For all those beginners like me who are just following the tutorial and getting nervous as soon as your own output does not match: At 2:26 after adjusting the total number of particles he changes it to life 1 and lifevariance to 0.5 in the particles GPU tab. Loved the tutorial!
Great tutorial! What I find limiting with particlesGpu is that the spawn point tends to be blurry or disappears. But adding another kinect renderer inside the particleGpu component solved it! Also possible to move the camera 360 inside the particlesGpu
Nice! I've found that using the cameraViewport OP instead of the Camera OP is nice if you want to be able to smoothly move around the 3D space in real time rather than having the Camera output render after you've moved to the position you want.
I usually use my CamSequencer camera comp tbh. It's been on my TODO list to integrate it with cameraViewport! But yeah been using the viewport a lot lately too
Sick tutorial, thanks! Did someone fix the centre particle in TD version 2023.12000? I can't get rid of it, also tried adding the line of code to the GLSL code but no difference...
The newer versions of touch designer dont have "Life" option on particlegpu tab so change "Life min" = 1 if the particles arent following your camera properly
one of the best video about that ! Can I ask you where is possible to find the component "MoveDetectDir1" that you show at the minute 17:35? I didn't find on your Patreon. Thank you man
Is it possible to give some depth to the first video source method using b&w height field video? I've tried to emit from a displaced mesh but cant get the particles to recognize the uv displacement, it just uses the base mesh. amazing tut! I dont have a kinect so looking for alternative way.
Hey guys, Can you help me a bit with something. I have reached the point that I need the layout from top from "fx" to the "volume" that is not showing on my app. Does anyone know when can I make that one visible? Many Thanks!
Hey, thank you for your wonderful video im new on TouchDesigner and it taught me a lot. And thank you for your toolbar. I can't find your INTERACT_MOVEDETECT in the toolbar. Is it normal? Where can I find it? Is it something you developed only for this video?
Hey! Happy to hear, and also that you are using the toolbar! Not all my components are found there as they are focusing on productivity/UX related things only. Other stuff I have on Patreon or elsewhere, always linked in the video descriptions. Cheers and happy learning
I don't have the grid button that you clicked at the beginning--or the button you dragged the global resolution to on the top bar. I can't figure out how to add buttons there. Can you explain plz?
Very nice tutorial, thanks! But I have a problem with the refresh rate of the video. It is not playing the webcam input. I only get like snapshots of the webcam every 5 seconds and then that picture floats around and refreshes with the next still that was in the videodevin. Can you help?
hi, amazing tutorial! Can you teach me how to have a final rectangular output like 1280x720 not a square one? I think the answer is in the ramps grid but i cant fix it
hallo it's so nice to see your tutorial videos, but now i'm stuck at inputing MoveDetectDir1, because in my touchdesigner (version 2023.11340) there is no MoveDetectDir1 in tools section :( can you help me please?
Hey it's a custom tool of mine. You can find the info in the description for tutorial / patreon. It's only used as an example, you can obviously use any tracking like MediaPipe as well.
@@jansengoldy simply download them (patreon, github, etc) and drag and drop to your project. You can then also drag it to the Palette under My Components
When I connect the first null to the particlesGPU, inside null you see some colored pixels at the bottom left, not as shown in the tutorial. Do you know what I should do?
It's not really required for the tutorial, I just show it as an example. You can find the video om my channel, and the component on my Patreon. You should look into MediaPipe plugin on Torin Blankensmith's channel though
thank you so much, might be annoying as I'm a total beginner, but what would you recommend for a simple setup with a webcam (depth camera too much for me) and would it be possible to make an interactive projection where students can interact with their own scanned drawings? I'm a teacher. thanks@@FunctionStore
Hello, Thanks for teaching first。 Could you help me? I have a problem, When I adjust the Max Particles in Simulation in 1000000. The Touchdesigner will be shut down. And appear the messager is "Vulkan Device Error The Vulkan Device has returned a fatal error code. This usually happens if a GPU operation runs for too long or is stuck in an infinite loop. If you are using GLSL TOP/MATs, check your code and try to simplify complex shaders. Otherwise
i am interested in getting a Kinect to use with touchdesigner. But from what i see is that those are very old and have outdated cabling options. Will they work on a modern M1 with the proper adapters?
hi wondering if this could work with Arduino with the ultrasonic sensor to control the movement? If so how to do the adjustment to connect with Arduino? Tysm 😊
For sure! I have an online workshop at The NODE Institute covering Arduino and it will give you all the info you need for this! (not directly with this patch but easily applied)
thanks for the tut. everything works quite fine but at the point of multiplying the point grid and my videoinput i am getting stuck. all the picture is resembled by points but there are also lines facing all towards the middle point. Im on the newest 23 version. is there a workaround?
hey! im using a thresholded video source into the Particle GPU instead of a webcam, but I can't figure something out. Its a 1920x1080 video all the way up until the Particle GPU where it appears like its squished a bit and the ends are cut off. I changed the Particle GPU render to no avail, and am not sure how to fix it. Any ideas? Thanks for a great tutorial!!!!
Hey, I'm not sure what could have gone wrong if you followed all the steps, the webcam can be replaced with any video source "out of the box". As you can see around 6:00 we start with a squished image, and correct it at the source. When you view your point source input points (active viewer and hit V while mouse over the viewer) does it look like it should?
I’m running into the same issue. Not sure what went wrong. All the output resolutions are the same but the particle GPU is cropping to one corner and is a different ratio
Hi, I've seen the video 100 times but I don't understand why when I connect the treshold with the multilay (min.4:55) the particles don't follow my face and don't react to the movement, could you help me please!? 🙏🙏🙏
when i connect a threshold to my videodevin it does not just take in my face. it takes in the background too. in your case, it is automatically just ur face and the rest is transparent. how does that work?
Only if your background is dark it will separate. Threshold works with luminance of the input pixels. If you have nvidia gpu you can use nvidia background to separate you from the background.
@@FunctionStore thank you! I do have nvidiagpu when I hook up videodevin directly to nvidiagpu it just shows my silhouette but does not recognise my eyes and features like yours. i don't have threshold involved anymore in this setup. Could you please elaborate more on the nvidia setup?
@@kritimalina in TD there is a TOP for nvidia background, use that with your video devixe in, put a threshold after it, then multiply that again with your video device in top. Make sure the textures are 32 bit float.
is touch designer web capable? Can we have touch designer instances embedded in a ..outside of touch designer ?Stand alone. Or these incredible things need touch designer soft working?
For all those beginners like me who are just following the tutorial and getting nervous as soon as your own output does not match: At 2:26 after adjusting the total number of particles he changes it to life 1 and lifevariance to 0.5 in the particles GPU tab. Loved the tutorial!
Thanks a lot, didn't realize I somehow cut that part!
I actually usually add the following expression to the life variance parameter: me.par.Life/2
thank you man, you helped me a lot
Thank you for adding this. I thought I was going nuts.
@@Eckavolts sowwy!
@@FunctionStore Totally fine, don't worry about it! Thanks for a really excellent series of tutorials. You've really helped me a lot in learning TD.
You know it's a good tutorial when you are coming back to it multiple times. I'm on my third rewatch
Thanks! :3
first time using touch designer, will follow this video laterr :p
works great
🤯Did you hear that explosion? That was the top of my head blowing off! Thank you for sharing this tutorial. This has helped me tremendously!
ouch! happy to hear though!
As always doing amazing tools and sharing with the community!!! appreciate that Dan you rock !!!
Thanks Carlos, it is my pleasure!
Really sick technique, can't wait to mess around with this.
Wow amazing ,thanks for sharing your knowledge 🎉
so good! You're the best!
Great tutorial! What I find limiting with particlesGpu is that the spawn point tends to be blurry or disappears. But adding another kinect renderer inside the particleGpu component solved it! Also possible to move the camera 360 inside the particlesGpu
awsome video, thank you
Simple and so nice! Thank u so much 💪🏼
Big Like and Thank you!
Love your contant! Tnx for sharing with ous your technics.
🤗
Nice! I've found that using the cameraViewport OP instead of the Camera OP is nice if you want to be able to smoothly move around the 3D space in real time rather than having the Camera output render after you've moved to the position you want.
I usually use my CamSequencer camera comp tbh. It's been on my TODO list to integrate it with cameraViewport!
But yeah been using the viewport a lot lately too
Sick tutorial, thanks!
Did someone fix the centre particle in TD version 2023.12000? I can't get rid of it, also tried adding the line of code to the GLSL code but no difference...
You are the fuckin GOAT!!! Amazing tutorial ty 💚
nice job
The newer versions of touch designer dont have "Life" option on particlegpu tab so change "Life min" = 1 if the particles arent following your camera properly
This was made with version 2022.33910 which is the latest stable, I believe you are using the experimental version? Good info thanks.
This helped so damn much. I was playing around with literally every other parameter but this- Thanks a lot
perfect!
great video, thanks for sharing!
its amazing thanks, its very useful
Amazing!
one of the best video about that ! Can I ask you where is possible to find the component "MoveDetectDir1" that you show at the minute 17:35? I didn't find on your Patreon.
Thank you man
Hey mate, thanks! You can find the youtube tutorial link in the description as directional motion detection
Is it possible to give some depth to the first video source method using b&w height field video? I've tried to emit from a displaced mesh but cant get the particles to recognize the uv displacement, it just uses the base mesh. amazing tut! I dont have a kinect so looking for alternative way.
hey, yea sure check this tutorial by @Freivonstil ua-cam.com/video/rYs117xENP4/v-deo.html or check my Patreon for a more optimized approach
I edit the Turbulence and Turbulence Period like your video in the same numerical format, but the particles' movement is not the same.
Hey guys, Can you help me a bit with something. I have reached the point that I need the layout from top from "fx" to the "volume" that is not showing on my app. Does anyone know when can I make that one visible? Many Thanks!
May i know why my particle box is moving like waves but not moving inside the square box as you in 3:48? Thank you😪
having the same issue when i connect reorder output to ParticlesGPU
I have the same problem. Now I'm trying again from scratch. Were you able to figure it out?
thanks a lot
Hey, thank you for your wonderful video im new on TouchDesigner and it taught me a lot. And thank you for your toolbar. I can't find your INTERACT_MOVEDETECT in the toolbar. Is it normal? Where can I find it? Is it something you developed only for this video?
Hey! Happy to hear, and also that you are using the toolbar! Not all my components are found there as they are focusing on productivity/UX related things only. Other stuff I have on Patreon or elsewhere, always linked in the video descriptions. Cheers and happy learning
I am at 8:54 and I have a similar looking live particle but when I move there is an a
echo and it repeats the movement, any thoughts? thanks
I don't have the grid button that you clicked at the beginning--or the button you dragged the global resolution to on the top bar. I can't figure out how to add buttons there. Can you explain plz?
Hey please check my 2 latest videos!
Hi! I wanna know why I can't using the space bar after installing this function-store tools ? And thanks for your great tutorial!!
Hey, no idea, I don't have this issue, also there is nothing that messes with spacebar :S
Where did the videodevin1 node come from at 4:13? There was a time jump and I don't know how to get my camera feed in there.
it's a Vide Device In TOP found among the TOPs, just like any other operator
Very nice tutorial, thanks! But I have a problem with the refresh rate of the video. It is not playing the webcam input. I only get like snapshots of the webcam every 5 seconds and then that picture floats around and refreshes with the next still that was in the videodevin. Can you help?
hey sorry for the late response. Make sure you add some Life Variance as I did in the video
hi, amazing tutorial! Can you teach me how to have a final rectangular output like 1280x720 not a square one? I think the answer is in the ramps grid but i cant fix it
Make sure resolutions are consistent, as well as math/point transform scales to the aspect ratio
hallo it's so nice to see your tutorial videos, but now i'm stuck at inputing MoveDetectDir1, because in my touchdesigner (version 2023.11340) there is no MoveDetectDir1 in tools section :( can you help me please?
Hey it's a custom tool of mine. You can find the info in the description for tutorial / patreon. It's only used as an example, you can obviously use any tracking like MediaPipe as well.
@@FunctionStore hey thanks for the answer, i am new to touchdesigner, now i'm gonna search how to add tox (custom tools) any suggestion??
@@jansengoldy simply download them (patreon, github, etc) and drag and drop to your project. You can then also drag it to the Palette under My Components
When I connect the first null to the particlesGPU, inside null you see some colored pixels at the bottom left, not as shown in the tutorial. Do you know what I should do?
Very hard to tell from this
Thanks for the tutorial. I am stuck as I can't find the directional motion detector tool, 16:54, for my webcam. Is it available as download anywhere>?
It's not really required for the tutorial, I just show it as an example. You can find the video om my channel, and the component on my Patreon. You should look into MediaPipe plugin on Torin Blankensmith's channel though
thank you so much, might be annoying as I'm a total beginner, but what would you recommend for a simple setup with a webcam (depth camera too much for me) and would it be possible to make an interactive projection where students can interact with their own scanned drawings? I'm a teacher. thanks@@FunctionStore
@@kallinikos100 not sure about the scanned drawing part but for a person interacting with the webcam mediapipe for sure
Hello, Thanks for teaching first。
Could you help me?
I have a problem, When I adjust the Max Particles in Simulation in 1000000.
The Touchdesigner will be shut down. And appear the messager is "Vulkan Device Error
The Vulkan Device has returned a fatal error code.
This usually happens if a GPU operation runs for too long or is stuck in an infinite loop.
If you are using GLSL TOP/MATs, check your code and try to simplify complex shaders.
Otherwise
what is your TD version? what GPU and OS are you using? try lowering the number
i am interested in getting a Kinect to use with touchdesigner. But from what i see is that those are very old and have outdated cabling options. Will they work on a modern M1 with the proper adapters?
Kinect is not supported on Macs. Btw they have (or you have to buy) a USB adapter normally for PC.
hi wondering if this could work with Arduino with the ultrasonic sensor to control the movement? If so how to do the adjustment to connect with Arduino? Tysm 😊
For sure! I have an online workshop at The NODE Institute covering Arduino and it will give you all the info you need for this! (not directly with this patch but easily applied)
thanks for the tut. everything works quite fine but at the point of multiplying the point grid and my videoinput i am getting stuck. all the picture is resembled by points but there are also lines facing all towards the middle point. Im on the newest 23 version. is there a workaround?
Hey I'm pretty busy in the next few days, but if you upload a picture/video of what's happening to my discord it should be easier to help.
@@FunctionStorethanks for the reply but i just couln't find your discord so i posted it on the TD discord and referenced you :)
wow
hey! im using a thresholded video source into the Particle GPU instead of a webcam, but I can't figure something out. Its a 1920x1080 video all the way up until the Particle GPU where it appears like its squished a bit and the ends are cut off. I changed the Particle GPU render to no avail, and am not sure how to fix it. Any ideas? Thanks for a great tutorial!!!!
Hey, I'm not sure what could have gone wrong if you followed all the steps, the webcam can be replaced with any video source "out of the box". As you can see around 6:00 we start with a squished image, and correct it at the source. When you view your point source input points (active viewer and hit V while mouse over the viewer) does it look like it should?
I’m running into the same issue. Not sure what went wrong. All the output resolutions are the same but the particle GPU is cropping to one corner and is a different ratio
Hi, I've seen the video 100 times but I don't understand why when I connect the treshold with the multilay (min.4:55) the particles don't follow my face and don't react to the movement, could you help me please!? 🙏🙏🙏
Hey make sure that you are in 32bit float, in the common tab of your inputs to the multiply
I also faced this problem.
when i connect a threshold to my videodevin it does not just take in my face. it takes in the background too. in your case, it is automatically just ur face and the rest is transparent. how does that work?
4:36
Only if your background is dark it will separate. Threshold works with luminance of the input pixels. If you have nvidia gpu you can use nvidia background to separate you from the background.
@@FunctionStore thank you! I do have nvidiagpu when I hook up videodevin directly to nvidiagpu it just shows my silhouette but does not recognise my eyes and features like yours. i don't have threshold involved anymore in this setup. Could you please elaborate more on the nvidia setup?
@@kritimalina in TD there is a TOP for nvidia background, use that with your video devixe in, put a threshold after it, then multiply that again with your video device in top. Make sure the textures are 32 bit float.
hi,How to find the movedetectDir component?
HI, ua-cam.com/video/ju4F1cGhE6Q/v-deo.html
@@FunctionStore thanks
💕
is touch designer web capable? Can we have touch designer instances embedded in a ..outside of touch designer ?Stand alone. Or these incredible things need touch designer soft working?
you need TouchDesigner running to run TD patches, so not web capable (you could run instances on the cloud but it's super limiting)
can suggets looking into CablesGL
Hello! Will a normal webcam on my laptop work?
Yup
the particle gpu for me moves way too much and when i try to multiply it with my camera it just gives a weird box, could someone help me
would like to help but I'm not sure at which point of following the video you have this issue, could you elaborate?
@@FunctionStore the preparation
@@FunctionStore specifically after i add the reorder to the particles gpu
@@faisaltaher851 make sure the textures are 32 bit float RGBA
i did that yet it still did not work :(@@FunctionStore
6:01 这个按钮在哪啊 mac有吗
you have to download my toolbar, link in the description "My Toolbar"
@@FunctionStore oh thanks where is toolbar
@@viddi-i9j link is in the description of the video!
Witchcraft!
perfect!