🔥 DC20 TTRPG - A New Standard for Fantasy TTRPGs that delivers a Fresh but Familiar Feel, Intuitive Gameplay, Customizable Characters, and Epic Combat. www.kickstarter.com/projects/thedungeoncoach/dc20?ref=3qwi3r
1-3 is essential - Agreed 4, 5 are basically a wrong way to approach ttrpgs (in my opinion) 6, 7 can be self moderated by other players. DM’s hand is not required
Good advice! Also thanks for the review of DC20, you're the second person I've heard about it from (Professor Dungeon Master being the other) and I backed it, looking forward to trying it when it is released!
World building and game design are my favorite roles. The entertainer is my weakest one because I don't really do voices but 3/4 players have a good time regularly so I don't feel too bad about it
I actually enjoy the diplomacy, i think I'm best at that! I'm a salesperson by day, really good at building rapport and backing down heated customers and turning the situation around, so that's actually the easy part of DMing for me. I thought I'd be better at role playing though, that's a weakness
That is why as a DM with a homebrew campaign, you never write out the whole story at once. You'll allow for your players characters decisions to influence the progression of the story.
Luke, what’s the best way to have a 1 on 1 D&D conversation to ask your opinion for a D&D business idea to brainstorm if it’s worth pursuing. You likely have a larger pool of experiences and can already identify if this idea adds to the community or will get lost in the D&D white noise.
I would argue that you are not the lead storyteller, though you addressed my qualm with that term when you expounded on it. Still, I do want to say that its your job to give the party the problem and arbitrate the result of their responses, not to predetermine the outcome or how it comes to that outcome.
I smell sizzling bacon! Yes, that yummy sensation wetting one’s appetite! A sip of coffee and the vibe of the surroundings makes one feel that it is time for action. First, distract the table partner before you snag the succulent piece of bacon off their plate. Action economy!
@@abettermind There's nothing wrong with expecting a best practice out of a content creator. Time stamps are a feature that is fairly easy to implement. These videos are usually saved as reference content. You shouldn't need to sift through the entire video at a later time, either.
@@abettermind I have a lot of his videos saved to reference back to and rewatch for advice when situations become relevant and I don’t always want to watch a full 20 minute video to remind myself of a 2 minute tangent, timestamps are easy to implement and definitely are not too much to ask, especially of a content creator of this scale with an editor, there are creators who put out twice the content by themselves with timestamps, there’s no reason for someone to not put them in a video
@cskelton Interesting. I guess I'm just a bit old-fashioned in my habits. I have a note section on my phone, and when I come across something worth referencing, I write it down. Skimming my notes before I get to work on a project has proven far more efficient for me than bouncing through videos. I highly recommend putting together a cheat sheet. It works very nicely, and allows you to attach related bits of information to any subject you may find noteworthy.
You forgot the role of scapegoat. GM: "So, now that you've solved the riddles, slain the monsters, looted the treasure, found some information about a secret assassin's guild, and travelled back to the city, what do you do?" *thundering silence* GM (internally sighing in desperation): "Okay, then let's move on with the game. The mayor is happy that you have dealt with the crypt, but while you were away..." - after some game sessions - Player: "Your games suck! I never get to play my character! I have created a 15 page background story about how my parents were assassinated, and you don't even implement it! I don't get to do anything about my epic revenge story!"
I've always hated the saying "just write a book". First off it contributes to the idea that the DM is no more than a wish fulfillment vending machine that needs to shut up and read the stat blocks. But also DMs are story tellers, even running a module strictly out if the box requires some creativity, it's just that your storytelling needs to be reactive to what the players are doing.
I wish they made pathfinder 2 easier to follow as it has many great things. Onylu thing holding back is how the layout and priority is layed put, but that is juat me
You might want to check out the Remaster. Paizo worked really hard to make the Player Core much more user/learner friendly than the original Core Rulebook. I recently started a game that includes three complete rpg novices, and they were able to create characters with much less assistance than I am accustomed to giving.
This might catch some flak, but worldbuilding can easily become masturbatory and a massive waste of precious prep time. Use your PCs backstories to build out the world and use your quests to deliver the worldbuilding. You really want to have just enough of the world built out to get through the next session. I always roll my eyes at the people who "love" worldbuilding.
I mean Worldbuilding is a hobby on its own, just like writing or running D&D. It’s weird to roll your eyes at people that love it. I do think that people can get carried away however, by spending way too much time Worldbuilding for D&D or by pushing all of the excess onto their players in an unfun way. But ultimately, if they love it and it doesn’t affect their friends fun or time, it doesn’t have to be done the way you are suggesting in my opinion.
Reed is right, it can hurt the fun to over world build if you can't handle changing it when your characters want to do something different or go somewhere else. I love world building and I do it every time and have noticed it cost me fun at the table because of how attached I can be personally
@@leviticusward1 dealing with this RN. Our forever DM took a break and still needs to just write a book instead of show-horning the players into a story they’re uninterested in
Your tone and approach needs a bit of work my man. As someone who has been a speech therapist you come off a little bit like your complaining at times and annoyed rather than an inviting educational format. Also ELs would struggle with your speech style greatly.
Nothing has made me leave a gaming group faster than a GM who is inconsistent in how they adjudicate the rules. (OK, maybe personality clashes with other people in the group might make me leave a bit faster.)
I did watch the video ... I do enjoy your videos ... But i dont give you thumbs up, since i dont want this video in my music playlist. :P So ... here is coment, that should count for something aswell. :D
Acting takes away a lot of time during sessions. So, it shouldn’t be somewhat routine for the players. It is cool to let out a cool line in the right moment, but speaking in character in every conversation? I’ll pass…
@@Digital-_-Waste you can roleplay without acting. And you can act without roleplaying Roleplay is about deciding on what to do from the character’s perspective, not yours. Acting is about speaking in character, gesturing, doing voices and facial expressions. Those two do not contradict each other, but acting takes time and wont provide an opportunity for meaningful choices. All it gives you is a flavor. Lucky for us, acting is not the only thing to keep the right atmosphere at the table.
🔥 DC20 TTRPG - A New Standard for Fantasy TTRPGs that delivers a Fresh but Familiar Feel, Intuitive Gameplay, Customizable Characters, and Epic Combat. www.kickstarter.com/projects/thedungeoncoach/dc20?ref=3qwi3r
4:02 #1 Arbiter
5:56 #2 Worldbuilder
7:51 #3 Game Designer
10:42 #4 Director and Lead Storyteller
13:09 #5 Entertainer
15:28 #6 Diplomat
17:06 #7 Manager
Thank you!
Thank you!
1-3 is essential - Agreed
4, 5 are basically a wrong way to approach ttrpgs (in my opinion)
6, 7 can be self moderated by other players. DM’s hand is not required
1.5 Rules Teacher 4:58
Yeah I didn't wanna... I don't even get paid for this
Wish ya had chapters on this video, still useful though!
I know this is silly, but I’m here for the DC20 add spot. 😂😂 great rest of the video!
Thanks for the shout-out for DC20!!! On it's way to be HUGE!!!
Good advice
I try to be good at all of these, of course I fail but I keep trying. The best way to be a good DM is to keep trying to improve
And that is why succeed you will.
Good advice! Also thanks for the review of DC20, you're the second person I've heard about it from (Professor Dungeon Master being the other) and I backed it, looking forward to trying it when it is released!
Love the pic of Mont St Michelle at 9:00min. Ive used it for adventures, a must visit place
World building and game design are my favorite roles. The entertainer is my weakest one because I don't really do voices but 3/4 players have a good time regularly so I don't feel too bad about it
I love ALL the DM Lair videos!!!! ❤
Excellent video.
To be honest I do enjoy your videos. And yes, I laugh with you, not at you
Great video topic. Many skillsets required to make a solid GM. Recognizing your weaknesses to improve is the key. 👍🏼
Great video Luke! As always, very informative. Please keep it the fabulous work!
I love all The DM Lair videos!
Luke....you don't suck.
On a side note, do you have a video on tips to write and publish TTRPG content?
I actually enjoy the diplomacy, i think I'm best at that! I'm a salesperson by day, really good at building rapport and backing down heated customers and turning the situation around, so that's actually the easy part of DMing for me. I thought I'd be better at role playing though, that's a weakness
DC20 realy looks awesome!
DC20 Is Awsome thanks for the shout out i hope you will pe abol too play more dc20 the one shot was a lot of fun
The number of times I've had an entire group no show two days after I reminded them it was that weekend.
Players are impossible.
That is why as a DM with a homebrew campaign, you never write out the whole story at once. You'll allow for your players characters decisions to influence the progression of the story.
Luke, the bards are here casting Vicious Mockery over and over. Beware.
Luke, what’s the best way to have a 1 on 1 D&D conversation to ask your opinion for a D&D business idea to brainstorm if it’s worth pursuing. You likely have a larger pool of experiences and can already identify if this idea adds to the community or will get lost in the D&D white noise.
I would argue that you are not the lead storyteller, though you addressed my qualm with that term when you expounded on it. Still, I do want to say that its your job to give the party the problem and arbitrate the result of their responses, not to predetermine the outcome or how it comes to that outcome.
I smell sizzling bacon! Yes, that yummy sensation wetting one’s appetite! A sip of coffee and the vibe of the surroundings makes one feel that it is time for action. First, distract the table partner before you snag the succulent piece of bacon off their plate. Action economy!
Great advice, and another good vid.
Ya gotta put some time stamps, man. Sifting through the whole video finding each rule was annoying
God forbid you just watch the damn thing, like a normal person.
@@abettermind There's nothing wrong with expecting a best practice out of a content creator. Time stamps are a feature that is fairly easy to implement. These videos are usually saved as reference content. You shouldn't need to sift through the entire video at a later time, either.
Love the channel, but it's become a pet peeve of mine when creators don't use timestamps. I don't want to have to sift through the videos.
@@abettermind I have a lot of his videos saved to reference back to and rewatch for advice when situations become relevant and I don’t always want to watch a full 20 minute video to remind myself of a 2 minute tangent, timestamps are easy to implement and definitely are not too much to ask, especially of a content creator of this scale with an editor, there are creators who put out twice the content by themselves with timestamps, there’s no reason for someone to not put them in a video
@cskelton Interesting. I guess I'm just a bit old-fashioned in my habits. I have a note section on my phone, and when I come across something worth referencing, I write it down. Skimming my notes before I get to work on a project has proven far more efficient for me than bouncing through videos. I highly recommend putting together a cheat sheet. It works very nicely, and allows you to attach related bits of information to any subject you may find noteworthy.
I am not a story teller, nor the entertainer.
It’s players who tell a story and entertain themselves.
Proactive gaming is best gaming imo.
I think you missed Teacher/Coach - Often teaching new players and also empowering them to learn the rules for themself.
You forgot the role of scapegoat.
GM: "So, now that you've solved the riddles, slain the monsters, looted the treasure, found some information about a secret assassin's guild, and travelled back to the city, what do you do?"
*thundering silence*
GM (internally sighing in desperation): "Okay, then let's move on with the game. The mayor is happy that you have dealt with the crypt, but while you were away..."
- after some game sessions -
Player: "Your games suck! I never get to play my character! I have created a 15 page background story about how my parents were assassinated, and you don't even implement it! I don't get to do anything about my epic revenge story!"
Eberron wad *not* originally designed for 5th Edition, but rather for D&D 3.5.
How'd you manage the dragonmark mechanics for PF2?
Let's go!
It's teaching all the way down. (And learning. They're kind of inseparable.)
You don't suck Luke 😁
Luke sucks alright....sucks down Bacon
I've always hated the saying "just write a book". First off it contributes to the idea that the DM is no more than a wish fulfillment vending machine that needs to shut up and read the stat blocks.
But also DMs are story tellers, even running a module strictly out if the box requires some creativity, it's just that your storytelling needs to be reactive to what the players are doing.
harumph, harumph.
I wish they made pathfinder 2 easier to follow as it has many great things. Onylu thing holding back is how the layout and priority is layed put, but that is juat me
You might want to check out the Remaster. Paizo worked really hard to make the Player Core much more user/learner friendly than the original Core Rulebook. I recently started a game that includes three complete rpg novices, and they were able to create characters with much less assistance than I am accustomed to giving.
This might catch some flak, but worldbuilding can easily become masturbatory and a massive waste of precious prep time. Use your PCs backstories to build out the world and use your quests to deliver the worldbuilding. You really want to have just enough of the world built out to get through the next session. I always roll my eyes at the people who "love" worldbuilding.
I mean Worldbuilding is a hobby on its own, just like writing or running D&D. It’s weird to roll your eyes at people that love it. I do think that people can get carried away however, by spending way too much time Worldbuilding for D&D or by pushing all of the excess onto their players in an unfun way. But ultimately, if they love it and it doesn’t affect their friends fun or time, it doesn’t have to be done the way you are suggesting in my opinion.
Reed is right, it can hurt the fun to over world build if you can't handle changing it when your characters want to do something different or go somewhere else. I love world building and I do it every time and have noticed it cost me fun at the table because of how attached I can be personally
@@leviticusward1 dealing with this RN. Our forever DM took a break and still needs to just write a book instead of show-horning the players into a story they’re uninterested in
Your tone and approach needs a bit of work my man. As someone who has been a speech therapist you come off a little bit like your complaining at times and annoyed rather than an inviting educational format. Also ELs would struggle with your speech style greatly.
Skip to 4:00
Nothing has made me leave a gaming group faster than a GM who is inconsistent in how they adjudicate the rules. (OK, maybe personality clashes with other people in the group might make me leave a bit faster.)
CerTain
Eberron was made for 2e and then redid for 5e like spelljammer.
3.5 if I remember correctly.
@jennifermizutani6230
You're right jen!
Love that broken world 🌎
I can't read! Where them hobbits at? I digress.
If you listen closely, there's a ticking time bomb somewhere... 🤪
I did watch the video ...
I do enjoy your videos ...
But i dont give you thumbs up, since i dont want this video in my music playlist. :P
So ... here is coment, that should count for something aswell. :D
please add chapters to your videos
Why not have some bacon? That should be a rule
He totally left out any mention of food and bev. Some kind of DM he is!
Comment fir the algorithm
Was that bad storyteller DM who stole everyones agency called Aabria by any chance?
his mouth is lagging
Eberron was obviously NOT designed for 5th edition, but was obviously designed for 3.5 edition, the only edition any real D&D player should play.
Not even 2e? These are some bizarre levels of gatekeeping
Game Master sounds like Gay Master. Tee hee.
I sincerely apologize.
Acting takes away a lot of time during sessions. So, it shouldn’t be somewhat routine for the players. It is cool to let out a cool line in the right moment, but speaking in character in every conversation? I’ll pass…
Acting? As in role playing?
@@Digital-_-Waste you can roleplay without acting. And you can act without roleplaying
Roleplay is about deciding on what to do from the character’s perspective, not yours.
Acting is about speaking in character, gesturing, doing voices and facial expressions.
Those two do not contradict each other, but acting takes time and wont provide an opportunity for meaningful choices. All it gives you is a flavor. Lucky for us, acting is not the only thing to keep the right atmosphere at the table.