Applying constraints to the spline handles in this way had never occurred to me - I always learn something from your case studies. Your attention to detail is a pleasure to watch and to learn from. Thanks once again for making these excellent videos.
Thank you. It does take some getting used to. You almost need to treat the spline handles like they are sketch entities themselves. I do wonder why the symmetrical constraint does not make the handles equal.
Happy to have found your channel! The quality and the informative value of your case studies and tutorials are outstanding. Thank you for sharing your experience with the community 💚
I saw your comment on someone else's channel and I used your advice! Since then, I've watched a few videos of yours and I'm astounded. I would love to be working with someone like you.
yeah...I just thought the same thing. I'm still a noob and have about 3 months practise, along with a prusa printer...and I think I'm doing well, then I watch this and realise I know nothing
Well, everyone is at a different stage in the learning journey. No need to be too disheartened. Just know that every single case study that I have done on the channel is a struggle for me too. For this video, I had to go through 10-15 iterations before I found a decent enough workflow.
@@Fusion360School I appreciate the encouragement. For what it's worth, I was mostly admiring your skillset and commenting to increase traction. With a little self-deprecation on the side. Lol
Nice problem! I did it in a similar way. I think the biggest difference is that I made the loft "flow" vertically (from the "lip" of the spout to the "root"), instead of horizontally. Do you think one way has an advantage over the other, or are they equally good? One thing I learned from this video is the profile options in the loft command. Very cool!
Hi at around the 2:58 mark, you talk about Snap the first point to one of the corners produced by the surface trim. When trying to follow along I'm unable to snap to that point. The surface/edge isn't selectable. Can you tell me what I might be doing wrong?
This tutorial is exactly what I need to design an 3D printed model to hold an airbrush. I followed your instructions exactly and all is fine until the very end then I try to thicken. I get a"topological" error. Any thoughts on how I can correct this? Thanks for helping
I really liked how you made use of origin planes and axis and used it very strategically to make it easier to reference geometry later in the design process. Me as a newbie need to learn how to anchor my models but can't seem to be able to properly understand how to get that sort of thinking. Can you perhaps make a tutorial about that if there's enough interest?
Hi, I'm glad that you have noticed this deliberate placement. Generally, I try to avoid making any construction planes and make all sketches on the primary planes as much as possible. Even as a relatively experienced modeller, I always struggle to find a good way to anchor my models too. I don't often get it right the first time. There isn't a one size fit all answer. But it is a pretty interesting topic to explore. Will keep this in mind for a future video.
Great tutorial! Thanks! A question: Would there be differences in the technique used if the body wasn't a beaker (cylindrical) but rather something with a conical body, like a plastic jar that would need a draft angle to be able to be ejected from a mould?
Applying constraints to the spline handles in this way had never occurred to me - I always learn something from your case studies. Your attention to detail is a pleasure to watch and to learn from. Thanks once again for making these excellent videos.
Thank you. It does take some getting used to. You almost need to treat the spline handles like they are sketch entities themselves. I do wonder why the symmetrical constraint does not make the handles equal.
@@Fusion360School you can apply symmetry to the end points for that
@@marc_frank That's a really good suggestion. I have not thought of that at all. I tried it and it does work!
You are a Fusion wizard!! Always something to learn, often several!
Happy to have found your channel! The quality and the informative value of your case studies and tutorials are outstanding. Thank you for sharing your experience with the community 💚
the intersection curve trick was something I had no idea about, cool.
Thank you for the video. I am trying to make a tube that curves in a similar manner and this is the most helpful video I’ve seen so far
Another excelente surface exercise! Superb!!!
I saw your comment on someone else's channel and I used your advice! Since then, I've watched a few videos of yours and I'm astounded. I would love to be working with someone like you.
Awesome! I may never have to design a spout, but I will surly use the information.
You're amazing. These videos are really improving my Fusion skills and I thank you.
Your very talented.
Excellently done! Thank you!
Great work, thanks for sharing.
Another awesome tutorial!
brilliant !!!
All my appreciation, I have learned a lot now.
Thanks Again for great videos!
only 8.5k subscribers, unreasonable.
Imagine being this good at using CAD software.
I'll never be, but, just imagine. Lol
yeah...I just thought the same thing. I'm still a noob and have about 3 months practise, along with a prusa printer...and I think I'm doing well, then I watch this and realise I know nothing
Well, everyone is at a different stage in the learning journey. No need to be too disheartened. Just know that every single case study that I have done on the channel is a struggle for me too. For this video, I had to go through 10-15 iterations before I found a decent enough workflow.
@@Fusion360School I appreciate the encouragement. For what it's worth, I was mostly admiring your skillset and commenting to increase traction.
With a little self-deprecation on the side. Lol
@@monono954 Thank you! The engagement does help.
Nice problem! I did it in a similar way. I think the biggest difference is that I made the loft "flow" vertically (from the "lip" of the spout to the "root"), instead of horizontally. Do you think one way has an advantage over the other, or are they equally good?
One thing I learned from this video is the profile options in the loft command. Very cool!
Hi at around the 2:58 mark, you talk about Snap the first point to one of the corners produced by the surface trim. When trying to follow along I'm unable to snap to that point. The surface/edge isn't selectable. Can you tell me what I might be doing wrong?
Go to preferences -> general -> design and turn on "auto project geometry on active sketch plane".
@@Fusion360School Thank you!
im also having the same problem but the box is already ticked. I dont know what im doing wrong :(
Can't believe how simple this was 😏, but wouldn't be easier to select "Beaker Spout" from the "Create" menu? 🤔
😆
Would really like to know more about intersection curves
This tutorial is exactly what I need to design an 3D printed model to hold an airbrush. I followed your instructions exactly and all is fine until the very end then I try to thicken. I get a"topological" error. Any thoughts on how I can correct this? Thanks for helping
I really liked how you made use of origin planes and axis and used it very strategically to make it easier to reference geometry later in the design process. Me as a newbie need to learn how to anchor my models but can't seem to be able to properly understand how to get that sort of thinking. Can you perhaps make a tutorial about that if there's enough interest?
Hi, I'm glad that you have noticed this deliberate placement. Generally, I try to avoid making any construction planes and make all sketches on the primary planes as much as possible. Even as a relatively experienced modeller, I always struggle to find a good way to anchor my models too. I don't often get it right the first time. There isn't a one size fit all answer. But it is a pretty interesting topic to explore. Will keep this in mind for a future video.
Great tutorial! Thanks!
A question: Would there be differences in the technique used if the body wasn't a beaker (cylindrical) but rather something with a conical body, like a plastic jar that would need a draft angle to be able to be ejected from a mould?
Hi, this should work fine for a conical beaker. I would imagine that the loft command would still be able to achieve the blends.
when tracing the spout from the top i cant seem to get the snap points of the fit point spline step
Hi there, I can't get my point to snap like yours at 2:59. What could I be doing wrong? Fusion 2.0.10356
👍Sorry, should have mentioned it in the video.
Slick
when trying to do the loft i keep getting an error saying that the paths are intersected, how would I go about fixing that?
Hi, if you would like to, you can export the f3d file and email me. I can take a look.
tanwinghoe1983@gmail.com
1:50 that's the saddest part
i hope they add that functionality
how did you turn off your grids!!?
You can turn them off in the sketch palette under "sketch grid".
@@Fusion360School thanks a lot
Doesn't work with updated fusion 360