️
@@SofaKingA Archer is a classic with low submerged speed. But it withstands a lot of beating, so you can play it more aggressively, especially if your teammates are close. Its the only sub I use reinforced bulkheads for. A very short ping cooldown is also an advantage. You can ping like mad and annoy the shit out of the "experts". The other extra consumables are imo not all too important, but that depends on your playstyle of course. Heal is always an advantage.
@@T1g3rd4v1d It's especially funny to ambush baseline snipers and island humpers. They are oftentimes far behind their teammates without any protection. Of course they also cry the loudest when farmed by a sub. And they are experts about what is "realistic" naval warfare and what is not. Are you one of those?
Trenlass getting in the spirit with his camo shirt and sleeves
Sorry, as a complete idiot, why does Trenlass spend so much time transitting under water, draining his time? Is a subs visibility insufficient to give him time to dive if he spots something? Or is it to cross an area without capturing it and showing his approximate location? Apologies for a dumb question.
that's because max surface speed is around 20 knots while underwater is 37.8 knots on this sub
It works completely opposite to All other subs. Its slow above the water and fast on the water. All the other subs are slow underwater but fast above
@@N00B283 EVEN THIS IS STUPID, in real life is the opposite
@@suburbanview nope. This sub was especially designed to be faster underwater. Just google U-Boot-Klasse XXVI.
@@suburbanviewin real life DDs couldn’t reload their torpedos. But I don’t see you advocating for that. Moron
That heal is just plain EVIL !
Every sub is toxic sub
For a lot of people yes. But if it comes to subs most would choose u4501
You don't know what you're saying . This is a fucking Georgia underwater, popping up on your flank fast early game and it has the 6 torp tubes on the back! So it is running from you and throwing torpedoes away! if you don't spot this shit early on and a dd depth charges it alongside some ASW you're fucked.....This IS THE WORST SUB YOU CAN FACE AT T10 AND the most toxic due to how OP it is, especially when it comes to travel time and ease of use.
Subs are not attackable. You cannot fight or haunt subs.
If yo brag about having prepared a lot Damage in your super sub class it’s lika saying: I ran over 3 cats in a row with my car and they didn't change. I'm great
Crazy I must be insane then since I barely ever have a Problem fighting a sub
It's not that hard to fight a sub. Between hydros and sub surv obviously they are a threat, but just as any DD.
@@trenlass809Time for a video to show us noobs how to do it. Use a Neptune in a T10 uptiered match.
@@trenlass809 thats probably because you have insane leading skills with it but for the rest of us the ping icon displacement throws us off but as of late ive gotten the hang of leading for that fact so i somehow can relate to you and OP suprisingly, theyre still somewhat of an issue to me but id much rather fight a sub than a cv unless im in a ragnar or another dd
@Trenlass could you please post mods/build for us mere mortals?
Builds are basically in every game seen mod is called buildviewer from aslain
Great video, thanks!
Subs are killing the game and making it much more passive
ALL about subs design is totally wrong. Before we have the CVs that have more armor than a super tier 10 BB. Now sub just dont die easily, you need 15 deep chargers to be kill, IF YOU CAN DETECTED IT ON TIME BEFORE HE SHOTGUN YOU, because sonar dosent work on them anymore, just like in real life lol Faster than DDs, INFINITY torp reload every 30 secs,
All subs are toxic imho, worse than CVs now.
As bad as subs are, CVs are still worse. You at least have an idea where a sub might be. A CV, it doesn't matter. He can be busy on the other side of the map, so it's time to push forward. Next secind he has changed map sides and you are spotted with 5 ships now targeting you. Best option - stay back.
👌.
🖖.
😂😂 !! GG
This thing is so much Fun. You can relocate so fast and just pop up everywhere you want.
Fun sub to play. I had a battle, 200k DMG on a lose, I had the most base XP out of both teams lol
If you had 20k damage without any spotting, cap or base Def you still top exp. WG favor the sub players because nobody wants to play a toxic class what you can't counter.
So WG add massive buff to base exp, because someone need to be the bad guy. WG know they did a wrong decision with subs, but they a post Soviet company who never admit they did a wrong decision, so that's why they buff them to hell, to someone play their shits.
@T1g3rd4v1d I had 2700 base on the losing team, top winner had 2400 lol.
Its probably my favorite submarine. No matter how incompetent your team is, you can still have a great game with that sub. Its the best submarine to play solitaire. Sneak superfast behind enemy lines under water and cause havoc from behind. You can hardly have more fun with the game in its current state.
However the Archerfish is now a serious competitor when it comes to submarine fun. Archie is a real Dreadnought and very hard to kill - the first submarine you can kind of brawl with. But with Archie you still have to rely on your team.
Hmm I wonder which is better? Seems. Like Archer has more consumables but not sure the specific differences between the two...
Tell you are suck every class and can't reach 50% win rate and avg. PR expect sub without telling me.
Every sub player are dumb like a rock and still can reach above avg. Stats in sub, but struggle every other class because they need skills. ❤️
@@SofaKingA Archer is a classic with low submerged speed. But it withstands a lot of beating, so you can play it more aggressively, especially if your teammates are close. Its the only sub I use reinforced bulkheads for. A very short ping cooldown is also an advantage. You can ping like mad and annoy the shit out of the "experts". The other extra consumables are imo not all too important, but that depends on your playstyle of course. Heal is always an advantage.
@@T1g3rd4v1d It's especially funny to ambush baseline snipers and island humpers. They are oftentimes far behind their teammates without any protection. Of course they also cry the loudest when farmed by a sub. And they are experts about what is "realistic" naval warfare and what is not. Are you one of those?
@MarBl66 she's gonna be released for steel again right?
Unsunbbed