Siggraph 2017 - Photogrammetry workflow and the tech behind the de-lighting tool
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- Опубліковано 3 сер 2024
- Cyril Jover and Mathieu Muller of Unity Technologies discuss their photogrammetry workflow, the technology behind the de-lighting tool and how to get started with photogrammetry in Unity.
Slide are available here: drive.google.com/a/unity3d.co...
For more information on Unity - bit.ly/2vOtBEa
For more information on Photogrammetry - bit.ly/2vzuNMn
Wow, de-lighting tool looks fantastic!
Wow, delighting tool is really impressive. It is "delightful".
The de-lighting tool looks amazing, or eh delightful...
very interesting, thanks for sharing the presentation
受教了,谢谢
So useful, thanks for your sharing
Awesome conference!
Can I ask where can I find more informations about material layering that seems to be used ?
Bravo guys ! Bien !
Directional Color Map is confirmed cannon
The night is soooooooooooo cool
👏
woa
would using a kinect azure connected to laptop be possible for that too? thx for funny presentation, spot on!
I made about 10 photogrammetry models for games already
Can someone recommend other better delighting tools, not just for the Unity?
substance alchemist has a de-lighter
Muller. HMm. Great
The tool used to scan is expensive as hell the price model is not for indie developers
For your information: Reality Capture is 100 $ for 3 month and Photoscan 180 $, and they are really good software
For your information: For those 180$ Photoscan gives you an unlimited time licence with free updates up to version 1.9. much better on my opinion. Its a RAM hog tho.
If you can retopologise your models and fill in the holes manually, you can get a pretty good result with a phone.
i wont to ask unity for some think
i use screen reader caled nvda but unity isn't conbatable with eny screen reader
i needed unity to work with screen readers bleas
can you make this in eny next verision in unity
and bleas read my comment and replay on it
i'm a blind
Do you mean NVIDIA? which model?
NVDA is a program to help the blind people to use the computer it read every think on the screen
he works with windos and alot of programs like vs2017 and every OS has screen reader
but all fo this dont work on unity and mono devlob
can you help me bleas
you can use VS2017 with unity ( instead of monodevelop ) - that will help you with code; but the editor is - unfortunately - not fully accessibility compliant; however, I have found a feedback entry for this: feedback.unity3d.com/suggestions/screen-reader-accessibility
there appear to be few further hints and advices in the comments.
i used it,
i wond unity readable like vs2017
i wont the text in unity looks like the text in vs2017 it is readable by screen readers
sempley this
How to develop unity game in android app
The other guy on the left, sounds quite rude, this is official place where they present their works and products, not their frontyard.
Why does he seems rude ?
You're the type of person who could be guided to the fountain of life and you'd complain you don't like its colour.