I always personally preferred the 32X version over the Genesis and SNES versions. The 32X version had the fuller color palette and speech sounds of the SNES version, fused with the faster game play and higher quality music of the Genesis version. By "higher quality music" - I'm not referring to the actual compositions of the music, but rather the sound quality. IMO, the music in the SNES version sounded too compressed, which made it sound weaker. The Genesis version of the music, although re-arranged differently from the SNES version, sounded much more crisp. Also, I always felt that the Genesis version of the music had a much darker tone, which I really liked. So, with that said, I usually always go with the 32X version of MKII, whenever I decide to play any of the home console versions.
fyi(although i am quite sure that you know) mk 2 and 3 arcade were included on the midway arcade collections 2 and from just playing casually and not looking at them under a microscope as you do for a side by side with the actual arcade release, they seem to be spot on.
I've been playing Mortal Kombat off and on since 1992 and have seen a few consoles ports. First played the Genesis and SNES ports of MK1-3 as a kid. Neat to see the differences again after all these years. Great video!
This is by far my favorite episode since the sonic and wrestlemania episodes. Mortal Kombat II on genesis me and cousin would play it for hours. I have many fond memories of this game, I'm sure many have some too. to this day, like many consider this the best sequel. Even tho the SNES version was superior, I have to stick to what I grew up with which was the genesis version. I guess its the Sega fanboy in me hahah
+FreddPhucks Thanks, man! I appreciate that. And, yeah, that's how it goes for a lot of folks, but the SNES version is definitely better than the Genesis one. Except the FERGALITY!
Up until now I never appreciated the 32X version. I was always so disappointed they didn't fix the dithering color schemes, didn't increase the character size and didn't fix the sound samples. Now I can see it was a decent port for the time and the minor overlooks were just that.
The Megadrive/Genesis port of MK2 was the first I've played because I owned a Megadrive as a kid. Now I have all versions of it and the SNES-MK2 is my favourite. Sure, you can't compare the graphics to the arcade original, but the gameplay is better and the adjustable difficulty makes sense, even more if you want to get into this game and win against the difficult bosses. I also like the the SNES graphics more than those from the 32X - better colors and non-dissapearing guts/bones/blood in the floor after fatalities - just like in the arcade. The pit-fatality looks much better than all the others, even better than the arcade, with a cool looking mode7 zoom and slight twist. The sound is also better than the Sega-MK2s because it's the original music from the arcade and also 95% of the SFX/samples are included (like the Genesis, the 32X' has also missing SFX and samples, the music is very different, it's the same the Genesis has and it doesn't fit into the game at all imo). Overall, MK2 on the SNES is a powerful 16bit game, and the 32X-MK is a rather weak 32bit game. The ending is complete on the SNES (the pictures are smaller but at least they are included) and the game looks very polished at all, with all its charm, it's my favourite MK2 port and it's better playable than the arcade original. After a test-playtrough, even the creator John Tobias said the SNES port of MK2 is the best and most accurate arcade-to-home-port of any game, he ever saw - a masterpiece, so to speak. And that's my opinion too.
When I saw screenshots for the 32X version back in the day, I had high hopes, and I wasn't disappointed when I bought it (except I hoped the music would be better than Genesis, and I was bummed that the ending screens weren't arcade pics).
I remember when I first saw this game at the arcade when it was new I was at the mall with my brother and pops I seen people standing in line to it I swear it looked like a Six Flags line
The one thing I don't understood about the Genesis and 32x versions is the animation frames the devs decided to drop (both versions use the same animations). It's one of the things that I never see compared when doing side by side comparisons. A lot of the animations just don't look right. The best example I know of is Johnny Cage's standing split kick. The animation uses only 3 frames: showing his leg flat, then barely lifted, then suddenly at his shoulder pointed straight in the air. Besides just animating terribly, it also throws off your perception of the move's range. The SNES version of the same move at least chose to use 1 frame of the leg fully extended forward, which showed the range and made the overall animation smoother in appearance. I get that system limitations held back what could be put in, but it just seems like the SNES dev team made smarter choices in what was cut compared to the Genesis/32x teams.
MS-DOS shitted over every single home port in the 90s. That includes playstation, Sega Saturn, snes, genesis, 32x and Amiga. Dos was the most superior port of these.
I own the Master System version of Mortal Kombat II. It's obviously inferior to its bigger brothers and while the frame rate is poor I'm blown away with how they managed to fit so much of the game onto the SMS. It even has Smoke!
@@SameNameDifferentGame The hilarious thing is the first time I played this version I somehow managed to unlock the bonus fight with Smoke on my very first fight! 🤣
Thanks for pointing out the superior gameplay of this sequel; ever since I saw the original Mortal Kombat arcade machine in a bowling alley, it looked very rudimentary gameplay-wise and coasted on its violence. While this reality would be addressed in the newer entries, it was II that set the series on the path to being more than gore based, and that is why its popularity endures. Interesting bit on total arcade units sold (25,000). I've always heard it expressed in terms of NBA Jam and this game as total revenue per week. Even though the cost of thousands of dollars per unit is a bunch, it was often reported that those two games made their cost back in mere weeks by earning ten times the average number of quarters or similar. Makes me wonder how much multiple unit machines like Daytona USA and Initial D each cost arcade operators?
+Oliver Surpless Yeah, thinking back on it, I should have mentioned the earnings, too, but the earnings went to the operators and the machine sales went to Midway.
On the first point, I agree. On the second... I'm not sold. I play quite a bit on a CRT still, and while it hides some things compared to a super-sharp picture on an HDTV, the differences are still noticeable.
Man did Probe phone in the selections for the sounds for the 32X version. They re-used the Genesis sounds and soundtrack. They could have used the 32X sound hardware which would have significantly improved the sounds and music.
They definitely didn't, at least not entirely. If you listen during the comparison (from 15:55 on), not only are there a ton of new voice samples that just weren't in the Genesis version, the sample rate is higher on the ones that did exist before, sounding much clearer. And the sound for Sub-Zero's freeze attack is both different and of better clarity. The music might be the same, but it also sounds like the sample rate is at least marginally better.
Yeah I hear that however I like the original music so much that the Genesis and 32X ports just sound awful to me. I own the SNES, Saturn, and original stand alone arcade port offered on the PS3. I bought that back in 2007 😂.
I still don't really get how people say the SNES version sounds and looks better. The music sounds very muted compared to the Genesis' MIDI versions (subjectively better/worse, sure) , and the character sprites are smaller and weirdly blurry in the SNES version. You can see and hear what I'm talking about in this very video when the versions are being compared (15:35 & 16:03). The one phrase I would use to compare the 16-bit versions is that the Genesis version is more "defined and sharp" in its sights and sounds.
The Snes version changed some of the backgrounds for some reason. The dead pool has the sky of the second stage and not black like the arcade. Also the portal doesn't have the poles in the back ground!
Just out of curiousity, I can't imagine arcade cabinets were using a widescreen format in the mid 90's, so what is the reasoning of the arcade having almost a 'zoom' format, where the characters were significantly larger (nearly 2/3s of the way to the health bar) and thus more detailed, whereas in the ports, they are only about 1/2 the screen size? Just something that caught my eye in the side by side that i never noticed.
+mattsonjeremy It's one of two things: some older games were coded with the larger screen in mind. For example, when they ported Marvel vs. Capcom 2 to the Xbox 360, they said it was easy, because the original arcade had been made with a 16:9 option, even though most cabinets never used it. The other option is that it's meant to imitate the stretch of a CRT. The upscaler I use for recording footage pulls in a perfect 4:3 picture, but most CRTs distorted the picture a bit, because of the curve of the monitor, so it appears to be slightly more widescreen. The Mega Man Legacy Collection presents the picture like that, so it may be that.
I've never been a huge Mortal Kombat fan, but I've been looking to get into the series. I'll have to go back and check out your video on the first one too.
The load times, while annoying, are better than the PlayStation version. The music is strangely worse and the Portal stage lightning effects sound like farts. It should've been way better considering the Saturn has more on-board RAM than the PlayStation.
Just got the 32X version recently in a silent auction (got 2 Genesis, 10 32X games) but I don't have a 32X :) I am hunting one down: A game store in my area sourced a broken one for me cheap and were able to fix it and fully test it so it works. I just need to source the cables now(going to a swap meet today to see if I can find official cables if not I can easily order 3rd party cables), but I'll be able to play it in a week or two regardless.
What about reviewing TMNT: Tournament Fighters on NES, SNES, and Genesis? Or Double Dragon 3 on NES and Genesis? Streets of Rage 2 on Genesis and Game Gear? Teenage Mutant Ninja Turtles on NES and the Arcade? Dragon's Lair? Batman Returns? Final Fight on SNES and Sega CD?
+On the Stick Thanks. I really like your show. You bring humor, nice perspectives, and as you put it, "a little bit of history." Some other titles I had in mind were Golden Axe (Sega Master System and Genesis), as well as an Aladdin part 2 (and maybe talk about the other versions like the Game Gear title, as you mentioned the Genesis and SNES one already). But take your time, as I know you are a busy guy and I want to be respectful to your time. And of course, I know you have other fans out there that have other requests.
I have a theory on MK2's quality for the Genesis. I think it was done on purpose to sell more 32X titles. They could have put everything into the Genesis cart but Sega needed people to purchase the failing 32X. Lastly, Probe was a terrible company that did awful work...generally. There is precedent for this kind of behavior from these companies. We know with almost certainty that Capcom did this with SF2: CE. They purposely sabotaged the Genesis port because Capcom saw them as competitors. The proof comes from several indy devs fixing the carts for the Genesis by adding a proper sound codec and getting way more colors on screen than what Capcom did. The indy devs made sure that every single sound and voice were placed in Genesis cart and can be played with a stock machine without adding any extra hardware to the cart minus the sound codec. The voice work is almost...dare I say, arcade perfect...check it out if you have not.
I don't know, I have trouble buying that for a few reasons. First and foremost, if Capcom had an axe to grind with Sega, why license three of their biggest arcade hits to Sega near the beginning of the Genesis lifespan? That seems like a perfect time to tank your competition by not letting them make their own versions of three of your most-bankable arcade games. Second, by that time, while Capcom and Sega were still making arcade games, both were likely making as much, if not more money from the home console market, and with the Genesis doing gangbusters in the US, it behooves Capcom to make good ports of their games for both systems to line their own pockets. Third, and finally, I've read stories that the game was originally going to be just Champion Edition, but when Sega caught wind that Turbo was coming to the SNES, they asked for all the Turbo features to be in their port, so Capcom went back and added them, hence "Special Champion Edition." I suspect it was budget and/or skill-related and not much more. Plus, today's homebrewers have access to a wealth of knowledge about the hardware that devs working on it mid-life wouldn't have, in addition to the luxury of time, since their livelihood doesn't depend on getting a game out on a particular deadline. As for MK2, I don't buy that even if Sega of America had begged and pleaded, Acclaim and Probe would have made changes to the Genesis port in an attempt to sell a piece of hardware that everyone involved knew was never going to get a whiff of the install base of the Genesis. I mean, Sega would have had to offer a very large incentive to make those numbers work out in any way that would benefit Acclaim, and there's no way they would do that to support an add-on that, again by all accounts, was not expected to deliver in a way that would have made that financially responsible.
+mattsonjeremy Same. I also wish I'd bought and kept one of those boxed Menacers we had. I wish I'd bought and kept a lot of the stuff that came through those stores, quite honestly.
On the Stick i can see your point on the run thing. But for me it was the largest variety of characters. It was fun playing and learning all those fatalities/brutalities. Countless hours in my buddies basement when we were in highschool. Just countless hours man.
Are you kidding me with the sound fx for Sub-Zero's floor freeze maneuver on the Genesis and 32X? Sounds like Sub-Zero dropped his ice cream. Also stupid cheating MK2 difficulty.
I first played this , MK, and UMK3 through the 360 version of the arcade kollection (after playing MK9) and the difficulty was certainly a problem. I typically couldn't get past the first match just due to how brutal the AI was and now I know it's because it cheats, cheating AI in fighting games seems to have been a pretty common thing. I also recently found out that the arcade kollection has effectively been delisted from the ps3 store, can't find it on the store through the ps3 and any attempt to buy it from the website leads to an error, but it looks like you might still be able to get it on the 360 and windows.
You say 'late' fergus... is he dead? I met him a few years back... probably around the time you made this videos and i had a good chat about the furgality and he said that he managed to sneak jimself in to almoat every game they made
I'm in full agreement. MKII on the Genesis was the first video game I ever preordered. I actually sold it back to the shop I bought it from to buy the SNES version. Eventually I did get the 32X version, and thought of it as a favorite, even though I could only beat it as Sub-Zero or Liu Kang and playing as cheaply as the computer opponents. On the Genesis and 32X versions when playing as Sub-Zero vs Shao Kahn, Kahn's spear will go right over your head if you try to do the ice ball from a distance. It hits you right in the face on the SNES.
+Joe Goes Retro I actually had a bit about the spear going over your head, but I cut it for time! And, yeah, same, I pre-ordered the Genesis one as well. There's also a bit in that EGM2 blurb about it being the most pre-ordered game ever to that point.
Cool video. As a SNES owner at the time, I felt the superior, uncensored port of MKII felt like a major turning point of the 16 bit war. I spent many days in late 1994 rubbing it my Genesis owning buddy's face
Yeah, I don't really mention the resolution thing generally, because most Genesis games have a higher resolution than Super NES games (but not all!). I did not notice a significant amount of controller lag.
"SQUIRT"
The sound Subzero makes with his floor ice blast in the other versions compared to the arcade.
Basically, yeah.
Now that I am able to get my Genesis mini hacked, I was able to replace the Genesis MK2 port with the 32X one. Talk about a huge improvement.
No joke!
I always personally preferred the 32X version over the Genesis and SNES versions. The 32X version had the fuller color palette and speech sounds of the SNES version, fused with the faster game play and higher quality music of the Genesis version. By "higher quality music" - I'm not referring to the actual compositions of the music, but rather the sound quality. IMO, the music in the SNES version sounded too compressed, which made it sound weaker. The Genesis version of the music, although re-arranged differently from the SNES version, sounded much more crisp. Also, I always felt that the Genesis version of the music had a much darker tone, which I really liked. So, with that said, I usually always go with the 32X version of MKII, whenever I decide to play any of the home console versions.
Hell yeah, 32x.
fyi(although i am quite sure that you know) mk 2 and 3 arcade were included on the midway arcade collections 2 and from just playing casually and not looking at them under a microscope as you do for a side by side with the actual arcade release, they seem to be spot on.
I believe there are some issues with the audio emulation, but yes, they're mostly spot-on.
I've been playing Mortal Kombat off and on since 1992 and have seen a few consoles ports. First played the Genesis and SNES ports of MK1-3 as a kid. Neat to see the differences again after all these years. Great video!
Thanks for watching!
I preferred playing the Genesis over the SNES. The controls felt tighter to me on the Genesis. SNES did look and sound much better.
With the Genesis mini being the newest tech in my Man Cave. I've been watching your videos in bulk over the last 2 days.
Awesome!
This is by far my favorite episode since the sonic and wrestlemania episodes. Mortal Kombat II on genesis me and cousin would play it for hours. I have many fond memories of this game, I'm sure many have some too. to this day, like many consider this the best sequel. Even tho the SNES version was superior, I have to stick to what I grew up with which was the genesis version. I guess its the Sega fanboy in me hahah
+FreddPhucks Thanks, man! I appreciate that. And, yeah, that's how it goes for a lot of folks, but the SNES version is definitely better than the Genesis one. Except the FERGALITY!
Amen brother
Up until now I never appreciated the 32X version. I was always so disappointed they didn't fix the dithering color schemes, didn't increase the character size and didn't fix the sound samples. Now I can see it was a decent port for the time and the minor overlooks were just that.
It's really a good port, it may not look *quite* as good as the PS1 or Saturn, but it doesn't have the terrible mid-fight load times those have.
You need more subs dude. Quality stuff
You do me too much kindness, sir. Thank you.
I have fond memories of playing the SNES version, it was one of the first games I got for it having made the jump from the Megadrive to it.
+16BitJay You chose... wisely.
The Megadrive/Genesis port of MK2 was the first I've played because I owned a Megadrive as a kid. Now I have all versions of it and the SNES-MK2 is my favourite. Sure, you can't compare the graphics to the arcade original, but the gameplay is better and the adjustable difficulty makes sense, even more if you want to get into this game and win against the difficult bosses. I also like the the SNES graphics more than those from the 32X - better colors and non-dissapearing guts/bones/blood in the floor after fatalities - just like in the arcade. The pit-fatality looks much better than all the others, even better than the arcade, with a cool looking mode7 zoom and slight twist. The sound is also better than the Sega-MK2s because it's the original music from the arcade and also 95% of the SFX/samples are included (like the Genesis, the 32X' has also missing SFX and samples, the music is very different, it's the same the Genesis has and it doesn't fit into the game at all imo). Overall, MK2 on the SNES is a powerful 16bit game, and the 32X-MK is a rather weak 32bit game. The ending is complete on the SNES (the pictures are smaller but at least they are included) and the game looks very polished at all, with all its charm, it's my favourite MK2 port and it's better playable than the arcade original. After a test-playtrough, even the creator John Tobias said the SNES port of MK2 is the best and most accurate arcade-to-home-port of any game, he ever saw - a masterpiece, so to speak. And that's my opinion too.
Mortal Kombat II was the pinnacle of MK. Great games that were close was Shoalin Monks and MK9. Which was a re-telling of MK2
MK9 was really kinda the first three MKs all in one go.
@@SameNameDifferentGame yep yes it was ..
I remember buying the Genesis version at launch and being super angry that the voice samples were almost nonexistent.
I honestly don't remember noticing that much, but I believe it.
Difficulty makes the SNES one the best for me nice to actually be able to get a freeze or scorpions spear in without it being countered immediately
When I saw screenshots for the 32X version back in the day, I had high hopes, and I wasn't disappointed when I bought it (except I hoped the music would be better than Genesis, and I was bummed that the ending screens weren't arcade pics).
Yeah, it's still pretty impressive!
MK2 on SNES & 32X are the best home ports.
Yeah, agreed.
I remember when I first saw this game at the arcade when it was new I was at the mall with my brother and pops I seen people standing in line to it I swear it looked like a Six Flags line
Ha, yeah, it was hugely anticipated and I also remember seeing massive crowds around it when it was new. Thanks for watching!
I actually played MK2 at Six Flag in St Louis. About a year after its release. Tekken was there so that dates the time period
It's from this week! And I definitely take requests into account. I did Aladdin a long time ago, but what else would you want to see?
The one thing I don't understood about the Genesis and 32x versions is the animation frames the devs decided to drop (both versions use the same animations). It's one of the things that I never see compared when doing side by side comparisons. A lot of the animations just don't look right. The best example I know of is Johnny Cage's standing split kick. The animation uses only 3 frames: showing his leg flat, then barely lifted, then suddenly at his shoulder pointed straight in the air. Besides just animating terribly, it also throws off your perception of the move's range. The SNES version of the same move at least chose to use 1 frame of the leg fully extended forward, which showed the range and made the overall animation smoother in appearance.
I get that system limitations held back what could be put in, but it just seems like the SNES dev team made smarter choices in what was cut compared to the Genesis/32x teams.
MS-DOS shitted over every single home port in the 90s. That includes playstation, Sega Saturn, snes, genesis, 32x and Amiga. Dos was the most superior port of these.
The problem with those old DOS ports is that they're so hard to get running.
I own the Master System version of Mortal Kombat II. It's obviously inferior to its bigger brothers and while the frame rate is poor I'm blown away with how they managed to fit so much of the game onto the SMS. It even has Smoke!
Bananas. Some of those late 8-bit games are really impressive from a technical standpoint.
@@SameNameDifferentGame The hilarious thing is the first time I played this version I somehow managed to unlock the bonus fight with Smoke on my very first fight! 🤣
Almost time for that MK3 video
Kinda feels like it, yeah.
Thanks for pointing out the superior gameplay of this sequel; ever since I saw the original Mortal Kombat arcade machine in a bowling alley, it looked very rudimentary gameplay-wise and coasted on its violence. While this reality would be addressed in the newer entries, it was II that set the series on the path to being more than gore based, and that is why its popularity endures.
Interesting bit on total arcade units sold (25,000). I've always heard it expressed in terms of NBA Jam and this game as total revenue per week. Even though the cost of thousands of dollars per unit is a bunch, it was often reported that those two games made their cost back in mere weeks by earning ten times the average number of quarters or similar.
Makes me wonder how much multiple unit machines like Daytona USA and Initial D each cost arcade operators?
+Oliver Surpless Yeah, thinking back on it, I should have mentioned the earnings, too, but the earnings went to the operators and the machine sales went to Midway.
Back in the day, most ppl didnt see both versions because they were too busy playing the one they owned. Plus crts made the graphics less noticeable
On the first point, I agree. On the second... I'm not sold. I play quite a bit on a CRT still, and while it hides some things compared to a super-sharp picture on an HDTV, the differences are still noticeable.
Man did Probe phone in the selections for the sounds for the 32X version. They re-used the Genesis sounds and soundtrack. They could have used the 32X sound hardware which would have significantly improved the sounds and music.
They definitely didn't, at least not entirely. If you listen during the comparison (from 15:55 on), not only are there a ton of new voice samples that just weren't in the Genesis version, the sample rate is higher on the ones that did exist before, sounding much clearer. And the sound for Sub-Zero's freeze attack is both different and of better clarity. The music might be the same, but it also sounds like the sample rate is at least marginally better.
Yeah I hear that however I like the original music so much that the Genesis and 32X ports just sound awful to me. I own the SNES, Saturn, and original stand alone arcade port offered on the PS3. I bought that back in 2007 😂.
@@IamMarkSmith Yeah, that's legit. It definitely isn't the arcade music.
My brother just bought an MK2 arcade machine, he got these sweet ass chips called MK2 + that mods the game and adds new features
Nice.
Wish my bro would do that
I still don't really get how people say the SNES version sounds and looks better. The music sounds very muted compared to the Genesis' MIDI versions (subjectively better/worse, sure) , and the character sprites are smaller and weirdly blurry in the SNES version. You can see and hear what I'm talking about in this very video when the versions are being compared (15:35 & 16:03). The one phrase I would use to compare the 16-bit versions is that the Genesis version is more "defined and sharp" in its sights and sounds.
The Snes version changed some of the backgrounds for some reason. The dead pool has the sky of the second stage and not black like the arcade. Also the portal doesn't have the poles in the back ground!
+MrJeffy45 Yeah, there were some minor changes, but the Genesis version removed an entire stage!
Wow no way! I never knew there was a 32x version.
There is!
I was really hoping to see you using your Activator in this SNDG Joe!
+xfalselogicx I have a lot of weird old game stuff, but I definitely do not have a Sega Activator.
Just out of curiousity, I can't imagine arcade cabinets were using a widescreen format in the mid 90's, so what is the reasoning of the arcade having almost a 'zoom' format, where the characters were significantly larger (nearly 2/3s of the way to the health bar) and thus more detailed, whereas in the ports, they are only about 1/2 the screen size? Just something that caught my eye in the side by side that i never noticed.
+mattsonjeremy It's one of two things: some older games were coded with the larger screen in mind. For example, when they ported Marvel vs. Capcom 2 to the Xbox 360, they said it was easy, because the original arcade had been made with a 16:9 option, even though most cabinets never used it. The other option is that it's meant to imitate the stretch of a CRT. The upscaler I use for recording footage pulls in a perfect 4:3 picture, but most CRTs distorted the picture a bit, because of the curve of the monitor, so it appears to be slightly more widescreen. The Mega Man Legacy Collection presents the picture like that, so it may be that.
No lies MK2 on the 32X is my favorite console version of the game
Yeah! Legit!
I've never been a huge Mortal Kombat fan, but I've been looking to get into the series. I'll have to go back and check out your video on the first one too.
+Brasel TheGamer Everyone else has! (But cut me a little slack, it's an early, early video from before I had a lav mic and HD camera, etc.)
I've played a ton of Mortal Kombat because of the age I was when it came out, but I can't say I ever particularly enjoyed myself.
+TheSL I liked the first two, but they started wearing thin with 3 (which I still played).
They were hard games, especially vs the computer but versus friends was so much fun
Yeah I was disappointed in MK3. It failed to be the quantum leap that MK to MK2 was
I was only disappointed with MK3 because neither Raiden nor Johnny Cage appeared in the game, and that also includes "Ultimate Mortal Kombat 3".
6 years later still no MK3? ;)
I only play the Saturn version because of the old times
Those load times, tho.
The load times, while annoying, are better than the PlayStation version. The music is strangely worse and the Portal stage lightning effects sound like farts. It should've been way better considering the Saturn has more on-board RAM than the PlayStation.
Silly question, how do i use digital bezels to replace the black bars when using 4:3 aspect ratio? It looks so cool
Mk11 hype!! also i notice on the snes port its still hard on the very easy difficulty,i dont know what they were thinking.
Just keeping the quarter-munching nature of the arcade game in the home port, I guess.
Just got the 32X version recently in a silent auction (got 2 Genesis, 10 32X games) but I don't have a 32X :)
I am hunting one down: A game store in my area sourced a broken one for me cheap and were able to fix it and fully test it so it works. I just need to source the cables now(going to a swap meet today to see if I can find official cables if not I can easily order 3rd party cables), but I'll be able to play it in a week or two regardless.
+Wolfsite Yeah, I recommend buying one without the cable, since the price difference is often greater than the cost of just getting a cable.
Revisiting this vid, hopefully you do MK3/UMK3 at somepoint.
the genesis port lacks the low punch! :P
It lacks a lot!
Would you rather do UMK3 or MK Trilogy as an episode?
I'd probably roll them both into one episode, honestly. MK Trilogy is like another iteration of UMK3.
What about reviewing TMNT: Tournament Fighters on NES, SNES, and Genesis? Or Double Dragon 3 on NES and Genesis? Streets of Rage 2 on Genesis and Game Gear? Teenage Mutant Ninja Turtles on NES and the Arcade? Dragon's Lair? Batman Returns? Final Fight on SNES and Sega CD?
+Gaurav Bhatia I'll try to get to all of them!
+On the Stick Thanks. I really like your show. You bring humor, nice perspectives, and as you put it, "a little bit of history." Some other titles I had in mind were Golden Axe (Sega Master System and Genesis), as well as an Aladdin part 2 (and maybe talk about the other versions like the Game Gear title, as you mentioned the Genesis and SNES one already). But take your time, as I know you are a busy guy and I want to be respectful to your time. And of course, I know you have other fans out there that have other requests.
+Gaurav Bhatia Thanks for watching, man. Your compliments mean a lot, and I love getting requests!
I digg ur shows mann. great channel. ive been a subscriber for some yrs now.
Awesome! Glad to hear you dig what I'm doing!
this also had a ps1 and amiga port
Yeah, and I probably should have covered the PS1 port a little more than I did.
I have a theory on MK2's quality for the Genesis. I think it was done on purpose to sell more 32X titles. They could have put everything into the Genesis cart but Sega needed people to purchase the failing 32X. Lastly, Probe was a terrible company that did awful work...generally.
There is precedent for this kind of behavior from these companies. We know with almost certainty that Capcom did this with SF2: CE. They purposely sabotaged the Genesis port because Capcom saw them as competitors. The proof comes from several indy devs fixing the carts for the Genesis by adding a proper sound codec and getting way more colors on screen than what Capcom did. The indy devs made sure that every single sound and voice were placed in Genesis cart and can be played with a stock machine without adding any extra hardware to the cart minus the sound codec. The voice work is almost...dare I say, arcade perfect...check it out if you have not.
I don't know, I have trouble buying that for a few reasons. First and foremost, if Capcom had an axe to grind with Sega, why license three of their biggest arcade hits to Sega near the beginning of the Genesis lifespan? That seems like a perfect time to tank your competition by not letting them make their own versions of three of your most-bankable arcade games.
Second, by that time, while Capcom and Sega were still making arcade games, both were likely making as much, if not more money from the home console market, and with the Genesis doing gangbusters in the US, it behooves Capcom to make good ports of their games for both systems to line their own pockets.
Third, and finally, I've read stories that the game was originally going to be just Champion Edition, but when Sega caught wind that Turbo was coming to the SNES, they asked for all the Turbo features to be in their port, so Capcom went back and added them, hence "Special Champion Edition." I suspect it was budget and/or skill-related and not much more. Plus, today's homebrewers have access to a wealth of knowledge about the hardware that devs working on it mid-life wouldn't have, in addition to the luxury of time, since their livelihood doesn't depend on getting a game out on a particular deadline.
As for MK2, I don't buy that even if Sega of America had begged and pleaded, Acclaim and Probe would have made changes to the Genesis port in an attempt to sell a piece of hardware that everyone involved knew was never going to get a whiff of the install base of the Genesis. I mean, Sega would have had to offer a very large incentive to make those numbers work out in any way that would benefit Acclaim, and there's no way they would do that to support an add-on that, again by all accounts, was not expected to deliver in a way that would have made that financially responsible.
I agree with your theory!
I think Aklaim was better at doing commercials than video games.
Have u done one on mortal Kombat 3 or ultimate?
Good stuff :)
+Jason Ventura Thanks! And thanks for watching!
Also do any of the video games have the, now famous, music from the movie?
+xfalselogicx I believe the Sega CD version of MK1 is the only version with that song in it, but I'm not 100% certain.
+On the Stick Im disappointed in myself that i never kept one of the hundreds that we sold.
+mattsonjeremy Same. I also wish I'd bought and kept one of those boxed Menacers we had. I wish I'd bought and kept a lot of the stuff that came through those stores, quite honestly.
this video has strong Irate Gamer vibes. not sure if it's a positive development
Still think mortal kombat trilogy on n64 was the evst mortal kombat of all time. That then mk deception on xbox or ps2
Trilogy is fine for what it is, but I honestly enjoy the games before the run button and the dial-a-combo.
On the Stick i can see your point on the run thing. But for me it was the largest variety of characters. It was fun playing and learning all those fatalities/brutalities. Countless hours in my buddies basement when we were in highschool. Just countless hours man.
Yeah, I've been there. I feel you.
Are you kidding me with the sound fx for Sub-Zero's floor freeze maneuver on the Genesis and 32X? Sounds like Sub-Zero dropped his ice cream.
Also stupid cheating MK2 difficulty.
+chrisbg99 Hahaha! I kid you not, that is the sound effect.
I first played this , MK, and UMK3 through the 360 version of the arcade kollection (after playing MK9) and the difficulty was certainly a problem. I typically couldn't get past the first match just due to how brutal the AI was and now I know it's because it cheats, cheating AI in fighting games seems to have been a pretty common thing. I also recently found out that the arcade kollection has effectively been delisted from the ps3 store, can't find it on the store through the ps3 and any attempt to buy it from the website leads to an error, but it looks like you might still be able to get it on the 360 and windows.
Yeah, man. It's brutal.
@@SameNameDifferentGame It's like fighting a gorilla made of bricks with nothing but your bare hands
You say 'late' fergus... is he dead? I met him a few years back... probably around the time you made this videos and i had a good chat about the furgality and he said that he managed to sneak jimself in to almoat every game they made
Yes, he died in 2016 at age 50.
I really wish i didn't have to look at your upper body for half the video. A voice-over with more gameplay shown would be better.
Dope channel new sub 💯💯💯
Thanks!
I'm in full agreement. MKII on the Genesis was the first video game I ever preordered. I actually sold it back to the shop I bought it from to buy the SNES version. Eventually I did get the 32X version, and thought of it as a favorite, even though I could only beat it as Sub-Zero or Liu Kang and playing as cheaply as the computer opponents. On the Genesis and 32X versions when playing as Sub-Zero vs Shao Kahn, Kahn's spear will go right over your head if you try to do the ice ball from a distance. It hits you right in the face on the SNES.
+Joe Goes Retro I actually had a bit about the spear going over your head, but I cut it for time! And, yeah, same, I pre-ordered the Genesis one as well. There's also a bit in that EGM2 blurb about it being the most pre-ordered game ever to that point.
Thankyou, enjoyed every second^^,)
I adore Mortal Kombat games.
To me the Mega Drive version is the bigest nostalgia, so the best version to.
+BITPLAKIS Glad to hear! Thanks for watching!
Cool video. As a SNES owner at the time, I felt the superior, uncensored port of MKII felt like a major turning point of the 16 bit war. I spent many days in late 1994 rubbing it my Genesis owning buddy's face
+professors84 Yeah, it definitely was. I had both systems by then, so it wasn't as big a deal for me, but it definitely made a difference.
i completely agree...ah, the memories
Indeed!
On the Stick oh, hello on the stick...how are you?
Pretty good. You?
I had the snes and in the harder difficulty's the AI could throw you almost any time that wasn't fun
True story.
am i the only one who thinks the AI in this game is the absolute worst?
edit: nope nvm im not the only one
Definitely not.
The AI in MKII is dumb. You just hit sweep and throw. Rinse and repeat. Occassionally the AI will get smart. Just jump kick it and repeat the process.
The SNES version has lower resolution and higher input lag than the Megadrive version.
Yeah, I don't really mention the resolution thing generally, because most Genesis games have a higher resolution than Super NES games (but not all!).
I did not notice a significant amount of controller lag.
I have the SNES version of this game.
It's a good one!
Yep. You got that right. And the Super Nintendo version of MK2 is my favorite version.
Legit.